• 제목/요약/키워드: garment pattern

검색결과 198건 처리시간 0.029초

가상착의 시스템을 이용한 팬츠 스타일과 기하학 무늬의 특성에 따른 시각적 효과 (A Visual Effect according to Pants Style and Geometric Pattern - Using a 3D Virtual Garment System -)

  • 박우미
    • 한국의류산업학회지
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    • 제15권4호
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    • pp.504-513
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    • 2013
  • This study evaluates the difference of visual effect according to pant style and geometric pattern. The researcher made 28 stimuli-combination of four pant Stiles (classic, baggy, skinny, and bell-bottom) and seven geometric pattern (large vertical stripe, small vertical stripe, large horizontal stripe, small horizontal stripe, large check, small check, and hound's tooth check). The test involved 96 female college students. The stimuli were made with the i-Designer computer program. The panels tested the computer screen images of all manikins wearing pants. A 7-point scale was used to evaluate each image. For the data analysis, ANOVA and Duncan-test were applied along with an SPSS program. The results of this study are as follows. Three factors (lower-body compensation, abdomen highlight, and length compensation) influenced the visual effect pant styles and geometric patterns. The skinny style and large vertical stripe evaluated positively in elongated height and leg length and a slimmer overall body. It was shown that the vertical stripe pattern was evaluated as more positive than the horizontal stripe pattern in the visual effect; particularly, the results showed distinct aspects in the classic pants style. The mutual influence of the visual effect (according to pants style and geometric pattern) were indicated as two factors of lower-body compensation and length compensation. A more positive visual effects resulted in a higher mutual influence on pant style and geometric pattern.

주문생산을 위한 자동제도 토르소 원형연구 -20대 여성을 중심으로- (A Study on the Development of Torso Pattern for an Automated Order-based Manufacturing System - focused on women in the twenties -)

  • 황수연;남윤자
    • 대한인간공학회지
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    • 제21권1호
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    • pp.67-80
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    • 2002
  • An efficient torso pattern has been developed to cope with the future trend of order-based, individualized production like the E.C.(Electronic Commerce) in the apparel industry, and to make a database foundation of automatic garment pattern drafting. For this purpose, a non-contact three-dimensional anthropometric measurement system was used to provide a lot of accurate body data for better individual fit, and an automatic pattern drafting system that can easily generate various size patterns and construct a pattern database has been developed too. The subjects of this research were 18 to 24 year-old women whose data had been gathered through the Korean national investigation of anthropometry for industrial standards in 1997 and various body shapes were analyzed by the measurements. And a special software system has been developed to verify the validity of newly proposed drawing rules. The results of sensory evaluation for appearance and moving fitness of the new torso pattern showed a significant improvement in individual fit even for the figures with large deviation from standard shape compared with the results of the traditional one.

밀착의형 3차원 파라메트릭 모델을 활용한 상반신 원형의 다트 및 절개분리선 설정에 관한 연구 (A Study on Setting Darts and Split Lines of Upper Bodice Pattern on 3D Parametric Model dressed with Tight-fit Garment)

  • 박순지;김혜진
    • 한국의류산업학회지
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    • 제12권4호
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    • pp.467-476
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    • 2010
  • The purpose of this study was to develop a plausible methodology based on experimental data how to set up darts and split lines on 3D parametric body dressed with tight-fit garment. The results were as following: Through the process of making convex hull, the concave parts were straightened to make a convex hull, especially in the center part of bust, under breast part and scapular part. To figure out the optimum positions of darts and split lines, the inflection points of curve ratio were searched along the horizontal polylines of waist and bust. This procedures produced reliable results with low deviation. Using Rapidform, CATIA and Unigraphics, six patches of bodice patterns were drawn and aligned. Paired t-test results showed the outline and area between 3D surface and 2D were not significantly different, meaning this method could be adaptable when flattening 3D surfaces. The amount of waist dart measured on the pattern showed that the highest portion was allocated on 2nd dart(back), followed by 1st dart(back), 1st dart(front), 2nd dart(front)/side dart, and center back dart. A series of findings suggested that curve ration inflection point could be used as a guide to set up darts and split line on 3D parametric model with low deviation.

