• Title/Summary/Keyword: implicit object

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The Design and Implementation of Implicit Object Classes for Geometric Modeling System (형상 모델링을 위한 음함수 객체의 설계 및 구현)

  • Park, Sang-Kun;Chung, Seong-Youb
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.3
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    • pp.187-199
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    • 2008
  • This paper describes a C++ class hierarchy of implicit objects for geometry modeling and processing. This class structure provides a software kernel for integrating many various models and methods found in current implicit modeling areas. The software kernel includes primitive objects playing a role of unit element in creating a complex shape, and operator objects used to construct more complex shape of implicit object formed with the primitive objects and other operators. In this paper, class descriptions of these objects are provided to better understand the details of the algorithm or implementation, and its instance examples to show the capabilities of the object classes for constructive shape geometry. In addition, solid modeling system shown as an application example demonstrates that the proposed implicit object classes allow us to carry out modern solid modeling techniques, which means they have the capabilities to extend to various applications.

Development and Performance Evaluation of a Concurrency Control Technique in Object-Oriented Database Systems

  • Jun, Woochun;Hong, Suk-Ki
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.4
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    • pp.1899-1911
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    • 2018
  • In this work, we propose a concurrency control scheme in object-oriented database (OODB). Since an OODB provides complex modeling power than the conventional relational databases, a concurrency control technique in OODB is also rather complicated and has influence on the overall performance. Thus, it is very important to develop a concurrency control technique with less overhead. The proposed scheme deals with class hierarchy that is a key concept in OODBs. The proposed scheme is developed on implicit locking scheme. Also, the proposed scheme is designed using data access frequency in order to reduce locking overhead than implicit locking. It means that, if access frequency information is not available, the proposed scheme works just like the existing implicit locking, In our work, the correctness of the proposed scheme is proved. The performance is analyzed depending on access types. Also, it is proved that our scheme performs works much better than the implicit locking does.

Development of a Concurrency Control Technique for Multiple Inheritance in Object-Oriented Databases (객체지향 데이터베이스의 다중계승을 위한 동시성 제어 기법 개발)

  • Jun, Woochun;Hong, Suk-Ki
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.63-71
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    • 2014
  • Currently many non-traditional application areas such as artificial intelligence and web databases require advanced modeling power than the existing relational data model. In those application areas, object-oriented database (OODB) is better data model since an OODB can providemodeling power as grouping similar objects into class, and organizing all classes into a hierarchy where a subclass inherits all definitions from its superclasses. The purpose of this paper is to develop an OODB concurrency control scheme dealing with multiple inheritance. The proposed scheme, called Multiple Inheritance Implicit Locking (MIIL), is based on so-called implicit locking. In the proposed scheme, we eliminate redundant locks that are necessary in the existing implicit locking scheme. Intention locks are required as the existing implicit locking scheme. In this paper, it is shown that MIIL has less locking overhead than implicit locking does. We use only OODB inheritance hierarchies, single inheritance and multiple inheritance so that no additional overhead is necessary for reducing locking overhead.

Geometric Implicit Function Modeling and Analysis Using R-functions (R-function을 이용한 형상의 음함수 모델링 및 해석)

  • Shin, Heon-Ju;Sheen, Dong-Woo;Kim, Tae-Wan
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.220-232
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    • 2007
  • Current geometric modeling and analysis are commonly based on B-Rep modeling and a finite elements method respectively. Furthermore, it is difficult to represent an object whose material property is heterogeneous using the B-Rep method because the B-Rep is basically used for homogeneous models. In addition, meshes are required to analyze a property of a model when the finite elements method is applied. However, the process of generating meshes from B-Rep is cumbersome and sometimes difficult especially when the model is deformed as time goes by because the topology of deforming meshes are changed. To overcome those problems in modeling and analysis including homogeneous and heterogeneous materials, we suggest a unified modeling and analysis method based on implicit representation of the model using R-function which is suggested by Rvachev. For implicit modeling of an object a distance field is approximated and blended for a complex object. Using the implicit function mesh-free analysis is possible where meshes are not necessary. Generally mesh-free analysis requires heavy computational cost compared to a finite elements method. To improve the computing time of function evaluation, we utilize GPU programming. Finally, we give an example of a simple pipe design problem and show modeling and analysis process using our unified modeling and analysis method.

Children's Implicit Understanding about Theory of Mind (마음이론에 대한 아동의 암묵적 이해)

  • Hahn, Eun Joo;Choi, Kyoung Sook
    • Korean Journal of Child Studies
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    • v.29 no.1
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    • pp.103-113
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    • 2008
  • This study examined the difference in children's performance between two types of task by the number of protagonists and children's implicit understanding of false-belief. The implicit measure by eye gaze was contrasted with children's explicit answers to the experimenter's question about where the protagonist would look for an object. Results showed there was no difference according to the task type by number of protagonists. On false-belief, 2- and 3-year-olds showed low performance compared with 4-year-olds on explicit responses. On implicit responses, 3- and 4-year-olds out-performed 2-year-olds. These results suggest that implicit understanding precedes explicit understanding.

