• Title/Summary/Keyword: gambling

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A Qualitative Study on the Process of Gambling Addiction - Including a Concurrent Phenomenon - (도박중독 과정에 관한 질적연구 - 동시적 현상을 포함하여 -)

  • Song, Jin-Ah
    • Korean Journal of Social Welfare
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    • v.63 no.3
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    • pp.213-237
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    • 2011
  • The aim of this study was to elucidate characteristics of ongoing and progressive gambling addiction. So a researcher reviewed existing studies on the gambling addiction and reflected the epistemological assumptions behind it. In this study, 4 men gamblers were participated and in-depth interviews were conducted, the data were analyzed using case studies. The results of this study were as followings; the process of gambling addiction was conducted based on a particular stage. In particular, we could find that the phenomenon of gambling addiction has 'concurrency' in each phase. Phenomenons often seen in each step and each other extraneous event were interpreted as mutually complementary meaning. Also they affected the transmission to next steps of gambling addiction.

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The Effects of Gambling Game Play on Adolescents' Morality - Focus on the Personal Trait (사행성 게임 이용이 청소년의 도덕성에 미치는 영향 - 개인 내적 요인을 중심으로)

  • Lee, Seungje;Lee, Daeyoung;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.87-96
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    • 2016
  • The purpose of the study was the defining of gambling game using effect to adolescent's' morality. We conducted the survey on 1,331 students about adolescents' favorite game and made two groups, gambling and non-gambling game, and we checked the effects of game using time with personal psychological and social factors on the morality that was surveyed 6 months later. The study showed gambling game using time showed negative effect the morality but non-gambling game using time didn't show any relationship with morality. This means preferring gambling cause decrease of the morality, not game contents playing. And we proposed the follow-up study through the result.

A Qualitative Study on the Gambling Experiences of delinquents Juvenile Dropouts (학교 밖 비행청소년의 도박경험에 관한 질적연구)

  • Kim, Jin-Woong;Kim, Ju-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.229-238
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    • 2019
  • The purpose of this study is to understand in depth the gambling experiences of delinquent juveniles who have dropped out of school and analyze the content and meaning of gambling experiences. Thus, utilized a Giorgi's phenomenological research method. Data was gathered through in-depth interviews, and the gambling experiences of six youths who are under juvenile law protective disposition were examined through a four-step analytic process. From the results, 6 parent components and 18 sub-components were derived. That is, "the temptation of close gambling", "trapped in the bridle of gambling", "deterioration of life", "damaged of non-official networks relationship", "corruption of existence" and "attempts to escape gambling" were appeared. These results are meaningful because they have allowed researchers to identify the essential meaning and experiential structure of delinquents juvenile' gambling experiences outside of school, which has not been studied thus far. Further, this study has empirical value as its framework includes a joint analysis in terms of welfare and gambling addiction and focuses on a precarious population-delinquent juveniles who have dropped out of school. The results provide a foundation from which practical implications and policy alternatives for the prevention and treatment of gambling problems in delinquent juveniles dropped out of school.

The Effect of the Gambler's Basic Psychological Needs Satisfaction on Gambling Behavior: The Dual Mediating Effects of General Motivation and Mattering (도박이용자의 기본심리욕구 만족이 도박행동에 미치는 영향: 일반 동기와 대인존재감의 이중매개효과)

  • Kim, Seo-hee;Shin, Sung-man
    • Korean Journal of Culture and Social Issue
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    • v.27 no.4
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    • pp.585-607
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    • 2021
  • In order to examine the variables affecting gambling behavior and find intervention strategies, this study examined the effects of basic psychological needs satisfaction on the severity of gambling behavior and low-level gambling behavior through the general motivation level and mattering respectively. Self-reported data of 402 adults who have participated in gambling at least once in the last 3 months were analyzed, and dual-mediator model was conducted. Basic psychological needs satisfaction significantly contributed to gambling behavior severity through general motivation and mattering. Specifically, basic psychological needs satisfaction had a significant positive effect on mattering through general motivation. and mattering through this path had a significant negative effect on gambling behavior severity. On the other hand, basic psychological needs satisfaction had a significant negative effect on low-level gambling behavior, but the dual mediating effect of general motivation and mattering was not significant in this relationship. Based on these results, the theoretical implications on the effects of the general motivation and interpersonal presence on gambling behavior were proposed, study limitations and suggestions for future research were discussed.