K-MOOC 강좌 개발과 학습자 만족도 분석 -어패럴패턴캐드 교육을 중심으로- (K-MOOC Course Development and Learners' Satisfaction Analysis -Focusing on Apparel Pattern CAD Education-)

  • 최영림
    • 한국의류학회지
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    • 제44권2호
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    • pp.369-383
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    • 2020
  • This study proposes a method to effectively teaching technic for pattern development and virtual garment manufacturing by adopting the K-MOOC platform for the Apparel Pattern CAD curriculum. According to K-MOOC guidelines, Apparel Pattern CAD curriculum were developed and presented through the K-MOOC platform. A questionnaire survey was utilized to evaluate K-MOOC platform features in terms of learner satisfaction when adopting the 5-point Likert scale. Questionnaire survey participants included 52 college students. The result of the survey found that most of the attributes of the K-MOOC platform were highly rated in terms of interaction and learning effectiveness. The user interface of the K-MOOC platform were shown to be satisfactory in terms of usability. Participants gave a positive assessment of the benefits of online lectures when comparing online and offline lectures. In particular, the preference for online lectures in computer-related courses such as CAD was higher than the offline. It was concluded that the Apparel Pattern CAD curriculum based on the K-MOOC platform was effective and satisfactory for learners in various aspects.

가상의복 디자인을 위한 인터랙티브한 패턴조작 (Automatic Pattern Manipulation for Virtual Garment Design)

  • 정휘룡;원광연
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.123-130
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    • 2007
  • 본 논문에서는 기존 패턴캐드시스템 및 드레이핑시스템을 이용한 의복제작과정의 한계점과 개선가능성에 대해 알아보고, 이를 기반으로 새로 디자인한 의복제작시스템을 소개한다. 이 시스템은 원피스, 바지, 셔츠, 재킷 등 옷의 큰 스타일인 의복템플릿으로부터 의복디자인을 시작 한다. 소매, 카라, 포켓, 넥라인과 같은 템플릿 디테일들은 디자이너가 마음대로 다른 세부 템플릿들과 교체할 수 있으며, 세부 템플릿으로 커버할 수 없는 디테일한 수정은 3D 드레이핑 시스템과 2D패턴에디터에서의 직관적인 오퍼레이션을 통해 이루어진다.

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3차원 의복패턴의 플래트닝을 위한 최적 절개선의 결정 (Determining Optimal Dart Position for the Flattennig of 3D Garment Pattern)

  • 김주현;김성민;강태진
    • 한국섬유공학회:학술대회논문집
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    • 한국섬유공학회 2003년도 가을 학술발표회 논문집
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    • pp.309-310
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    • 2003
  • 3차원 어패럴 캐드 시스템은 의류산업의 자동화를 위해 세계적으로 꾸준히 연구가 이루어지고 있는 분야로서, 의복의 디자인에서부터 의복 패턴의 결정까지 모든 의복 생산 공정을 컴퓨터를 사용하여 관리, 조절할 수 있는 유용한 시스템이다. 어패럴 캐드 시스템은 지금까지 많은 연구가 이루어졌고 또 만족 할만한 결과들을 얻고 있다. 하지만 3차원 형상으로부터 최종적인 2차원 패턴을 결정할 때 다트를 주어 절개를 하여야하는데, 이 절개선의 결정에 대한 연구가 아직 이루어지지 않았으며, 사용자가 경험상 임의로 다트를 지정 해야하거나 의복에 사용하기에는 부적합하여 아직 미흡한 부분이 남아있다. (중략)

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드레스 셔츠 원형 설계 및 그레이딩룰에 관한 연구 (A Study on the Pattern and Grading Rule for Dress Shirts)

