• Title/Summary/Keyword: hand shapes

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Advanced Representation Method of Hand Motion by Cheremes Analysis in KSL (수화소 분석을 통한 손동작 움직임 표현방법)

  • Lee, Boo-Hyung;Song, Pi1-Jae
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1067-1075
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    • 2006
  • This paper proposes a advanced representation method of hand motion by cheremes analysis in korean sign language. The proposed method is the representation method which apply to the hand motion used in KSL(Korean Sign Language) to represent rich and united hand motion. Words or sentences in KSL are completed by combination of elements called as Cheremes, that is, a hand movement orientation, a finger shape, a hand position, etc. In this paper, Cheremes composing the KSL is divided and represented by 5 elements: the hand movement orientation(HMO), finger shape(FS), hand orientation(HO), hand position(HP) and number of using hand (HN). Each cheremes is expressed by more various characteristics. For example, The hand movement orientation means orientations which the hand move while the sign language is done and can be expressed by 17orientation components. The finger shape means various shapes which fingers can take and represented by 17 components. The Orientation of hand is expressed by 2 characteristics according to whether we use the palm of the hand or the back. The position of hand means specific regions in body which hand(s) is placed while the sign language is done and divided by 8 regions. Finally, the number of hand means whether use only one hand or both hands and is expressed by 2 characteristics. The proposed method has been tested with KSL words and sentences and the results have shown that they can be expressed completely by the proposed representation method.

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Finger Counting Algorithm in the Hand with Stuck Fingers (붙어 있는 손가락을 가진 손에서 손가락 개수 알고리즘)

  • Oh, Jeong-su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.10
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    • pp.1892-1897
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    • 2017
  • This paper proposes a finger counting algorithm for a hand with stuck fingers. The proposed algorithm is based on the fact that straight line type shadows are inevitably generated between fingers. It divides the hand region into the thumb region and the four fingers region for effective shadow detection, and generates an edge image in each region. Projection curves are generated by appling a line detection and a projection technique to each edge image, and the peaks of the curves are detected as candidates for finger shadows. And then peaks due to finger shadows are extracted from them and counted. In the finger counting experiment on hand images expressing various shapes with stuck fingers, the counting success rate is from 83.3% to 100% according to the number of fingers, and 93.1% on the whole. It also shows that if hand images are generated under controlled conditions, the failure cases can be sufficiently improved.

A study on the characteristics of female shoes in 2000's (여성구두의 디자인 특성에 관한 연구 -2000년대를 중심으로-)

  • Chae, Min-Jung;Koo, Kyo-Jong;Chae, Jin-Mee
    • Korean Journal of Human Ecology
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    • v.17 no.5
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    • pp.975-987
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    • 2008
  • The purpose of this thesis is to conduct a thorough research on shoes of 2000s, understand the changes and analyze the differences and the characteristics of the shoe designs of the past and present in order to predict and indicate the future direction of the women shoe designs. The shoes of the millennium not only kept the old fashioned shapes but also showed futuristic shapes. With the increasing importance of shoes in fashion, shoes with various images were created. As far as the materials are concerned, natural materials and artificial materials were both used. The colors were vivid and the futuristic colors. On the other hand, pastel toned colors and romantic colors were used in many different designs and shapes regardlees of the seasons. Straps and hills differed from the oldies. Heavy decorations were added to strap shoes to form a whole new design and hills show geometrical platforms or the avantgarde like heights. Feminine images overwhelmed the shoe designs of the millennium. To elaborate, Pumps displayed feminine images the most for it showed a high frequency number regardless of the seasons. Shoes are presented in aesthetical perspective rather then functional or practical perspectives that are based on human nature. Cultural, social, environmental and some part religious factors had a great influence on the evolution on the shoes. Especially in the 2000s, future oriented concepts were implemented on shoe designs, resulting a wider range of expressiveness and in the end leading to a more creative shoe designing. Changes in shoe designs could be pointed out in many ways according to the shapes materials, colors, modeling of decorations or also with the diverting trends.

A Study on Character Recognition using HMM and the Mason's Theorem

  • Lee Sang-kyu;Hur Jung-youn
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.259-262
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    • 2004
  • In most of the character recognition systems, the method of template matching or statistical method using hidden Markov model is used to extract and recognize feature shapes. In this paper, we used modified chain-code which has 8-directions but 4-codes, and made the chain-code of hand-written character, after that, converted it into transition chain-code by applying to HMM(Hidden Markov Model). The transition chain code by HMM is analyzed as signal flow graph by Mason's theory which is generally used to calculate forward gain at automatic control system. If the specific forward gain and feedback gain is properly set, the forward gain of transition chain-code using Mason's theory can be distinguished depending on each object for recognition. This data of the gain is reorganized as tree structure, hence making it possible to distinguish different hand-written characters. With this method, $91\%$ recognition rate was acquired.

