• Title/Summary/Keyword: grouping strategy

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Exploring the Effects of Grouping by Learning Style of Gifted-Student in Science on the Verbal Interaction (과학 영재들의 학습양식에 따른 소집단 구성이 언어적 상호작용에 미치는 영향 탐색)

  • Lee, Eun-Kyung;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of the Korean Chemical Society
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    • v.58 no.4
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    • pp.406-417
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    • 2014
  • The importance of small group activity has recently been emphasized in the gifted education in science because of the increased needs to foster the human resources that could explore through the communication and collaboration. In this study, we investigated the characteristics of the verbal interaction according to the learning styles of the gifted-students in science in the small group activity and examined how learning style affected the interaction within a group in order to seek an effective grouping strategy. The competition, cooperative, and dependent students with learning style in the small group 1 and the cooperative, cooperative, dependent students in the small group 2 were assigned by the 6 science high school students. The analyses of the results revealed that the small group 1 showed the asymmetric interaction of the low level, whereas the small group 2 showed the symmetric interaction of the high level. In other words, the frequencies of in-depth interaction in the small group 2 were higher than those in the small group 1, and also students in the small group 2 were equally involved in the activity rather than the small group 1. These results suggested that the grouping by the students' learning styles in the small group activity should affect significantly the participation decision in activity and the level of verbal interaction. Educational implications of theses findings were discussed.

The Effect of Grouping on the Basis of Students' Agreeableness in Cooperative Elementary Science Classes (초등 과학 협동학습에서 유화성을 고려한 소집단 구성의 효과)

  • Kang, Suk-Jin;Seo, A-Young;Kwon, Hyeok-Soon
    • Journal of the Korean Chemical Society
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    • v.51 no.3
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    • pp.270-278
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    • 2007
  • In this study, we investigated the effects of grouping with respect to the level of students' agreeableness on 6th graders' science achievement, self-efficacy, and science learning motivation in cooperative learning. Three classes (72 students) from an elementary school were randomly assigned to a control group and treatment groups. An agreeableness test, self-efficacy test, and science learning motivation test were administered as pretests. The students of the treatment groups were grouped either homogeneously or heterogeneously on the basis of their agreeableness levels and were taught with a cooperative learning strategy, whereas the students of the control group were randomly grouped and were taught with a traditional method. The cooperative learning intervention lasted for 5 weeks (16 class periods). After the instructions, tests regarding achievement, self-efficacy, and science learning motivation were administered as posttests. The results indicated that the students of the homogeneous and/or the heterogeneous groups significantly outperformed those of the control group in the achievement test. However, students' achievement was not influenced by the grouping method on the basis of students' agreeableness. No significantly differences among the groups were found in the self-efficacy and science learning motivation.

Design of education program for mathematical-gifted student and Teaching-learning strategy - Focusing on functions - (수학영재교육 프로그램의 설계 및 교수-학습전략 -함수중심으로-)

  • Lee Joong-Kwoen;Lee Jea-Hyun
    • Communications of Mathematical Education
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    • v.20 no.1 s.25
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    • pp.61-73
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    • 2006
  • Studying functions is the fundamental that makes people understand complicate social events by using mathematical symbol system. But there are not enough program design and Teaching-learning strategy for mathematical-gifted student. So this research aim to design education program and teaching-learning strategy in functions area for mathematical-gifted student. 1 use real life-related problems to make students develop their problem-solving skill. And in this research I encourage students to study functions by grouping, discussion and presentation for self-directed teaming.

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Somatoform Disorders of Children and Adolescents (소아 및 청소년의 신체형장애)

  • Kim, Seung-Tai P.
    • Korean Journal of Psychosomatic Medicine
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    • v.4 no.2
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    • pp.277-285
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    • 1996
  • Somatoform disorders do occur among children and adolescents. Among the seven disorders under the grouping of somatoform disorders of DSM-IV, three disorders, namely somatization disorder, pain disorder and conversion disorder are seen relatively more often than one can expect in childhood and adolescence. Pain disorders are more prevalent among children before adolescence, whereas conversion disorder and somatoform disorder are seen more often during adolescence and early adulthood. Diagnoses of somatofram disorders should not be made by the process of exclusion, but based on positive findings that positive evidence that normal functioning is possible and that a positive history of psychosocial stress and or intrapsychic conflict exists. Treatment strategy should be mindful of including collaboration with primary care health professionals and family therapy staff in addition to all the basic treatment modalities essential for the treatment of children and adolescents.

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An Excel-Based Scheduling System for a Small and Medium Sized Manufacturing Factory (중소 제조기업을 위한 엑셀기반 스케쥴링 시스템)

  • Lee, Chang-Su;Choe, Kyung-Il;Song, Young-Hyo
    • Journal of Korean Society for Quality Management
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    • v.36 no.2
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    • pp.28-35
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    • 2008
  • This study deals with an Excel-based scheduling system for a small and medium sized manufacturing factory without sufficient capability for managing full-scale information systems. The factory has the bottleneck with identical machines and unique batching characteristics. The scheduling problem is formulated as a variation of the parallel-machine scheduling system. It can be solved by a two-phase method: the first phase with an ant colony optimization (ACO) heuristic for order grouping and the second phase with a mixed integer programming (MIP) algorithm for scheduling groups on machines.

