• 제목/요약/키워드: five senses

검색결과 190건 처리시간 0.022초

초등학생 대상의 산림치유 프로그램에 대한 체계적 문헌고찰 (A Systematic Review of Forest Therapy Programs for Elementary School Students)

  • 송민경;방경숙
    • Child Health Nursing Research
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    • 제23권3호
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    • pp.300-311
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    • 2017
  • Purpose: There are many forest and outdoor programs being offered but systematic reviews of effects are lacking. This study was done to identify content, format, and strategies of forest therapy programs for elementary school students. Methods: Literature search using keywords in English and Korean was performed using 6 electronic databases in December 2016. Search participants were elementary school students and interventions conducted in the forest. Seventeen forest therapy studies were selected for evaluation. Risk of Bias Assessment tool for non-randomized study was used for quality assessment. Results: All studies were quasi-experimental designs. Forest therapy programs included various activities in forests such as experience of five senses, meditation in the forest, walking in the forest, ecological play, observation of animals and insects. All studies used psychosocial health variables and forest healing programs had positive effects on sociality, depression, anxiety, self-esteem, stress, aggression, anger, and school adjustment. Limitations of these studies were vague reporting of the study, lack of ethical review and rigorous research designs. Conclusion: Forest therapy for elementary school child can be an effective way to improve psychosocial health. Future studies with rigorous study designs are needed to assess long-term effects of forest therapy on physical and psychosocial health.

헨릭 빕스코브 컬렉션에 나타난 패션 인스톨레이션의 표현 특성 (The Expressive Characteristics of Fashion Installation in Henrik Vibskov Collection)

  • 고현진
    • 복식
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    • 제65권6호
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    • pp.133-147
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    • 2015
  • The aim of this study is to review the creative fashion installation of Henrik Vibskov, Danish designer. Its intention is to contribute useful information for more innovative fashion presentation. As a research method, document and case study were performed and his collections from 2004 F/W to 2016 S/S were analyzed. In fashion installation, the designer puts objects in meaningful spaces in order to convey a certain message, to make an integrated artwork, and to interact with spectator. It has been used in fashion exhibitions, as well as in the set design of fashion performance and fashion show. The results were as follows. Henrik Vibskov's fashion installation has three features, which are 1)conceptual theme approach that communicates a twisted and metaphoric message, with a poetic and interesting show title, 2) surrealistic scenography that plays with fragmentation of the human body, clustering of plastic and symbolic objects, innovative color transformations, and visual trickery between figures and the background, and 3) setting for multisensory performance that makes spectators interact by making artistic objects and surroundings, which stimulates the five senses. Henrik Vibskov's fashion installation can exist as an independent artwork, and not just as a supporting piece for a fashion show. It has both artistic and fashionable values, and can be an effective fashion presentation communicating his conceptual fashion themes.

가상현실 게임의 사이버 멀미 감소를 위한 연출 방안에 관한 연구 (A Study on the Production Plan for Reducing Cybersickness in Virtual Reality Game)

  • 정세아;김홍윤
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.113-123
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    • 2017
  • Virtual reality technology is recognized as a next-generation technology and can create realistic environments like the real world and reproduce sensory experiences. And it is a cutting-edge technology that allows humans to experience the same real-world experience in a virtual world by computing the five senses with computers. Also Virtual reality is a technology that has the advantage of experiencing reality in cyberspace and is applied to content such as movies and games. However, many users who use virtual reality can feel cybersickness. And it especially in virtual reality games. This is an important issue for the virtual reality game industry to be resolved. Main symptoms of cyberscickness include dizziness, headache, and vomiting. Existing motion sickness and symptoms are similar, but the cause of cybersickness is different from traditional sickness. Therefore, this study uses virtual reality games and data from various organizations to determine the causes of cybersickness. Also, it intends to contribute to the development of the virtual reality game industry by presenting methods to supplement these problems.

어린이박물관 전시공간의 접근도 향상을 위한 이미지평가 연구 (A Study on the Image Evaluation for hight accessibility in Museum for Children)

  • 송정화;임채진;유은미
    • 한국실내디자인학회논문집
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    • 제20권2호
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    • pp.20-29
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    • 2011
  • This research is based on the environmental psychology model of Albert Mehrabian & JAMES a. Russell. The purpose of this research is to search a method of planning a spatial image improving the degree of access that is audience's dependent response to a display space image of a museum for children. A museum for children is the place for education with experience and its main audience is children and parents. It indicates with a basis of the environmental psychology model that a designer needs to consider the emotional response of children and parents in designing the space. The space design starts from a plan of space image that is delivered to audience through the five senses. Image on the space means visual image as people acquire information mostly through the sense of sight. Visual image consists of shape, the feel of a material, and color that is the most influential factor to the sensibility of audience. Therefore, firstly, this research measures the degree of audience's approach and avoidence on image of display space. In addition, this research suggests the improvement method by analyzing differences on the access of each space and audience based on visual image. Secondly, four factors are extracted through factor analysis based on the result of adjective survey result.