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Knit Design Represented with the Technique of Hand-knit (핸드니트 기법을 응용한 니트디자인 연구)

  • Park, Yu-Hyun;Choi, Jeong-Wook
    • Journal of the Korean Home Economics Association
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    • v.45 no.4
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    • pp.43-51
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    • 2007
  • This study analyzed the knit wear trend, which has gained attention as a sensuous and luxury item, through collection magazines, and used the technique of hand-knit to produce and present the knit wear that was designed based on the study results. Accordingly, the purpose of this study is to raise awareness of the expansion of hand knit's new expression techniques and expression areas and to verify its possibility as a higher value-added product. The trends of hand-knit wear resulted from the analysis of collections divided into the following four groups, and the knit designs were also grouped accordingly: First was "The design using object." The trend survey showed the results that the form of drops or flowers was often used as a factor of object. Accordingly, as for the study design, the drop-knitting technique, which is one of the pattern knitting techniques, was used to present a design that employed drops as the object. Second was "The design matched with woven material." It is a way to emphasize aesthetic formativeness and at the same time to activate the area of knit design by matching woven material, which is different from knit in texture, with knit. This study presented a design that tried to combine knit texture and woven material by connecting denim material with various textures and colors. Third was "The design to express see-through." A sense of showing through knit wear was expressed through changes in the type of thread or knitting technique. In this study, the sense of see-through was expressed using piano wires and wool threads and through changes in the thickness of needle. Fourth was "The design to emphasize coloring." It was analyzed that regarding the production of hand knit, the method of coloring expression was to express points, lines and sides or to create harmony by changing the material's color or texture to show particular objects or shapes. In this study, a jacket was designed using the method to express points, lines and sides by changing the material's color.

Fashion Accessory Design Using Hand-Knitting: - Focused on Necklace and Bangle Design - (니팅 기법을 이용한 패션 액세서리 디자인 - 목걸이와 팔찌 디자인을 중심으로 -)

  • Lee, Seung-A;Jekal, Mee;Jang, Jung-Im;Yoon, Jung-A;Kim, Soo-Young;Chung, Young-Sun;Lee, Youn-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.12 no.4
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    • pp.61-73
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    • 2010
  • The purpose of this study is to create unique formative beauty with free expressive method and to suggest accessory design with individuality through this, by using hand-knitting technique in design of necklace and bangle, which belong to personal ornament among fashion accessories. It analyzed on theoretical background of knit technique and accessory through documentary research, examined the accessory design tendency and the research tendency through collection materials, and then suggested 9 works in accessory ornament design of using hand-knitting technique, based on this. The results are as follows. First, even in overseas collection, accessories in diverse materials and shapes were being show cased. Volume in necklace or bangle was indicated to be big. There were many cases of covering several items together. Second, the hand-knitting technique in originative accessory design could be confirmed to be possibly used broadly in the range of pattern and shape available for making by using yarn in diverse thicknesses with proper technique, and by transforming basic tissue according to knitting technique. Third, through the results of making ornaments in 7 necklaces and 2 bangles, the hand-knitting technique was confirmed to possibly expanding the application range of knitting technique in the accessory field, and has significance in having suggested individual accessory.

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Kinematics of Grasping and Manipulation of Curved Surface Object with Robotic Hand (로봇 손에 의한 자유곡면 물체의 파지 및 조작에 관한 운동학)

  • Hwang Chang-Soon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.1 s.232
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    • pp.1-13
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    • 2005
  • Kinematics of grasping and manipulation by a multi-fingered robotic hand where multi-fingertip surfaces are in contact with an object is solved. The surface of the object was represented by B-spline surfaces in order to model the objects of various shapes. The fingers were modeled by cylindrical links and a half ellipsoid fingertip. Geometric equations of contact locations have been solved for all possible contact combinations between the fingertip surface and the object. The simulation system calculated joint displacements and contact locations for a given trajectory of the object. Since there are no closed form solutions for contact or intersection between these surfaces, kinematics of grasping was solved by recursive numerical calculation. The initial estimate of the contact point was obtained by approximating the B-spline surface to a polyhedron. As for the simulation of manipulation, exact contact locations were updated by solving the contact equations according to the given contact states such as pure rolling, twist-rolling or slide-twist-rolling. Several simulation examples of grasping and manipulation are presented.

