• 제목/요약/키워드: immersion time

검색결과 651건 처리시간 0.023초

날치(Cypselurus agoo) 건조 어란의 수분함량 복원을 위한 침지액의 효과 (Effect of Immersion Solution Composition and Duration on the Re-moisturization of Dried Flying Fish Cypselurus agoo Roe)

  • 박슬기;심연주;조정빈;조경진;조두민;노소연;장예빈;송미루;김영목
    • 한국수산과학회지
    • /
    • 제56권3호
    • /
    • pp.347-351
    • /
    • 2023
  • Flying fish Cypselurus agoo roe is a popular food ingredient due to its abundant nutrition, unique texture, and flavor. It contains high levels of polyunsaturated fatty acids, protein, and minerals such as calcium, phosphorus, potassium, and vitamins (A, B1, B2, B6, and niacin), making it a highly utilized food ingredient. Additionally, it is widely used as a raw material for food and cooking in several countries. After harvesting, flying fish roe is dried and transported to processing plants, where it performed a re-moisturizing process. However, the conventional re-moisturizing process is time-consuming and results in some loss of quality. Thus, this study investigates the conditions required for the re-moisturization of flying fish roe including the composition of the immersion solution, immersion time, and conditions that could minimize damage to the roe. The results suggest a reasonable composition of immersion solution to minimize damage to flying fish roe and the most appropriate immersion time for re-moisturization. These results may provide valuable insights for the industry to enhance the quality of re-moisturized flying fish roe, leading to an increase in its market value and demand.

전해연마 용액에서 안정화 시간과 표면 거칠기에 따른 오스테나이트 스테인리스강의 전기화학적 특성 (Electrochemical Properties of Austenitic Stainless Steel with Initial Delay Time and Surface Roughness in Electropolishing Solution)

  • 황현규;김성종
    • Corrosion Science and Technology
    • /
    • 제21권2호
    • /
    • pp.158-169
    • /
    • 2022
  • The objective of this study was to investigate the electrochemical behavior and damage degree of metal surface under different conditions by performing a potentiodynamic polarization experiment using an electropolishing solution for UNS S31603 based on initial delay time and surface roughness (parameters). A second anodic peak occurred at initial delay time of 0s and 100s. However, it was not discovered at 1000s and 3600s. This research referred to an increase in current density due to hydrogen oxidation reaction among various hypotheses for the second anodic peak. After the experiment, both critical current density and corrosion current density decreased when the initial delay time (immersion time) was longer. As a result of surface analysis, characteristics of the potentiodynamic polarization behavior were similar with roughness, although the degree of damage was clearly different. With an increase in surface roughness value, the degree of surface damage was precisely observed. As such, electrochemical properties were different according to the immersion time in the electropolishing solution. To select electropolishing conditions such as applied current density, voltage, and immersion time, 1000s for initial delay time on the potentiodynamic polarization behavior was the most appropriate in this experiment.

메타버스 특성요인과 학습 몰입 및 학습 만족도 간의 구조적 관계 분석 : 게더타운을 대상으로 (Analysis of Structural Relationships Among Metaverse Characteristic Factors, Learning Immersion, and Learning Satisfaction: With Gather Town)

  • 김나랑
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제31권1호
    • /
    • pp.219-238
    • /
    • 2022
  • Purpose The purpose of this study is to investigate the structural relationships between interest, interaction level, presence, which are the characteristics of metaverse, learning immersion, and learning satisfaction, which are learning factors. Design/methodology/approach A questionnaire survey technique was used to achieve the purpose of the study. A questionnaire survey was conducted from November 22 to December 5, 2021, with students with experience in non-face-to-face classes using Gather Town and a total of 114 copies of the questionnaire excluding those with insincere answers were used for empirical analysis. SPSS Win ver.23.0 was used for basic statistical analysis, and AMOS 22.0 was used for the establishment and analysis of a structural equation model. Findings According to the study findings, interest and interaction levels had effects on learning immersion and learning presence, self-efficacy on learning presence, and learning immersion and learning presence on learning satisfaction. This study is meaningful in that it conducted an empirical study to find variables for improving learning immersion by conducting classes based on metaverse. Based on the findings of this study, it was found that interest and interaction, which are the biggest characteristics of metaverse, sustain learning participation and immersion and increase presence thereby enhancing learning satisfaction so that the possibilities of metaverse as a next generation education platform passing the limit of existing real time video platforms can be peeped.

