• Title/Summary/Keyword: head direction

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An Implementation of Gaze Recognition System Based on SVM (SVM 기반의 시선 인식 시스템의 구현)

  • Lee, Kue-Bum;Kim, Dong-Ju;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.1-8
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    • 2010
  • The researches about gaze recognition which current user gazes and finds the location have increasingly developed to have many application. The gaze recognition of existence all about researches have got problems because of using equipment that Infrared(IR) LED, IR camera and head-mounted of high price. This study propose and implement the gaze recognition system based on SVM using a single PC Web camera. The proposed system that divide the gaze location of 36 per 9 and 4 to recognize gaze location of 4 direction and 9 direction recognize user's gaze. Also, the proposed system had apply on image filtering method using difference image entropy to improve performance of gaze recognition. The propose system was implements experiments on the comparison of proposed difference image entropy gaze recognition system, gaze recognition system using eye corner and eye's center and gaze recognition system based on PCA to evaluate performance of proposed system. The experimental results, recognition rate of 4 direction was 94.42% and 9 direction was 81.33% for the gaze recognition system based on proposed SVM. 4 direction was 95.37% and 9 direction was 82.25%, when image filtering method using difference image entropy implemented. The experimental results proved the high performance better than existed gaze recognition system.

Beam Steering Antenna Using a Dipole and a Loop (다이폴 루프 결합형 빔 조향 안테나)

  • Ha, Sang-Jun;Kim, Yong-jin; Jung, Chang-Won
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.8
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    • pp.880-885
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    • 2010
  • In this paper, we propose a reconfigurable beam steering antenna using a dipole and a loop. The radiation patterns of the two antennas were cancelled or compensated, and head for the specific direction when a dipole and a loop antenna are combined at the reasonable ratio. The structure of the antenna is very simple and planar. By changing on/ off states of switches, the proposed antenna can steer the beam direction in the x-y plane. Simulation results confirmed the steering characteristic by using two imaginary switches. The proposed antenna can change the direction of the maximum gain in the x-y plane($0^{\circ}$, ${\pm}50^{\circ}$). The proposed antenna operates in 2.5~2.56 GHz(VSWR<2). It showed that peak gain of the antenna is 1.96~2.48 dBi and overall beam width of the reconfigurable antenna covers about $125^{\circ}$.

Development of Radiation Restrictor for Secondary Radiation Shielding of Mobile X-ray Generator (이동형 X선 발생장치의 2차 방사선 차폐를 위한 선속조절기 개발 연구)

  • Koo, Bon-Yeoul;Kim, Gha-Jung
    • Journal of radiological science and technology
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    • v.41 no.5
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    • pp.397-403
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    • 2018
  • Mobile X-ray generators are used not in the radiation area but in open space, which causes the exposure of secondary radiation to the healthcare professionals, patients, guardians, etc., regardless of their intentions. This study aimed to investigate the shielding effect of the developed radiation restrictor to block the secondary radiation scattered during the use of mobile X-ray generator. Upon setting the condition of mobile X-ray generator with chest AP, spatial doses were measured by the existence of human equivalent phantom and radiation restrictor, and measured by the existences of phantom and radiation restrictor at the same length of 100 cm. Measurements were taken at intervals of 10 cm every $30^{\circ}$ from $-90^{\circ}$ (head direction) to $+90^{\circ}$ (body direction). Upon the study results, spatial doses in all direction were increased by 45% on average when using phantom in the same condition, however, they were decreased by 64% on average when using the developed radiation restrictor. The dose at 100 cm from the center of X-ray was $3.0{\pm}0.08{\mu}Gy$ without phantom and was increased by 40% with $4.2{\pm}0.08{\mu}Gy$ after phantom usage. The dose when using phantom and the developed radiation restrictor was $1.4{\pm}0.08{\mu}Gy$, which was decreased by 66% compared to the case without using them. Therefore, it is considered the scattered radiation can be shielded at 100-150 cm, the regulation of the distance between beds, effectively with the developed radiation restrictor when using mobile X-ray generators, which can lower the radiation exposure to the people nearby including healthcare professionals and patients.

