• Title/Summary/Keyword: hard realtime

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Fast Handoff through Minimizing L2 Delay in Next Generation Mobile System (차세대 이동통신 시스템에서 L2 지연 감소를 통한 빠른 핸드오프)

  • Choi Hye-Eun;Kim Namgi;Yoon Hyunsoo
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.1023-1032
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    • 2004
  • It is generally known that handoff delay degrades the QoS by packet drop, packet delay and jitter. Moreover. handoff highly effects on QoS in beyond 3G system because not only micro cells for achieving high capacity and fast moving nodes induce the frequent handoff but also hard handoff must be carried out in OFDM system. Therefore, study on a handoff algorithm for guaranteeing QoS is required. Related works on handoff for beyond 3G system mainly focused on reducing the L3 handoff delay or packet loss. That is, these schemes try to compensate L2 delay rather directly eliminate it. However, remained 1.2 delay degrades QoS, especially delay-sensitive realtime traffic. Therefore, we proposed the seamless handoff algorithmwhich can minimize the L2 handoff delay.

Real-time Denoising Using Wavelet Thresholding and Total Variation Algorithm (웨이블릿 임계치와 전변분 알고리즘을 사용한 실시간 잡음제거)

  • 이진종;박영석;하판봉;정원용
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.1
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    • pp.27-35
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    • 2003
  • Because of the lack of translation invariance of wavelet basis, traditional wavelet thresholding denoising leads to pseudo-Gibbs phenomena in the vicinity of discontinuities of signal. In this paper, in order to reduce the pseudo-Gibbs phenomena, wavelet coefficients are thresholded and reconstruction algorithm is implemented through minimizing the total variation of denoising signal using subgradient descent algorithm. Most of experiments were performed under the non-real-time and real-time environments. In the case of non-real-time experiments, the algorithm that this paper proposes was found more effective than that of wavelet hard thresholding denoising by 2.794㏈(SNR) based on the signal to noise ratio. And lots of pseudo-Gibbs phenomena was removed visually in the vicinity of discontinuities. In the case of real-time experiments, the number of iteration was restricted to 60 times considering the performance time. It took 0.49 seconds and most of the pseudo-Gibbs phenomena were also removed.

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L-RE Coordinates Algorithm for Task Scheduling in Real-time Multiprocessor System (실시간 멀티프로세서 시스템에서의 태스크 스케줄을 위한 L-RE 좌표 알고리즘)

  • Huang, Yue;Kim, Yong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.147-153
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    • 2007
  • Task scheduling is an essential part of any computer system for allocating tasks to a processor of the system among various competitors. As we know, in real-time system, the failure of scheduling a hard real-time task my lead to disastrous consequence. Besides efficiency, resource and speed, real-time system has to take time constraint in serious consideration. This paper proposes a priority-driven scheduling algorithm for real-time multiprocessor system. which is called L-RE coordinates algorithm. L-RE coordinates is a new way of describing the task scheduling problem. In the algorithm, we take both deadline and laxity into consideration for allocating the priority. The simulation result shows that the new algorithm is viable and performance better than EDF and LLF algorithm on schedulability and context switch respectively.

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Implementation of MP3 decoder with TMS320C541 DSP (TMS320C541 DSP를 이용한 MP3 디코더 구현)

  • 윤병우
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.3
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    • pp.7-14
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    • 2003
  • MPEG-1 audio standard is the algorithm for the compression of high-qualify digital audio signals. The standard dictates the functions of encoder and decoder pair, and includes three different layers as the complexity and the performance of the encoder and decoder. In this paper, we implemented the real-time system of MPEG-1 audio layer III decoder(MP3) with the TMS320C541 fixed point DSP chip. MP3 algorithm uses psycho-acoustic characteristic of human hearing system, and it reduces the amount of data with eliminating the signals hard to be heard to the hearing system of human being. It is difficult to implement MP3 decoder with fixed Point DSP because of it's broad dynamic range. We implemented realtime system with fixed DSP chip by using weighted look-up tables to reduce the amount of calculation and solve the problem of broad dynamic range.