알칼리 환경에 대한 GFRP 복합재료의 내구성 향상에 관한 연구(1) (Study on the durability improvement of GFRP composites in alkaline environment (1))

  • 박창호;김형열;박영환;문창권
    • 한국해양공학회:학술대회논문집
    • /
    • 한국해양공학회 2006년 창립20주년기념 정기학술대회 및 국제워크샵
    • /
    • pp.145-149
    • /
    • 2006
  • The effect of alkaline environmental condition on durability of GFRP composites according to additives has been investigated. Additives used were polyvinyl alcohol (PVA), kaolin and alumina powder. Weight gains increased with immersion time in all GFRP composites at $80^{\circ}C$. But weight gain of specimen added PVA did not differ through the whole immersion time in both tap water and alkaline solution at 20 and $80^{\circ}C$. Tensile strength decreased with immersion time in all environment conditions. Tensile strength of GFRP composites regardless of additives decreased rapidly up to 5 days of immersion and then decreased slowly up to 30 days in alkaline solution environment at $80^{\circ}C$. The weight gains were not much difference in both tap water and alkaline solution at $20^{\circ}C$. But the ones of GFRP composites added PVA was smaller than the composites without additive in all aqueous at $20^{\circ}C$. Test strength of GFRP composites added polyvinyl alcohol has improved through the whole immersion time in both tap water and alkaline solution environment at $20^{\circ}C$.

  • PDF

열풍건조 전 감자의 삼투압농축시 물질이동과 공정의 최적화 (Mass Transfer and Optimum Processing Conditions for Osmotic Conditions of Potatoes prior to Air Dehydration)

  • 김명환
    • 한국식품과학회지
    • /
    • 제22권5호
    • /
    • pp.497-502
    • /
    • 1990
  • 삼투압 농축중 설탕용액의 농도와 온도 및 침지시간에 따른 감자 내부의 수분손실, 고형분 증가나 손실 및 몰랄농도를 반응 표면 분석법으로 조사하였고, 이차 다항 회귀 모델로써 예측하였다. 또한 삼투압 농축과 데치기가 6%수분(wet basis)까지 열풍조건시 비타민 C 함량유지에 미치는 효과를 평가하였다. 감자내부의 수분손실, 고형분 증가나 손실, 몰랄농도, 속도 매개변수 및 비타민 C 함량에 가장 크게 영향을 미치는 요소는 설탕농도이었고 그 다음 침지시간과 침지온도 순이었다. 수분손실과 설탕흡수는 초기 10분간 침지과정에서 빠르게 이루어진 후 증가현상이 둔화되었다. 설탕용액 $(60\;Brix,\;80^{\circ}C)$에서 20분간 침지 후 44.6%의 수분손실이 되었다. 삼투압 농축후 건조시킨 감자가 데치기 한 후 건조시킨 감자보다 높은 비타민 C 함량을 유지하였다. 30% 이상의 수분손실과 50% 이상의 비타민 C 함량유지의 관점에서 삼투압농축공정의 최적조건은 $60-70^{\circ}C$의 침지온도와 60 Brix의 설탕농도 및 16-20분간의 침지시간이었다.

  • PDF

Effect of Fluoride Conversion Coating on the Corrosion Resistance and Adhesion of E-painted AZ31 Magnesium Alloy

  • Fazal, Basit Raza;Moon, Sungmo
    • 한국표면공학회지
    • /
    • 제49권5호
    • /
    • pp.395-400
    • /
    • 2016
  • This article reports improved corrosion resistance and adhesion of electro-paint (E-paint) with fluoride conversion coating (FCC) on AZ31 Mg alloy for the first time. These improvements were observed in comparison to chemically polished samples with no chemical conversion coating and samples with cerium conversion coatings (CeCC). FCCs were prepared in a hydrofluoric acid (HF) solution for four different times; 10, 30, 60, and 120 s. The colour of the samples changed from light gold to brown with increasing immersion time, indicating the formation of thicker FCC coatings with increasing immersion time. The adhesion of the E-paint on FCC-coated AZ31 Mg alloy was tested after 500 h of immersion in deionized (DI) water. Salt spray test (SST) results revealed delamination of E-paint on the chemically polished sample, severe blistering on the samples with CeCC, but no delamination and no blistering on the samples with FCC.

Enhancement of the Water-resistance and Physical Properties of Sodium Alginate Film

  • Kim, Eun-Jung;Kim, Byung-Yong;Rhim, Jong-Whan
    • Food Science and Biotechnology
    • /
    • 제14권1호
    • /
    • pp.108-111
    • /
    • 2005
  • To improve water-resistance and physical properties of sodium alginate film, effects of sodium alginate and plasticizer concentrations, divalent cation types and concentrations, and immersion time of films into divalent cation solutions on sodium alginate films were evaluated, based on elongation strength (ES), elongation rate (E), water vapor permeability (WVP), and water solubility (WS). Film made from 1.5% sodium alginate solution (w/w) had low WVP and WS, which are optimal characteristics for application of film preparation. Addition of plasticizer increased E and WS. Less than 2% $CaCl_2$ addition and 15min immersion time reduced WVP, WS, and E significantly (p<0.05). Sodium alginate films treated with $CuCl_2$, and $ZnCl_2$ solutions had lower WVP and WS, whereas $MgCl_2$ had no influence on improving water resistance of films.

