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A design and implementation of VHDL-to-C mapping in the VHDL compiler back-end (VHDL 컴파일러 후반부의 VHDL-to-C 사상에 관한 설계 및 구현)

  • 공진흥;고형일
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.12
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    • pp.1-12
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    • 1998
  • In this paper, a design and implementation of VHDL-to-C mapping in the VHDL compiler back-end is described. The analyzed data in an intermediate format(IF), produced by the compiler front-end, is transformed into a C-code model of VHDL semantics by the VHDL-to-C mapper. The C-code model for VHDL semantics is based on a functional template, including declaration, elaboration, initialization and execution parts. The mapping is carried out by utilizing C mapping templates of 129 types classified by mapping units and functional semantics, and iterative algorithms, which are combined with terminal information, to produce C codes. In order to generate the C program, the C codes are output to the functional template either directly or by combining the higher mapping result with intermediate mapping codes in the data queue. In experiments, it is shown that the VHDL-to-C mapper could completely deal with the VHDL analyzed programs from the compiler front-end, which deal with about 96% of major VHDL syntactic programs in the Validation Suite. As for the performance, it is found that the code size of VHDL-to-C is less than that of interpreter and worse than direct code compiler of which generated code is increased more rapidly with the size of VHDL design, and that the VHDL-to-C timing overhead is needed to be improved by the optimized implementation of mapping mechanism.

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Design and Implementation of Driving Pattern based Map Matching on Smart Phone (스마트폰에서 운전자 이동패턴을 이용한 맵매칭 설계 및 구현)

  • Hwang, Jae-Yun;Choi, Se-Hyu
    • Spatial Information Research
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    • v.23 no.4
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    • pp.47-56
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    • 2015
  • Recently, there has been an increase in the number of people who use the smart-phone navigation for using various latest functions such as group driving and location sharing. But smart-phone has a limited storage space for one application, since a lot of applications with different purposes are installed in the smart-phone. For this reason, road network data with a large space of memory used for map matching in the device for navigation cannot be stored in the smart-phone for this reason map matching is impossible. Besides, smart-phone which doesn't use the external GPS device, provides inaccurate GPS information, compared to the device for navigation. This is why the smart-phone navigation is hard to provide accurate location determination. Therefore, this study aims to help map matching that is more accurate than the existing device for navigation, by reducing the capacity of road network data used in the device for navigation through format design of a new road network and conversion and using a database of driver's driving patterns. In conclusion, more accurate map matching was possible in the smart-phone by using a storage space more than 80% less than existing device at the intersection where many roads cross, the building forest that a lot of GPS errors occur, the narrow roads close to the highway. It is considered that more accurate location-based service would be available not only in the navigation but also in various applications using GPS information and map in the future Navigation.

Measurement Accuracy for 3D Structure Shape Change using UAV Images Matching (UAV 영상정합을 통한 구조물 형상변화 측정 정확도 연구)

  • Kim, Min Chul;Yoon, Hyuk Jin;Chang, Hwi Jeong;Yoo, Jong Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.1
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    • pp.47-54
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    • 2017
  • Recently, there are many studies related aerial mapping project and 3 dimensional shape and model reconstruction using UAV(unmanned aerial vehicle) system and images. In this study, we create 3D reconstruction point data using image matching technology of the UAV overlap images, detect shape change of structure and perform accuracy assessment of area($m^2$) and volume($m^3$) value. First, we build the test structure model data and capturing its images of shape change Before and After. Second, for post-processing the Before dataset is convert the form of raster format image to ensure the compare with all 3D point clouds of the After dataset. The result shows high accuracy in the shape change of more than 30 centimeters, but less is still it becomes difficult to apply because of image matching technology has its own limits. But proposed methodology seems very useful to detect illegal any structures and the quantitative analysis of the structure's a certain amount of damage and management.