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A Multi-objective Ant Colony Optimization Algorithm for Real Time Intrusion Detection Routing in Sensor Network (센서 네트워크에서 실시간 침입탐지 라우팅을 위한 다목적 개미 군집 최적화 알고리즘)

  • Kang, Seung-Ho
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.5
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    • pp.191-198
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    • 2013
  • It is required to transmit data through shorter path between sensor and base node for real time intrusion detection in wireless sensor networks (WSN) with a mobile base node. Because minimum Wiener index spanning tree (MWST) based routing approach guarantees lower average hop count than that of minimum spanning tree (MST) based routing method in WSN, it is known that MWST based routing is appropriate for real time intrusion detection. However, the minimum Wiener index spanning tree problem which aims to find a spanning tree which has the minimum Wiener index from a given weighted graph was proved to be a NP-hard. And owing to its high dependency on certain nodes, minimum Wiener index tree based routing method has a shorter network lifetime than that of minimum spanning tree based routing method. In this paper, we propose a multi-objective ant colony optimization algorithm to tackle these problems, so that it can be used to detect intrusion in real time in wireless sensor networks with a mobile base node. And we compare the results of our proposed method with MST based routing and MWST based routing in respect to average hop count, network energy consumption and network lifetime by simulation.

A Study on Survey of Non Face to Face Realtime Education Focused on Firefighter in COVID-19 (코로나19 상황에서 소방공무원의 비대면 실시간 교육에 관한 의식조사연구)

  • Park, Jin Chan;Baek, Min Ho
    • Journal of the Society of Disaster Information
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    • v.17 no.4
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    • pp.722-732
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    • 2021
  • Purpose: Due to the coronavirus infection-19 (COVID) pendemics, all educational institutions were required to provide full non-face-to-face real-time education, and fire officials were required to provide fire-fighting education by applying non-face-to-face education. In this difficult situation, the National Fire Service Academy tries to find the direction of the non-face-to-face real-time education and suggest ways to improve it through a survey of the status of non-face-to-face real-time education conducted by the NFSA to fire officials. Method: A survey was conducted on fire officials under the theme of "Consciousness Survey for Improving the Quality and Specialization of Non-face-to-face Real-Time Remote Education" and an in-depth analysis was conducted based on the results. Result & Conclusion: First, professors or educational operators shall actively utilize remote education programs suitable for educational characteristics by utilizing various programs. Second, a dedicated notebook for non-face-to-face training should be provided to provide an educational environment where all learners can participate in the training without difficulty. Third, in the case of education and training that requires the use of equipment due to the nature of fire officials' education and training, it is necessary to consider it as a non-face-to-face training place by arranging educational equipment at each fire station. Fourth, it is hard to expect a satisfactory educational effect to cope with practical education with theoretical education. Therefore, facilities and programs that enable non-face-to-face real-time hands-on training should be developed. It is worth considering the proper combination of face-to-face education while maintaining the social distance as much as possible until such non-face-to-face training is possible. Fifth, non-face-to-face education is considered to have high eye fatigue due to the light and electromagnetic waves of the computer screen, and as time goes by, the concentration level decreases. Therefore, it is necessary to form an education time to reduce the eye fatigue of learners and increase concentration through proper class and rest time. Finally, professors should operate a learner participation-oriented education that allows professors and learners to interact rather than one-sided knowledge transfer education. In addition, technical problems of non-face-to-face remote education should be thoroughly prepared through preliminary system checks to ensure that education is not disrupted.

Design of an OMNeT++ based Parallel Simulator for a Bio-Inspired System and Its Performance on PC-Clusters (생태계 모방 시스템을 위한 OMNeT++ 기반 병렬 시뮬레이터의 설계 및 PC 클러스터 상에서의 성능 분석)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.416-424
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    • 2007
  • The Bio-Inspired system is a computing model that emulates the objects in ecosystem which are evolving themselves and cooperate each other to perform some tasks. Since it could be used to solved the complex problems that have been very difficult to resolve with previous algorithms, there have been a lot of researches to develop an application based on the Bio-Inspired system. However, since this computing model requires the process of evolving and cooperating with a lot of objects and this process takes a lot of times, it has been very hard to develop an application based on this computing model. This paper presents a parallel simulator for a Bio-Inspired system that is designed and implemented with OMNeT++ on PC clusters, and proves its usefulness by showing its simulation performance for a couple of applications. In the proposed parallel simulator, the functions required in the ERS platform for evolving and cooperating between objects (called Ecogent) are mapped onto the functions of OMNeT++, and they are simulated on PC clusters simultaneously to reduce the total simulation time. The simulation results could be monitored with a GUI In realtime, and they are also recorded into DBMS for systematic analyses afterward. This paper shows the usefulness of the proposed system by analyzing its performances for simulating various applications based on Bio-Inspired system on PC clusters with 4 PCs.

