• 제목/요약/키워드: graphics modeling

검색결과 254건 처리시간 0.022초

솔리드 모델 변환과 특징형상인식을 위한 기하 추론 (3D Geometric Reasoning for Solid Model Conversion and Feature Recognition)

  • 한정현
    • 한국컴퓨터그래픽스학회논문지
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    • 제3권2호
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    • pp.77-84
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    • 1997
  • 3차원 물체를 표현하는 솔리드 모델링 기법으로 Constructive Solid Geometry(CSG)와 경계표현 (Boundary Representation: BRep)이 널리 쓰이고 있다. 현대의 솔리드 모델링 시스템들은 대개 이 두 기법을 모두 지원하고 있으며, CSG와 BRep간 상호 변환은 매우 중요한 문제이다. 하지만, BRep에서 CSG로의 변환은 아직 완전히 해결되지 않은 과제이다. 이 논문은 BRep을 CSG의 특수한 형태인 Destructive Solid Geometry(DSG)로 변환하는 3차원 기하 추론 알고리즘을 소개한다. BRep에서 DSG를 만들어내는 알고리즘은 CAD와 CAM을 통합시키는 특정 형상 인식 분야에 직접 응용될 수 있다.

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Case Studies and Derivation of Course Profile in accordance with NCS-based Video Graphics Job

  • Park, Hea-Sook;Lee, Soon-Mi
    • 한국컴퓨터정보학회논문지
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    • 제21권2호
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    • pp.89-96
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    • 2016
  • This study analyzed with the case analysis of a series of processes from job analysis survey. And results analysis, and academic achievement in order to transform the curriculum of existing courses into the curriculum of NCS-based courses. Also this study analysed of the existing curriculum. Also analyzed the trend of workforce trends and needs of the broadcasting content industry. Through a needs analysis for the industry and alumni and students, video graphics, video editing and video directing were selected. In this paper, it dealt mainly with respect to the video graphics in a dual job. Modeling capability into the unit through a job analysis, animation, effects and lighting were chosen accordingly based introduction of 3D Graphics. Application of 3D Graphics were derived two courses and selected profiles and performance criteria. This training according to the NCS curriculum for students was evaluated based on the student's job was to investigate the learning ability. Academic achievement were the result satisfaction.

오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 한덕기;김휘동;조흥식;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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궤도 차량의 기동성능을 위한 동적 모델링 및 시뮬레이터 개발 (Development of a Simulator and Dynamic Modeling for Moving Capability of Track Vehicle)

  • 김용태;김종수;이경식;염만오;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.376-380
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    • 2002
  • In this paper, we developed a Widows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Widows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발 (Development of a 3D Off-Line Graphic Simulator for Industrial Robot)

  • 장영희;한성현;이만형
    • 한국공작기계학회논문집
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    • 제10권3호
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    • pp.19-25
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    • 2001
  • In this paper, we developed a Windows 98 version Off-Line Programming System which can simulate a Robot model in 3D Graphics space. 4 axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinemat-ics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 98s GUI environment was also studied. The developing is Microsoft Visual C++. Graphic libraries, OpernGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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패러미터 기반 머리카락 모델링 기법 (A Parameter-Based Hairstyler)

  • 최병원;고형석
    • 한국컴퓨터그래픽스학회논문지
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    • 제10권2호
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    • pp.10-16
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    • 2004
  • This paper presents an interactive technique that produces static human hairstyles by generating individual hair strands of the desired shape and color, subject to the presence of gravity and collisions. A variety of human hairstyles can be generated by supplying a few parameters to the modeling core, which consists of the wisp generator and hair deformation solver. Wisps are generated employing statistical approaches. As for hair deformation, a method that is not physically-based is proposed to efficiently account for the effects of gravity and collisions. The technique produces various hairstyles much faster than previously proposed methods, and the styles generated by this technique are remarkably realistic.

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궤도 차량의 기동성능을 위한 동적 모델링 및 시뮬레이터 개발 (Development of a Simulator and Dynamic Modeling for Moving Capability of Track Vehicle)

  • 김용태;김종수;한성현;이경식
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2001년도 춘계학술대회 논문집(한국공작기계학회)
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    • pp.197-201
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    • 2001
  • In this paper, we developed a Windows 98 version of-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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산업용 로봇의 3차원 오프라인 시뮬레이터 개발 (Development of 3D Off-line Simulator for Industrial Robots)

  • 김홍래;신행봉;한성현
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1731-1734
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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자동교시기능을 갖는 로봇의 3차원 오프라인 시뮬레이터 개발 (Development of Off-line Simulator for Robots with Auto-teaching)

  • 신행봉;정동연;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2003년도 춘계학술대회 논문집
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    • pp.319-326
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The industrial robot with 4 and 6 axes modeled SM5 and AMI respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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