• Title/Summary/Keyword: generic points

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TWO NEW RECURRENT LEVELS AND CHAOTIC DYNAMICS OF ℤd+-ACTIONS

  • Xie, Shaoting;Yin, Jiandong
    • Journal of the Korean Mathematical Society
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    • v.59 no.6
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    • pp.1229-1254
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    • 2022
  • In this paper, we introduce the concepts of (quasi-)weakly almost periodic point and minimal center of attraction for ℤd+-actions, explore the connections of levels of the topological structure the orbits of (quasi-)weakly almost periodic points and discuss the relations between (quasi-)weakly almost periodic point and minimal center of attraction. Especially, we investigate the chaotic dynamics near or inside the minimal center of attraction of a point in the cases of S-generic setting and non S-generic setting, respectively. Actually, we show that weakly almost periodic points and quasi-weakly almost periodic points have distinct topological structures of the orbits and we prove that if the minimal center of attraction of a point is non S-generic, then there exist certain Li-Yorke chaotic properties inside the involved minimal center of attraction and sensitivity near the involved minimal center of attraction; if the minimal center of attraction of a point is S-generic, then there exist stronger Li-Yorke chaotic (Auslander-Yorke chaotic) dynamics and sensitivity (ℵ0-sensitivity) in the involved minimal center of attraction.

A 3D Face Generation Method using Single Frontal Face Image for Game Users (단일 정면 얼굴 영상을 이용한 게임 사용자의 3차원 얼굴 생성 방법)

  • Jeong, Min-Yi;Lee, Sung-Joo;Park, Kang-Ryong;Kim, Jai-Hie
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1013-1014
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    • 2008
  • In this paper, we propose a new method of generating 3D face by using single frontal face image and 3D generic face model. By using active appearance model (AAM), the control points among facial feature points were localized in the 2D input face image. Then, the transform parameters of 3D generic face model were found to minimize the error between the 2D control points and the corresponding 2D points projected from 3D facial model. Finally, by using the obtained model parameters, 3D face was generated. We applied this 3D face to 3D game framework and found that the proposed method could make a realistic 3D face of game user.

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Realistic individual 3D face modeling (사실적인 3D 얼굴 모델링 시스템)

  • Kim, Sang-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.8
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    • pp.1187-1193
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    • 2013
  • In this paper, we present realistic 3D head modeling and facial expression systems. For 3D head modeling, we perform generic model fitting to make individual head shape and texture mapping. To calculate the deformation function in the generic model fitting, we determine correspondence between individual heads and the generic model. Then, we reconstruct the feature points to 3D with simultaneously captured images from calibrated stereo camera. For texture mapping, we project the fitted generic model to image and map the texture in the predefined triangle mesh to generic model. To prevent extracting the wrong texture, we propose a simple method using a modified interpolation function. For generating 3D facial expression, we use the vector muscle based algorithm. For more realistic facial expression, we add the deformation of the skin according to the jaw rotation to basic vector muscle model and apply mass spring model. Finally, several 3D facial expression results are shown at the end of the paper.

Human Face Recognition and 3-D Human Face Modelling (얼굴 영상 인식 및 3차원 얼굴 모델 구현 알고리즘)

  • 이효종;이지항
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.113-116
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    • 2000
  • Human face recognition and 3D human face reconstruction has been studied in this paper. To find the facial feature points, find edge from input image and analysis the accumulated histogram of edge information. This paper use a Generic Face Model to display the 3D human face model which was implement with OpenGL and generated with 500 polygons. For reality of 3D human face model, we propose Group matching mapping method between facial feature points and the one of Generic Face Model. The personalized 3D human face model which resembles real human face can be generated automatically in less than 5 seconds on Pentium PC.

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HERMITE INTERPOLATION USING PH CURVES WITH UNDETERMINED JUNCTION POINTS

  • Kong, Jae-Hoon;Jeong, Seung-Pil;Kim, Gwang-Il
    • Bulletin of the Korean Mathematical Society
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    • v.49 no.1
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    • pp.175-195
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    • 2012
  • Representing planar Pythagorean hodograph (PH) curves by the complex roots of their hodographs, we standardize Farouki's double cubic method to become the undetermined junction point (UJP) method, and then prove the generic existence of solutions for general $C^1$ Hermite interpolation problems. We also extend the UJP method to solve $C^2$ Hermite interpolation problems with multiple PH cubics, and also prove the generic existence of solutions which consist of triple PH cubics with $C^1$ junction points. Further generalizing the UJP method, we go on to solve $C^2$ Hermite interpolation problems using two PH quintics with a $C^1$ junction point, and we also show the possibility of applying the modi e UJP method to $G^2[C^1]$ Hermite interpolation.

