• Title/Summary/Keyword: focus on form

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Needs Analysis on Secondary School Principals for Building Trust in Teachers (중등학교 교장의 교사신뢰 형성을 위한 요구도 분석)

  • Kwon, DaNam;Park, HwaChoon;Kim, DaeHyun;Lee, SangSoo;Byeon, YongCheol
    • Journal of the Korean Data Analysis Society
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    • v.20 no.6
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    • pp.3155-3167
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    • 2018
  • The purpose of this study was to investigate factor of principals' trust in teachers which principals of secondary school recognized and to explore their needs on building trust in teachers. For this purpose, this study used survey question of which investigated conception of principals' trust in teachers and performed with 296 secondary school principals. First, gap of two statuses was proven by t-test. Second, the order of priority was presented by Borich model. Third, the result of the locus for focus model was presented in the form of coordinate plane. Lastly, top priority and the second priority were determined. The result of this study was as following. 'Class management, instruction, and caring for students' category is highest in needs of secondary school principals on trust in teachers. Next, second priority category is 'partnership with parents'. It means secondary school principals recognize that students and parents are most important on education and their trust in teachers. Based on the review, finding and implications are discussed.

Aesthetic Characteristics of Traditional Wedding Dress in Japan (일본 여자 전통 혼례복식의 미적 특성)

  • 양현주;조윤주;권영숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.7
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    • pp.993-1004
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    • 2002
  • This study was designed to examine the aesthetic characteristics of traditional wedding dress in Japan based on the internal$.$external aesthetics. They were extruded external and internal aesthetics based on pattern, color and fitting. The results of this study can be summarized as follows; Decorative characteristics in external aesthetics extracted into three factors; fantasticism, movement, amusement. The fantasticism was based on the omitted pattern, painting gold. The movement was presented through irregular composition, fitting method, and silhouette. The amusement was expressed through the composition focus on a near view and pattern reminded of bring up the image. Fitting characteristics in external aesthetics extracted into four factors; grace, cubic effect, optical illusion, and tradition. The pace was expressed through the weight, formativeness, and layered look The cubic effect was presented through spacing of belt and H-line silhouette. The optical illusion was based on the straight line of seam, V-pleats and straight silhouette of fitting, and high-waisted belt. The tradition expressed through the unchanged form since Heian-dynasty. Internal aesthetics were characterized by the naturalism and the moderation. The naturalism was presented through the natural pattern which based on subjective feeling, indignity and position of wearing man, and color based on taste. The necessaries, or pressed artificial moderation, were expressed through the clothing silhouette by simplicity.

A Study on the Implementing Strategies and components of Space for the Placeness Formation - Focus on Public Space Case - (장소성 형성의 공간구현 전략과 실행요소 연구 - 공공 공간 사례를 중심으로 -)

  • Kim, Mi-Young;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.190-198
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    • 2013
  • With globalization and the execution of a self-governing system, the government-oriented system has been transformed into a city-oriented system. The importance of the competitive power of a city is thus increasing. Because of this each region is trying to develop its own differentiated image and to create branding using unique historical and cultural resources and, as one of the strategies for this, public spaces have been developed. For a public space to be used as a means to promote the attractiveness of a city, creates a local image and works as a medium to help a community of people realize a pleasant life. Therefore, in this study, I am clarified theoretically the meaning of placeness and form factors. and study realization methods in the space around the public space case. The results of the study are as following. In the modern space, Place is to be understood as a recognition and experience. Therefore rather than spatial structure physical fixed, recognition through the human experience is an important feature of the place-making, it is necessary to access in spatial planning based on this point of view. The factors of the placeness formation are physical environment factors, activity elements of the human, the meaning factors. and these elements form the placeness through via interaction. Therefore, even space implementation of the place, it is necessary to grasp the elements of each, as well as the physical aspects in particular, planning programmatic and various functions must be parallel strategically. There is a need to implement a space device that can be carried out in space activities.

