• 제목/요약/키워드: human behavior pattern

검색결과 169건 처리시간 0.023초

대학생의 의생활 및 의복소비 태도의 변화에 관한 연구 - 충남지역을 중심으로 - (A Study on the Transition of Clothing Behavior & Clothing Consumption Pattern of College Students - In Choong Nam Province -)

  • 김희숙;최종명
    • 한국생활과학회지
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    • 제10권3호
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    • pp.275-290
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    • 2001
  • The purpose of this study was to investigate the transition of clothing behavior and clothing consumption pattern of college students in Choong Nam province. 75 subjects were surveyed in 1995 and 2000. For statistical analysis, $X^2$-test were used by SPSSWIN program. The results of this study were as follows. 1. Number of clothing showed significant difference according to year and the number of coat and formal wear increased in 2000 compared with 1995. 2. Clothing consumption pattern showed significant difference according to year. College students purchased on sale more frequently and preferred more expensive clothes in the year 2000 compared with 1995. 3. Contentment for clothing behavior showed significant difference according to year and the extent of contentment decreased as years go by. 4. Number of clothing showed significant difference according to sex and female students had more clothes than male students, but the difference between male and female decreased as years go by from 1995 to 2000. 5. Clothing consumption pattern showed significant difference according to sex and female students purchased ell sale more frequently than male students, but the difference between male and female decreased as years go by. 6. Contentment for clothing behavior showed significant difference according to sex, but female students described to not adequate the quantity of feminine style wear and the interest in fashion of male students was increased as years go by.

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Movement Pattern Recognition of Medaka for an Insecticide: A Comparison of Decision Tree and Neural Network

  • Kim, Youn-Tae;Park, Dae-Hoon;Kim, Sung-Shin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제7권1호
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    • pp.58-65
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    • 2007
  • Behavioral sequences of the medaka (Oryzias latipes) were continuously investigated through an automatic image recognition system in response to medaka treated with the insecticide and medaka not treated with the insecticide, diazinon (0.1 mg/l) during a 1 hour period. The observation of behavior through the movement tracking program showed many patterns of the medaka. After much observation, behavioral patterns were divided into four basic patterns: active-smooth, active-shaking, inactive-smooth, and inactive-shaking. The "smooth" and "shaking" patterns were shown as normal movement behavior. However, the "shaking" pattern was more frequently observed than the "smooth" pattern in medaka specimens that were treated with insecticide. Each pattern was classified using classification methods after the feature choice. It provides a natural way to incorporate prior knowledge from human experts in fish behavior and contains the information in a logical expression tree. The main focus of this study was. to determine whether the decision tree could be useful for interpreting and classifying behavior patterns of the medaka.

FPS게임의 플레이경험에 따른 행동패턴과 시각화 (Behavior Patterns and Visualization by Playing Experience in FPS Game)

  • 최규혁;김미진
    • 한국게임학회 논문지
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    • 제16권4호
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    • pp.35-44
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    • 2016
  • 게임플레이 행동분석은 개발자가 설계한 게임레벨에 대한 플레이어의 경험을 게임레벨 디자인 단계에 적용하기 위해 필요하다. 플레이어의 경험수준에 따라 차이를 보이는 플레이행동을 분석하는 방법은 크게 수치적 데이터를 기반으로 한 컴퓨팅적 접근과 휴리스틱 분석기법을 통한 HCI적 접근으로 연구되어 왔다. 본 논문에서는 FPS게임의 레벨디자인 패턴에 대한 플레이어의 행동을 분석하기 위해 2가지 분석방법의 장점을 복합적으로 활용하여 12종의 주류행동을 코드화 하고 5종의 행동패턴으로 단순화 하였다. 또한 게임플레이 시간에 따른 행동패턴의 흐름을 직관적으로 비교하기 위해 최적화된 시각화방법을 제시하였다.

한국 가계의 경제위기 대처행동에 관한 연구 (A Study on the Coping Behaviors with Economic Crisis of Korean Households)

  • 이경옥;정용선
    • 한국생활과학회지
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    • 제8권1호
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    • pp.81-93
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    • 1999
  • Now in Korea, many households are facing with economic crisis. The study based on the premise that household economic status could keep as stable as before economic crisis depending on the coping behavior of housewives as a manager of household. The purpose of this study was to find the coping behavior patterns with economic crisis of housewives, and to examine the socio-demo-economic factors which influence the coping behavior with economic crisis of housewives. Major findings were as follows; (1) The principal two patterns of coping with economic crisis were active coping behavior and passive coping behavior. (2) The most frequently used coping behavior pattern was passive coping behavior. (3) The patterns of coping with economic crisis were influenced by the socio-demo-economic factors.

