• Title/Summary/Keyword: hard realtime

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A Priority Setting Method of the Design Specifications with regards to Functional Requirements at the stage of Concept Design (개념설계단계에서 요구품질을 고려한 설계사양 중요도 결정방법)

  • Park Ji-Hyung;Lee Joong-Ho;Yeom Ki-Won
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.119-120
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    • 2006
  • Prioritizing the design specifications among many alternatives is necessary at the stage of concept design. Design specifications have trade-offs between cost and performance, and the relationships among them, in the standpoint of various functional requirements, are complex. AHP(Analytic Hierarchy Process) method is one of the most popular ways of solving the priority setting problem. However, it is impossible to monitor the interim findings in the middle of the process, it is hard to predict the difference when changing pairwise comparison conditions, and the operation done by one person makes it hard to share the process simultaneously. This paper shows a new method of priority setting in this kind of decision making problem. This method is designed to support the realtime priority setting among many design specifications with regards to many functional requirements. A new algorithm and visualization methods are introduced, and the usability is verified in an exemplary concept design stage.

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Performance of an Efficient Backoff Retransmission Algorithm with a Proactive Jamming Scheme for Realtime transmission in Wireless LAN (재밍 기반의 재전송 방식을 사용한 무선 LAN에서의 효율적인 실시간 트래픽 전송 방안의 성능 분석)

  • Koo Do-Jung;Yoon Chong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2B
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    • pp.98-106
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    • 2006
  • In order to provide a realtime transmission over a wireless LAM, we here present a new jamming based retransmission mechanism. In a legacy wireless LAN system, all stations use the binary exponential backoff algorithm to avoid collisions among frames. It is well known that the backoff algorithm causes more collisions as the numbers of active stations increases. This makes transmission of real time traffic hard. In the proposed scheme, when each station senses collisions, it promptly allows to send a jamming signal during a unique jamming window period which is determined by its own channel access count database(CACDB). This jamming windows is chosen not to be overlapped each other by using of CACDB, and thus channel access of another station is prevented. Hereafter the station gets the ownership of the medium when the wireless medium becomes idle after sending the jamming signal and sensing carrier, and then sends frame in medium. In our proposal, repeating collisions is never happened. We here assume that real time traffic use a frame of fixed length in order to make the time for receiving its ACK frame same. Comparing the proposed jamming-based retransmission scheme with the the 802.11 and 802.11e MAC by simulation. one can find that the proposed scheme have advantages in terms of delay, average backoff time, and average number of collisions per frame. One can find that the proposed scheme might be practically applicable to several applications of realtime traffic transmission in wireless LAN systems.

Hybrid Real-time Monitoring System Using2D Vision and 3D Action Recognition (2D 비전과 3D 동작인식을 결합한 하이브리드 실시간 모니터링 시스템)

  • Lim, Jong Heon;Sung, Man Kyu;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.18 no.5
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    • pp.583-598
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    • 2015
  • We need many assembly lines to produce industrial product such as automobiles that require a lot of composited parts. Big portion of such assembly line are still operated by manual works of human. Such manual works sometimes cause critical error that may produce artifacts. Also, once the assembly is completed, it is really hard to verify whether of not the product has some error. In this paper, for monitoring behaviors of manual human work in an assembly line automatically, we proposes a realtime hybrid monitoring system that combines 2D vision sensor tracking technique with 3D motion recognition sensors.

Exploiting Static Non-Uniform Cache Architectures for Hard Real-Time Computing

  • Ding, Yiqiang;Zhang, Wei
    • Journal of Computing Science and Engineering
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    • v.9 no.4
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    • pp.177-189
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    • 2015
  • High-performance processors using Non-Uniform Cache Architecture (NUCA) are increasingly used to deal with the growing wire delays in multicore/manycore processors. Due to the convergence of high-performance computing with embedded computing, NUCA caches are expected to benefit high-end embedded systems as well. However, for real-time systems that use multicore processors with NUCA caches, it is crucial to bound worst-case execution time (WCET) accurately and safely. In this paper, we developed a WCET analysis approach by considering the effect of static NUCA caches on WCET. We compared the WCET in real-time applications with different topologies of static NUCA caches. Our experimental results demonstrated that the static NUCA cache could improve the worst-case performance of realtime applications using multicore processor compared to the cache with uniform access time.

