• Title/Summary/Keyword: graphic user interface (GUI)

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A Study on the Development of Service Robot Control based on User Created Contents (User Created Contents 기반 서비스 로봇 제어의 개발 연구)

  • Na, Seung-kwon;Choi, Seok-Im;Pyeon, Yong-Kug
    • Journal of Advanced Navigation Technology
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    • v.19 no.4
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    • pp.311-317
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    • 2015
  • This paper is a study on how to develop service robots can easily complex software development services robot control system. User created contents based on the robot control system developed in this study is a robot drive control circuit, a sensor data processing, the status, the monitoring systems and modular system to configure the service robot operation screen from a user perspective and that can control the service robot operation As in the text-based features that can be operated to have freedom to the robot control service content. In addition, the user has the advantage that changes position by the development as well as user created contents desired by the user operating the robot control GUI (graphic user interface) also changes are possible. As a result, the service robot operator to offer a way to make the service robot can be conveniently presented in a user's point of view how to enable the development of the service robot.

A High-speed Fuzzy Controller with Integer Operations on GUI Environments (GUI 환경에서의 정수형 연산만을 사용한 고속 퍼지제어기)

  • Kim, Jong-Hyuk;Son, Ki-Sung;Lee, Byung-Kwon;Lee, Sang-Gu
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.4
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    • pp.373-378
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    • 2002
  • In fuzzy inferencing, most of conventional fuzzy controllers have problems of speed down in floating point operations of fuzzy membership functions in (0,1) as compared with integer operations. Therefore, in this paper, we propose a high-speed fuzzy controller with only integer operations. In this, for fast fuzzy computations, we use a scan line conversion algorithm to convert lines of each fuzzy linguistic term to the set of the closest integer pixels. We also implement a GUI (Graphic User Interface) application program for the convenient environments to modify and input fuzzy membership functions.

Untact Social VR Video-based Tour Scheduling (언택트형 소셜 VR 영상기반 투어 스케줄링)

  • Yang, Seung-Hae;Lee, Duck-Hee;Kim, Hak-Chun
    • Journal of the Health Care and Life Science
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    • v.8 no.2
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    • pp.127-133
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    • 2020
  • While only the experts could create the contents in the existing VR contents business, in the proposed "Untact Social VR Video-Based Tour Scheduling", the GUI (Graphic User Interface) allows anyone to easily and quickly share the information taken through VR camera after creating. It is intended to serve as a variety of SNS-based media by developing a structure that can be shared in html format after creating with the GUI menus. In particular, it is applied to companies that operate the SNS-type publicity projects including experience facilities and viewing facilities, and the various SNS-type publicity businesses that create the VR contents. Communication is clear compared to the existing homepage-based information delivery method, and It aims to provide universality that anyone can easily edit in an environment where only experts can edit VR video contents of.

GUI for Initial Proncipal Dimensions and Hull form factor Inference using Neurofuzzy System (뉴로퍼지 시스템을 이용한 초기 주요 치수 및 선형 요소 추론의 GUI 구현)

  • 김현철;이충렬;김수영
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.10a
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    • pp.237-240
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    • 1997
  • This paper is to arrange systematically the geometrical & physical data for real ships and to develop the graphic user interface program for initial hull design using NFHFD, which save the distributed information about hull form database and can output multi-variables.

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Development of GUI Environment Using a Commercial Program for Truss Structure of Approximate Optimization (상용프로그램을 사용한 트러스 구조물 근사최적설계 GUI 환경 개발)

  • 임오강;이경배
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.16 no.4
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    • pp.431-437
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    • 2003
  • In this paper, an approximate optimization program based on GUI(graphic user interface) environment is developed. This program is coded by using Fortran and Visual basic. Fortran is used to Progress approximate optimization process. Visual basic is used to make user environment for user to use conveniently. Inside of this program, it uses two independent programs. One is commercial program, ANSYS, and the other is optimization program, PLBA(Pshenichny-Lim-Belegundu Arora). The former is used to obtain approximate equation of stress and displacement of a structure. The latter is used to solve approximate optimization. This algorithm uses second-order information of a function and active set strategy. This program is connecting ANSYS and PLBA. And it progress the process repeatedly until it obtain optimum value. As a method of approximate optimization, sequential design domain(SDD) is introduced. SDD starts with a certain range which is offseted from midpoint of an initial design domain and then SDD of the next step is determined by optimal point of a prior step.