A Study on the possibility of various Interpretation of Poetical Signification in Space Design - Focus on the Semantics generative conversion of construction Factors in Interior Design - (공간디자인에 있어 시적 의미작용에 대한 해석가능성 연구 - 실내디자인 구성요소의 의미 구성적 변환을 중심으로 -)

  • Kim, Eunl-Ji
    • Korean Institute of Interior Design Journal
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    • v.18 no.5
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    • pp.71-79
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    • 2009
  • This research understands semantics-system in contemporary space design as a poetic form. It provides that the possibility of various interpretation of space and makes to escape from insipid formal logic of compulsion uniform meaning. In order to unfold this argument, poetic semantics system has to be revealed using conversion of articulation factors in text of space(semantics and syntax). First of all, after setting up the articulation system of space language, we have to understand the conversion of articulation factors that generate a new grammar breaking up the rule of old syntax. And the various expression of form in Contemporary Space design focuses on a poetic expression, that is, the abstraction system fused by space factors(conversion of articulation system). In this method of research to recognize the subject of space in architecture, the importance of interpretation has to be highlighted, as the importance of language is emphasized that intermediates between object and interpretation. The reason to recognize Contemporary space design as a text is that it is a gathering of symbol as a object of interpretation and a mediator. The important issue of this study is to research how and what to transmit by poetic semantics system in contemporary space design. It brings about a poetic problem what it intends to becomes(the problem of meaning operation) in a narrow sense and a interpretational problem what it intends to do(the problem of communication). When we define interpretation the technique of defining a text, it involves the premise of inevitableness of multiple understanding, or the possibility to Interpret variously. In the end the ambiguity of poetic language and the infinity of moaning process as the moaning expansion system in contemporary space design is the flexible measure to solve the self-criticism.

An Interpretation of Deleuze's Other Geometry in Terms of Liquid Space - Focused on Works Published since 2000 - (리퀴드 스페이스에 대한 들뢰즈의 타자의 기하학적 해석 - 2000년도 이후 발표된 작품을 중심으로 -)

  • Kim Sun-Hee;Lee Hanna
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.98-105
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    • 2005
  • Through advanced computer technology, our physical environment became a flexible and liquid space that is a multi-functional space structure, hetero-alliance, formless, interactivity. We attempt to interpretate Deleuze's Other geometry as a space designer. Hence first, the aim of this study is to define the meaning of the Other and Other geometry. Second, to extract keywords out of the Other geometry to analyze the work. Third, to analyze the work using the space formative languages(blob, blurring, distortion, folding, layering, lightness, nesting, repetition, shear, transparency, twisting, unfolding, warping, waving, and weaving). The 13 works were selected which have been issued after year 2000 with the focus on liquid space studies. The methods of this study are literature research and contents analysis. The results of the analysis were as follows. First, the source is the Other who is a hidden potentials in the surrounding environment, and this source has the capability of making it part of reality anytime. Other geometry means it is a theory that is comprised of various lines that with the kind of experiences that one has in life. Second, the key words that were extracted from the theory of Deleuze's Other geometry were of (1)hetero-alliance(reflected in a sculptured shape or a fluid abstract form), (2)dis-form(by speculating the user's movements, and combining space elements with external forces), (3)interactivity (information was exchanged real time between the user and his environment where the space took on a sensory institution). Finally, after studying the works using the space formative languages, we found that blob, warping, waving were used externally, and repetition, warping and waving for mostly used internally.

Quantitative Analysis about Visual Image Expression of Documentary Interview (다큐멘터리 인터뷰 영상표현의 정량적 분석)

  • Lee, Ik-Heui
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.113-122
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    • 2011
  • Visual images are very close to our living and we make decisions and choose behavioral options with the visual images on mass media. In current-affair documentary programs, interviews have potential effects that can change public opinions on important issues. Therefore, it's a consequence that the study examined how different expressions of visual images in documentary. Using preceding research methods, this study focus on form, color, movement and depth of visual images. This study analyzed quantitatively all interview shots with 15 current-affair documentary programs from major TV stations such as KBS, MBC and SBS. The findings of the study are 1) half of interview shots used the visual image expressions to hide interviewees' face according to the shield law, 2) choosing close-up shots in company with bust shots, 3) using natural lights and hand-held camera techniques for interviews, and 4) showing wide angles without depths of visual image.

A Study on the Official Uniform of Najang from the Late - Joseon Dynasty, with Focus on the Relic Collections in Leipzig Grassi Museum, Germany - (조선 말기 나장복에 관한 연구 - 독일 라이프치히그라시민속박물관 소장 유물을 중심으로 -)