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Experiment design and human reliability in software quality control system

  • Park, Peom
    • 품질경영학회지
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    • 제20권2호
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    • pp.94-108
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    • 1992
  • This study involves an experiment for the cognitive experiment design and the human reliability in software engineering. Its overall objectives are to analyze common-cause human domain error and reliability in human-software interaction. A laboratory study was performed to analyze software engineers' task behavior in software production and to identify software design factors contributing to the effects in common cause failure redundancy. Common-cause model and its function were developed, then the main experiment using programming experts was conducted in order to define a new cognitive paradigm, in the aspects of identification, pattern recognition, and behavior domain for human reliability and quality control in software development. The results and analytical procedures developed in this research can be applied to reliability improvement and cost reduction in software development for many applications. Results are also expected to provide guidelines for software engineering quality control and for more effective design of human-software interface system.

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물리구축환경의 지능적 부활로서의 실시간 행태 공간의 특성 분석 - onl과 NOX의 작품을 중심으로 - (A Study on the Analysis of the Characteristics of the Real-time Behavior Space Design - Focused on the Works of onl and NOX -)

  • 이한나;박현옥
    • 한국실내디자인학회논문집
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    • 제14권4호
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    • pp.19-26
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    • 2005
  • Digital technology continually makes a space evolves. The real-time behavior design communicates the data with the situation of circumference of the space(visitors moving, interior and exterior situations). The space form was changed because it interfaces in real time. The purpose of this study was finding out the characteristics of real-time behavior space design through the analysis of space formative languages, sensorium, S-R and material. This study will be the one of basic references for the digital space design. The boundary of this study set limits to the works of digital space designer who applies the real-time exchanging data to their design among the digital space design works from 1996 to 2004. But it excepted from the real-time behavior space in virtual realty. Therefore, the objects of this study were the works of onl and NOX(paraSITE, Trans-port 2001, Muscle, MotormeCCa, Handdrawspace, Saltwater Pavilion, Son-O-House, H2O Expo). The method was the contents analysis of space formative languages(Greg Lynn's ten space formative languages; bleb, blob, branch, flower, fold, lattice, teeth, shred, skins and strand), sensorium, S-R and material. The results of the study are as follows: 1) The organizational elements; Space formative languages(bleb, blob, fold, shred, skins, strand), stimulation(Human Participation, Human Moving, Weather Conditions), and response(Spatial Moving, Sound Pattern, Lighting Pattern, color Pattern, Activating Particles, Moving Picture, Virtual Friend) 2) The material Use; Sound, lights, and network have been used in the space. Immaterial matter will be used the main material of space design in 21"'century, 3)The spatial types; formal changing of space, projecting immaterial elements, and changing the sound.

해양사고 절감을 위한 웨어러블 센서 기반 항해사 상황인지 인식 기법 개발 (Development of an Algorithm for Wearable sensor-based Situation Awareness Recognition System for Mariners)

  • 황태웅;윤익현
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2019년도 춘계학술대회
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    • pp.395-397
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    • 2019
  • 조선기술과 항해장비 기술이 발전하고 있지만 여전히 해양사고는 80%이상이 인적과실에서 비롯되고 있다. 인적과실을 저감시켜 해양사고를 절감시키려는 노력은 항해사를 대상으로 면담이나 설문을 시행하는 등 정성적인 연구방식에 많이 의존하고 있어서 객관적인 인적과실의 실체를 규명하는데 제한이 있다. 본 연구에서는 이 같은 단점을 극복하기 위하여 항해사의 항해 업무 수행을 방해하지 않으며 공간적 제한을 극복할 수 있도록 웨어러블 센서를 활용하여 항해사의 동작을 실측하고 상황인지 여부가 항해 수행 동작에 어떤 영향을 미치는지 구분하고자 한다. Full mission ship handling simulator를 활용하여 항해사가 특정한 시나리오를 수행하는 중에 위험성을 가진 장애물을 발견하기 전과 후의 어떤 행동패턴 변화를 보이는지 측정하였다. 구분된 항해 동작 패턴은 항해 위험 상황에서 적절한 조치를 취하고 있는지 여부를 객관적으로 구분하여 인적과실을 절감하는데 활용될 것으로 기대된다.

