• Title/Summary/Keyword: heterogeneous device

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Analysis of the GPGPU Performance for Various Combinations of Workloads Executed Concurrently (동시에 실행되는 워크로드 조합에 따른 GPGPU 성능 분석)

  • Kim, Dongwhan;Eom, Hyeonsang
    • KIISE Transactions on Computing Practices
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    • v.23 no.3
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    • pp.165-170
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    • 2017
  • Many studies have utilized GPGPU (General-Purpose Graphic Processing Unit) and its high computing power to compute complex tasks. The characteristics of GPGPU programs necessitate the operations of memory copy between the host and device. A high latency period can affect the performance of the program. Thus, it is required to significantly improve the performance of GPGPU programs by optimizations. By executing multiple GPGPU programs simultaneously, the latency hiding effect of memory copy is achieved by overlapping the memory copy and computing operations in GPGPU. This paper presents the results of analyzing the latency hiding effect for memory copy operations. Furthermore, we propose a performance anticipation model and an algorithm for the limitations of using pinned memory, and show that the use of the proposed algorithm results in a 41% performance increase.

High Quality Network and Device Aware Multimedia Content Delivery for Mobile Cloud

  • Saleem, Muhammad;Saleem, Yasir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4886-4907
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    • 2019
  • The use of mobile devices is increasing in multimedia applications. The multimedia contents are delivered to mobile users over heterogeneous networks. Due to fluctuation in bandwidth and user mobility, the service providers are facing difficulties in providing Quality of Service (QoS) guaranteed delivery for multimedia applications. Multimedia applications depend on QoS parameters such as delay, bandwidth, and jitter to offer better user experience. The existing schemes use the single source and multisource delivery but are unable to balance between stream quality and network congestion for mobile users. We proposed a Quality Oriented Multimedia Content Delivery Scheme (QOMCDS) for the mobile cloud to deliver better quality multimedia contents for the mobile user. The multimedia contents are delivered to the mobile device based on the device's parameters and network environment. The objective video quality assessment models like Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), and Video Quality Measurement (VQM) are used to measure the quality of the video. The client side Quality of Experience metric such as Startup delay, Rebuffering events, and Bitrate switch count was used for evaluation. The proposed scheme is evaluated using dash.js and is compared to existing schemes. The results show significant improvement over existing multimedia content delivery schemes.

A Novel Memory Hierarchy for Flash Memory Based Storage Systems

  • Yim, Keno-Soo
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.4
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    • pp.262-269
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    • 2005
  • Semiconductor scientists and engineers ideally desire the faster but the cheaper non-volatile memory devices. In practice, no single device satisfies this desire because a faster device is expensive and a cheaper is slow. Therefore, in this paper, we use heterogeneous non-volatile memories and construct an efficient hierarchy for them. First, a small RAM device (e.g., MRAM, FRAM, and PRAM) is used as a write buffer of flash memory devices. Since the buffer is faster and does not have an erase operation, write can be done quickly in the buffer, making the write latency short. Also, if a write is requested to a data stored in the buffer, the write is directly processed in the buffer, reducing one write operation to flash storages. Second, we use many types of flash memories (e.g., SLC and MLC flash memories) in order to reduce the overall storage cost. Specifically, write requests are classified into two types, hot and cold, where hot data is vulnerable to be modified in the near future. Only hot data is stored in the faster SLC flash, while the cold is kept in slower MLC flash or NOR flash. The evaluation results show that the proposed hierarchy is effective at improving the access time of flash memory storages in a cost-effective manner thanks to the locality in memory accesses.

Authentication Method for Safe Internet of Things Environments (안전한 사물 인터넷 환경을 위한 인증 방식)

  • Lee, Young-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.1
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    • pp.51-58
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    • 2015
  • Internet of Thing is a collection of various technical components, and the interworking among heterogeneous devices, networks, applications is expected to be accelerated through the openness of IoT platform. For this reason, many technical and administrative security threats will occur in IoT environments. In this paper, authentication methods of recent researches are analyzed for safe IoT services, and new mutual authentication protocol is proposed to provide more secure communication. The proposed protocol prevents an impersonation as malicious gateway or illegal device providing mutual authentication between gateway and IoT device. The performance analysis and evaluation of proposed authentication protocol are performed.

Data exchange Systems Design between heterogeneous P2P system that use JXTA

  • Jung, Hun;Seo, Yeung-Su;Park, Hae-Woo;Yu, Chun-Gun;Lee, Jun-Hyuk;Kang, Byung-Wook
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.117-120
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    • 2008
  • If the management through the center server is unnecessary and JXTA is connected to a network, a communication with any kind of devices or some device is possible. And features that a communication with heterogeneous P2P systems is possible have. The important module of the designed Data exchange system an interworking between the P2P system which it is made we used API and the each other different protocol the possible data for replacement Data exchange system were designed this kind of a feature was to the utmost utilized may account for the XML Parser Component(XPC) which we use it parses the or about a request and the generated request, and the structure of the XML Making Component(XMC) which we use in generating the inappropriate a request and response.

