• 제목/요약/키워드: future furniture

검색결과 153건 처리시간 0.021초

인터랙티브 가구의 방향에 관한 연구 (A study on the direction of the interaction of furniture)

  • 임재철;김민지;반영환
    • 디자인융복합연구
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    • 제14권5호
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    • pp.145-155
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    • 2015
  • 최근 ICT 발전과 함께 다양한 분야가 발전하고 변화하여 사용자와 기기, 컴퓨터 등의 상호작용에 관한 연구과 활발하게 진행 중이다. 이에 가구 또한 기술과 접목하여 사람과 상호작용하는 형태로 인터랙티브 가구가 생겨나고 있다. 이에 본 연구에서 사용자와 가구의 상호작용에 관한 연구에 도움이 되고자 미래의 인터랙티브 가구의 방향에 대한 연구를 진행하였다. 본 연구는 사용자 태스크를 분석하기 위해 거실 이용에 관한 사용자 다이어리를 실시하였다. 어피니티 다이어그램 분석 방법과 아이데이션 워크샵을 통해 사용자 태스크를 파악하고 분석한 결과 미래 인터랙티브 가구의 방향은 자동화와 복합화의 특성을 세분화할 수 있었다. 이에 본 연구는 미래 인터랙티브 가구 특성을 세분화하였을 뿐만 아니라 추후 인터랙티브 가구 연구의 기초 자료로써 일조하는 의미가 있다.

가구디자인의 환경과 미래에 관한 연구 (A Study On Environment and Future of Furniture Design)

  • 김종서;김명태;김정호
    • 한국가구학회지
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    • 제16권2호
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    • pp.13-26
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    • 2005
  • A Culture is not the fashion that can be changed and created lightly. However, a small number of people are creating and leading the fashion for the foundation of a culture. For example, the fashion in Tokyo spreads across the nation, the fashion in Europe, USA and all over the world are under the influence of Paris, California and New York. Now, we should think about - what is the our consideration to be a member of the minority? What is the today's trend and how will be the future environment of interior, exterior and furniture design? Which one is the measure of the value for leading the culture? The answers in the design area are the creating new value and health in various design styles - Minimal, Organic, Multiple, Natural, Intelligent Life Style. Also this analysis of these trend should be more necessary for the space and environment design area of future than the furniture design area.

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경기북부 가구산업현황과 발전 방향 모색 연구 (A Study on the Current Status of Furniture Industry in the Northern Region of Gyeonggi Province and Future Policy Direction)

  • 임광순
    • 한국가구학회지
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    • 제24권4호
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    • pp.433-443
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    • 2013
  • The furniture industry of the northern region of Gyeonggi Province consists of several regional complexes which was just autogenously, that is, not based on the organized and planned movements cultivated and clustered, so it stays small businesses. This fact certainly requires to find right courses for future policy direction, in order to develop the furniture industry centering in the northern region of Gyeonggi Province internationally competitive. Consequently the aim of the present study was to investigate the characteristics of the furniture industry in the northern region of Gyeonggi Province first and to present right development directions for the innovation of the structure of furniture industry according to the change of the times, i.e. to connect the industry, university and the authorities concerned well and to strengthen the technology level of furniture industry accordingly. In addition, this requires education and training of the excellent designers being able to create high added-value industrial sectors, including finding a new Korean national brand which should preoccupy the global market. Furthermore, the high-tech furniture industrial complex specialized in manufacture, distribution and marketing such as the division of work between business to business should be built and finally a Korean traditional & unique furniture culture should be created on the basis of a cultural approach of furniture industry. It would be the timing for entire business sectors related to Korea's furniture industry to establish an international standard certification like ISO, in order to upgrade the quality of furniture steadily while keeping our own tradition, and this belongs to a meaningful attempt for the high-tech lifestyles and the improvement in the quality of life of customers.

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한국 가정용 가구디자인의 시대적 경향분석에 관한 연구 (80년대 이후 중심으로) (A Study on the Historical Trend Analysis of Korean Home Furniture Design (Focused on After 1980s))