Conceptual Design of a Portal System for International Shipping's Greenhouse Gas Monitoring, Reporting, and Verification (MRV 규제 대응을 위한 국제해운 에너지 효율 포탈 시스템 개념 설계)

  • Kang, Nam-seon;Lee, Beom-seok;Kim, Sang-yong;Lee, Jung-jin;Yoon, Hyeon-kyu
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.22 no.1
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    • pp.108-117
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    • 2016
  • In this paper, a portal system compatible with MRV regulation was designed to monitoring, reporting and verifying $CO_2$ emission and fuel consumption data from an international ship. A portal system supports monitoring and reporting task of international shipping companies and calculates national greenhouse gas inventory. EU MRV law, MRV discussions of IMO, responses of international shipping companies to ship energy efficiency and greenhouse gas regulation, and greenhouse gas statistics on international shipping were analyzed to drive portal system requirements. For ship energy efficiency and $CO_2$ emitted monitoring, a data collection module was designed based on on-board equipment, energy efficiency measuring device and navigation report. Data transfer module with easy management and minimized usage to transfer ship data to shore was designed. A portal system was designed to convert the collected data into the standard reporting format, perform monitoring, statical analysis, verification and auto report generation, and support national greenhouse gas inventory.

Low-power Lattice Wave Digital Filter Design Using CPL (CPL을 이용한 저전력 격자 웨이브 디지털 필터의 설계)

  • 김대연;이영중;정진균;정항근
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.35D no.10
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    • pp.39-50
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    • 1998
  • Wide-band sharp-transition filters are widely used in applications such as wireless CODEC design or medical systems. Since these filters suffer from large sensitivity and roundoff noise, large word-length is required for the VLSI implementation, which increases the hardware size and the power consumption of the chip. In this paper, a low-power implementation technique for digital filters with wide-band sharp-transition characteristics is proposed using CPL (Complementary Pass-Transistor Logic), LWDF (Lattice Wave Digital Filter) and a modified DIFIR (Decomposed & Interpolated FIR) algorithm. To reduce the short-circuit current component in CPL circuits due to threshold voltage reduction through the pass transistor, three different approaches can be used: cross-coupled PMOS latch, PMOS body biasing and weak PMOS latch. Of the three, the cross-coupled PMOS latch approach is the most realistic solution when the noise margin as well as the energy-delay product is considered. To optimize CPL transistor size with insight, the empirical formulas for the delay and energy consumption in the basic structure of CPL circuits were derived from the simulation results. In addition, the filter coefficients are encoded using CSD (Canonic Signed Digit) format and optimized by a coefficient quantization program. The hardware cost is minimized further by a modified DIFIR algorithm. Simulation result shows that the proposed method can achieve about 38% reductions in power consumption compared with the conventional method.

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Toward Successful Adaptation from Games to Films (게임 원작의 성공적인 각색)

  • Park, Soo-Jin;Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.3-14
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    • 2011
  • Nowadays, it becomes a widespread and frequent practice that one content as a source is converted into diverse media formats. However, it is hard to answer the question whether the converted content might become successful again. That is mainly because one needs to have clear understanding about the characteristics of the target media format. This explains the phenomenon that there are very few successful movies which have been adapted from successful digital games. Thus, it is essential to conduct thorough and sufficient researches on the success factors of the adapted movies. The objective of this research is to investigate and analyze common factors of successful movies from digital games in terms of their visuals and narratives. We have found that successfully adapted movies from digital games shares three commonalities in the work of adaptation for effective cinematic impacts. Firstly, the adaptors of the successful movies have composed scripts with riveting storytelling through simplification, compression and removal of the original story. Secondly, they have satisfactorily re-implemented the original game avatars in the process of adaptation. Finally, they have effectively discovered inherent attractiveness of the original games and incorporated into the target movies with faithful following of cinematic grammar. We expect that our work contribute to reduce failure rate of the prospective movies converted from games by the proposed analysis of success factors shared among successfully adapted movies through the proposed case studies.

Information Hiding Technique in Smart Phone for the Implementation of GIS Web-Map Service (GIS 웹 맵 서비스 구현을 위한 스마트 폰에서의 정보은닉 기법)

