• Title/Summary/Keyword: icons

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A multilingual grammar model of honorification: using the HPSG and MRS formalism

  • Song, Sanghoun
    • Language and Information
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    • v.20 no.1
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    • pp.25-49
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    • 2016
  • Honorific forms express the speaker's social attitude to others and also indicate the social ranks and level of intimacy of the participants in the discourse. In a cross-linguistic perspective of grammar engineering, modelling honorification has been regarded as a key strategy for improving language processing applications. Using the HPSG and MRS formalism, this article provides a multilingual grammar model of honorification. The present study incorporates the honorific information into the Meaning Representation System (MRS) via Individual Constraints (ICONS), and then conducts an evaluation to see if the model contributes to semantics-based language processing.

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NC 선반 가공의 프로그래밍을 위한 대화형 그래픽 시스템 TIG

  • 이재원;조경래
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1991.04a
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    • pp.243-250
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    • 1991
  • This paper concerns the development of NC programming system TIG (Turning with Interactive Graphics) with interactive graphics for turning operation. The system cosists of the processor, the post-processor and the system-user interface. Different from previous segment contour based NC graphic programming systems, the frliability and efficiencyof programming is realized by using Boolean operation with block unit based ICONs for the geometry definition. The tool motion can be also displayed on the screen together with the part contour. The system calculate automatically the number of passes based on the user specified cutting conditions.

Research on the relationship between the design of the most favorable ICONs and the formative factors in the GUI design - Focused on the design of the Graphic ICONs. - (사용자 선호지향 기반에 의한 GUI 아이콘 표현 유형과 조형 요소의 상관관계에 관한 연구 - 그림 아이콘 디자인을 중심으로 -)

  • Tao, Yu-Jin;Chung, Sung-Whan;Hong, Jung-Pyo;Hyoung, Sung-Eun
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.521-530
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    • 2008
  • Graphical user interface design, the visual language to convey information about the icon and the user's information is a medium that can lead to action. Graphical user interface to communicate with the user icon, the user is easy to use, so any time you want to provide information effectively. Communication in order to increase the efficiency of the Graphic User Interface on the nature of the medium must be made to develop the appropriate icon. In this research icon of the type of icon painting. A picture of the icon representation of each type of detail, according to a rating of johyeongjeok identify the elements of the correlation between. On the type of representation of each of Art and Design elements that I know what I saw. The icon design based on user preferences provide guidance on the direction of design-oriented. When the data can be used to designs based on the theory has to offer.

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Study on the development of national symbolic patterns viewed from the standpoint of neo-pop art - Focusing on Mugunghwa, Taegeukgi, and the Great Seal - (네오 팝아트 방식을 적용한 국가상징 패턴 개발 - 무궁화, 태극기, 국새를 중심으로 -)

  • Ku, Bonhye;Kim, Mihyun
    • The Research Journal of the Costume Culture
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    • v.23 no.4
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    • pp.581-594
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    • 2015
  • The emergence of pop art in the 1960s exerted a profound impact on integrating art into the real lives of the general public, which continues in the current area of culture of post-industrial society. Thus, this study aims to attempt the popularization and modernization of Korean images by applying the concept of pop art to the development of a national symbolic image. This study utilized Mugunghwa, Taegeukgi, and the Great Seal, which are national symbolic images that establish the identity of Korea through differentiation, universality, and visual formativeness. It then proceeded with the development of neo-pop art motives and patterns using national symbolic images from the standpoint of symbolism, mix-match, and repetitiveness from among the characteristics of neo-pop art. This study carried out pattern design by departmentalizing each characteristic according to the standpoint of neo-pop art through scribbles composed of the following: Signs, pictograms, and childlike characters; drawing simplification for symbolism; a mix of the East and the West; a mix of subfashion and subculture for mix-match; the repetition of lines, characters, and icons; and the exaggeration and grotesqueness of characters and icons for repetitiveness. This study is expected to serve as momentum for raising the cultural value of Korea and for the development of a pattern design capable of achieving worldwide competitiveness through the combination of the permanence and continuity of national symbols with the popular universality of pop art.

Ergonomic Designs of Car Navigation for Elderly Users (고령자를 고려한 내비게이션의 인간공학적 설계에 관한 연구)

  • Kim, Chang-Kyoon;Choe, Jae-Ho;Im, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.771-782
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    • 2010
  • Today, the number of elderly drivers who use navigation is increasing with the growing number of elderly drivers. The purpose of this study is to provide guidelines on the interface of car navigation for elderly users. To extract significant factors which were distinguished between young and elderly users, both young and elderly users executed the driving test by installing two car navigation alternatives. The analysis was conducted through t-test. The results show that significantly different factors were the number and the meaning of the menu items in the initial screen, the location and the meaning of the menu icons in the map screen, the ease of search of the menu and the text size in the menu screen. Improvements for the factors of the initial screen and map screen were made with reference to ergonomic guidelines, and suggested through experiments comparing design alternatives for the menu screen. Design alternatives were made through a combination of investigative variables, and the analysis was conducted through ANOVA. The results show that Alternative 7 (the location of the tab was placed at the bottom, menu representation was done with the text font size of 18pt and the location of menu navigation icons was shown at the upper left) was preferred in terms of user's preference and the execution time. So if the suggested menu for elderly users are added to the existing design, both users will satisfy their desires. The guidelines suggested in this study will help the designer of car navigation take elderly users into consideration.