Automatic Generation of the Personal 3D Face Model (3차원 개인 얼굴 모델 자동 생성)

  • Ham, Sang-Jin;Kim, Hyoung-Gon
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.104-114
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    • 1999
  • This paper proposes an efficient method for the automatic generation of personalized 3D face model from color image sequence. To detect a robust facial region in a complex background, moving color detection technique based on he facial color distribution has been suggested. Color distribution and edge position information in the detected face region are used to extract the exact 31 facial feature points of the facial description parameter(FDP) proposed by MPEG-4 SNHC(Synthetic-Natural Hybrid Coding) adhoc group. Extracted feature points are then applied to the corresponding vertex points of the 3D generic face model composed of 1038 triangular mesh points. The personalized 3D face model can be generated automatically in less then 2 seconds on Pentium PC.

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TERMINAL SPACES OF MONOIDS

  • Amartya Goswami
    • Communications of the Korean Mathematical Society
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    • v.39 no.1
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    • pp.259-266
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    • 2024
  • The purpose of this note is a wide generalization of the topological results of various classes of ideals of rings, semirings, and modules, endowed with Zariski topologies, to r-strongly irreducible r-ideals (endowed with Zariski topologies) of monoids, called terminal spaces. We show that terminal spaces are T0, quasi-compact, and every nonempty irreducible closed subset has a unique generic point. We characterize rarithmetic monoids in terms of terminal spaces. Finally, we provide necessary and sufficient conditions for the subspaces of r-maximal r-ideals and r-prime r-ideals to be dense in the corresponding terminal spaces.

Sell-modeling of Cylindrical Object based on Generic Model for 3D Object Recognition (3 차원 물체 인식을 위한 보편적 지식기반 실린더형 물체 자가모델링 기법)

  • Baek, Kyeong-Keun;Park, Yeon-Chool;Park, Joon-Young;Lee, Suk-Han
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.210-214
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    • 2008
  • It is actually impossible to model and store all objects which exist in real home environment into robot's database in advance. To resolve this problem, this paper proposes new object modeling method that can be available for robot self-modeling, which is capable of estimating whole model's shape from partial surface data using Generic Model. And this whole produce is conducted to cylindrical objects like cup, bottles and cans which can be easily found at indoor environment. The detailed process is firstly we obtain cylinder's initial principle axis using points coordinates and normal vectors from object's surface after we separate cylindrical object from 3D image. This 3D image is obtained from 3D sensor. And second, we compensate errors in the principle axis repeatedly. Then finally, we do modeling whole cylindrical object using cross sectional principal axis and its radius To show the feasibility of the algorithm, We implemented it and evaluated its accuracy.

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Development of Generic HACCP Model for Practical Application in Mass Catering Establishments (단체급식시설의 HACCP 시스템 적용을 위한 Generic HACCP Model 개발)

  • 유화춘;김정원
    • Korean journal of food and cookery science
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    • v.16 no.3
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    • pp.232-244
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    • 2000
  • Domestic market of mass catering establishments has been increased greatly since early 90's with the emergence of professional mass catering business and the expansion of school food service. Because of the characteristics of mass catering establishment, feeding many people at a time, there is always a high potential of foodborne outbreak which requires special sanitary management to prevent. Large-scale outbreaks occurred last few years in Korea revealed the necessity of establishing strong safety measures for the sanitary management of mass catering establishments. Currently, many catering businesses are interested in Hazard Analysis Critical Control Points(HACCP), a new sanitary management system, and are trying to implement HACCP for their food services. Korean government is also undertaking model projects for mass catering establishments. Accordingly, numerous efforts are being given to dove op HACCP plans by the academia and industry, however, there has been no report on generic HACCP model which can be used directly for mass catering establishments dealing with numerous menus. Therefore, this study suggested a methodology to develop HACCP plans for domestic mass catering establishments and a generic HACCP model which can be applied to most Korean mass catering establishments hoping to implement HACCP system.

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