Distribution patterns of the Japanese common squid, Todarodes pacificus attracted around the luring lamp on the jigging boat (채낚기 집어등 어선 주변에 유집된 살오징어, Todarodes pacificus의 분포 패턴)

  • BAE, Jae-Hyun;LEE, Kyounghoon;JO, Hyeon-Jeong
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.52 no.3
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    • pp.276-280
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    • 2016
  • This study investigated luring distributions by water layer of common squid which were targeted by angling fishing vessels equipped with LED and metal-halide lamps using a scientific echosounder with a 120 kHz frequency in order to develop energy-effective underwater fish aggregation devices. In the analysis, angles of a transducer were changed from $0^{\circ}$ to $45^{\circ}$ and were rotated every $10^{\circ}$ horizontally. It was shown that common squid were densely distributed from the surface to 40 m and they were also distributed in directions of $10^{\circ}{\sim}+30^{\circ}$, $-30^{\circ}{\sim}-60^{\circ}$, and $-120^{\circ}{\sim}-130^{\circ}$with the head of vessel as the center. Comparative results of angles of transducer on acoustical densities of common squid distributing in 21~40 m water depth showed an average $101.8m^2/nm^2$ in vertical direction of $0^{\circ}$, $12.3m^2/nm^2$ in angle of $30^{\circ}$, and $42.4m^2/nm^2$ in angle of $45^{\circ}$, respectively. It implied that more considerations on acoustic scattering strength by incidence angle direction of the transducer and swimming oriental angle direction of common squid would be required.

An Analysis on Kinematically Contributing Factors at Impact of Forehand Drive Motion in Squash (스쿼시 포핸드 드라이브 동작의 임팩트시 운동학적 주요요인 분석)

  • Lee, Kyung-Il;Lee, Hee-Kyung
    • Korean Journal of Applied Biomechanics
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    • v.17 no.1
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    • pp.29-39
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    • 2007
  • This study were obtained elapsed time phase-by-phases, displacement, user angle, velocity and angular velocity to analyse kinematically contributing factors at impact of forehand drive motion, on targeting three male players. The results of the study were presented as follows; In the forehand drive swing, the elapsed time by phases was a total of .52 seconds: .30 seconds from backswing to impact and .22 seconds from impact to follow-through, Considering the mean change in locations of COM of each(part$\rightarrow$body segment) at impact, racket head, left shoulder, right wrist and left hip, the left-right directions(X-axis) were showm to be each $.61{\pm}.03$, $1.19{\pm}.08$, $.66{\pm}.03$, $.94{\pm}.06$, and $.45{\pm}.03m$. The displacement differences of COM of each body segment were shown to be -.57, -.05, -.33, and .16m. For the vertical direction(Z-axis), the center of mass was lowest at impact and highest at E3. For the displacement of the right wrist on the left hip, the right wrist moved to .82m to the lower direction without change in the locations of the hip from E1 from E2. When the left hip moved .02m from E2 to E3, the right wrist moved .7m in the upper direction. In respect to the velocity of each body segment, the hip and the shoulder joint accelerated and then the wrist followed. Then the right wrists of all the subjects and their racket heads showed maximum speed, and an effective swing was observed. At the angle of each part, the angle of the right wrist was the smallest at the backswing and the largest at the moment of the impact. Then it increased gradually in the follow-through section. In respect of angular velocity for subject A, the hip moved and the largest change occurred. Immediately before the impact, the subject made a swing using his right wrist, his hip, and the shoulder joint, showing the maximum value, which was judged to be effective.

3D First Person Shooting Game by Using Eye Gaze Tracking (눈동자 시선 추적에 의한 3차원 1인칭 슈팅 게임)

  • Lee, Eui-Chul;Park, Kang-Ryoung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.465-472
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMB. The proposed method is composed of 3 parts. At first, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, when the user gaze on the monitor plane, the geometric relationship between the gazing position of monitor and the detected position of pupil center is determined. In the last part, the final gaze position on the HMD monitor is tracked and the 3D view in game is controlled by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his(or her) hand. Also, it can Increase the interest and the immersion by synchronizing the gaze direction of game player and the view direction of game character.

