• Title/Summary/Keyword: hand kinematics

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On the design of a stewart platform-based universal hand-controller (스튜어트 플랫폼형 범용 수동조작기의 설계연구)

  • 김상범;최용제
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.1
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    • pp.150-160
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    • 1995
  • The practical design and construction of a Stewart Platform-based unilateral universal hand-controller is presented. It is also presented that such a design concept could be implemented by developing a technical method of determining the forward kinematics of a Stewart Platform in real time. In this work, the forward kinematics of a Stewart Platform has been determined in real time using three additional displacement sensors which eliminate the computational burden of solving the forward kinematics described in nonlinear simultaneous equations. The workspace of the Stewart Platform via inverse kinematics has been analyzed numerically and used as a design guide for the determination of the mechanism dimensions such as the sizes of the upper and base platforms and the minimum and maximum lengths of the legs. The hardware of the hand-controller has been constructed and tested to demonstrate the feasibility of the design concept.

Ergonomic Evaluation of Biomechanical Hand Function

  • Lee, Kyung-Sun;Jung, Myung-Chul
    • Safety and Health at Work
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    • v.6 no.1
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    • pp.9-17
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    • 2015
  • The human hand is a complex structure that performs various functions for activities of daily living and occupations. This paper presents a literature review on the methodologies used to evaluate hand functions from a biomechanics standpoint, including anthropometry, kinematics, kinetics, and electromyography (EMG). Anthropometry describes the dimensions and measurements of the hand. Kinematics includes hand movements and the range of motion of finger joints. Kinetics includes hand models for tendon and joint force analysis. EMG is used on hand muscles associated with hand functions and with signal-processing technology.

The Influence of Different Objects and Target Locations of Dominant Hand on the Non-Dominant Hand Movement Kinematics in Bimanual Reaching (양손으로 물체 옮기기 과제 수행 시 우세손이 옮기는 물체의 종류와 목표점의 위치 변화가 비우세손의 팔뻗기 동작에 미치는 영향)

  • Kim, Min-Hee;Jeon, Hye-Seon
    • Physical Therapy Korea
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    • v.15 no.3
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    • pp.44-52
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    • 2008
  • The purpose of this study was to investigate the effects of different objects and target location of dominant hand on the non-dominant hand movement kinematics in a bimanual reaching task. Fifteen right-handed volunteers were asked to reach from same starting point to the different target point of right and left hand with grasping the objects of different size. Independent variables were 1) three different object types (small mug cup, name pen, and PET bottle), and 2) three different target locations (shorter distance, same distance, and longer distance than the non-dominant hand) of the dominant hand. Dependent variables were movement time (MT), movement distance (MD), movement mean velocity ($MV_{mean}$), and movement peak velocity ($MV_{peak}$) of the non-dominant hand. Repeated measures two-way analysis of variance (ANOVA) was used to test for differences in the non-dominant hand movement kinematics during bimanual reaching. The results of this study were as follows: 1) MT of the non-dominant hand was increased significantly when traveling with grasping the mug cup and reaching the far target location, and was decreased significantly when traveling with grasping the PET bottle and reaching the near target location of the dominant hand. 2) MD of the non-dominant hand was significantly increased during reaching the far target location, and significantly decreased during reaching the near target location with dominant hand. 3) $MV_{mean}$ of the non-dominant hand was increased significantly when traveling with grasping the PET bottle, and was decreased significantly when traveling with grasping the mug cup of the dominant hand. Therefore, it can be concluded that the changes of the ipsilateral hand movement have influence on coupling of the contralateral hand movement in bimanual reaching.

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Measuring hand kinematics in handball's game: A multi-physics simulation

  • Kun, Qian;Sanaa, Al-Kikani;H. Elhosiny, Ali
    • Earthquakes and Structures
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    • v.23 no.6
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    • pp.535-547
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    • 2022
  • Handball sport, as its name postulates, is a team sport which highly physical workout. During a handball play, several ball impacts are applied on the hands resulting vibration in the forearm, upper arm, shoulders and in general in whole body. Hand has important role in the handball's game. So, understanding about the dynamics and some issues that improve the stability of the hand is important in the sport engineering field. Ulna and radius are two parallel bones in lower arm of human hand which their ends are located in elbow and wrist joint. The type of the joint provides the capability of rotation of the lower arm. These two bones with their ends conditions in the joints constructs a 4-link frame. The ulna is slightly thinner than radius. So, understanding about hand kinematics in handball's game is an important thing in the engineering field. So, in the current work with the aid of a multi-physics simulation, dynamic stability analysis of the ulna and radius bones will be presented in detail.

Kinematics of Grasping and Manipulation of Curved Surface Object with Robotic Hand (로봇 손에 의한 자유곡면 물체의 파지 및 조작에 관한 운동학)

  • Hwang Chang-Soon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.1 s.232
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    • pp.1-13
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    • 2005
  • Kinematics of grasping and manipulation by a multi-fingered robotic hand where multi-fingertip surfaces are in contact with an object is solved. The surface of the object was represented by B-spline surfaces in order to model the objects of various shapes. The fingers were modeled by cylindrical links and a half ellipsoid fingertip. Geometric equations of contact locations have been solved for all possible contact combinations between the fingertip surface and the object. The simulation system calculated joint displacements and contact locations for a given trajectory of the object. Since there are no closed form solutions for contact or intersection between these surfaces, kinematics of grasping was solved by recursive numerical calculation. The initial estimate of the contact point was obtained by approximating the B-spline surface to a polyhedron. As for the simulation of manipulation, exact contact locations were updated by solving the contact equations according to the given contact states such as pure rolling, twist-rolling or slide-twist-rolling. Several simulation examples of grasping and manipulation are presented.

