• Title/Summary/Keyword: genre analysis

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Lighting Control using Frequency Analysis of Music (음악의 주파수 분석을 이용한 조명 제어)

  • HwangBo, Seok;Chun, Sung-Yong;Gang, So-Yeung;Lee, Chan-Su
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1325-1337
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    • 2013
  • Music affects sensitivity and emotion of human, emotional power of the music has been applied to various fields. Especially, to visualize as well as listen to music is able to create various atmosphere. In this paper, we proposed sensitivity control system for interaction with people to merge music and lighting. Because existing FT(Fourier Transform) has not information about the time, to analyze information of changed signal according to the time is difficult. In order to solve such a problem, we use STFT(Short Time Fourier Transform) method to analyze music signal. and also, we classified music for three genre and compared the frequency characteristics according to genre, and control the color, brightness of LED light based on the frequency components within analysis range. Unlike existing LED lighting control study using music, we had color control of emotional lighting and brightness control using variation amount of music signal in this paper. Proposed lighting control system will be able to utilize various industry fields as well as emotional lighting.

Conjoint Analysis of Online Content : A Case of Video on Demand Service (온라인 콘텐츠의 컨조인트 분석 : Video on Demand 서비스 사례를 중심으로)

  • Lee, Jung-Woo;Lee, Moon-Kyu;Choi, Hong-Joon
    • The Journal of Society for e-Business Studies
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    • v.12 no.4
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    • pp.85-98
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    • 2007
  • This study uses conjoint analysis technique to calculate relative importance of each attribute of a specific online content: video-on-demand (VoD) services of TV soap operas. A series of interviews were conducted to identify and derive critical attributes for VoD services. Conjoint instrument was constructed using attributes identified and administered among actual viewers. Price, genre, additional service, and actors were found to be the most highly valued attributes of the VoD services. While price was the most valued attribute for female viewers, it was genre for male viewers. The result suggests that these attribute differentiation would lead to more profitable pricing scheme, and development of additional services may be critical for online content business' success.

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A study on the characteristics of Bootleg fashion (부틀렉 패션의 특성에 대한 연구)

  • Ahn, Sehee;Kim, Yoon
    • The Research Journal of the Costume Culture
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    • v.28 no.1
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    • pp.30-44
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    • 2020
  • Bootleg fashion emerged from the fashion industry after 2010, and has been used across a range of different genres. However, it has yet to be theoretically established; therefore, this study will explain bootleg fashion as a new genre, which will help in the planning and designing of products within domestic fashion brands. The purpose of this study was to examine the characteristics and internal meaning of bootleg fashion as a recently emerged fashion phenomenon that borrows from other brands without permission. The research methodology included a theoretical literature review of fashion sites and related materials and empirical research using case analysis. Results of the analysis of both characteristics and internal meaning of bootleg fashion suggest the following characteristics: "unauthorized use of symbolic elements," "disorganization of boundaries between fashion," "multiplicity through globalization," and "newness through deconstruction and recombination." Internal meanings derived from the analysis were "parody through symbol," which is seen as "a parody and homage resulting from the unauthorized use of a brand," while "decomposition through disorganization" is seen as a break-up of the boundaries between different fashions from a mainstream-oriented perspective. A juxtaposition of elements was demonstrated by "playfulness through transformation," which showed that such fashion cannot coexist with positional transposition. Finally, "spread as a cultural phenomenon" was derived through the diffusion through digital media with DIY culture. As such, bootleg fashion has been reborn as an innovative fashion genre, breaking the taboo of the illegitimate from the past and demonstrating new endeavors.

An Analysis of the Post-viewing Emotion and Behavior on the Dance Audience (무용공연 관람객의 관람 후 감정과 행동 분석)

  • Choi, Chung-Ja;Kim, Hyung-Nam;Shim, Hyun-Hwa
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.147-155
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    • 2012
  • This study is to analyze the difference of the post-viewing emotion and behavior of the audience at a dance performance by general characteristics of the audience. To attain the goal of the study described above paragraphs, the audience of dance performance located in Seoul and Kyoungki-Do was set as a collected group. Then, using the convenience sampling method, finally drew out and analyzed 280 people in total. statistic analysis techniques were used SPSS 18.0 program. Based on the statistical methods above, we had the result of data analysis as follows; First, among the general characteristics(job, viewing frequency, dance experience, and genre), had significantly effect on the post-viewing emotion(positive emotion, satisfaction) Second, among the general characteristics(job, viewing frequency, dance experience, and genre), all the factors had significantly effect on post-viewing behaviors(researching, respectating intention).

