• Title/Summary/Keyword: implementation of information systems

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Design and Analysis of a Digit-Serial $AB^{2}$ Systolic Arrays in $GF(2^{m})$ ($GF(2^{m})$ 상에서 새로운 디지트 시리얼 $AB^{2}$ 시스톨릭 어레이 설계 및 분석)

  • Kim Nam-Yeun;Yoo Kee-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.4
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    • pp.160-167
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    • 2005
  • Among finite filed arithmetic operations, division/inverse is known as a basic operation for public-key cryptosystems over $GF(2^{m})$ and it is computed by performing the repetitive $AB^{2}$ multiplication. This paper presents a digit-serial-in-serial-out systolic architecture for performing the $AB^2$ operation in GF$(2^{m})$. To obtain L×L digit-serial-in-serial-out architecture, new $AB^{2}$ algorithm is proposed and partitioning, index transformation and merging the cell of the architecture, which is derived from the algorithm, are proposed. Based on the area-time product, when the digit-size of digit-serial architecture, L, is selected to be less than about m, the proposed digit-serial architecture is efficient than bit-parallel architecture, and L is selected to be less than about $(1/5)log_{2}(m+1)$, the proposed is efficient than bit-serial. In addition, the area-time product complexity of pipelined digit-serial $AB^{2}$ systolic architecture is approximately $10.9\%$ lower than that of nonpipelined one, when it is assumed that m=160 and L=8. Additionally, since the proposed architecture can be utilized for the basic architecture of crypto-processor and it is well suited to VLSI implementation because of its simplicity, regularity and pipelinability.

Design and Implementation of the Flash File System that Maintains Metadata in Non-Volatile RAM (메타데이타를 비휘발성 램에 유지하는 플래시 파일시스템의 설계 및 구현)

  • Doh, In-Hwan;Choi, Jong-Moo;Lee, Dong-Hee;Noh, Sam-H.
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.2
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    • pp.94-101
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    • 2008
  • Non-volatile RAM (NVRAM) is a form of next-generation memory that has both characteristics of nonvolatility and byte addressability each of which can be found in nonvolatile storage and RAM, respectively. The advent of NVRAM may possibly bring about drastic changes to the system software landscape. When NVRAM is efficiently exploited in the system software layer, we expect that the system performance can be significantly improved. In this regards, we attempt to develop a new Flash file system, named MiNVFS (Metadata in NVram File System). MiNVFS maintains all the metadata in NVRAM, while storing all file data in Flash memory. In this paper, we present quantitative experimental results that show how much performance gains can be possible by exploiting NVRAM. Compared to YAFFS, a typical Flash file system, we show that MiNVFS requires only minimal time for mounting. MiNVFS outperforms YAFFS by an average of around 400% in terms of the total execution time for the realistic workloads that we considered.

Design and Implementation of IP Video Wall System for Large-scale Video Monitoring in Smart City Environments (스마트 시티 환경에서 대규모 영상 모니터링을 위한 IP 비디오 월 시스템의 설계 및 구현)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.7-13
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    • 2019
  • Unlike a typical video wall system, video wall systems used for integrated monitoring in smart city environments should be able to display various videos, images, and texts simultaneously. In this paper, we propose an Internet Protocol (IP)-based video wall system that has no limit on the number of videos that can be monitored simultaneously, and that can arrange the monitor screen layout without restrictions. The proposed system is composed of multiple display servers, a wall controller, and video source providers, and they communicate with each other through an IP network. Since the display server receives and decodes the video stream directly from the video source devices, and displays it on the attached monitor screens, more videos can be simultaneously displayed on the entire video wall. When one video is displayed over several screens attached to multiple display servers, only one display server receives the video stream and transmits it to the other display servers by using IP multicast communications, thereby reducing the network load and synchronizing the video frames. Experiments show that as the number of videos increases, a system consisting of more display servers shows better decoding and rendering performance, and there is no performance degradation, even if the display server continues to be expanded.

Design and Implementation of Interface System for Swarm USVs Simulation Based on Hybrid Mission Planning (하이브리드형 임무계획을 고려한 군집 무인수상정 시뮬레이션 시스템의 연동 인터페이스 설계 및 구현)

  • Park, Hee-Mun;Joo, Hak-Jong;Seo, Kyung-Min;Choi, Young Kyu
    • Journal of the Korea Society for Simulation
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    • v.31 no.3
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    • pp.1-10
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    • 2022
  • Defense fields widely operate unmanned systems to lower vulnerability and enhance combat effectiveness. In the navy, swarm unmanned surface vehicles(USVs) form a cluster within communication range, share situational awareness information among the USVs, and cooperate with them to conduct military missions. This paper proposes an interface system, i.e., Interface Adapter System(IAS), to achieve inter-USV and intra-USV interoperability. We focus on the mission planning subsystem(MPS) for interoperability, which is the core subsystem of the USV to decide courses of action such as automatic path generation and weapon assignments. The central role of the proposed system is to exchange interface data between MPSs and other subsystems in real-time. To this end, we analyzed the operational requirements of the MPS and identified interface messages. Then we developed the IAS using the distributed real-time middleware. As experiments, we conducted several integration tests at swarm USVs simulation environment and measured delay time and loss ratio of interface messages. We expect that the proposed IAS successfully provides bridge roles between the mission planning system and other subsystems.