Differences in attributional bias and irrational gambling beliefs between gamblers and non-gamblers (귀인양식과 귀인편향, 비합리적 도박신념에서의 차이: 도박자와 비도박자의 비교)

  • Eun-A Park;Jonghan Yi
    • Korean Journal of Culture and Social Issue
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    • v.21 no.2
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    • pp.177-203
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    • 2015
  • The aims of this study were 1) to compare irrational gambling beliefs of gamblers and non-gamblers, 2) to investigate the role of cognitive error on winning probability thinking error, and 3) to examine the relationship between attributional bias and gambling behavior. A total of 248 subjects were recruited for this study. All subjects were classified into non-gamblers, social gamblers and pathological gamblers, and administered self-report questionnaires to measure irrational gambling beliefs, the probability inference error, the attriburional style, and the attributional bias. A pathological gambler group scored highest on irrational gambling beliefs, especially the overestimation of self-ability factor, and a social gambler group and a non-gambler group follow. All three groups scored higher on the magnification of gambling skills than the mean (4.0) of the scale. Pathological gamblers and social gamblers scored higher on the probability thinking error than non-gamblers. Pathological gamblers displayed higher external attribution, lower internal attribution in their daily life events and higher internal attribution in failure situation than social gamblers and non-gamblers. The results indicate that cognitive errors would be a factor that differentiates pathological gamblers from social gamblers and non-gamblers. In predicting gambling behaviors, overestimation of self-ability of irrational gambling beliefs, internal attribution in failure situation, external attribution in daily live event, and probability thinking error were identified as significant factors. It is concluded that a public education about common cognitive bias featured in gamblers might be important in prevention of pathological gambling behaviors.

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The Rehabilitation of Gambling Addiction: Comparison with the other psychiatric disorder (도박중독의 재활: 타 정신장애와의 비교)

  • Heung-Pyo Lee;Tae-Woo Kim
    • Korean Journal of Culture and Social Issue
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    • v.16 no.3
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    • pp.241-265
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    • 2010
  • This study reviewed the present state and differences of rehabilitation programs of the gambling addiction by comparing with other psychiatric disorder(including psychotic disability and alcohol addiction). This study also intended to suggest necessities, meanings and inherent fields of the rehabilitation in gambling addiction. First of all, the government and a few gambling industries run clinic centers for gamblers and their families, but have been lacked rehabilitation services for social comeback and adaptation or devaluated rehabilitation services than therapies. Gambling addict didn't have impairments of the cognitive function and their daily abilities was better than any other psychiatric disorders. But Damage of social role or function of gambling addiction was severe. And it is caused by nonadaptive nature of gambling behavior, personality/emotional change through gambling addiction process, and previous personality problem etc. There are many severe failure of social role and its attendant bankrupcy, family's problems and social poverty in gambling addiction, Therefore, important fields in the rehabilitation of gambling addiction should be services for basic social comeback support service, credit recovery support, monetary management, support of rehabilitation of family and vocational rehabilitation. Finally, the significance and critical points of the current study has been discussed as well.

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Development and Effectiveness of Cognitive Behavior Therapy Program to reduce child gambling game behavior (아동 도박성게임 행동 감소를 위한 인지행동치료 프로그램 개발 및 효과)

