• Title/Summary/Keyword: hidden meaning

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Case Study on Big Data Sampling Population Collection Method Errors in Service Business (서비스 비즈니스의 빅데이터 모집단 산정방식 오류에 관한 사례연구)

  • Ahn, Jinho;Lee, Jeungsun
    • Journal of Service Research and Studies
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    • v.10 no.2
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    • pp.1-15
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    • 2020
  • As big data become more important socially and economically in recent years, many problems have been derived from the indiscriminate application of big data. Big data are valuable because it can figure out the meaning of informative information hidden within the data. In particular, to predict customer behavior patterns and experiences, structured data that were extracted from Customer Relationship Management (CRM) or unstructured data that were extracted from Social Network Service(SNS) can be defined as a population to interpret the data, during which many errors can occur. However, those errors are usually overlooked. In addition to data analysis techniques, some data, which should be considered in the analysis, are not included in the population and thus do not show any meaningful patterns. Therefore, this study presents the measurement and interpretation of the data generated when the cause of error in the population setting is strong relationship and interaction between people or a person and an object. In other words, it will be shown that if the relationship and interaction are strong, it is important to include data collected from the perspective of user experience and ethnography in the population by comparing various cases of big data application, through which the meaning will be derived and the best direction will be suggested.

Translating the NCS-based Curriculum Introduction Process with the Actor-Network Theory: Focusing on the Case of S College (행위자-관계망 이론으로 NCS기반 교육과정 도입과정 번역하기: S대학 사례를 중심으로)

  • Lee, Jong Woon;Park, Se Yeon;Hwang, Hye Rim
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.391-404
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    • 2022
  • Actor-network theory (ANT) pays attention to the relational effect between human and non-human actors, and transforms numerous networks between these actors by treating non-humans as human-like actors. This paper investigated various non-human actors related to the context before and after the introduction of NCS-based curriculum through ANT. This approach is because as a new system is introduced, the impact on the existing network and conflict situations can be looked at more closely. To this end, the researcher reviewed data from October 2014, when S College discussed whether to introduce an NCS-based curriculum, to February 2017, when practical operation was carried out and graduates were produced. In order to understand ANT theory, we analyzed based on the four stages of translation as claimed by Callon in the ANT theory. As a result, some meanings were confirmed in the case of reforming the curriculum of S College where the NCS-based curriculum was introduced. First, it is an in-depth analysis of the situation surrounding the curriculum, which has been overlooked by research on the existing curriculum. Second, it contributed to interpreting the 'hidden meaning' beyond the 'superficial meaning' of the curriculum within the university. Third, it was possible to indirectly check the conflicts and conflicts with the existing system that appeared in the process of introducing the new system to the College.

The Study on the meaning of laughter in Korean Mask Play (민속극에서 웃음의 의미 연구 - 영남지역 민속극을 중심으로)

  • Sim, SangGyo
    • (The) Research of the performance art and culture
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    • no.42
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    • pp.291-319
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    • 2021
  • In this paper, I looked for the parts where laughter appeared in the Mundoong, Yangban, Yeongno, and Grandfather and Grandmother of Tongyeong Ogwangdae and Dongrae Yaryu, and investigated the meaning of those parts. Laughter in mask play has made him more tolerant of human injustice and foolishness. I softened the critical content and naturally revealed what I thought should be hidden. Through a short and noisy plot, the opposing forces, the inner conflict of the Mundoong, Yangban, Yeongno, and Grandfather and Grandmother were shown in a realistic and realistic way. The worldview that creates the structure of realism is typically skeptical and ironic, and the worldview that creates the comical structure related to laughter aims for the ultimate emergence of a new order based on unity and harmony. Masking is thought to be a work in the stage of moving from the latter to the former. Therefore, it is judged that laughter in mask play served as an important medium for Korean art thought to have a realist view of the world. This is because various expression methods that induce laughter are working to reveal negativity, reveal the illusion of contemporary values, and naturally expose restraint and taboo suppression. In laughter, there is a path that transforms perception by fusing several elements. There was realism at the end of the pathway to new perception.