  • Kim, Jin-Ho;Seo, Yong-Su;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.710-721
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    • 2010
  • Recently, for the advancement of embedded technology about mobile device, a new kind of service, mash-up is appeared. It is service or application combining multimedia content making tool or device and web-GIS(geographic information system) service in the mobile environment. This service can be ease to use for casual user and can apply in various ways. So, It is served in web 2.0 environment actively. But, in the mashup service, because generated multimedia contents linked with web map are new type of multimedia contents which include user's migration routes in the space such as GPS coordinates. Thus, there are no protection ways for intellectual property created by GIS web-map service users and user's privacy. In this paper, we proposed a location and user information hiding scheme for GIS web-map service. This scheme embeds location and user information into a picture that is taken by camera module on the mobile phone. It is not only protecting way for user's privacy but is also tracing way against illegal photographer who is peeping person through hidden camera. And than, we also realized proposed scheme on the mobile smart phone. For minimizing margin of error about location coordinate value against contents manipulating attacks, GPS information is embedded into chrominance signal of contents considering weight of each digit about binary type of GPS coordinate value. And for tracing illegal photographer, user information such as serial number of mobile phone, phone number and photographing date is embedded into frequency spectrum of contents luminance signal. In the experimental results, we confirmed that the error of extracted information against various image processing attacks is within reliable tolerance. And after file format translation attack, we extracted embedded information from the attacked contents without no damage. Using similarity between extracted one and original templete, we also extracted whole information from damaged chrominance signal of contents by various image processing attacks.

Efficient Film Post Production Process using Metadata on the eXtensible Markup Language (eXtensible MarkUp Language (XML) 기반 메타데이터를 활용한 효율적인 영화 후반 제작과정)

  • Lim, Young-Hoon;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.439-447
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    • 2011
  • In this paper, we present a novel method to use metadata based on the eXtensible Markup Language (XML) for efficient data transfer between visual effects (VFX) and film editing. For transferring data to the VFX process, image sequences such as Cineon DPX or TGA are currently used in Korean post productions. The use of image sequences tends to increase rendering time and the amount of data for repetitive file format conversions, and as a result causes inefficiency in the entire production process. On the other hand, the use of metadata on the XML can reduce time and data because the repetitive rendering processes are not needed. This method can also be used at a variety of editing and VFX programs, and provides content information for combining online contents. The development of XML-base methods on the web enables flexible combination with other types of media.

New Intra Coding Scheme for Improving Video Coding Efficiency (영상 부호화 효율을 위한 새로운 화면 내 부호화 방법)

  • Kim, Ji-Eon;Noh, Dae-Young;Jeong, Se-Yoon;Lee, Jin-Ho;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.448-461
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    • 2011
  • H.264/AVC significantly outperforms the previous video coding standards with many new coding tools. Among these tools, several intra-block coding tools can particularly improve coding efficiency. For intra prediction, H.264/AVC supports most probable mode in the entropy coding process to reduce syntax elements indicating intra prediction modes and most probable mode selection ratio is very high. Also, in general, natural images and videos have many homogeneous regions whose high correlation with neighbouring blocks. In this paper, we propose intra prediction mode SKIP mode using decoder-side prediction to improve the coding efficiency. The proposed method is determined the optimal prediction mode using only neighbouring block's information and coded on the basis of the conventional prediction/transform coding. And the prediction modes are not send to decoder at all. Skipped intra prediction mode is determined by decoder. Experimental results show that the proposed method achieves coding gains of 1.40% for common intermediate format(CIF), 3.24% for 720p sequences against the H.264/AVC JM 17.0 reference software.

Development of an Integrated Retrieval System on Distributed KRISTAL-2002 Systems with Metadata Information (메타데이터 정보를 이용한 분산 KRISTAL-2002 시스템의 통합 검색 시스템 개발)

  • Choe Gui-ja;Kim Jae-Gon;Seo Jung-Hyun;Cho Han-Hyung;Lee Min-Ho;Jung Chang-Hu;Park Dong-In;Nam Young-Kwang
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.135-150
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    • 2005
  • In this paper, we propose an integrated information retrieval system for distributed multiple KRISTAL-2002 systems by using the metadata information. This system integrates current systems for different areas or systems for the same area with the different schemas so that the users can get the answers by once from the whole systems. The proposed system composes of the Source Server Manager(SSM) supporting the mapping between the integrated metadata database and source server, the Integrated Metadata Manager(ISM) for registering and managing the metadata and schema mapping, the Distributed Query Processor (DQP) for processing the user query into the source server query, the Distributed Data Set Integrated Manager(DDSIM) for transforming the total retrieval results by merging to the HTML format, and the integrated retrieval engine for managing the query results. It is assumed that the integrated metadata follows ISO/IEC 11179 metadata registration procedure with the metadata registry system which is a subsystem of the proposed system. There are two kinds of queries for users; the basic query and the detailed query. The users may select the databases or organizations for results by their own choices before giving the queries. The proposed system has been developed over KRISTAL-2002 systems with $Visual C^{++}\;and\;C^{++}-CGI$ and tested and verified with the six database systems.