  • Sun-Hee Kim;Dong-Yeol Shin
    • Industry Promotion Research
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    • v.9 no.3
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    • pp.229-240
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    • 2024
  • The purpose of this study was to develop a program to prevent recurrence, focusing on cognitive and behavioral factors to reduce gambling game behavior in children, and to verify the effectiveness to analyze basic data necessary for prevention education. Eight children in the 4th to 6th grades of male students were selected, an experiment and control group were formed, and the effectiveness was verified only after 3 months after the experimental group was conducted once a week. First, irrational gambling beliefs, the level of gambling problems, automatic thinking for children, and the level of gambling problems were reduced through cognitive behavior therapy programs to reduce gambling game behavior in children. Changes in maladaptive thinking that directly affect gambling game behavior instilled awareness of gambling game behavior. Second, self-control and impulsiveness, the behavioral variables, did not show any significant difference, but decreased in the overall average. Changes in cognitive variables influenced behavioral variables. Third, it was found to continue even 3 months after the end of the program. Changes in cognitive and behavioral variables later reduced children's gambling game behavior and helped school life and peer relationships through adaptive thinking.

Effects of Irrational Beliefs, Impulsivity, and Happiness on Problem Gambling: Focused on Korean and Australian College Students (비합리적 신념, 충동감, 행복감이 문제도박에 미치는 영향: 한국과 호주 대학생을 중심으로)

  • Choi, Junghyun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.641-648
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    • 2021
  • This study examined the effects of irrational beliefs, impulsivity and happiness on problem gambling of Korean and Australian college students. Data were collected from 581 college students of Korea, and 100 college students of Cairns of Australia. As a result, The overall mean of the CPGI was significantly different between Koreans and Australians (t=-29.828**). As for classification of gamblers by sub-type of CPGI, the number of problem gamblers in Australians was 7.0% compared to 5.3% for Koreans, showing a significant difference. In Multiple regression analyses, irrational beliefs, happiness, and the frequency of gambling significantly predicted problem gambling of Koreans (R2 = 0.175 F = 23.441, p < .001). On the other hands, irrational beliefs and the frequency of gambling significantly predicted problem gambling of Australians(R2 = 0.368, F = 10.844, p < .001). Through this study, it was found that the factors affecting the problem gamblers of Korean and Australian are different. It is required to continue further education on gambling among young adults of Korea and Australia.

Case Study on the Survival Experiences of Gambling Dependents (도박의존자의 생존경험에 관한 사례연구)

  • Kim, Jin-Sook;Cha, Myeong-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.519-531
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    • 2019
  • The purpose of this study is to learn about the meaning and factors of gambling in one's life. Thus, it is to develop contents that help gamblers improve their quality of life by broadening their understanding of gambling. To this end, data from women who had experienced gambling and also quit gambling were collected and analyzed. What are the factors that deter gambling and gambling and what is the dynamics that lead to life? The research approach is a technical case study. The story and context of her life were in mind. The results of the matrix analysis were derived from 15 subcategories and 8 upper categories. The result was to adapt and cope within the mental and economic deficits and to survive survival. The researcher suggested that content development is necessary. It is necessary to develop counseling contents that can heal their pain, stress, and heartache and to help one parent's family's economic survival. It also suggested that the development of capacity-enhancing contents such as technical training to cope with social structural changes is necessary.

The Influences of Problem Gambling on Suicidal Ideation and Suicidal Attempts of Adolescents -Focusing on the comparison between School Adolescents and Out-of-School Adolescents- (청소년의 도박문제가 자살생각과 자살시도에 미치는 영향 -학교 청소년과 학교 밖 청소년의 비교를 중심으로-)

  • Kim, Ji-Hae
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.465-474
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    • 2021
  • The purpose of this study is to identify the influence of problem gambling on suicidal ideation and suicidal attempts of school adolescents and out-of-school adolescents. Data were obtained from the 2018 Survey on Youth Gambling Problems and analyzed using logistic regressions. The results of this study were as follows: First, Out-of-school adolescents have more problems with the problem gambling severity, experience a decline in academic performance due to gambling, experience of borrowing money from acquaintances of lenders, suicidal ideation and suicidal attempts than school adolescents. Second, regardless of whether they attended school, experience of borrowing money from lenders was identified as significant variable of suicidal ideation and attempt. Third, problem gambling severity, experience of borrowing money from acquaintances of lenders and a decline in academic performance appeared to influence suicidal ideation and suicidal attempts of school adolescents. Based on this results, we suggested the method to decrease suicide due to problem gambling.