Audio Contents Adaptation Technology According to User′s Preference on Sound Fields (사용자의 음장선호도에 따른 오디오 콘텐츠 적응 기술)

  • 강경옥;홍재근;서정일
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.6
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    • pp.437-445
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    • 2004
  • In this paper. we describe a novel method for transforming audio contents according to user's preference on sound field. Sound field effect technologies. which transform or simulate acoustic environments as user's preference, are very important for enlarging the reality of acoustic scene. However huge amount of computational power is required to process sound field effect in real time. so it is hard to implement this functionality at the portable audio devices such as MP3 player. In this paper, we propose an efficient method for providing sound field effect to audio contents independent of terminal's computational power through processing this functionality at the server using user's sound field preference, which is transfered from terminal side. To describe sound field preference, user can use perceptual acoustic parameters as well as the URI address of room impulse response signal. In addition, a novel fast convolution method is presented to implement a sound field effect engine as a result of convoluting with a room impulse response signal at the realtime application. and verified to be applicable to real-time applications through experiments. To verify the evidence of benefit of proposed method we performed two subjective listening tests about sound field descrimitive ability and preference on sound field processed sounds. The results showed that the proposed sound field preference can be applicable to the public.

An Estimation of Link Travel Time by Using BMS Data (BMS 데이터를 활용한 링크단위 여행시간 산출방안에 관한 연구)

  • Jeon, Ok-Hee;Ahn, Gye-Hyeong;Hyun, Cheol-Seung;Hong, Kyung-Sik;Kim, Hyun-Ju;Lee, Choul-Ki
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.3
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    • pp.78-88
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    • 2014
  • Now, UTIS collects and provides traffic information by building RSE 1,150(unit) and OBE about 51,000(vehicle). it's inevitable to enlarge traffic information sources which use to improve quality of UTIS traffic information for Stabilizing UTIS's service. but there are missing data sections. And, In this study as a way to overcome these problems, based on BIS(Bus information system) installed and operating in the capital area to develop normal vehicle's link transit time estimation model which is used realtime collecting BMS data, we'll utilize the model to provide missing data section's information. For these problem, we selected partial section of suwon-city, anyang-city followed by drive only way or not and conducted model estimating and verification each of BMS data and UTIS traffic information. Consequently, Case2,4,6,8 presented highly credibility between UTIS communication data and estimated value but In the Case 3,5 we determined to replace communication data of UTIS' missing data section too hard for large error. So we need to apply high credibility model formula adjusting road managing condition and the situation of object section.

A study on an application of 'Virtual Reality Therapy' concerning a technology of real-time interaction. (실시간 상호작용 기술의 '가상현실치료' 적용에 관한 연구)

  • Kim, Jeong-Hwan
    • Cartoon and Animation Studies
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    • s.22
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    • pp.81-97
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    • 2011
  • The technology of 'Virtual Reality' has placed in advanced tools for human beings' joy and anger together with sorrow and pleasure in our generation. It has recently tried in a variety ways to use as an implication for treatment in the field of Cognitive Psychology. Especially, it widely approaches to human in terms of that a sense of reality in a virtual world through the five senses should reinterpret the meaning of cognition in the real world. Based on this paradigm shift, it allows for new treatment using the technology of virtual reality. A typical example is a field of Therapy in order to overcome panic disorder. It has advantages that in particular development of flexible interaction technologies in a virtual space can lead patients to experience psychological environments rather than physical one. the interaction technology provides environments in which users' five senses can be actively stimulated, it is very useful that information from the experiences in the virtual world allows people to learn through real experiences by renewing potential energies, advantages of Virtual Reality Therapy can be customized treatment by depending on symptoms in patients with panic disorder and are capable of differentiate application for the cure at each stage. It is to treat by leading patients to get accustomed to environments and situations in real world through care process with each symptom and stage. It is helpful that based on A Human-Sensibility Ergonomics, technologies like immersive virtual reality equipment, force-relative feedback and stereophonic sound, and like stimulating the sense of smell make people to induce experiences by stimulating human's five senses. There are many advantages of immersion in virtual world in that the phenomenon such as challenge, interaction, reality, illusion, and cooperation is expanded. As an application for therapy by growing such augmented reality, virtual space and sharing of data through the Internet and also inexpensive its availability have recently expanded the base. There are other benefits of Virtual Reality Therapy offering active interaction environments for cognitive experience which can provide appropriately adjusted environments for patients who are hard to overcome the real situation because of phobia. In addition to that it is safe and economical and patients' confidentiality is assured. Moreover, due to the principles of applying real-time navigation the Virtual Reality Therapy makes modification and supplementation easier and also it can reduce cybersickness because of the supply of Lenticular allowing people to see stereoscopy without eyeglasses, which makes sense of presence clearer. On top of that due to the development of interactive technologies, it is becoming close to sense of reality similar to real world by leading users to navigate by themselves and to operate objects in a virtual space. This paper will therefore examine, although it is of limited, characteristics of application of virtual reality technology based on A Human-Sensibility Ergonomics used for treatment for a disorder. this paper will analyse a range of its application and problems and it will suggest the future possibilities.

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