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http://dx.doi.org/10.7583/JKGS.2021.21.2.33

The effects of Nintendo games in the face of COVID-19 pandemic.  

Kim, Mi Kyoung (Dept. of Office, Graduate School Of Culture Media YeWon Arts University)
Kang, Hyosoon (Dept. of Office, Graduate School Of Culture Media YeWon Arts University)
Abstract
Despite people's expectation, COVID-19 has turned out to be a burden people have to carry for a while. The age of "Untact" has come. While many outdoor activites have been restricted, it is crucial to find other ways to maintain physical/mental health ideally indoors. As a mediative gesture, people are now taking notice of 'Console games', through which they can party, travel, and exercise in virtual reality even harder than in real life. In thesis, we will examine Nintendo Switch Consoles in relation to direction Korean game industry has to take to maintain people's physical/mental health.
Keywords
Exercise by game; Leisure Activities; untact; Healing; Console game;
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