구조 방정식 모형 구축에 관한 실증적 고찰

  • 함형범;안창호
    • Journal for History of Mathematics
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    • v.17 no.1
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    • pp.109-118
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    • 2004
  • This study estimated direct factors that have effect to completion degree of game, and we constructs structural equation model that can evaluate completion degree of game using empirical analysis. For it, we obtained weight of components of game development by eigenvector method for analytic hierarchy process. Using calculated weight, we also let that components of game development is observating variable of X, and genre of game is observating variable of Y. And we constructs structural equation model with LISREL program

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The Color Characteristics of Korean popsong CD covers by genre (장르별 구분에 따른 한국 가요 CD 커버의 색채 특성)

  • Kim, seung woong;Kim, cheol ki
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.425-426
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    • 2011
  • 본 연구에서는 2000년대 중반 이후의 가요 CD 커버의 장르별 색채 특성에 대하여 분석하였다. 댄스, 락, 랩&힙합, 발라드의 4가지 장르로 구분하였고 KSCA (Korea Standard Color Analysis) 프로그램을 사용하여 각 이미지에서 5%이상 쓰인 주조색을 $L^*A^*B$, RGB, CMYK, 그리고 NCS 값으로 추출하여 색상 계열별로 사용 빈도를 정리하였다.

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The Performance Analysis of On-line Audio Genre Classification (온라인 오디오 장르 분류의 성능 분석)

  • Yun, Ho-Won;Jang, Woo-Jin;Shin, Seong-Hyeon;Park, Ho-Chong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.23-24
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    • 2016
  • 본 논문에서는 온라인 오디오 장르 분류의 성능을 비교 분석한다. 온라인 동작을 위해 1초 단위의 오디오 신호를 입력하여 music, speech, effect 중 하나의 장르로 판단한다. 학습 방법은 GMM과 심층 신경망을 사용하며, 특성은 MFCC와 스펙트로그램을 포함하는 네 가지 종류의 벡터를 사용한다. 각 성능을 비교 분석하여 장르 분류에 적합한 학습 방법과 특성 벡터를 확인한다.

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Analysis of success factors for games using animation IP - Focusing on <Digimon story cyber sleuth>

  • Kim Tae Gyu
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.388-395
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    • 2024
  • The current state of the domestic game industry is that most of the sales generated in the domestic game industry occur on PC and mobile, and the genre is limited to RPG, so games of similar genres are repeatedly released to increase sales. To solve this situation, games using IP are being discussed, and games based on webtoon and animation IP are being released. In this way, we would like to analyze and consider ways to utilize IP well and success factors focusing on "Digimon Story Cyber Sleuth."

Matching Analysis between Actress Son Ye-jin's Core Persona and Audience Responses to Her Starring Works (배우 손예진의 코어 페르소나와 주연 작품에 대한 수용자 반응과의 정합성 분석)

  • Kim, Jeong-Seob
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.93-106
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    • 2019
  • Persona is an actor's external ego constructed by playing various roles, and his/her another self-portrait in the eyes of the audience. This study was conducted to analyze persona identity containing core persona(CP) and to gain implications for the growth strategy of the actress Son Ye-jin called "melo queen" by verifying consistency between the CP and audience responses to her starring works of the past. According to the related theories and models, the persona was firstly set as image, visuality, personality and consistency, and it was used to extract and sort descriptive texts about Son related news articles in the last 5 years of the six major Korean newspapers using the content analysis method. After that, we analyzed the number of viewers of her movies and the audience share of her dramas by genre. As a result, Son's persona components were found to have a proportion for 54.2% images (34.0% for melo and romance images, 20.2% for non-melo and romance images), 25.6% for visibility, 13.8% for consistency, and 6.4% for personality. Her CP was derived from a melo and romance image. Comparing this with the audience reaction, the melo romance genre dominated and showed consistency in the drama, but in the case of the film, the non-melo romance was dominant and did not match each other. The results were attributed to a wide gap between dramas and movies in terms of key viewers, box office factors, degree of genre hybridity and experimentality. Therefore, Son should actively use her CP in the drama and challenge the various roles in order to expand her persona spectrum in the film.

A Study on the Sentiment Analysis of Contemporary Pop Musicians and Classical Music Composers

  • Park, Youngjoo
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.352-359
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    • 2022
  • The study examined a sentiment analysis based on Tweeter messages between contemporary pop musicians and classical music composers. Musicians of each genre were carefully selected for the sentiment analysis. Many opinion messages on Tweets that users have discussed were collected, and the messages were evaluated by using Naïve Bayes Classifier. The results demonstrated that users showed high positive sentiments for the two different genres. However, on average, the positive sentiment values for classical music composers are higher than for contemporary pop musicians. In addition, the rankings of the highest positive sentiments among contemporary pop musicians and classical music composers did not coincide with the popularity of the two different genres of musicians. This study will contribute to the study of future sentimental analysis between music and musicians.