Code Development for Two-Dimensional Flow Visualization (객체지향형 2차원 유동 가시화 코드 개발)

  • Sah Jong-Youb;Huh Jun-Sung
    • Journal of computational fluids engineering
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    • v.8 no.1
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    • pp.30-37
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    • 2003
  • The post-processor for two-dimensional flow visualization has been developed by using OOP(object-oriented programming) of Visual C++. User-friendly GUI(graphic user interface) has been built on the base of MFC(Microsoft Foundation Class). The number and order of variables can be specified by user because the input style is the free-format. The new variable can be defined and added to the variable list by using the various operators and functions.

A Study on the Development of a Freeform Surface Cutting Machine (자유곡면 가공기계 개발에 관한 연구)

  • H. Shin;H.L. Lee;K.W. Park
    • Journal of the Society of Naval Architects of Korea
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    • v.38 no.2
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    • pp.53-61
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    • 2001
  • A cutting machine for freeform hull surfaces of ship models is developed and a servo system is employed for tool path control. The servo system consists of BLDC(Blushless DC) motor, control driver and host controller. Also PI controller is applied for precision processing. GUI(Graphic User Interface) was realized by visual c++ for the convenience of users. Free form surfaces are formed by the cutting machine developed in the Ocean Engineering Wide Tank of the University of Ulsan.

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The Present Status of Development of Inductively Coupled Plasma Simulator based on Fluid Model (유체 모델을 기반으로 하는 유도 결합 플라즈마 시뮬레이터 개발 현황)

  • Kwon, D.C.;Yoon, N.S.
    • Journal of the Korean Vacuum Society
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    • v.18 no.3
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    • pp.151-163
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    • 2009
  • The domestic development status of Inductively Coupled Plasma (ICP) simulator which is based on fluid model is explained. As each part which composes the unified simulator, electron heating module, charged and neutral particle transport module, surface reaction module including a sheath model, and GUI (Graphic User Interface) with pre- and post-processors are described in order. Also, we present data base status of chemical reaction and physical collision, which has been applied to the recently developed simulator until now. Lastly, some future plans of development are suggested.

The Design and fabrication of unattended food waste treatment system (무인 음식물 쓰레기 처리기 설계 및 제작)

  • Yeo, Seok-ki;Kim, Gye-Kuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.95-98
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    • 2015
  • 요즘 현대사회는 주거생활을 윤택하게 하기 위해 많은 노력을 기울이고 있다. 특히, 런던협약에 의해 음식물 쓰레기에 대한 대안은 분명히 필요한 부분이다. 런던 협약은 세계 각국의 폐기물 투기로 오염이 심각해짐에 따라 1972년 2월 유럽국가들이 모여 체결한 협약으로, 런던 협약에 가입한 국가는 매년 자국이 해양에 버리고 있는 폐기물 현황을 협약사무국에 보고할 의무가 있고 해양투기 금지를 저준위 방사성 물질을 포함한 모든 방사성 폐기물과 산업폐기물의 해양투기를 금지하기로 결의한 협약이다. 본 논문에서는 태양열 집열판을 이용해 자체적인 전원사용이 가능하도록 하여 음식물처리기 제어를 :LCD를 통한 GUI(Graphic User Interface)시스템으로 접근성이 쉽게 조작하도록 하여 사용자 편의에 중점을 두어 설계하였다.

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