Interactive VR film Storytelling in isolated space

  • Kim, Tae-Eun
    • International journal of advanced smart convergence
    • /
    • 제9권1호
    • /
    • pp.163-171
    • /
    • 2020
  • There are many differences in narrative delivery between common movies and Virtual Reality(VR) films due to their differences in the appreciation structure. In VR films, scene changes by cuts have hindered the immersion of the audience instead of promoting narrative delivery. There are a range of experiments on narratives and immersion to solve this issue in VR films. Floating Tent applies hand gestures and immersive effects found in game elements and does not disturb narrative delivery by setting proper spaces and employing a direction technique to enable the melting of narratives into the characteristics of the spaces. There are time limits to offsound and mission performance, and devices fit for apocalyptic spatial expressions are made through a program. One of measures for the increasingly growing interactive storytelling in VR films is effective immersion. In narrative delivery, it is important to consider spatial setting and immersion to enable active intervention into events for immersion rather than passive audience only supposed to watch characters' acting.

조정 선수의 로잉 에르고미터 수행 후 저온침수 처치가 혈중 피로 물질, 활성산소 및 항산화 효소에 미치는 영향 (Effect of cold water immersion after rowing ergometer on blood fatigue substance, reactive oxygen species and anti-oxidation enzyme in rowing athletes)

  • 홍현욱;고수한;김태규;김민교;김도연
    • 한국응용과학기술학회지
    • /
    • 제40권4호
    • /
    • pp.761-772
    • /
    • 2023
  • 본 연구의 목적은 남자 대학 엘리트 조정선수의 2000 m 로잉 에르고미터 수행 후 저온침수 처치를 통해 혈중 젖산, LDH, MDA 및 SOD의 변화에 긍정적인 영향을 주어 피로 회복에 미치는 영향을 구명하는 데 있다. 이에 남자 대학 엘리트 조정선수 10명을 대상으로 고강도 로잉 에르고미터 2,000 m 수행 후 비 처치와 저온 침수 처치의 효과를 비교하였다. 측정 변인들에 대한 결과를 검증하기 위해 처치 및 시기 간 상호작용 효과를 분석하기 위해 ANOVA를 실시하였고 각 항목별 유의수준 .05로 설정하여 다음의 결과를 도출하였다. 젖산은 시기 간 주효과가 나타났고(p<.001) 그룹 내 시기별 차이가 났다(p<.001). 또한, LDH는 그룹 내 시기별 차이가 나타났다(p<.05). MDA는 그룹×시기 간 상호작용 효과가 나타났고(p<.05), 그룹 간(p<.05), 시기 간(p<.001) 주효과가 나타났다. SOD는 그룹 간, 시기 주효과가 나타났고(p<.05) 회복 30분 후 그룹 간 차이가 나타났다(p<.05). 이를 종합해 볼 때, 본 연구에서 실시한 저온침수 처치가 조정 선수의 혈중 피로 물질, 활성산소 및 항산화 효소에 유의한 효과를 나타냈다. 따라서 운동선수의 고강도 훈련 후 저온침수를 적극 활용할 것을 권장한다.

기독교 대학의 예비유아교사 전공수업에서 비대면수업 방식에 따라 학습동기 유형이 몰입에 미치는 영향 탐색 (Exploring the effect of Learning Motivation type on Immersion According to the Non-Face-To-Face Teaching Method in the Major Classes for Preschool Teachers at Christian Universities)

  • 이은철
    • 기독교교육논총
    • /
    • 제69권
    • /
    • pp.139-162
    • /
    • 2022
  • 본 연구는 비대면 수업 방식에 의해 몰입에 대한 학습동기의 영향을 검증하였다. 이를 위해서 유아교육을 전공하고 있는 101명의 대학생을 연구대상으로 선정하였다. 연구대상의 평균 연령은 22.6세이며, 비실시간 비대면 수업을 수강한 학생은 51명이며, 실시간 비대면 수업을 수강한 학생은 50명이다. 연구는 비대면 수업이 종료된 이후에 몰입 수준과 학습동기 유형을 측정하였다. 측정된 자료는 기술통계분석과 다중회귀분석을 사용하여 분석하였다. 그 결과, 전체 학생을 대상으로 한 결과는 몰입에 대해 수행접근목표가 가장 많은 영향을 주었고, 숙달목표지향이 다음으로 영향을 주었다. 수행회피지향은 영향을 주지 못했다. 비실시간 비대면 수업 학생들은 수행접근목표지향이 몰입에 영향을 주었고, 실시간 비대면 수업 학생들은 숙달목표지향이 영향을 주었다. 본 연구 결과를 통해서 얻을 수 있는 시사점은 다음과 같다. 첫째, 비실시간 비대면 수업은 실수와 실패가 없도록 기초적인 지식과 기능에 대한 내용을 다루어야 한다. 둘째, 비실시간 비대면 수업은 적절한 난이도를 가지고 있는 과제들을 마감 시간을 두고 수행하도록 해야 한다. 셋째, 실시간 비대면 수업은 실수와 실패에 대한 두려움을 낮추어야 한다.