Robot Navigation Control using Laserscanner to Restrict Human Movement (인간행동제약을 위한 레이저파인더 기반의 로봇주행제어)

  • Jin, Tae-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1070-1075
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    • 2013
  • In this research, we describe a security robot system and ongoing research results to control human's wrong direction in order to forbid human to enter security zone. Proposed robot system surveils a security area with equipped laserscanner sensor usually. When it detect walking human who is for the area, robot calculates his velocity vector, plans own path to forestall and interrupts him who want to head restricted area and starts to move along the estimated trajectory. The walking human is assumed to be a point-object and projected onto an scanning plane to form a geometrical constraint equation that provides position data of the human based on the kinematics of the mobile robot. While moving the robot continues these processes for adapting change of situation. After arriving at an opposite position human's walking direction, the robot advises him not to be headed more and change his course. The experimental results of estimating and tracking of the human in the wrong direction with the mobile robot are presented.

A Fundamental Study on the Planning of Classroom Space in the Ubiquitous Environments (유비쿼터스 환경의 교실 공간 계획에 관한 기초적 연구)

  • Cho, Hyun-Ho;Lee, Jae-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.4
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    • pp.4-13
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    • 2007
  • In 21st century, mankind greets an era of ubiquitous computing where physical and virtual space are merged through the innovation of digital and IT(Information Technology), meanwhile ubiquitous computing and network paradigm suggest a new direction which our future educational system should head for. A society where people, computers, and objects can be connected with each other anytime and anywhere, that is, a society of ubiquitous computing where everything in our living space are interconnected by a immense network system may bring a variety of changes into our educational environment in schools. In this study I analysed the forecast of school educational orientation and ubiquitous educational environment and facilities in developed countries, and on the basis of the result, I performed a fundamental work for formation of a ubiquitous classroom environment which is feasible in Korea. In the section of conclusion, I present a model of ubiquitous classroom as a scenario based on ubiquitous computing technology applicable to future classroom environment.

A method of the the substantives anaphora resolution in korean intra-sentential (한국어 문장내 체언류 조응대용어의 해결방안)

  • 김정해;이상국;이상조
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.4
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    • pp.183-190
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    • 1996
  • The purpose of this paper is to show that the solutions of the problem for the anaphor ocured in korean senstence, by means of one-direction activated chart parsing leaded by a head. This is the phenomenon frequently occured in the conversation of natural language and the part necessarily required in the construction of natural language processing system for the practical use. To solve the problem of anaphor in the korean language, we have computerized definition and the management conditions necessary in the semantic classification between the anaphor and its antecedent and index are added in the feature structure in lexicon. To deal with anaphor in parser and algorithm is proposed to solve the problem for anaphor. The range of management of pareser is extended to solve the problem for anaphor of the indeclinable parts of speech in korean occured in all the sentences the parser HPSG developed previously manages.

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PANAGRAPHIC STUDY OF MAXLLlOFACIAL REGION (Panagraph에 의한 악안면에 관한 연구)

  • You Dong Soo
    • Journal of Korean Academy of Oral and Maxillofacial Radiology
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    • v.3 no.1
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    • pp.19-28
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    • 1973
  • The author has studied maxillo-facial anatomical landmarks using Status X with two methods. The one has performed by application of contrast media on the human dry skull, the other has performed on living human skull as control group. Comparing the panagraphs taken by two methods, the author has drawn following results: 1. The panagraphs revealed the undistorted, highly sharp panoramic shadows of each jaw on a film. 2. Diminishing the inserted anode tube overlapping-free representation of the anterior teeth was taken. 3. Alternating the head position of the objects, direction of anode tube and film placing, the shadows of temporo-mandibular joint and zygomatic arch were taken without overlapping the other bone tissues. 4. In the panagraphs applied various shaped contrast media to each anatomical landmark, a radio-anatomical atlas which is necessary to interpret various bone tissues was taken. 5. In order to interpret panagraphic shadows easily, the author has tried this study by comparing the films of the living human skull with the films of the human dry skull applied contrast media.

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