• Title/Summary/Keyword: graphics modeling

Search Result 254, Processing Time 0.024 seconds

Integrated Control System of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정경규
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2000.04a
    • /
    • pp.188-193
    • /
    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95' graphic user interface i\environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, y Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Intergrated Control System Design of SCARA Robot Based-On Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어시스템 설계)

  • 한성현;정동연
    • Transactions of the Korean Society of Machine Tool Engineers
    • /
    • v.11 no.3
    • /
    • pp.21-27
    • /
    • 2002
  • In this paper, we have developed a Widows 98 version Off-Line Programming System which can simulate a Robot model in 3D Graphics space. The SCARA robot with four joints (FARA SM5)was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Widows 98's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic 1ibraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

Integrated Control System Design of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정동연;한성현
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.11 no.3
    • /
    • pp.21-27
    • /
    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 ares SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Integrated Control System Design of SCARA Robot Based on OLP (OLP를 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정경규;정동연;신행봉;장영희;한성현;이만형
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2000.10a
    • /
    • pp.119-124
    • /
    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Development of a Simulator and Dynamic Modeling for Moving Capability of Track Vehicle (궤도차량의 기동성능을 위한 동적 모델링 및 시뮬레이터 개발)

  • Kim, Jong-Soo;Kim, Young-Tae;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.7 no.2
    • /
    • pp.173-179
    • /
    • 2004
  • In this paper, we developed a Windows NT version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows NT's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

  • PDF

Application of Multi-Resolution Modeling in Collaborative Design (협업 설계에서의 다중해상도 모델링 응용)

  • Kim, Taeseong;Han, Junghyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.9 no.2
    • /
    • pp.1-9
    • /
    • 2003
  • Information assurance(IA) refers to methodologies to protect engineering information by ensuring its availability, confidentiality, integrity, non-repudiation, authentication, access control, etc. In collaborative design, IA techniques are needed to protect intellectual property, establish security privileges and create "need to know" protections on critical features. Aside from 3D watermarking, research on how to provide IA to distributed collaborative engineering teams is largely non-existent. This paper provides a framework for information assurance within collaborative design, based on a technique we call role-based viewing. Such role-based viewing is achieved through integration of multi-resolution geometry and security models. 3D models are geometrically partitioned, and the partitioning is used to create multi-resolution mesh hierarchies. Extracting an appropriately simplified model suitable for access rights for individual designers within a collaborative design environment is driven by an elaborate access control mechanism.

  • PDF

Integrated Control System Design of Industrial Robot Based on Off-Line Programming (OLP를 이용한 산업용 로봇의 통합제어 시스템 설계)

  • 한덕기;김휘동;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2002.10a
    • /
    • pp.250-255
    • /
    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 98 version. 4 axes industrial robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Panorama Field Rendering based on Depth Estimation (깊이 추정에 기반한 파노라마 필드 렌더링)

  • Jung, Myoungsook;Han, JungHyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.6 no.4
    • /
    • pp.15-22
    • /
    • 2000
  • One of the main research trends in image based modeling and rendering is how to implement plenoptic function. For this purpose, this paper proposes a novel approach based on a set of randomly placed panoramas. The proposed approach, first of all, adopts a simple computer vision technique to approximate omni-directional depth information of the surrounding scene, and then corrects/interpolates panorama images to generate an output image at a vantage viewpoint. Implementation results show that the proposed approach achieves smooth navigation at an interactive rate.

  • PDF

Time-domain 3D Wave Propagation Modeling and Memory Management Using Graphics Processing Units (그래픽 프로세서를 이용한 시간 영역 3차원 파동 전파 모델링과 메모리 관리)

  • Kim, Ahreum;Ryu, Donghyun;Ha, Wansoo
    • Geophysics and Geophysical Exploration
    • /
    • v.19 no.3
    • /
    • pp.145-152
    • /
    • 2016
  • We used graphics processing units for an efficient time-domain 3D wave propagation modeling. Since graphics processing units are designed for massively parallel processes, we need to optimize the calculation and memory management to fully exploit graphics processing units. We focused on the memory management and examined the performance of programs with respect to the memory management methods. We also tested the effects of memory transfer on the performance of the program by varying the order of finite difference equation and the size of velocity models. The results show that the memory transfer takes a larger portion of the running time than that of the finite difference calculation in programs transferring whole 3D wavefield.

Real-Time Object Segmentation in Image Sequences (연속 영상 기반 실시간 객체 분할)

  • Kang, Eui-Seon;Yoo, Seung-Hun
    • The KIPS Transactions:PartB
    • /
    • v.18B no.4
    • /
    • pp.173-180
    • /
    • 2011
  • This paper shows an approach for real-time object segmentation on GPU (Graphics Processing Unit) using CUDA (Compute Unified Device Architecture). Recently, many applications that is monitoring system, motion analysis, object tracking or etc require real-time processing. It is not suitable for object segmentation to procedure real-time in CPU. NVIDIA provide CUDA platform for Parallel Processing for General Computation to upgrade limit of Hardware Graphic. In this paper, we use adaptive Gaussian Mixture Background Modeling in the step of object extraction and CCL(Connected Component Labeling) for classification. The speed of GPU and CPU is compared and evaluated with implementation in Core2 Quad processor with 2.4GHz.The GPU version achieved a speedup of 3x-4x over the CPU version.