• Title/Summary/Keyword: graduate thesis

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A Study on the Formative Characteristics of Costumes in Dystopian Films (디스토피아 영화의상의 조형적 특성 연구)

  • Jeon, Se-Won;Yang, Sook-Hi
    • The Research Journal of the Costume Culture
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    • v.15 no.4
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    • pp.688-701
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    • 2007
  • Since modem times, civilization of scientific technology has rapidly expanded and resulted in many negative aspects. Dystopia is a skeptical future standpoint newly introduced by surging awareness of these negative aspects. The purpose of this study is to discover the common characteristics by studying costumes displayed in dystopian films which have critical view of the future. This study is made through the research of sundry records, thesis and capture images from DVD system. As a result of the study, the common formative characteristics of future costumes appearing in six dystopian films are classified into external characteristics and internal characteristics. First, external characteristics were analyzed according to the form, material and color. Second, internal characteristics of costumes appearing in dystopian films are categorized as the indeterminate expression, ex-typical expression and uniform expression. The above formative characteristics of dystopian future costumes can be described as the embodiment of meanings of influence from present and future cultural changes in terms of the characteristics of fashion.

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A Business-Logic Separated Security Framework for Smart Banking (스마트 금융을 위한 비즈니스 로직과 분리된 보안프레임워크)

  • Seo, Dong-Hyun;Lee, Sang-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.4
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    • pp.669-679
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    • 2014
  • This study introduces server-side security-oriented framework for smart financial service. Most of domestic financial institutions providing e-banking services have employed server-side framework which implement service-oriented architecture. Because such architecture accommodates business and security requirements at the same time, institutions are struggling to cope with the security incidents efficiently. The thesis suggests that separating security areas from business areas in the frameworks makes users to be able to apply security policies in real time without considering how these policies may affect business transactions. Security-oriented frameworks support rapid and effective countermeasures against security threats. Furthermore, plans to avoid significant changes on existing system when institutions implement these frameworks are discussed in the report.

Advanced Mobile Devices Biometric Authentication Model Based on Compliance (컴플라이언스 기반의 발전된 모바일 기기 생체 인증 모델)

  • Jung, Yong-hun;Lee, Kyung-ho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.4
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    • pp.879-888
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    • 2018
  • Along with the recent worldwide development of fintech, FIDO (Fast IDentity Online) using biometric technology is rapidly growing in the mobile payment market, replacing the existing password system. This FIDO authentication must be processed in a reliable environment that requires high level of security, as sensitive biometrics is being processed. However, this environment is currently dependent on the manufacturer as it is supported by certain hardware on the smartphone. Therefore, this thesis proposes a server-based authentication model using distributed management of compliance based biometric information that can be used universally safely without the need for specific hardware in mobile environments.

The effects of Nintendo games in the face of COVID-19 pandemic. (코로나19 팬데믹시대, 닌텐도 게임의 영향력에 대한 연구)

  • Kim, Mi Kyoung;Kang, Hyosoon
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.33-42
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    • 2021
  • Despite people's expectation, COVID-19 has turned out to be a burden people have to carry for a while. The age of "Untact" has come. While many outdoor activites have been restricted, it is crucial to find other ways to maintain physical/mental health ideally indoors. As a mediative gesture, people are now taking notice of 'Console games', through which they can party, travel, and exercise in virtual reality even harder than in real life. In thesis, we will examine Nintendo Switch Consoles in relation to direction Korean game industry has to take to maintain people's physical/mental health.

Sharing Economy: Effect of Shared Kitchen Service Quality on Experiential Value, Relational Commitment and Long-Term Orientation

  • LEE, Sung-Hoon;HAN, Young-Wee
    • Journal of Distribution Science
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    • v.20 no.10
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    • pp.79-91
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    • 2022
  • Purpose: As the shared kitchen sector evolves into a new trend in the restaurant industry, not only operational support but also the physical environment for services is ranked as an important success factors. Therefore, the purpose of this thesis is to study the effect of shared kitchen service quality on experiential value, relational commitment, and long-term orientation. Research design, data, and methodology: In this study, a questionnaire was used to verify the structural relationship between shared kitchen service quality, experiential value, relational commitment, and long-term orientation for tenant companies in shared kitchen companies. The data were analyzed by using Partial Least Square-Structural Equation Modeling (PLS-SEM). Result: Facilities and support for the service quality of the shared kitchen had a positive (+) effect on the experiential value, and the environment did not. In addition, experiential value showed a significant positive (+) effect on relationship commitment and long-term orientation, and relationship commitment showed a significant positive (+) effect on long-term orientation. Conclusions: It was confirmed that the support quality among service quality affects the relationship formation. Thus, attention should be paid to activities to support stable business activities from the perspective of B2B services.