  • 황영미;이정란
    • 한국의류학회지
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    • 제27권1호
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    • pp.48-59
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    • 2003
  • The purposes of this research lie in developing dress shirts pattern targeting adult males between 25-34 years of age and presenting the rules of grading according to the real circumstances of dress shirts industry. The findings of this research are as follows: 1. The surveyed companies kept different size systems ranged from 5 to 18. They kept different size systems each other, and the pattern making was conducted by modification of the collar size, chest size, etc of the pattern developed through each company's know-how. All the surveyed companies were using point method of grading. 2. The method of the research pattern was to adopt N/6+1(cm) for the width of the back of the neck. N/6 for the front neck, N/6+2 for the depth of the front neck, B/6+7 for the shoulder width, B/6+5.5 for the breast width, B/4+5 for the whole width (back), B/4+4 for the whole width (front), B/4+3.5 for the depth, AH/2+0.5 for the back arm hole, AH2+1 for the front arm hole. 3. The grading rule was made after classifying the sizes into 14 centered on the standard size 40. Through the wearing test of research grading rule, 1 found the suitability of grading size 36 and 43 satisfiable.

의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구 (A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making)

  • 천종숙;서동애;이관석
    • 복식문화연구
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    • 제10권6호
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    • pp.709-717
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    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

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브래지어 컵 사이즈를 반영한 바디스 원형 개발 (Development of Bodice Block Reflects Brassiere Cup Size)

  • 김여숙
    • 한국지역사회생활과학회지
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    • 제28권1호
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    • pp.69-79
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    • 2017
  • The purpose of this study was to compare fitting of the upper garment by brassiere cup size and types of bodice block. This study conducted a 3D virtual garment system by applying three types of bodice block (I, II, III) and experimental pattern of the bodice block to 3D avatars of four individuals with the following measurements: under bust circumference of 73.5 cm and bust circumferences of 83.5 cm, 86.0 cm, 88.5 cm, and 91.0cm. The results of the study were as follows. First, for 83.5 cm bust circumference (A Cup), appearance of the three types of bodice block (I, II, III) was appropriate. However, as bust circumference increased in size, shape became inappropriate. The depth and width of the armhole, within 15 cm and 11 cm, respectively, were found to be appropriate. In case of 91.0 cm bust circumference (D Cup), all three bodices (I, II, III) were inappropriate. Second, the results of the draft of the experimental patterns of the bodice block of bust circumference measuring 83.5 cm, 86.0 cm, 88.5 cm, and 91.0 cm in the 3D avatars of the four individuals revealed similarities in the frontal view of the silhouette in the four avatars; in the case of the lateral view of the silhouette, lateral width grew wider as bust circumference of the silhouette became larger, but the shape of armhole showed no changes. The depth of the armhole showed little changes from 15.1 cm to 15.22 cm, and the height of sleeve (armscye depth 13.6 cm within +2 cm) remained similar. The difference in width of the armhole from 11.26 cm to 11.37 cm was rather small. The width of the upper sleeve (8.97 cm) seemed to be appropriate as it remained within the 2-3 cm boundary.

인라인 스케이팅 활동에 적합한 캐주얼웨어 개발 (The Development of Casual Wear also Fit for In-line Skating)

  • 김민지;최혜선
    • 한국의류학회지
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    • 제30권6호
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    • pp.904-915
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    • 2006
  • The purpose of this study is to develop and examine an in-line skating uniform that is also suitable for everyday wear, through research on the dressing needs of skaters. The results of this research are as follows: when asked about the garment, ordinary clothes were more inconvenient than professional uniform. In the case of the upper garment, the skaters who dressed in ordinary clothes felt the most inconvenience in the part of sleeve, back side of bottom and width. The skaters who dressed in professional in-line uniforms felt the most inconvenience in the part of neck girth, of sleeve, back side of bottom. In the case of the lower garment, the skaters who dressed in ordinary clothes felt the most inconvenience in the knee, crotch and hip. The skaters who dressed in professional in-line uniforms felt the most inconvenience in the hip and crotch. Damage due to wear was shown up the hip, knee, side of thigh and shoulder. The answer rate was high that the ordinary clothes usually wore out and the uniform used to tear out in the form of clothes damage. An appropriate sample pattern was made up, based on the problems revealed in the results of the questionnaire analysis. Evaluation of samples was used linear Measurement (5 point preference scale) by organized with 15 male and female's subjects group and 12 observer group.