Agent's Learning Concept for Negation (에이전트의 부정에 대한 개념 학습)

  • Tae, Kang-Soo
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.521-528
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    • 2000
  • One of the hidden problems in a domain theory is that an agent does not understand the meaning of its action. Graphplan uses mutex to improve efficiency, but it does not understand negation and suffers from a redundancy problem. Introducing a negative function not in IPP partially helps to solve this kind of problem. However, using a negative function comes with its own price in terms of time and space. Observing that a human utilizes opposite concept to negate a fact based on MDL principle, we hypothesize that using a positive atom rather than a negative function to represent a negative fact is a more efficient technique for building an intelligent agent. We show empirical results supporting our hypothesis in IPP domains. To autonomously learn the human-like concept, we generate a cycle composed of opposite operators from a domain theory and extract opposite literals through experimenting with the operators.

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Hybrid HMM for Transitional Gesture Classification in Thai Sign Language Translation

  • Jaruwanawat, Arunee;Chotikakamthorn, Nopporn;Werapan, Worawit
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1106-1110
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    • 2004
  • A human sign language is generally composed of both static and dynamic gestures. Each gesture is represented by a hand shape, its position, and hand movement (for a dynamic gesture). One of the problems found in automated sign language translation is on segmenting a hand movement that is part of a transitional movement from one hand gesture to another. This transitional gesture conveys no meaning, but serves as a connecting period between two consecutive gestures. Based on the observation that many dynamic gestures as appeared in Thai sign language dictionary are of quasi-periodic nature, a method was developed to differentiate between a (meaningful) dynamic gesture and a transitional movement. However, there are some meaningful dynamic gestures that are of non-periodic nature. Those gestures cannot be distinguished from a transitional movement by using the signal quasi-periodicity. This paper proposes a hybrid method using a combination of the periodicity-based gesture segmentation method with a HMM-based gesture classifier. The HMM classifier is used here to detect dynamic signs of non-periodic nature. Combined with the periodic-based gesture segmentation method, this hybrid scheme can be used to identify segments of a transitional movement. In addition, due to the use of quasi-periodic nature of many dynamic sign gestures, dimensionality of the HMM part of the proposed method is significantly reduced, resulting in computational saving as compared with a standard HMM-based method. Through experiment with real measurement, the proposed method's recognition performance is reported.

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An Interpretation of Deleuze's Other Geometry in Terms of Liquid Space - Focused on Works Published since 2000 - (리퀴드 스페이스에 대한 들뢰즈의 타자의 기하학적 해석 - 2000년도 이후 발표된 작품을 중심으로 -)

  • Kim Sun-Hee;Lee Hanna
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.98-105
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    • 2005
  • Through advanced computer technology, our physical environment became a flexible and liquid space that is a multi-functional space structure, hetero-alliance, formless, interactivity. We attempt to interpretate Deleuze's Other geometry as a space designer. Hence first, the aim of this study is to define the meaning of the Other and Other geometry. Second, to extract keywords out of the Other geometry to analyze the work. Third, to analyze the work using the space formative languages(blob, blurring, distortion, folding, layering, lightness, nesting, repetition, shear, transparency, twisting, unfolding, warping, waving, and weaving). The 13 works were selected which have been issued after year 2000 with the focus on liquid space studies. The methods of this study are literature research and contents analysis. The results of the analysis were as follows. First, the source is the Other who is a hidden potentials in the surrounding environment, and this source has the capability of making it part of reality anytime. Other geometry means it is a theory that is comprised of various lines that with the kind of experiences that one has in life. Second, the key words that were extracted from the theory of Deleuze's Other geometry were of (1)hetero-alliance(reflected in a sculptured shape or a fluid abstract form), (2)dis-form(by speculating the user's movements, and combining space elements with external forces), (3)interactivity (information was exchanged real time between the user and his environment where the space took on a sensory institution). Finally, after studying the works using the space formative languages, we found that blob, warping, waving were used externally, and repetition, warping and waving for mostly used internally.

A Study on the Design Elements of the Space Branding from the Perspective of Sustainability - Focusing on the Commercial Brand - (지속가능 관점에서의 스페이스 브랜딩 디자인요소에 관한 연구 - 상업브랜드를 중심으로 -)