Classification of Gripping Movement in Daily Life Using EMG-based Spider Chart and Deep Learning (근전도 기반의 Spider Chart와 딥러닝을 활용한 일상생활 잡기 손동작 분류)

  • Lee, Seong Mun;Pi, Sheung Hoon;Han, Seung Ho;Jo, Yong Un;Oh, Do Chang
    • Journal of Biomedical Engineering Research
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    • v.43 no.5
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    • pp.299-307
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    • 2022
  • In this paper, we propose a pre-processing method that converts to Spider Chart image data for classification of gripping movement using EMG (electromyography) sensors and Convolution Neural Networks (CNN) deep learning. First, raw data for six hand gestures are extracted from five test subjects using an 8-channel armband and converted into Spider Chart data of octagonal shapes, which are divided into several sliding windows and are learned. In classifying six hand gestures, the classification performance is compared with the proposed pre-processing method and the existing methods. Deep learning was performed on the dataset by dividing 70% of the total into training, 15% as testing, and 15% as validation. For system performance evaluation, five cross-validations were applied by dividing 80% of the entire dataset by training and 20% by testing. The proposed method generates 97% and 94.54% in cross-validation and general tests, respectively, using the Spider Chart preprocessing, which was better results than the conventional methods.

An Analysis of Hair Renderings in Reference to Entertainers' Hair Styles - Focused on Byeon Jeong-su's Hair Styles- (연예인 헤어스타일에 근거한 헤어연출 분석 -변정수 헤어스타일을 중심으로-)

  • Kang, Pyeong-Mi
    • Journal of the Korean Society of Fashion and Beauty
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    • v.1 no.1 s.1
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    • pp.105-118
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    • 2003
  • The purpose of this study was to analyze entertainer Byeon Jeong-su's hair styles and thereby, apply the results to models. For the applications, models' hair styles were bisected into two sections, and thereby, the edges of the outsides were cut into solid points, and thereupon, into diverse bases by using vertical section, Perpendicular direction and square angles. On the other hand, the insides were cut in the same way of the outside bases by using radial section, varied combing and $45{\sim}90$ degree head angles. In addition, tops and sides were arranged in their corners, while a graduation technique was used to express a natural difference of levels. The fringes were cut by using free-hand and slicing techniques. furthermore, the quantity and mass of the hairs were treated with such techniques as thinning, swing, effect, rolling, slide and slicing, while a bridge product was used for coloring together with a highlight technique. The hair styles were rendered for straight and wave by using an magic iron machine. It was confirmed through this study that the same cutting techniques would result in different images depending on individuals' physical shapes, facial shapes, head skeletons and types of hairs. Thus, it is required of the hair designers to suggest their own custom hair designs adequate to individuals' images through continued image-wise hair design practices.

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Grip Force, Finger Force, and Comfort analyses of Young and Old People by Hand Tool Handle Shapes (수공구 손잡이 형태에 따른 청.노년층의 악력과 손가락 힘 및 편안함 분석)

  • Kong, Yong-Ku;Sohn, Seong-Tae;Kim, Dae-Min;Jung, Myung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.2
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    • pp.27-34
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    • 2009
  • The purpose of this study was to evaluate aging (young and old), gender (male and female), and handle shape effects on grip force, finger force, and subjective comfort. Four handle shapes of A, D, I, and V were implemented by a multi-finger force measurement (MFFM) system which was developed to measure every finger force with different grip spans. Forty young (20 males and 20 females) and forty old (20 males and 20 females) subjects participated in twelve gripping tasks and rated their comfort for all handles using a 5-point scale. Grip forces were calculating by summation of all four forces of the index, middle, ring and little fingers. Results showed that young males (283.2N) had larger gripping force than old males (235.6N), while young females (151.4N) had lower force than old females (153.6N). Young subjects exerted the largest gripping force with D-shape due to large contribution of the index and middle fingers and the smallest with A-shape; however, old subjects exerted the largest with I-shape and the smallest with V-shape due to small contribution of the ring and little fingers. As expected, the middle finger had the largest finger force and the little finger had the smallest. The fraction of contribution of index and ring fingers to grip force differed among age groups. Interestingly, young subjects provided larger index finger force than ring finger force, whereas old subjects showed that larger ring finger forces than index finger force in the griping tasks. In the relationship between performance and subjective comfort, I-shape exerting the largest grip force had less comfort than D-shape producing the second largest grip force. The findings of this study can provide guidelines on designing hand tool handle to obtain better performance as well as users' comfort.