A Memory-Efficient VLC Decoder Architecture for MPEG-2 Application

  • Lee, Seung-Joon;Suh, Ki-bum;Chong, Jong-wha
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.360-363
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    • 1999
  • Video data compression is a major key technology in the field of multimedia applications. Variable-length coding is the most popular data compression technique which has been used in many data compression standards, such as JPEG, MPEG and image data compression standards, etc. In this paper, we present memory efficient VLC decoder architecture for MPEG-2 application which can achieve small memory space and higher throughput. To reduce the memory size, we propose a new grouping, remainder generation method and merged lookup table (LUT) for variable length decoders (VLD's). In the MPEG-2, the discrete cosine transform (DCT) coefficient table zero and one are mapped onto one memory whose space requirement has been minimized by using efficient memory mapping strategy The proposed memory size is only 256 words in spite of mapping two DCT coefficient tables.

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A Cognitive and Emotional Strategy for Computer Game Design (인간의 인지 및 감성을 고려한 게임 디자인 전략)

  • Choi, Dong-Seong;Kim, Ho-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.165-187
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    • 2000
  • The computer game market has grown rapidly with numerous games produced all over the world. Most games have been developed to make gamers have fun while playing the games. However, there has been little research to address the elements of games that create the perception of being fun. The objectives of this research are to focus on which features provide fun, and then analyze these aspects both qualitatively and quantitatively. This study, through surveys with game players and developers, provides several inputs regarding what it is, that makes certain computer games fun. There are many common characteristics which fun games share, and through grouping and organizing these traits, then compiling the data for use in an AHP(Analytic Hierarchy Process), we measured the disparity in the 'fun' perception between game developer and game user.

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Strategy forest planning based on forest management information system(FMIS)

  • Lee, Jeong-Soo;Tsuyuki, Satoshi
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1146-1148
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    • 2003
  • This study purposes to present strategic forest planning that can support the identification of forest resources and the maximum uses of forest functions through FMIS combining GIS, RS and LP. Forest information such as compartment structure and forest road was entered into GIS to construct FMIS. Remotely sensed data were used to land cover classification, and then geographical attributes were identified. New grouping unit, so called 'arvest unit' was introduced as the forest management unit. Strategic forest planning based on the 'arvest unit' was proposed that considered together the economic, environmental aspect of forest.

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Feasibility study of improved particle swarm optimization in kriging metamodel based structural model updating

  • Qin, Shiqiang;Hu, Jia;Zhou, Yun-Lai;Zhang, Yazhou;Kang, Juntao
    • Structural Engineering and Mechanics
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    • v.70 no.5
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    • pp.513-524
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    • 2019
  • This study proposed an improved particle swarm optimization (IPSO) method ensemble with kriging model for model updating. By introducing genetic algorithm (GA) and grouping strategy together with elite selection into standard particle optimization (PSO), the IPSO is obtained. Kriging metamodel serves for predicting the structural responses to avoid complex computation via finite element model. The combination of IPSO and kriging model shall provide more accurate searching results and obtain global optimal solution for model updating compared with the PSO, Simulate Annealing PSO (SimuAPSO), BreedPSO and PSOGA. A plane truss structure and ASCE Benchmark frame structure are adopted to verify the proposed approach. The results indicated that the hybrid of kriging model and IPSO could serve for model updating effectively and efficiently. The updating results further illustrated that IPSO can provide superior convergent solutions compared with PSO, SimuAPSO, BreedPSO and PSOGA.

Effective Marketing Module to the Optimization of Consumer Information in Mid-small e-Commerce Shopping Mall (중소 전자상거래 기업의 소비자정보 최적화를 위한 효율적 마케팅 모듈: e-CRM 연동전략을 중심으로)

  • Kim, Yeon-Jeong
    • Journal of Global Scholars of Marketing Science
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    • v.14
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    • pp.125-144
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    • 2004
  • The purpose of this study is to classify customer bye-mailing responsiveness on time-series analysis and RFM module and testify the effectiveness of grouping by ROI analysis. RFM (Recency, Frequency, Monetary Value) analysis are used for customer classification that is fundamental process of e-CRM application. ROI analysis were consisted of open, click-through, duration time, conversion rate, personalization and e-mail loyalty index. Major findings are as follows; Customer segmentation were loyal customer, odds customer, dormant customer, secession customer and observation customer by Activity email module. And Loyal, dormant and secession customer are segregated by RFM module. Loyal customer group have higher point of all ROI index than other groups. These results indicated that customer responsiveness of e-mailing and RFM analysis were appropriate methods to grouping the customer. Mid-small Internet Biz adapted marketing strategy by optimization of consumer information.

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