Path Level Reliability in Overlay Multicast Tree for Realtime Service

  • Lee, Chae-Y.;Lee, Jung-H.
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.11a
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    • pp.312-315
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    • 2006
  • Overlay Multicast is a promising approach to overcome the implementation problem of IP multicast. Real time services like internet broadcasting are provided by overlay multicast technology due to the complex nature of IP multicast and the high cost to support multicast function. Since multicast members can dynamically join or leave their multicast group, it is necessary to keep a reliable overlay multicast tree to support real time service without delay. In this paper, we consider path level reliability that connects each member node. The problem is formulated as a binary integer programming which maximizes the reliability of multicast tree. Tabu search based algorithm is presented to solve the NP-hard problem.

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Message Distributed Algorithm for Realtime System based on General Purposed Ethernet (범용 이더넷 기반 경성 실시간 시스템에서의 메시지 전송 분산 알고리즘)

  • Park, Jong-baeg;Kim, Myung-kyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.561-565
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    • 2013
  • Due to the development of industrial networks, As an alternative to traditional fieldbus, fieldbus networks move to standard Ethernet that high data throughput and scalable technology. Hence we suggest transmission algorithm which satisfied requirements for hard-real time about periodic and aperiodic message based on general-purposed ethernet, and suggest scheduling algorithm for each message.

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Development of Realtime EtherCAT Master Library Using INtime

  • Moon, Yong-Seon;Trong, Tuan Anh Vo;Ko, Nak-Yong;Seo, Dong-Jin;Lim, Seung-Woo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.2
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    • pp.94-98
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    • 2009
  • This paper proposes an architecture of a real-time EtherCAT master library called RtEML. The controls EtherCAT slaves under EtherCAT protocol in real-time. It provides a simple programming interface which is useful in developing robot application in C/C++ or C#. To achieve deterministic, hard real-time control in Microsoft Windows environment without additional hardware, INtime is used. Since INtime is designed specifically to take advantage of the powerful capabilities of the x86 processor architecture, the proposed RtEML achieves microseconds of real-time performance.

A Study on the Mobile Communication Network and Practical use of Smart Phone for Building of Realtime Location Based Reservation System (실시간 위치기반 예약시스템 구축을 위한 이동통신망과 스마트폰 최적 활용에 관한 연구)

  • Kang, Sin-Kwan;Lee, Jeong-Bae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.283-294
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    • 2012
  • Recently increasing usage of smart phones so, the application field of convergence industry between IT technology using smart phone-based mobile communication networks and other industry branches is expanding. In addition, R&D technologies in other fields are applied to smart phone applications effectively in order to develop products and support daily life more convenient. However, it is very hard to control these products and there is no efficient solution for this problem when many people are sent to specific area for big events, such as Biennale, Film Festival, EXPO, and so on. In order to solve this problem, this paper describes a network-based ticket reservation system and its organization using augmented reality on smart phone and mobile communication networks. In particular, we propose a method of designing and developing prototyping system based on smart phone application design technologies, prior to developing real smart phone application.

A Parallel Streaming Server for the Realtime 3D Internet Broadcasting (병렬 스트리밍 서버 기반 실시간 3D 인터넷 방송 서비스)

  • Kang, Mi-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.879-884
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    • 2020
  • In the conventional video file system, videos are stored in a high performance server which has mass storage hard disks or disk arrays. For 3D internet broadcasting, real time operations are required to transmit video files to many clients. This paper describes the design of the 3D internet broadcasting system which can provide realtime streaming service to many users in the 5G environment. In reality, unicast is used to transmit multimedia contents over the internet rather than IP multicast since IP multicast has its own drawbacks in deployment, security, maintenance and so on. In addition, multimedia broadcasting service system like VoD has difficulties in applying to 3D internet broadcasting system since it requires a large amount of system and network resources. In this work, we develop a 3D internet broadcasting system which can construct effective data delivery by minimizing performance-degrading factors.

Performance Enhancement of a DBS receiver using Hybrid Approaches in a Real-Time OS Environment (실시간처리 운영체계 환경에서 Hybrid 방식을 이용한 디지털 DBS 위성수신기 성능개선)

  • Kim, Sung-Hoon;Kim, Ki-Doo
    • Journal of Broadcast Engineering
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    • v.12 no.1 s.34
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    • pp.53-60
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    • 2007
  • A Digital Broadcasting Satellite (DBS) receiver converts digital A/V streams received from a satellite to analog NTSC A/V signals in real-time. Multi-tasking is an efficient way to improve the utilization of the processor core in real-time applications. In this paper, we propose a hybrid approach with a balanced trade-off between hardware kernel and multi-tasking programming to increase a system throughput. First, the schedulability of the critical hard real-time tasks in the DBS receiver is verified by using a simple feasibility test. Then, several soft real-time tasks are thoughtfully programmed to satisfy functional requirements of the system.