A study on an error recovery expert system in the advanced teleoperator system (지적 원격조작시스템의 일환으로서 에러회복 전문가 시스템에 관한 연구)

  • 이순요;염준규;오제상;이창민
    • Journal of the Ergonomics Society of Korea
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    • v.6 no.2
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    • pp.19-28
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    • 1987
  • If an error occurs in the automatic mode when the advanced teleoperator system performs a task in hostile environment, then the mode changes into the manual mode. The operation by program and the operation by hyman recover the error in the manual mode. The system resumew the automatic mode and continues the given task. In order to utilize the inverse kinematics as means of the operation by program in the manual mode, Lee and Nagamachi determined the end point of the robot trajectory planning which varied with the height of the task object recognized by a T.V monitor, solved the end point by the fuzzy set theory, and controlled the position of the robot hand by the inverse kinematics and the posture of the robot hand by the operation by human. But the operation by human did take a lot of task time because the position and the posture of the robot hand were separately controlled. To reduce the task time by human, this paper developes an error recovery expert system (ERES). The position of the robot hand is controlled by the inverse kinematics of the cartesian coordinate system to the end point which is deter- mined by the fuzzy set theory. The posture of the robot hand is controlled by the modulality of the robot hand's motion which is made by the posture of the task object. The knowledge base and the inference engine of the ERES is developed using the muLISP-86 language. The experimental results show that the average task time by human the ERES which was performed by the integration of the position and the posture control of the robot hand is shorter than that of the research, done by the preliminary experiment, which was performed by the separation of the position and the posture control of the robot hand. A further study is likely to research into an even more intelligent robot system control usint a superimposed display and digitizer which can present two-dimensional coordinate of the work space for the convenience of human interaction.

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A study on Design and Kinematics Analysis of Robot Hand Fingers (로봇핸드 핑거의 설계 및 운동학적 해석에 관한 연구)

  • Won, Jong-Bum;Ha, Eon-Tae;Kim, Byung-Chang;Cho, Sang-yeong
    • Journal of the Korean Society of Industry Convergence
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    • v.18 no.4
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    • pp.231-240
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    • 2015
  • In this paper, it was presented to design and analyze the kinematics of grasping a rigid object by means of multi-degrees-of-freedom hand fingers. It is shown firstly that a set of kinematic equation describing dynamics system of the arm and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. It has been presented secondly that the problems of controlling both the forces of pressing object and the rotation angle of the object under the geometric constraints are discussed. In this research, the control method for static stable grasping and enhancing dexterity in manipulating things is proposed. It is illustrated by computer simulation that the control system gives the performance improvement in the kinematic grasping of the hand fingers of robot.

Conceptual Design of New Six-Bar Robot Hand by Type Synthesis (형태합성에 의한 새로운 6 절 기구 로보트 손의 개념설계)

  • 이경원;이황진
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.6
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    • pp.63-68
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    • 2000
  • This paper describes the conceptual design of new robot hand by type synthesis. The conventional robot hands with rotational movement have bad controllability because the distance between the final rotational joint and the center of things grasped is changed according to the size of things grasped. This paper uses the systematic procedure of type synthesis and the knowledge for designing robot hands. The new 6-bar Watt I type conceptual robot hand with rectilinear translational movement is proposed.

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Study on Intelligent Autonomous Navigation of Avatar using Hand Gesture Recognition (손 제스처 인식을 통한 인체 아바타의 지능적 자율 이동에 관한 연구)

  • 김종성;박광현;김정배;도준형;송경준;민병의;변증남
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.483-486
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    • 1999
  • In this paper, we present a real-time hand gesture recognition system that controls motion of a human avatar based on the pre-defined dynamic hand gesture commands in a virtual environment. Each motion of a human avatar consists of some elementary motions which are produced by solving inverse kinematics to target posture and interpolating joint angles for human-like motions. To overcome processing time of the recognition system for teaming, we use a Fuzzy Min-Max Neural Network (FMMNN) for classification of hand postures

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A survey on human figure representation in computer graphics (인체 모델의 컴퓨터 형상화 방법)

  • 한치근;정의승
    • Journal of the Ergonomics Society of Korea
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    • v.12 no.1
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    • pp.57-73
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    • 1993
  • In this paper, methods of human figure representation in computer graphics are described. Many applications of the human figure representation are found in areas including industry, advertisement, and cartoon production and further research for the methods that show the human figure more realistically is ex- pected. Two analytic methods for human model, kinematics and dynamics, are ex- plained and the characteristics of the man-machine interface systems that include human figure representation are presented. Various techniques of the human figure representation based on kinematics or(and) dynamics are discussed and representation methods of human body segments such as hand, face, spine are introduced in this paper.

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