Case Study for Design and Implementation of Qualifying University Graduate System for Efficient Maintenance (효율적인 유지보수가 가능한 대학졸업사정시스템의 설계 및 구현: 사례 연구)

  • Lim, EunKi
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.193-203
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    • 2013
  • In our thesis we introduce case study for qualifying university graduates system for efficient maintenance. First, we find out factors to make maintenance difficult and present solution for them. Second, we convert system architecture from algorithm-oriented to driving-engine-based, design DB schema, develop algorithms for important components of proposed system, and implement them. Through results of system operation, we show that our system can reduce maintenance cost fairly.

Comparision of Area and Volumn of Abdominal Fat Quantity Measured by MDCT Image (MDCT 영상으로 측정한 복부지방량의 면적과 체적의 비교)

  • Koh, Kyung-Sik;Kim, Sung-Soo;Kim, Hyun-Jin;Kim, Chan-Jung;Park, Jong-Won
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1149-1152
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    • 2005
  • This thesis estimates relationships between area and volume of visceral adipose tissue about health risk. Visceral adipose tissue quantity showed the quantitative relationship, where degree of area was similar to the volume.Threrfore, it is more useful to use the area which is simpler,than the volume when using visceral adipose tissue quantity for estimating the degree of danger factors related with fatness.

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A Study on Design Development of FEELighting (Feeling + Lighting) (감성조명(感性照明, FEELighting : Feeling + Lighting) 디자인 개발에 관한 연구)

  • Yoon, Yeoh-Hang;Cho, Neul-Hae
    • Journal of the Korea Furniture Society
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    • v.26 no.1
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    • pp.92-99
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    • 2015
  • The following research focused on developing a new concept of lighting design with design factors which considered combining common natural objects with feelings. The purpose of this research is to write a thesis that deals with the whole process of developing a design for 'FEELighting' that is applicable to daily life through developing a form of lighting, which prioritizes feelings rather than materials, forms, or functions, and enhance the quality of people's lives. In particular, the process has been materialized by defining a new concept of 'FEELighting' (Feeling + Lighting), researching and analyzing the original and unfamiliar correlation between feeling and lighting, and choosing the embedded acrylics lighting items that can undergo small quantity batch production. As a result, prototypes of various forms of lightings that could be applied to daily lives -ceiling lights, wall light lamps, and table lamps-, which were made by combining numerous common natural objects and surpassed simple function and created to surpass simple lighting function, were presented through every process of design development.

Comparisons of Two-Stage Acceptance Life Test Sampling Plans for Exponential Lifetime Distribution

  • Cho, Ho Sung;Seo, Sun Keun
    • Journal of Korean Society for Quality Management
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    • v.20 no.1
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    • pp.22-32
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    • 1992
  • This thesis compares life test acceptance sampling plans under lifetime has an exponential distribution. Various practical considerations may lead a user adopt a two-stage, or double sampling, test procedure. Hewett and Spurrier(1983) provided a survey of two-stage methods, as well as examples of experiments for which a two-stage procedure would be appropriate. The plans are compared in terms of the expected number of failures, and the expected time required to reach a dicision. Computational experiments are conducted and the results are tabulated to provide guidelines for selecting an appropriate plan for a given situation.

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A construction of the exhibition evaluation support system based on GUI by visitors behavior analysis

  • Kim, Dae-Woong;Lee, Joong-Youp;Kaneko, Kousuke
    • International Journal of Contents
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    • v.7 no.3
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    • pp.48-59
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    • 2011
  • The present thesis is on a construction of the system which supports exhibition evaluation of curators, which automatically collects, keeps, and totalizes objective data on visitor behavior in museums, and which comprehensively displays the results by tables and graphs. The system is composed by access points and mobile exhibition exposition devices in the museum operating together. Obtainable visitor information include a user number, an average staying period, contents use hour, and exhibition viewing frequency. Prototype experiment at museums shows that the system is effective in efficient data collection and exhibition evaluation and is expected to become an information collecting tool for visitor research and an exhibition evaluation tool for exhibition improvement.