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Implicit self tuning controller with pole restriction

  • Cho, Won-Chul;Jeon, Gi-Joon
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10b
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    • pp.13-17
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    • 1993
  • In this paper, a design method of controller which incorporates pole restriction into implicit self tuning algorithm is proposed. The idea behind pole restriction is that the closed loop poles of the system are restricted to a user-chosen circle in the region to meet maximum percentage overshoot and settling time specification. Most algorithm based on pole restriction are explicit schemes involving a parameter estimation and synthesis stage to obtain controller parameters. The object of this paper is to have an algorithm that has the idea of pole restriction and the simplicity of the implicit approach.

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Hybrid Anti-aliasing Method for 3D Object represented by Point Sampling (포인트 샘플링으로 표현된 3차원 객체를 위한 하이브리드 앤티앨리어싱 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.85-91
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    • 2007
  • This paper proposes a new hybrid anti-aliasing method for reducing aliasing appearing on an implicit surface using the point sampling. The hybrid anti-aliasing method is a method that finds differences in the values of pixel shown in Z-buffers for an implicit surface and thereby uses each of three types of Z-buffer. After determining the level of differences, it expresses a 3 dimensional object by using a multi Z-buffer if the level is severe, a double Z-buffer for a middle level, and only the original Z-buffer for a negligible difference. In comparison with the existing method in which multi Z-buffers have been entirely used for enhancing the anti-aliasing effect, the hybrid anti-aliasing method is an efficient method demonstrating an effect similar to the one using a multi Z-buffer while reducing the number of Z-buffers to be used.

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Strongly coupled partitioned six degree-of-freedom rigid body motion solver with Aitken's dynamic under-relaxation

  • Chow, Jeng Hei;Ng, E.Y.K.
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.4
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    • pp.320-329
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    • 2016
  • An implicit method of solving the six degree-of-freedom rigid body motion equations based on the second order Adams-Bashforth-Moulten method was utilised as an improvement over the leapfrog scheme by making modifications to the rigid body motion solver libraries directly. The implementation will depend on predictor-corrector steps still residing within the hybrid Pressure Implicit with Splitting of Operators - Semi-Implicit Method for Pressure Linked Equations (PIMPLE) outer corrector loops to ensure strong coupling between fluid and motion. Aitken's under-relaxation is also introduced in this study to optimise the convergence rate and stability of the coupled solver. The resulting coupled solver ran on a free floating object tutorial test case when converged matches the original solver. It further allows a varying 70%-80% reduction in simulation times compared using a fixed under-relaxation to achieve the required stability.

The Implicit Attitude against Creativity and Global Perception Benefits (창의성에 대한 암묵적 태도와 전체지각의 관계)

  • Hong Im Shin
    • Korean Journal of Culture and Social Issue
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    • v.18 no.4
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    • pp.463-479
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    • 2012
  • The implicit association test (IAT) measures implicit attitudes of participants and is regarded as an effective method for expecting future behaviors. Based on the IAT, this study aimed to answer the question, whether implicit attitudes of an individual about creativity have any kinds of impact on global perception, which might be important for a creative process. In the experiment, participants were presented words, which were associated with one of four categories, while one attitude category (creativity /practicality) and one evaluative category (good/bad) were always paired together either on the left side or on the right side of the computer screen. After completing the IAT test, participants were led to fill out a questionnaire to assess explicit attitudes toward creativity and practicality. Then they conducted the navon task, in which they had to find one of two letters, 'F' or 'H', which were presented either as a local form or as a global form. Finally, the participants had to write down as many untypical functions of an object as possible. The results showed that not the scores of explicit attitude scores but the IAT scores correlated with the reaction time of global perception. The global perception was faster in the participants with the low IAT scores than the local perception. Compared to this, the global perception benefits disappeared in the participants with the high IAT scores. Additionally, more creative ideas about the functions of the object were listed in the group with the lower IAT scores. Implications of the role of implicit attitudes about creative processes are discussed.

Cloth Modeling using Implicit Constraint Enforcement (묵시적 제한방법을 이용한 옷 모델링 방법)

  • Hong, Min;Lee, Seung-Hyun;Park, Doo-Soon
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.516-524
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    • 2008
  • This paper presents a new modeling technique for the simulation of cloth specific characteristics with a set of hard constraints using an implicit constraint enforcement scheme. A conventional explicit Baumgarte constraint stabilization method has several defects. It requires users to pick problem-dependent coefficients to achieve fast convergence and has inherent stabilization limits. The proposed implicit constraint enforcement method is stable with large time steps, does not require problem dependent feed-back parameters, and guarantees the natural physics-based motion of an object. In addition, its computational complexity is the same as the explicit Baumgarte method. This paper describes a formulation of implicit constraint enforcement and provides a constraint error analysis. The modeling technique for complex components of cloth such as seams, buttons, sharp creases, wrinkles, and prevention of excessive elongation are explained. Combined with an adaptive constraint activation scheme, the results using the proposed method show the substantial enhancement of the realism of cloth simulations with a corresponding savings in computational cost.

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