• Title/Summary/Keyword: generative learning

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A Broken Image Screening Method based on Histogram Analysis to Improve GAN Algorithm (GAN 알고리즘 개선을 위한 히스토그램 분석 기반 파손 영상 선별 방법)

  • Cho, Jin-Hwan;Jang, Jongwook;Jang, Si-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.4
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    • pp.591-597
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    • 2022
  • Recently, many studies have been done on the data augmentation technique as a way to efficiently build datasets. Among them, a representative data augmentation technique is a method of utilizing Generative Adversarial Network (GAN), which generates data similar to real data by competitively learning generators and discriminators. However, when learning GAN, there are cases where a broken pixel image occurs among similar data generated according to the environment and progress, which cannot be used as a dataset and causes an increase in learning time. In this paper, an algorithm was developed to select these damaged images by analyzing the histogram of image data generated during the GAN learning process, and as a result of comparing them with the images generated in the existing GAN, the ratio of the damaged images was reduced by 33.3 times(3,330%).

Understanding of Generative Artificial Intelligence Based on Textual Data and Discussion for Its Application in Science Education (텍스트 기반 생성형 인공지능의 이해와 과학교육에서의 활용에 대한 논의)

  • Hunkoog Jho
    • Journal of The Korean Association For Science Education
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    • v.43 no.3
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    • pp.307-319
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    • 2023
  • This study aims to explain the key concepts and principles of text-based generative artificial intelligence (AI) that has been receiving increasing interest and utilization, focusing on its application in science education. It also highlights the potential and limitations of utilizing generative AI in science education, providing insights for its implementation and research aspects. Recent advancements in generative AI, predominantly based on transformer models consisting of encoders and decoders, have shown remarkable progress through optimization of reinforcement learning and reward models using human feedback, as well as understanding context. Particularly, it can perform various functions such as writing, summarizing, keyword extraction, evaluation, and feedback based on the ability to understand various user questions and intents. It also offers practical utility in diagnosing learners and structuring educational content based on provided examples by educators. However, it is necessary to examine the concerns regarding the limitations of generative AI, including the potential for conveying inaccurate facts or knowledge, bias resulting from overconfidence, and uncertainties regarding its impact on user attitudes or emotions. Moreover, the responses provided by generative AI are probabilistic based on response data from many individuals, which raises concerns about limiting insightful and innovative thinking that may offer different perspectives or ideas. In light of these considerations, this study provides practical suggestions for the positive utilization of AI in science education.

A StyleGAN Image Detection Model Based on Convolutional Neural Network (합성곱신경망 기반의 StyleGAN 이미지 탐지모델)

  • Kim, Jiyeon;Hong, Seung-Ah;Kim, Hamin
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1447-1456
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    • 2019
  • As artificial intelligence technology is actively used in image processing, it is possible to generate high-quality fake images based on deep learning. Fake images generated using GAN(Generative Adversarial Network), one of unsupervised learning algorithms, have reached levels that are hard to discriminate from the naked eye. Detecting these fake images is required as they can be abused for crimes such as illegal content production, identity fraud and defamation. In this paper, we develop a deep-learning model based on CNN(Convolutional Neural Network) for the detection of StyleGAN fake images. StyleGAN is one of GAN algorithms and has an excellent performance in generating face images. We experiment with 48 number of experimental scenarios developed by combining parameters of the proposed model. We train and test each scenario with 300,000 number of real and fake face images in order to present a model parameter that improves performance in the detection of fake faces.

A Suggestion for a Creative Teaching-learning Program for Gifted Science Students Using Abductive Inference Strategies (귀추 추리 전략을 통한 과학영재를 위한 창의적 교수-학습 프로그램의 제안)

  • Oh, Jun-Young;Kim, Sang-Su;Kang, Yong-Hee
    • Journal of The Korean Association For Science Education
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    • v.28 no.8
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    • pp.786-795
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    • 2008
  • The purpose of this research is to propose a program for teaching and learning effective problem-solving for gifted students based on abductive inference. The role of abductive inference is important for scientific discoveries and creative inferences in problem-solving processes. The characteristics of creativity and abductive inference were investigated, and the following were discussed: (a) a suggestion for a new program based on abductive inference for creative outcomes, this program largely consists of two phases: generative hypotheses and confirmative hypotheses, (b) a survey of the validity of a program. It is typical that hypotheses are confirmed in phases through experiments based on hypothetic deductive methodology. However, because generative hypotheses of this hypothetic deductive methodology are not manifest, we maintained that abductive inference strategies must be used in a Creative Teaching-learning Program for gifted science students.

Semi-Supervised Spatial Attention Method for Facial Attribute Editing

  • Yang, Hyeon Seok;Han, Jeong Hoon;Moon, Young Shik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.10
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    • pp.3685-3707
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    • 2021
  • In recent years, facial attribute editing has been successfully used to effectively change face images of various attributes based on generative adversarial networks and encoder-decoder models. However, existing models have a limitation in that they may change an unintended part in the process of changing an attribute or may generate an unnatural result. In this paper, we propose a model that improves the learning of the attention mask by adding a spatial attention mechanism based on the unified selective transfer network (referred to as STGAN) using semi-supervised learning. The proposed model can edit multiple attributes while preserving details independent of the attributes being edited. This study makes two main contributions to the literature. First, we propose an encoder-decoder model structure that learns and edits multiple facial attributes and suppresses distortion using an attention mask. Second, we define guide masks and propose a method and an objective function that use the guide masks for multiple facial attribute editing through semi-supervised learning. Through qualitative and quantitative evaluations of the experimental results, the proposed method was proven to yield improved results that preserve the image details by suppressing unintended changes than existing methods.

