• Title/Summary/Keyword: graphic user interface

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An Implementation of User Interface Simulator dedicated to a Mobile Terminal (이동 단말기용 사용자 인터페이스 시뮬레이터 구현)

  • 이효상;허혜선;홍윤식
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.1049-1052
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    • 1999
  • We present a use. interface(UI) simulator for developing a mobile phone. This simulator consists of 3 major modules: Graphic Tool Editor, User Interface Software(UI), and Network Command Processor(NCP). The Graphic Tool Editor can design a virtual mobile terminal. The NCP sends a command to the phone and then receives its status from the phone after completion of the command. We can add or modify lots of features easily to the phone using the UI module. These modules can interact each other by sharing the common area in the memory. By doing so, these modules can exchange their status and data to operate in real-time. We have designed and tested a virtual prototyping phone for the LGP 3200 manufactured by LGIC by using the simulator. Through a series of experiment, we have believed that our virtual prototyping interactive simulator can do shorten its development and testing cycle by applying it in the early design phase.

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Implementation of Preprocessor for CSCM code by using Graphic User Interface (그래픽 환경을 이용한 CSCM 수치해석 코드에서의 전처리 과정 개발)

  • Ivanov Evgeny G.;Song Dong Joo
    • 한국전산유체공학회:학술대회논문집
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    • 2003.08a
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    • pp.69-75
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    • 2003
  • 본 연구에서는 격자 생성, 초기유동조건 및 경계조건 설정 등 일련의 전처리 과정을 사용자에게 친숙한 그래픽 인터페이스 환경으로 개발하였다. MFC/Visual C++를 이용하여 개발된 전처리 프로그램은 Windows 계열의 OS와 호환이 가능하며, 기하학적 격자생성, 초기값 설정 및 수치해석 코드의 제어변수를 생성할 수 있다. 한편 사용자의 편의를 위해서 전처리 과정을 격자생성(단일격자생성, 다중격자생성), 유체 물성치정의, 경계조건 생성, 초기조건 생성 및 코드제어로 구분하였다. 개발된 전처리 프로그램의 특성으로서 다중 격자 생성 작업을 단일 격자계의 중첩으로 구성될 수 있도록 각 경계면을 "interface"형을 취하는 기능을 제공하도록 하였으며 개발된 전처리 과정을 16도의 경사면을 가지는 Compression ramp 문제 및 축대칭 Bump 문제에 적용하여 개발된 전처리 과정을 검증하였다.

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Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

DEVELOPMENT OF A POST-PROCESSING PROGRAM FOR VISUALIZATION OF MRI DATA (MRI Data 가시화용 후처리 프로그램 개발)

  • Myong, H.K.;Choi, H.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2007.10a
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    • pp.67-72
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    • 2007
  • A post-processing program based on the OOP(Object-Oriented Programming) concept has been developed for visualization of MRI. User-friendly GUl(Graphic User Interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes based on VTK-library, and these classes are made to function through inheritance and cooperation which are an important and valuable concept of object-oriented programming. The major functions of this post-processor program are introduced and demonstrated, which include contour plot, surface plots, cut plot and clip plot as well as view manipulation (translation, rotation, scaling etc).

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Development of a Program for Analyzing the Stability of Artificial Reefs - Application of a Computer Coding System - (인공어초 안정성 해석 프로그램 개발 - 컴퓨터 코딩시스템 적용)

  • Jeon, Yong-Ho;Park, Jae-Hyung;Yoon, Han-Sam
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.5
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    • pp.537-544
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    • 2018
  • In this study, a simple, efficient, user-based program called SCAR was developed for evaluating the sliding and collapse of artificial reefs due to hydrodynamic forces in ocean environments. SCAR was developed by applying Delphi code and a Graphical User Interface (GUI) based on the Morison formula for evaluating and analyzing the stability of artificial reefs. SCAR can be applied widely for design and stability evaluation of fishery structures (such as artificial reefs or other underwater structures) in undergraduate and graduate courses and by experts in the field.

Performance estimation model of the three-dimensional pointing tasks in virtual environment systems (가상환경에서의 3차원 포인팅작업 성능평가 모형)

  • 박재희;박경수
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.253-258
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    • 1996
  • Virtual reality environment system is expected to be used as a new user interface tool oweing to its high immersiveness and high interactivity. To use VR interface effectively, we should identify the characteristics of the three-dimensional control tasks as if we did in two-dimensional graphic user interface environments. As a first step, we validated Fitts'law for the three-dimensional pointing tasks with the two input devices, Spaceball and Spacemouse. Different from the two-dimensional control tasks, VR pointing tasks needed inclusion of a new variable, size of the moving object, to Fitts'law. The modified

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Development of a Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측 시뮬레이터 개발)

  • 서운학
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.65-70
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    • 1998
  • In this paper, we developed a Windows 95 version off-line programming system which can simulate a track vehicle model in 30 graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc were utilized for 3D Graphics.

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Development of a Dynamic Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 시뮬레이터 개발)

  • 조길수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.137-141
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    • 1999
  • In this paper, we developed a Windows 95 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김종수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.194-198
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98' graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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