  • Kim, Soo-Yong;Nam, Kyung-Sook
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.14-24
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    • 2014
  • Modern enterprise activity and consuming pattern which have been continued since the industrial revolution are causing a great burden on the environment, so that the strategy for sustainability in the whole industry cannot but be realistic and inevitable alternative. Presently various brands which applied the concept of sustainability exist, however they also can be said to play a part in current environmental damage by creating value aiming at only growth and pursuing short-term profit in accordance with it with simple commercial logic. Hereupon, this research aimed at eventually preparing the base of guidelines of sustainable design of space branding by newly drawing the value of sustainability in the aspect of space branding and systematically deducing design elements along with it. For this, the researcher reestablished value and design elements for sustainability in space branding by comprehending the concept of sustainability, design method of sustainable design and environmental value hidden in it, after comprehending the concept of space branding and brand value suggestion and interrelation through advanced researches. The previous studies related to the existing space branding have had mainly focused on the design of the marketing point of view to promote consumer culture. But this study can be found the meaning that new roles and methods of design in space branding from the perspective of sustainable. Now companies need to figure out a variety of strategic ways to find the right balance depending on their situation between contradictory concept of 'Consumption' and 'Sustainability'.

The Effects of Youth Startup Mentoring on Entrepreneurship and Early Startup Business Performances -Centered on In-depth and Focus Group Interviews- (청년 창업 멘토링이 기업가정신과 초기 기업의 창업 성과에 미치는 영향 -심층 인터뷰와 포커스 그룹 인터뷰를 중심으로-)

  • An, Hye-Jin;Lee, Seung-Ha
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.560-575
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    • 2020
  • This study analyzed the actual impact of central and local governments' startup mentoring programs on the entrepreneurship and early startup business performances of company owners and prospective owners. To analyze the participants' hidden intentions, literature review, in-depth interview, and focus group interview research methodologies were used consecutively. The following results were obtained. First, participants with higher expectations toward the mentoring programs tended to evaluate the programs more negatively, with a substantial number of interviewees responding that the quality of the programs was subpar. Second, startup mentoring programs seem to have had positive effects on building entrepreneurship. The effect was especially significant in areas such as creativeness and innovation. Third, the mentoring programs did not have a significant impact on business performance, suggesting the need for institutions' active participation in mentor-mentee relations and programs. Fourth, most participants evaluated mentoring programs as unsatisfactory, meaning that the programs do not meet the intention and purpose of the institutions providing them. Based on these analyses, the academic importance of this study was highlighted and ways startup mentoring programs can improve in the future were suggested.

Hand gesture based a pet robot control (손 제스처 기반의 애완용 로봇 제어)

  • Park, Se-Hyun;Kim, Tae-Ui;Kwon, Kyung-Su
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.4
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    • pp.145-154
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    • 2008
  • In this paper, we propose the pet robot control system using hand gesture recognition in image sequences acquired from a camera affixed to the pet robot. The proposed system consists of 4 steps; hand detection, feature extraction, gesture recognition and robot control. The hand region is first detected from the input images using the skin color model in HSI color space and connected component analysis. Next, the hand shape and motion features from the image sequences are extracted. Then we consider the hand shape for classification of meaning gestures. Thereafter the hand gesture is recognized by using HMMs (hidden markov models) which have the input as the quantized symbol sequence by the hand motion. Finally the pet robot is controlled by a order corresponding to the recognized hand gesture. We defined four commands of sit down, stand up, lie flat and shake hands for control of pet robot. And we show that user is able to control of pet robot through proposed system in the experiment.

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Tourist Photography as Representation and Performance: Focused on Rubber Duck Project Seoul (재현과 수행으로서의 관광객 사진: '러버덕 프로젝트 서울'을 중심으로)

  • Oh, Jeongjoon
    • Journal of the Korean Geographical Society
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    • v.50 no.2
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    • pp.217-237
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    • 2015
  • Seokchon Lake, and the area surrounding it, have become symbolic with an environment of 'peace', 'delight', 'happiness', and 'healing' due to the large floating yellow rubber duck which sits within the lake. There exists, however, a hidden intention of a large corporation who wishes to make benefit of this installation and its healing properties. Nevertheless, the lake has become a hot destination for people to come and see the rubber duck and take romantic photos with it. The photographs taken and shared further expand the popularity and romantic environment of the duck and lake. This process is a perfectly hermeneutic circle. Self or group mediation through photographic performances with the rubber duck has allowed the lake to take on new meaning to visitors. For families taking photos together it has become a place of family bonding and love while for couples of any age it has been transformed into a place to express their love through pictures together with the duck. Even for selfie generation it has become a destination and muse. Tourists are not merely written upon, but are also enacting and inscribing places with their own stories. Therefore, photographic performances produce rather than consume and reflect geography of Seokchon lake.

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