Vision-based Low-cost Walking Spatial Recognition Algorithm for the Safety of Blind People (시각장애인 안전을 위한 영상 기반 저비용 보행 공간 인지 알고리즘)

  • Sunghyun Kang;Sehun Lee;Junho Ahn
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.81-89
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    • 2023
  • In modern society, blind people face difficulties in navigating common environments such as sidewalks, elevators, and crosswalks. Research has been conducted to alleviate these inconveniences for the visually impaired through the use of visual and audio aids. However, such research often encounters limitations when it comes to practical implementation due to the high cost of wearable devices, high-performance CCTV systems, and voice sensors. In this paper, we propose an artificial intelligence fusion algorithm that utilizes low-cost video sensors integrated into smartphones to help blind people safely navigate their surroundings during walking. The proposed algorithm combines motion capture and object detection algorithms to detect moving people and various obstacles encountered during walking. We employed the MediaPipe library for motion capture to model and detect surrounding pedestrians during motion. Additionally, we used object detection algorithms to model and detect various obstacles that can occur during walking on sidewalks. Through experimentation, we validated the performance of the artificial intelligence fusion algorithm, achieving accuracy of 0.92, precision of 0.91, recall of 0.99, and an F1 score of 0.95. This research can assist blind people in navigating through obstacles such as bollards, shared scooters, and vehicles encountered during walking, thereby enhancing their mobility and safety.

An Empirical Study on Key Success Factors of Company Informatization and Informatization Performance Determinants - Focused on SER-M Framework - (기업 정보화 핵심 성공요인과 정보화 성과 결정요인에 관한 실증 연구 - SER-M Framework을 중심으로 -)

  • Choi, Hae-Lyong;Gu, Ja-Won
    • Management & Information Systems Review
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    • v.36 no.2
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    • pp.277-306
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    • 2017
  • Most past studies on the Critical Success Factors of Company Informatization focused on the completeness of Informatization and its financial effect, and there have not been enough studies on whether a company's management strategies can be supported by establishing Informatization direction. This implies that there must be verification on the followings; whether Informatization focuses on steering the implementation of management strategies, what correlation there are between major mechanism factors and Informatization performance. This also implies that there must be a new study to re-interpret the existing success factors of Informatization into strategic management paradigm. The purpose of this study is to empirically verify the influence of subject, environment, resource, and mechanism factors on informatization achievement, and to analyze the differences in influence of informatization success factors on informatization achievement depending on domestic large corporations and SMEs. This study presented the verification results for seven research hypotheses. It was confirmed through empirical analysis that securing resource factor was significant in informatization performance and that all sub-factors of learning mechanism and coordination mechanism were also significant in enterprise informatization achievement. In addition, it was confirmed through the control effect analysis depending on enterprise size that the differences in informatization performance of large corporations and SMEs are due to support environment factor, learning mechanism, and selection mechanism. The implications of this study are as follows: First, the significance of mechanism factors such as learning, internal coordination, and external coordination are relatively higher than other factors in informatization achievement. Secondly, informatization success factors that SMEs must focus on achieving are presented by analyzing the differences on informatization achievement of large corporations and SMEs. Third, since empirical research for informatization success mechanism factors not covered empirically in the prior research was directly progressed, it is thought that it could provide a comprehensive understanding for mechanism factors. In addition, this study is thought to provide a practical contribution that can be applied to other industrial areas and enterprises.

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The Design and Implementation of High Performance Intrusion Prevention Algorithm based on Signature Hashing (시그너처 해싱 기반 고성능 침입방지 알고리즘 설계 및 구현)

  • Wang, Jeong-Seok;Jung, Yun-Jae;Kwon, H-Uing;Chung, Kyu-Sik;Kwak, Hu-Keun
    • The KIPS Transactions:PartC
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    • v.14C no.3 s.113
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    • pp.209-220
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    • 2007
  • IPS(Intrusion Prevention Systems), which is installed in inline mode in a network, protects network from outside attacks by inspecting the incoming/outgoing packets and sessions, and dropping the packet or closing the sessions if an attack is detected in the packet. In the signature based filtering, the payload of a packet passing through IPS is matched with some attack patterns called signatures and dropped if matched. As the number of signatures increases, the time required for the pattern matching for a packet increases accordingly so that it becomes difficult to develop a high performance US working without packet delay. In this paper, we propose a high performance IPS based on signature hashing to make the pattern matching time independent of the number of signatures. We implemented the proposed scheme in a Linux kernel module in a PC and tested it using worm generator, packet generator and network performance measure instrument called smart bit. Experimental results show that the performance of existing method is degraded as the number of signatures increases whereas the performance of the proposed scheme is not degraded.