  • 인미애
    • 한국가구학회지
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    • 제16권1호
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    • pp.53-69
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    • 2005
  • This research has a significant meaning to observe and understand the historical condition of a furniture industry and the characteristics of Korean home furniture's formation, ability, skill and materials from 1980s when there were an economic growth and a historical development of Korean home furniture occurred to present days. During 1980s, there was an automatic system available and has enforced and settled the standards on its quality and price in a furniture industry. Also, there was a big trend of black furniture as well as an entrance of corporation and high glossy furniture due to technical cooperation from Europe. In 1990s, there was an entrance of furniture which various techniques was applied due to a high development of the materials and skills, and also various sizes of height and weight and enlargement of acceptance function using highly-technological hardware. After 2000 and now, pro-environmental products is embossed in the Korean home furniture where they added a public issue which is the concept of well being, and A.I and sub material has been pro-environment. There also was a natural unity between nature and technology because of increased usage of trees with its natural patterns, metals, and glasses. For the future development of home furniture design, This problem should be promptly recognized that current home furniture designs are now on the verge of being lack of originality and are just following the market demand and recent trend as it is. Then, there should be a development of its specialized, detailed, unique design as well as a development of advanced materials, production management, distribution, and so on, and carrying out a diversified research continuously. There also should be a systematic education, which is necessary for training specialists to lead the Korean home furniture design industry as well as preparing a basic level for the future without a negligence.

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산업제품으로서의 아동가구 비젼 설정 및 디자인 개발을 위한 연구 - 아동실 및 아동가구 실태조사와 아동가구에 대한 반응조사를 중심으로 - (Visions for Children's Furniture as an Industrial Design Product - A Descriptive Research Based on the Survey Results of Children' Room and Furniture Conditions, and Perceptual Attitute toward the Furniture -)

  • 이연숙
    • 대한가정학회지
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    • 제24권4호
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    • pp.147-162
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    • 1986
  • This research has dual purposes. First, it was designed to determine the level of children's spatial environment in the residences, thereby, to make a vision for children's furniture as an industrial design product. Second, it was intened to find out the children's perceptual pattern toward the furniture, thereby to give some implications for future design development. For the second purpose, descriptors were screened with construct validity and their factor structure was identified. The subjects were 1,197 children from 1st grade of elemantary school through 3rd grade of middle school, and their 1,197 parents for the first purpose, and 560 children from 6th grades of elemantary school and 3rd grade of middle school for the second purpose. The first parts of findings were 1) present interests of parents of household above middle income level in Seoul in making their children's spatial environment desirable is quite high. 2) Space segregation stage in terms of physical and conceptual aspects showed very fast development, that is, there will have been very good changes for children's room to be a very well furnished and independent space for them. 3) Children's opinions were quite well reflected when purchasing the present furniture, and this tendency seemed to be more likely happend in future. These findings mentioned above gave and confirmed the visions for future children's furnished environment. The second parts of findings were such that the perceptual pattern for furniture by children showed aesthetic design appearance, functionality and durability, and the characteristic of line. This result impliated especially that designers should be every careful to manipulate or use the line of the furniture products. The 22 representative descriptors selected can be used as an evaluation instrument for furniture products.

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A Study on the Direction of Smart Furniture by Changes in Ubiquitous Technology-Based Residential Environment

  • Han, Jung-Yeob
    • 한국가구학회지
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    • 제19권4호
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    • pp.283-293
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    • 2008
  • This study is intended to forecast changes in Ubiquitous technology-based residential environment since the digital revolution so as to suggest the direction of furniture design in the near future. Among Ubiquitous technologies, the intelligent digital technology applied to a residential environment is defined as "Smart Digital Technology." Ministry of Commerce, Industry and Energy named the residential environment where such technology is applied "Smart Home." Smart Home is strategically creating intelligent residential environment where interactivity is made between human, furniture and residential environment, based on home automation, home network and intelligent sensor technology. Smart furniture is based on strategic characteristics of smart home. Its convergence with IT equipments is being made. Largely, smart furniture has three characteristics as below: First, smart furniture provides users with information on home management, health management, education and fashion. not just functioning as storage space. Second, smart furniture that is a new lifestyle pattern will suggest a new aesthetic standard based on unsettled shapes and innovative structure. Finally, it gives convenience to users intelligently. Namely, smart furniture, "intelligent informative furniture", will be suggested as a new paradigm.

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가구의 예술성에 관한 연구 -현대 아트 퍼니처 작품분석을 중심으로- (A Study on the Artistic-quality of Furniture -Focused on the Analysis of Contemporary Art Furniture-)

  • 최병훈;홍민정
    • 한국가구학회지
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    • 제22권1호
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    • pp.42-53
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    • 2011
  • This article aimed at identifying the concept of 'artistic-quality' of furniture and presenting the concept of 'artistic-quality based furniture creation' as the future direction of furniture design. For this, the authors approached to the theoretical background of the concept of artistic-quality, and then examined the prospect of practical application of the concept by analyzing the tendencies in today's art furniture. In this light, 'artistic-quality' of furniture could be understood as a quality that triggers the designer's venturous spirit throughout the process of furniture creation, so that the designer keeps seeking for the novelty and innovation in his experimental design and process. The feature of the current tendencies of art furniture in terms of the expression and effect, which could explain this venturous spirit of artistic-quality based furniture creation, could be summarized as follows; first, High-touch: Furniture that exemplifies the artistic-quality by specific texture of handmade quality, second, High-feeling: Furniture that arouses the new feelings and new concepts of furniture structure & function by experiments on new abstract forms of furniture, and third, High-mentality: Furniture that leads us to the sphere of subtle aesthetic recognition and mentality with its specific poetic expression and sensibility.