  • Park, Yoon-Mee;Lim, So-Yeon
    • Journal of the Korean Society of Costume
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    • v.66 no.1
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    • pp.1-12
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    • 2016
  • Najang was the central Seori, affiliated to the Ministry of War during the Joseon dynasty. The objective of this study is to research the existing authentic Najang costumes from the late-Joseon dynasty by examining factors, such as the composition of the costume, size, and method of creation, and attempt to replicate it. The Leipzig Grassi Museum in Germany possesses an official uniform of Najang from the late-Joseon dynasty, and we visited the museum in May of 2013 to examine it for the study. Written records, or Uigwe, and other pictorial data from the Joseon Dynastry describe the Najang wearing black or navy clothing with white decoration and pointy hats. The most notable characteristic of the Najang uniform is that it has the cotton cords pattern. The hat has a brass ball attached, which was worn with the ball facing the front in the early Joseon Dynasty, and was worn facing the back in the later years. They usually wore black head cloths (Heuk-geon), but would attach feathers on the black hats (Heuk-rip) for special occasions. The Najang uniform preserved in the Leipsiz Grassi Muesim does not exist in Korea. It is made of cotton. The cotton cord pattern of the uniform of Najang was made using single-ply cords and double-ply cords. The hat worn by Najang is in a form of a cone that becomes narrower towards the top or is in a form with wide and open end. It was made of oiled paper covered with hemp, and two circular metal disks were attatched at the rear.

The Shifting Process of R&D Spaces in Firm's Adaptation: Competences, Learning and Proximity (기업의 적용에 있어 R&D 공간의 변화: 조직적 역량, 학습 그리고 근접성)

  • Lee, Jong-Ho
    • Journal of the Korean association of regional geographers
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    • v.8 no.4
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    • pp.529-541
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    • 2002
  • This paper aims to provide a context-specific interpretation on the shifting process of in-house R&D spaces in a large Korean firm in the context of rapidly changing markets and technology. Drawing on the case study of LG Electronics Company, one of the Korea's flagship companies, I examine the causes and mechanisms leading to a shift in domestic R&D spaces and the nature of learning processes between R&D teams and between R&D and other organizational units, particularly manufacturing. It appears that the current reshaping processes of domestic R&D spaces in LGE focus more on the clustering of core R&D laboratories than the geographical integration of conception and execution. However, it should not simply be viewed that such a move would be reduced to the linear model of innovation and organizational learning. Instead, it involves the firm-specific mode of regulating organizational competences. As contextual variables to induce such a firm-specific mode of organizational change, I consider the spatial form of organization, the spatial sources of knowledge and learning, and the powers of relational learning that can be made between distanciated actors and teams.

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A Study on the Application of Color as Process of Symbolic Metaphor in the Game Storytelling (게임 스토리텔링에서 상징적 메타포로 작용하는 색채의 역할)

  • Cho, Yoon-Kyung;Han, Hye-Jeong;Kim, Kyu-Jung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.41-48
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    • 2008
  • If an association for a color develops and comes to form any kind of common idea, a symbolic meaning is given to the color. It is called' symbolism of color' that color builds up an abstract general idea, an emblem, feeling except things concrete. The color of game is the visual element that one can be immersed in the game, the image which act as important meaning, the attribute of light, and visual perceptional factor. With form, motion, light and shade, the color function importantly as media which express a person and person's circumstance. In game, the color is used symbolically to suggest not only mental change of character but also the situation, mood, attribute and strength of energy. These transmission of meaning express symbolism of the color iconically. So, the color for image express of game take on universality. This study research that focus on how the symbolical meaning of the color is reflected in game.

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A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character (애니메이션 캐릭터의 귀여움 표현 요소 연구 : 이등신 캐릭터를 중심으로)

  • He, Shan;Park, Sung-Won
    • Journal of Information Technology Applications and Management
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    • v.27 no.4
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    • pp.85-91
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    • 2020
  • Animation is a field of popular visual art that is established in human life, and the form of characters appearing is an important factor that is highly anticipated by the public. Designing animation characters according to aesthetic characteristics not only satisfies people's aesthetic needs but can also increase their artistic immersion in animation works. In addition, animation storytelling is delivered around characters and enhances the value of the work by encouraging more public to focus on it. In this paper, we tried to analyze the design elements of Minions characters to derive the reason why they are loved by the public. Among the morphological characteristics of bicepsin characters, a study was conducted on the fact that bicepsin characters visually express 'cute' through the study of infantile eating and color. The visual cuteness elements of a bisung character will soon be linked to the psychological satisfaction of the audience's work and will be a factor in the appreciation of the value of the work. By studying the elements of expression that represent isosin characters, I would like to discuss the factors that help the audience to immerse and get satisfaction with the characters. This will be used as an important factor for an animation character to have for the audience and will reveal its value. Second-class animation images belong to the art of small pieces, suitable for all the audience to enjoy. The two-size animated image has a strong appeal and entertainment, is a confusing visual attribute, can stimulate the audience's five senses. Compared with the actors in the movie, the visual form of the animation is more important.