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Game Framework for Linking Smart TV and Smart Phones (스마트 TV와 스마트 폰 연동 게임을 위한 프레임워크)

  • Jeong, Kyuman
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.33-37
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    • 2019
  • Nowadays, the needs for linking smart devices are growing fast because of wide spread of smart devices such as smart TV, smart phones, smart pad and so on. This paper presents a game framework for linking smart TV and smart phones and proves its applicability by developing an example contents. The problem of connection between smart devices is basically a problem of connection between heterogeneous devices. The problem is that data transmission and reception between heterogeneous devices must be considered. Therefore, the core data is implemented by adopting the concept of cloud computing and storing it in a server, and in a smart TV, playing the game by using this data. The proposed framework could be applied to a lot of applications such as computer games.

Battery Efficient Wireless Network Discovery Scheme for Inter-System Handover in Heterogeneous Wireless Networks (이종무선 네트워크 환경에서 네트워크 간 핸드오버를 위한 전력 효율적 무선 네트워크 탐지 기법)

  • Lee Bong-Ju;Kim Won-Ik;Song Pyeong-Jung;Shin Yeon-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2A
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    • pp.128-137
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    • 2006
  • In this paper, we propose a wireless network discovery scheme which support effective device power management by employing battery efficient network scanning procedure. Multi-mode terminals need to discover other wireless systems, above all, to execute an inter-system handover in the environment of heterogeneous wireless networks. The existing methods introduced in some recent research reports have certain shortcomings, such as battery power consumption increased by frequent modem activation, or the multi-mode terminal's inability to promptly discover wireless system. We Propose a scheme in which multi-mode terminals more quickly and accurately discover other wireless systems than previous schemes, while consuming minimum power. It also proves that the scheme has better performance by comparing it with the existing schemes.

CIVE: Context-based Interactive System for Heterogeneous Distributed Virtual Environments (이기종 분산 가상 환경을 위한 컨텍스트 기반 상호작용 시스템)

  • Jang, Sei-Ie;Lee, Young-Ho;Woo, Woon-Tack
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.5
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    • pp.209-218
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    • 2005
  • In this paper, we propose CIVE, context-based interactive system for heterogeneous distributed virtual environments that delivers contexts irom real world to virtual environment and vice versa. The proposed system ronsists of obi-UCAM for generating user's contexts, NAVER for managing virtual environment, and Interface for linking obi-UCAM with NAVER. The connection between real and virtual worid through context is brneficial in following ways. Firstly. CIVE Provides a personalized user interface for virtual environment according to a user profile such as identity, age and vernacular. Secondly, translating all input signals into context, it guarantees adaptive access that enables a user to exploit unencumbered input devices controlling a shared object in virtual environment even if he moves with his own device from a virtual system to another. Finally, it provides a mechanism for synchronizing distributed virtual systems that share context representing changes at remote nodes. The context reduces the inconsistency of representing the same data among heterogeneous systems. Therefore, CIVE plays an important role in implementing VR applications such as teleconference, game and entertainment.

Design of Building System with LED Lighting Control in Heterogeneous Networks (이종 네트워크 환경에서의 LED 조명 제어 기법을 이용한 빌딩 시스템의 설계)

  • Kong, In-Yeup;JaeGal, Han-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1053-1059
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    • 2011
  • DMX512 protocol is a typical protocol which controls LED lighting system. It has a strong feature and can be used to a lot of lighting system. But LED control system with cable has a few problem because they have a lot of control cables. It is very difficult to set up the complex lighting. Furthermore if it is set up it is not easy to keep and recover the system from the out of order. So it is required Wireless Lighting Control System. This paper describes the proposal, design, and implementation of a novel method which can provide versatile light effects with the increased capability of the mobility and the number of universes for Wireless Lighting system. And then we implement experiment environment to control indoor lighting system controled by ZigBee and WLAN converter not having complicating control line. Data frames are transferred to DMX512 device by encapsulation and decapsulation to control color LED. In the same time give the method to solve the data bottleneck problem which can be comes out because of speed difference between Heterogeneous network and measure performance of control system.

IP-Based Heterogeneous Network Interface Gateway for IoT Big Data Collection (IoT 빅데이터 수집을 위한 IP기반 이기종 네트워크 인터페이스 연동 게이트웨이)

  • Kang, Jiheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.173-178
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    • 2019
  • Recently, the types and amount of data generated, collected, and measured in IoT such as smart home, security, and factory are increasing. The technologies for IoT service include sensor devices to measure desired data, embedded software to control the devices such as signal processing, wireless network protocol to transmit and receive the measured data, and big data and AI-based analysis. In this paper, we focused on developing a gateway for interfacing heterogeneous sensor network protocols that are used in various IoT devices and propose a heterogeneous network interface IoT gateway. We utilized a OpenWrt-based wireless routers and used 6LoWAN stack for IP-based communication via BLE and IEEE 802.15.4 adapters. We developed a software to convert Z-Wave and LoRa packets into IP packet using our Python-based middleware. We expect the IoT gateway to be used as an effective device for collecting IoT big data.