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Study as to Formative Characteristics of High Tech Furniture Design -Laying Stress on Correlation between Technology Art and Furniture Design-

  • Kim, Kyoung-Soo
    • 한국가구학회지
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    • 제19권6호
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    • pp.439-446
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    • 2008
  • High Tech Design manner is a design concept that had been constantly discussed in constitution process of the West art history and modem ideology and had been experimented in industry, having started from futurism and structuralism in the early 20th century through Kinetic Art & Technology Art and up to now. High Tech Design had a great influence also on Post Modernism and more important is that this manner of design will be existing continually in the future too. From the modem times when machine civilization started, the artist and designers expressed a utopia will showing the future world with help of High Tech Design and modem people are realizing technology images as a utopia, in the space and material presented by this high tech design. And this utopia imply the images of dynamic power, speed making a voyage in universe, dream of future, hope, mass production, earth's environment, wealth etc. High Tech furniture was lightly designed by using thin steel wire, structure stressing the metallic characteristic and tempered glass, and it was used for presenting a convenient interior space visually, and with that it can make a unified sense in High Tech interior space, and a contrary effect compared with minimal space. High Tech Design equipped with glass and metal materials looking inappropriate for our interior space due to their sharp and cold image has been regularly used as living furniture, not only decoration function, and then there must be reasons for that. This study intends to research how High Tech Design has been changed and developed in the design history & West art history from the early 20th century, and to present it's value of development as data orienting, namely a direction for the industry of the next-generation and furniture design.

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A Study on Ubiquitous Environment and Furniture Design - Focus on Elements of Interior Design Trends -

  • Kim, Jong-Seo
    • 한국가구학회지
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    • 제22권3호
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    • pp.160-173
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    • 2011
  • Increased internet use under a ubiquitous environment may be called as a great human information space revolution followed by Industrial Revolution. This revolution is exerting its significant influence over all the industry as a whole with speed faster than that of any other times. Along with this trend, if furniture design field that leads living culture should fail to jump on this main stream without noticing it, it may be reduced to a unpopular field some day without any sign of recovery. Under this background, this study is intended to recognize a goal aiming at understanding our rapidly changing living environment and leading our way positively. Currently, our surrounding living environment is immersed in computers here and there and Mark Weiser once defined a system that moves in advance before an action as ubiquitous computing and in this respect, I am going to observe a detailed transformation process of space. First nature of the space may be defined as atoms, a physical space equivalent to a spatial element and Bits space that is untouchable is usually called as 2nd space and a combination of atoms and Bits is an intelligent space - 3rd space - that can be intelligible without touching it and finally, this space is called as a ubiquitous space. This spatial transformation is developed by several changes of living environment and we may call it as living trend or interior design trend. Transformation in terms of social perspective, space structural perspective and digital technique perspective may be enumerated. These transformations were surveyed based on its contents being implemented at a future housing exhibition hosted by 5 construction companies along with fusion of information furniture and furniture depending on each housing space. In conclusion, it could be realized that most of the companies were decorating future space by implementing ubiquitous environment as a success factor of future housing market. It may be meaningful to note once again that under an interior environment, a fusion of furniture and information furniture is required considering interior trend elements.

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뉴 노멀시대 한국의 가구 시장 연구 - 경제적 관점을 중심으로 - (A Study on Furniture Market of South Korea in New Normal - Focus on Economic Perspectives -)

  • 정재나
    • 한국가구학회지
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    • 제29권1호
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    • pp.8-17
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    • 2018
  • Economic crisis in 2008 has changed South Korean market including furniture related field. Owing to Subprime Mortgage Crisis, new economic order, in other words, New Normal was established. Low growth rate, low interest, high unemployment rate, high risks, regulation strengthening, and all that sort of negative things have became generalized. South Korean economy has developed drastically since the Korean War, however recent economic crisis and Internet and smart phone have leading roles in shaping new consumption market. In a way, furniture market has expanded despite economic recession. Total service for housing is suited to South Korean consumers and shortened Product Life Cycle induces consumers to buy more furniture. In addition, Internet and smart phone allow people to show off their private spaces to unspecified masses. As a result, consumer prefers inexpensive and expendable furniture. It is certain that furniture market makes quantitative growth, but qualitative sides are questionable. Even though the study is focused on the existent circumstances, It will help to find out the proper ways of future furniture market in South Korea.

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