A Study on Usability Improvement of Instagram for Users in their 40s and 50s (40~50대 사용자 유입을 위한 인스타그램 사용성 개선에 관한 연구)

  • Yu, Sung-ho
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.177-182
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    • 2018
  • Recently, the use of SNS has been steadily increasing in the 40s and 50s in Korea. In order to increase the number of users in the global service brand, such as Instagram, facing the limit situation of new users, 40 ~ 50 new entrants are needed. However, 40 ~ 50s in Korea are not easily able to use these services because they have difficulties in these services. In this study, usability test is performed in terms of UX / UI about what is difficult for users in 40 ~ 50s to use in instagram, and what is the barriers to entry compared to domestic service The results are as follows. First, when localizing a global service, it is easy to understand, not a simple translation, and proper labeling should be considered. Second, major and frequently used functions should be considered to be intuitive to simplify the depth. Third, the design should be improved to increase the recognition rate of icons in terms of GUI. If possible, the combination of text and icons provided good results.

Costume Code Analysis Placed Mise-en-abyme in the Movie - Focused on the Lucien Dällenbach's theory and the film - (미장아빔으로 배치된 영화 속 의상코드 분석 -Lucien Dällenbach의 이론과 영화 를 중심으로-)

  • Kim, Hyangja
    • Journal of the Korean Society of Costume
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    • v.67 no.1
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    • pp.130-146
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    • 2017
  • This study focuses on the Mise-en-abyme theories of Lucien $D{\ddot{a}}llenbach$, and presents research methodology to analyze the modern cinema costume in a new view. Inherent aesthetic values of the costume code shown in the film are as follows. First, esthetics value shown is the analogic code through the maximization of factual realism by directing target. Mise-en-abyme placed in this film plays the role of costume codes, and highlights the subject by presenting specifically targeted realistic icons to maximize the realism of the movie. Second, Mise-en-abyme is deployed to the explicit text through costumes code is placed as Displaced code arrangements. In other words, each of the characters is a signifier. Symbolizing a historical era is the device that represents a self-reflective signifier. Third, paradoxically reflected by the overlapped expansion of virtual reality and the self-referential characteristics and are subject to reflect the thinking of the author. Costumes code placed in Mise-en-abyme is expressed in costumes positioned to maximize the realism in the film as described above, and implies narratives and self-reflective mediating tools that symbolism can be seen that the paradoxical metaphor for the reality and the future. In addition, through the metaphor of visual narrative is allegorical representation Mise-en-abyme with ambiguity, and it is a concrete text that can be realized in a variety of creative storytelling methods and image delivery methods of modern fashion. This study confirmed that this costumes to take the point of view of emotional $Mise-en-sc{\grave{e}}ne$ in the process of completing the film's themes and cinematic devices by identifying the roles and aesthetic value of code costumes as the core subjects that make up the narrative of the film.

A Study of the Era and Background of Embroidered Kasaya, Designated as a Treasure in South Korea (보물 자수가사의 제작 시기와 배경 고찰)

  • An, Boyeon;Hong, Na Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.1
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    • pp.49-62
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    • 2022
  • The embroidered Kasaya is the twenty-five column Kasaya of Triratna: Buddha, Dharma, and Sangha. Even though it is a representative artifact of embroidery, the method of manufacturing heavily depends on the collector's reports. This study focuses on the prayer's recorder: Gonmyeong Park, born in Muja, and Ven. Haebung, who acted as a historical investigator of embroidered Kasaya. The beginning of Haebung's public record was in 1815, and his entrance into nirvana in 1826. The birth year of prayer in Muja was 1768. Therefore, the embroidered Kasaya was manufactured at the end of the 18th century or the early 19th century. Haebung appears to have played a critical role in historical investigation, and consequently the 125 icons of Triratna are almost identical in three treasures: the Kasaya at Seonamsa Temple, the embroidered Kasaya, and the painting of the embroidered Kasaya at Cheongnyongsa Temple. The embroidered Kasaya was particularly affected by the religion of a thousand Buddhas and by Triratna in the late Joseon era. Unlike the Kasaya of a thousand Buddhas in the Ming and Qing Dynasties, the embroidered Kasaya shows the Triratna in detail, suggesting that the icons of Triratna were newly created.

Development of Tool Management System 'TOOLMAN-II' for CIMS : -on the Application of Milling Operation (CIMS를 위한 밀링공구관리 시스템 'TOOLMAN-II'의 개발)

  • 이재원;김광만;강무진
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.9
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    • pp.2264-2270
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    • 1993
  • This paper describes the development of a tool management system of milling operations in CIM environment. The system consists of modules for tool room management, tool purchasing, tool magazine management and tool selection. The tool selection is interactively performed by the aid of the graphic icons of milling cutter. The so-called UNICODE tool coding system is also developed to unify different kinds of codes from different tool manufacturers. The system runs on IBM PC AT.

A Development of Decision Support System for Nurse Scheduling (일 대학병원 간호직원 근무 스케쥴링 전산화 개발 사례)

  • 최용선;이은숙;박정호
    • Journal of Korean Academy of Nursing
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    • v.25 no.1
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    • pp.80-87
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    • 1995
  • The critical problem of nurse scheduling in the hospital is determining the day-to -day shift assignments for each nurse for the specified period in a way that satisfies the given requirements of the hospital. As nurse scheduling involves many factors and requirements, manual scheduling requires much time and effort to produce an adequate schedule. A PC - based decision support system, developed in Turbo - C/sup ++/, for nurse scheduling was introduced. The system is composed of 4 sub-systems : 1) Entering basic information for each nursing unit : 2) Generation of an appropriate initial schedule and revised schedule for a given period, maximally satisfying each nurse's duty requests : 3) Provision of variety of statistical information, and 4) Help messages for each modular function. Icons and a mouse are used for easier graphic user interface and reducing the need for typing efforts. This system can help nurses develop quick and easy schedule generation and allow more time for the patient care.

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