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유아의 가정에서의 코티솔 패턴과 내면화 행동성향 간의 관계 (The Relations of Preschoolers' Cortisol Pattern at Home to Tendency of Internalizing Behavior)

  • 이영;신의진;정지나;민성혜;민현숙;이경숙
    • 대한가정학회지
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    • 제45권9호
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    • pp.53-62
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    • 2007
  • The purposes of this study were to look at the patterns of Korean preschoolers' cortisol levels at home and to examine the relations of cortisol pattern to the preschooler's internalizing behavioral tendency with focused on behavioral inhibition and internalizing problematic behavior. The subjects of the study were forty 4-year old preschoolers(27 boys and 13 girls). Saliva was collected at home during the weekends, and cortisol was analyzed by Radioimmunoassay procedure. "Strange Peer Situation Experiment" developed by Rubin, Coplan, Fox and Calkins(1995) and revised by Rubin, Burgess and Hastings(2002) was used to measure the preschooler's behavior inhibition. Problematic behavior was measured through a "Korean Children's Behavior Checklist" (Oh, K. J., Lee, H. R., Hong, K. E., & Ha, E. H., 1997). The results were as follows: First, on average for a 4-year old, the level of cortisol was 0.22 in the morning, and 0.14 in the afternoon. There was a pattern that cortisol levels had declined in the afternoon. There was no difference in cortisol levels between genders. Secondly, there was a tendency that children of higher inhibition level at the lab showed the higher cortisol levels in the morning. However, this difference was not statistically significant. Thirdly, the higher the cortisol levels at home, the more showed internalizing behavior. Externalizing behavior was not correlated with the cortisol levels. It was concluded that cortisol may be related to children's internalizing behavior tendency.

Abnormal Crowd Behavior Detection Using Heuristic Search and Motion Awareness

  • Usman, Imran;Albesher, Abdulaziz A.
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.131-139
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    • 2021
  • In current time, anomaly detection is the primary concern of the administrative authorities. Suspicious activity identification is shifting from a human operator to a machine-assisted monitoring in order to assist the human operator and react to an unexpected incident quickly. These automatic surveillance systems face many challenges due to the intrinsic complex characteristics of video sequences and foreground human motion patterns. In this paper, we propose a novel approach to detect anomalous human activity using a hybrid approach of statistical model and Genetic Programming. The feature-set of local motion patterns is generated by a statistical model from the video data in an unsupervised way. This features set is inserted to an enhanced Genetic Programming based classifier to classify normal and abnormal patterns. The experiments are performed using publicly available benchmark datasets under different real-life scenarios. Results show that the proposed methodology is capable to detect and locate the anomalous activity in the real time. The accuracy of the proposed scheme exceeds those of the existing state of the art in term of anomalous activity detection.

디지털과 관련한 인간의 생활행태에 기초한 디지털 홈의 디자인 방향 (Design Guidelines of Digital Home Based on Digital-Related Human Behavior)

  • 오찬옥
    • 한국실내디자인학회논문집
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    • 제14권1호
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    • pp.81-90
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    • 2005
  • This study was intended to suggest the design guidelines of digital home on the basis of digital-related human behavior. In order to achieve this, what and how often internet was used in the home, how living pattern and space usage was changing according to digitalization were examined and lastly, the design guidelines of digital home based on these findings were suggested. The subjects were 400 housewives who lived In 85m'-sized housing unit of the new apartment complex in Busan. They were average age of 38 and their eldest children were in the stage of elementary schooling or preschooling. Many of them had relatively high educational level and middle income level. The results of the study were as follows; 1) The respondents used internet more frequently for information searching, children's education, and Internet shopping. Therefore, it would be desirable to divide zoning of housing unit into space for routine activities, space for working, and for cultural activities. 2) Digitalization changed human living pattern like follows; it reduced time of shopping, information searching, banking, and going out. Also, it increased time of spending alone, watching movie, and playing game. Therefore, digital home should be designed to facilitate social Interaction between family members, cultural and recreational activities, and indoor or outdoor exercise within each housing unit or in apartment complex.