SSQUSAR : A Large-Scale Qualitative Spatial Reasoner Using Apache Spark SQL (SSQUSAR : Apache Spark SQL을 이용한 대용량 정성 공간 추론기)

  • Kim, Jonghoon;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.2
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    • pp.103-116
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    • 2017
  • In this paper, we present the design and implementation of a large-scale qualitative spatial reasoner, which can derive new qualitative spatial knowledge representing both topological and directional relationships between two arbitrary spatial objects in efficient way using Aparch Spark SQL. Apache Spark SQL is well known as a distributed parallel programming environment which provides both efficient join operations and query processing functions over a variety of data in Hadoop cluster computer systems. In our spatial reasoner, the overall reasoning process is divided into 6 jobs such as knowledge encoding, inverse reasoning, equal reasoning, transitive reasoning, relation refining, knowledge decoding, and then the execution order over the reasoning jobs is determined in consideration of both logical causal relationships and computational efficiency. The knowledge encoding job reduces the size of knowledge base to reason over by transforming the input knowledge of XML/RDF form into one of more precise form. Repeat of the transitive reasoning job and the relation refining job usually consumes most of computational time and storage for the overall reasoning process. In order to improve the jobs, our reasoner finds out the minimal disjunctive relations for qualitative spatial reasoning, and then, based upon them, it not only reduces the composition table to be used for the transitive reasoning job, but also optimizes the relation refining job. Through experiments using a large-scale benchmarking spatial knowledge base, the proposed reasoner showed high performance and scalability.

A Partial Encryption Method for the Efficiency and the Security Enhancement of Massive Data Transmission in the Cloud Environment (클라우드 환경에서의 대용량 데이터 전송의 효율성과 보안성 강화를 위한 부분 암호화 방법)

  • Jo, Sung-Hwan;Han, Gi-Tae
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.9
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    • pp.397-406
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    • 2017
  • In case of using the existing encrypted algorithm for massive data encryption service under the cloud environment, the problem that requires much time in data encryption come to the fore. To make up for this weakness, a partial encryption method is used generally. However, the existing partial encryption method has a disadvantage that the encrypted data can be inferred due to the remaining area that is not encrypted. This study proposes a partial encryption method of increasing the encryption speed and complying with the security standard in order to solve this demerit. The proposed method consists of 3 processes such as header formation, partial encryption and block shuffle. In step 1 Header formation process, header data necessary for the algorithm are generated. In step 2 Partial encryption process, a part of data is encrypted, using LEA (Lightweight Encryption Algorithm), and all data are transformed with XOR of data in the unencrypted part and the block generated in the encryption process. In step 3 Block shuffle process, the blocks are mixed, using the shuffle data stored with the random arrangement form in the header to carry out encryption by transforming the data into an unrecognizable form. As a result of the implementation of the proposed method, applying it to a mobile device, all the encrypted data were transformed into an unrecognizable form, so the data could not be inferred, and the data could not be restored without the encryption key. It was confirmed that the proposed method could make prompt treatment possible in encrypting mass data since the encryption speed is improved by approximately 273% or so compared to LEA which is Lightweight Encryption Algorithm.

A Study on Development of Experimental Contents Using 3-channel Multi-Image Playback Technique: Based on transparent OLED and dual layer display system (3채널 멀티 영상 재생 기법과 증강현실을 이용한 체험 콘텐츠 제작에 관한 연구: 투명 OLED 및 듀얼 레이어 디스플레이 시스템 기반)

  • Lee, Sang-Hyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.151-160
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    • 2017
  • Among the methods of developing tourist spots and culture as the experience contents, it is a common method to display high-quality video images on a large display, and it is necessary to make a special difference between the participant's active participation and the visual experience in other regions. In this paper, using the single molecular OLED and active type, the regional tourist spots blend transparent OLED dual-layer display systems with the extended image implementation and augmented interaction techniques to give the participants a real-world experience, such as directing to new experiences and beautiful sights. In this paper, additional images and UI layers are applied to the layers of the images to allow visitors to experience sightseeing information, weather, maps, accommodations, festivals and photo materials with image. In addition to the dual-layer system, it also added a multi-display system that additionally has one vertical 55-inch display on each side, adding to the experience the immersive experience and interface interlocking fun. By using transparent OLED, dual layer panel and 3-channel Multi-image playback technique, the augmented type experience contents which can experience the local attractions in Jeollanamdo province in Korea at all time without any limitation of time and space were developed.