3D Object Generation and Renderer System based on VAE ResNet-GAN

  • Min-Su Yu;Tae-Won Jung;GyoungHyun Kim;Soonchul Kwon;Kye-Dong Jung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.142-146
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    • 2023
  • We present a method for generating 3D structures and rendering objects by combining VAE (Variational Autoencoder) and GAN (Generative Adversarial Network). This approach focuses on generating and rendering 3D models with improved quality using residual learning as the learning method for the encoder. We deep stack the encoder layers to accurately reflect the features of the image and apply residual blocks to solve the problems of deep layers to improve the encoder performance. This solves the problems of gradient vanishing and exploding, which are problems when constructing a deep neural network, and creates a 3D model of improved quality. To accurately extract image features, we construct deep layers of the encoder model and apply the residual function to learning to model with more detailed information. The generated model has more detailed voxels for more accurate representation, is rendered by adding materials and lighting, and is finally converted into a mesh model. 3D models have excellent visual quality and accuracy, making them useful in various fields such as virtual reality, game development, and metaverse.

Improving the quality of light-field data extracted from a hologram using deep learning

  • Dae-youl Park;Joongki Park
    • ETRI Journal
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    • v.46 no.2
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    • pp.165-174
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    • 2024
  • We propose a method to suppress the speckle noise and blur effects of the light field extracted from a hologram using a deep-learning technique. The light field can be extracted by bandpass filtering in the hologram's frequency domain. The extracted light field has reduced spatial resolution owing to the limited passband size of the bandpass filter and the blurring that occurs when the object is far from the hologram plane and also contains speckle noise caused by the random phase distribution of the three-dimensional object surface. These limitations degrade the reconstruction quality of the hologram resynthesized using the extracted light field. In the proposed method, a deep-learning model based on a generative adversarial network is designed to suppress speckle noise and blurring, resulting in improved quality of the light field extracted from the hologram. The model is trained using pairs of original two-dimensional images and their corresponding light-field data extracted from the complex field generated by the images. Validation of the proposed method is performed using light-field data extracted from holograms of objects with single and multiple depths and mesh-based computer-generated holograms.

Music Generation using Generative Adversarial Network (GAN 알고리즘을 이용한 음악 생성)

  • Im, Hong-Gab;Lee, Sung-Yoen;Shim, Jae-Heon;Lee, Se-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.397-398
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    • 2018
  • 본 논문에서는 음악 전공자가 아니어도 원하는 악기를 선택하여 손쉽게 자신의 음악을 만들 수 있는 GAN(Generative Adversarial Network) 알고리즘 기반 음악생성 프로그램을 개발하였다. 음악분야는 진입장벽이 높아 음악 전공자가 아니면 자신만의 음악을 제작하기 힘들다. 행사나 소소한 이벤트에서도 쓸 수 있는 자신만의 음악, 방송이나 1인 미디어 등에서도 저작권 걱정 없이 쓸 수 있는 자신만의 음악을 이 GAN 알고리즘 기반 음악생성 프로그램을 이용하여 비전공자라도 손쉽게 음악을 만들 수 있다.

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En-route Ground Speed Prediction and Posterior Inference Using Generative Model (생성 모형을 사용한 순항 항공기 향후 속도 예측 및 추론)

  • Paek, Hyunjin;Lee, Keumjin
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.27 no.4
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    • pp.27-36
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    • 2019
  • An accurate trajectory prediction is a key to the safe and efficient operations of aircraft. One way to improve trajectory prediction accuracy is to develop a model for aircraft ground speed prediction. This paper proposes a generative model for posterior aircraft ground speed prediction. The proposed method fits the Gaussian Mixture Model(GMM) to historical data of aircraft speed, and then the model is used to generates probabilistic speed profile of the aircraft. The performances of the proposed method are demonstrated with real traffic data in Incheon Flight Information Region(FIR).

3D Point Cloud Enhancement based on Generative Adversarial Network (생성적 적대 신경망 기반 3차원 포인트 클라우드 향상 기법)

  • Moon, HyungDo;Kang, Hoonjong;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1452-1455
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    • 2021
  • Recently, point clouds are generated by capturing real space in 3D, and it is actively applied and serviced for performances, exhibitions, education, and training. These point cloud data require post-correction work to be used in virtual environments due to errors caused by the capture environment with sensors and cameras. In this paper, we propose an enhancement technique for 3D point cloud data by applying generative adversarial network(GAN). Thus, we performed an approach to regenerate point clouds as an input of GAN. Through our method presented in this paper, point clouds with a lot of noise is configured in the same shape as the real object and environment, enabling precise interaction with the reconstructed content.