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Game Framework for Linking Smart TV and Smart Phones

스마트 TV와 스마트 폰 연동 게임을 위한 프레임워크

  • Jeong, Kyuman (School of Computer & Communication Engineering, Daegu University)
  • 정규만 (대구대학교 정보통신공학부)
  • Received : 2019.05.31
  • Accepted : 2019.07.20
  • Published : 2019.07.28

Abstract

Nowadays, the needs for linking smart devices are growing fast because of wide spread of smart devices such as smart TV, smart phones, smart pad and so on. This paper presents a game framework for linking smart TV and smart phones and proves its applicability by developing an example contents. The problem of connection between smart devices is basically a problem of connection between heterogeneous devices. The problem is that data transmission and reception between heterogeneous devices must be considered. Therefore, the core data is implemented by adopting the concept of cloud computing and storing it in a server, and in a smart TV, playing the game by using this data. The proposed framework could be applied to a lot of applications such as computer games.

스마트 폰을 비롯한 스마트 TV 등 여러가지 스마트 기기의 보급으로 인해 스마트 기기 간의 연동에 대한 필요성이 증대되고 있다. 본 논문에서는 스마트 TV와 스마트 폰을 연동하기 위한 게임 프레임워크를 제시하고, 시범 콘텐츠를 통해 제시된 프레임워크의 효용성을 증명하였다. 스마트 기기 사이의 연결 문제는 기본적으로 이기종 간의 연결 문제로 볼 수 있다. 이러한 문제는 이기종 기기 사이의 데이터 송수신과 보안까지 고려해야 하기 때문에, 핵심적인 데이터는 클라우드 컴퓨팅 개념을 도입하여 서버에 저장하고 스마트TV에서는 이 데이터를 이용해 게임을 수행하는 형태로 작동한다. 제시된 프레임워크는 게임을 비롯한 여러 가지 관련 분야에 적용될 것으로 예상된다.

Keywords

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Fig. 1. Conceptual Diagram of N-Screen

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Fig. 2. Conceptual Diagram of Cloud Computing

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Fig. 3. Basic Structure of the presented framework. A smart TV and a server are synchronized via data exchange.

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Fig. 4. System Configuration Diagram

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Fig. 5. Examination questions

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Fig. 6. Check answers

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Fig. 7. Entering answers

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Fig. 8. Checking answers

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Fig. 9. Applications of the proposed framework

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