한의학과 불교의 관점에서 본 호흡에 대한 고찰 (A Study of Respiration Techniques Considered From An Oriental Medicine and Buddhistic Viewpoint)

  • 구병수
    • 동의신경정신과학회지
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    • 제16권2호
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    • pp.43-52
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    • 2005
  • Objectives : This study is an investigation the clinical development of oriental neuropsychiatry through the practical application of respiration techniques in oriental medicine and Buddhism. Methods : Oriental medicine and Buddhism both make much use of respiration techniques. According to a comparative study on these; A group for the clinical application of oriental medical respiration methods, and A study both the differences and common features of oriental medical and Buddhist respiration techniques, to deliver therapeutic and preventive medical assistance to patients. Results and Conclusion : 1. Oriental medical respiration techniques have as their object the prevention and treatment of disease through smooth circulation of Gi(氣) and Hyeol(血) according to the concentration of the mind on acupuncture points. 2. Buddhist respiration techniques make use of planned psychological rest and ascetic practical expedience according to the close observation of the five senses(五感) of the real world through exhalation(呼) and inhalation(吸) based on Buddhist philosophy. 3. Although the pursuit of oriental medicine and Buddhism can be different, I think a need to develop new respiration techniques can lead to psychological balance and medical treatment through compounding both sets of knowledge.

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유동 공간의 유기체적 지가 특성 연구 (A Study on Characteristics of Organistic Perceptual in Fluid Space)

  • 박주성;이찬
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.143-151
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    • 2011
  • With today's new media environment throughout Ubiquitous information innovation, live and dynamic fluid space is being created by integrating organic integration between electronic space and physical space and transplanting intelligence to materials. In other words, perception occurs in fluid space itself in a new media environment so has complicatedly organic relationship with environment and humans. In addition, emotion, time and movement have actively attempted to enter the space so designs appealing to humans' emotions are made through stimulation of synaesthetic sensory organs. This can be understood in the same context that media is eventually expansion of human body. Fluid space has characteristics of a live organism with factors such as sensor, perception and behavior so it needs to interpret perceptual system relationally and synthetically through an organic study method. This study looks into characteristics of organic perceptual system in terms of the meaning that fluid space with movements have as the sensory-perceptive subject and accordingly makes the world more sufficient as the third space, prepares a possibility to get out of limited five senses, and will develop fluid space as the organic environment making stimulation by itself.

부산의 대표적인 관광지 7개 지역에서의 수변공간의식 조사 (A study on the Users' Awareness of Waterfront in Busan's Main 7 tourist area)

  • 양동천;이명권;콘 마사유키;안창수
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2012년도 춘계학술대회
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    • pp.5-6
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    • 2012
  • 본 연구는 부산의 대표적인 관광지인 해운대, 광안리, APEC나루공원 등 7개 지역을 선정해 설문조사를 실시하여 수변공간에 대한 느낌을 조사하였다. 그 결과 해운대는 66%가 "바다가 보인다", 광안리는 77.6%가 "바다가 보인다", APEC나루공원은 76%가 "바다가 보인다", ${\cdots}{\cdots}$ (중 량) ${\cdots}{\cdots}$.

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현대건축디자인의 신체감각 특성 연구 - 헤르조그와 드 뫼론, 스티븐 홀, 피터 줌터, 쿠마 겐코의 작품을 중심으로 - (Study on Characteristics of Body Sense in Contemporary Architectural Design - Focused on Works of Herzog & de Meuron, Steven Holl, Peter Zumthor, Kuma Kengo -)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제24권1호
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    • pp.82-92
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    • 2015
  • The philosophers think that the increase of loneliness in technological society is caused by the reduced feeling to some extent. They started to think the integral feeling in terms of existentialism away from Visualcentrism. It is apparent that in architectural design a concrete feeling(sense) out of Visualcentrism of modern architecture is reflected in a architecture. In particular, the architects such as Herzog & de Meuron, Steven Holl, Peter Zumthor, Kuma Kengo think that the existential value of the objects is important and would like to reflect the existence of materials on architecture. This study is to analyze the common points and different points regarding how in these works sensible experiences are approached. The results show that these works have common features containing escape from visual formativeness in the space, pursuit of locational connection, study on pure essence of the materials, and reflectance of the feeling of depth and motility. In addition, the actual beings of the materials for this feeling were mainly used and showed some difference in terms of the usage of local materials, natural environment, five senses of body. This study is important in the point of view that there are few researches that compared with the characteristics of architects' works while there were many researched that treated architecture as sensible view.

감성공학 기술수요분석에 관한 연구 (A Study on the Technical Demand of Human Sensibility Ergonomics)

  • 이병민;윤석기
    • 기술혁신학회지
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    • 제1권1호
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    • pp.59-68
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    • 1998
  • Human Sensibility Ergonomics could be termed as an engineering approach to realize image or feeling of human into product design. Therefore, we measure qualitatively, quantitatively and scientifically the sensibility of human and apply it to design of product and environment, Later, we will try to help to manufacture products conveniently and comfortably for more pleasent human life. As the concept of products is changed from producer oriented products to consumer oriented, the technical trend of Human Sensibility Ergonomics improves and the demand of it increases. As we recognize the concept and importance of Human Sensibility Ergonomics in the country, we are going to apply to automobil, home appliance, etc. So, it is important to analyze the technical trend, survey the demand of Human Sensibility Ergonomics in the inside and outside of country, because it contributes to set up research direction and of Human Sensibility Ergonomics and to estabilish the priority of R&D, etc. This study is the analysis of the technical trend and character by fieldes of Human Sensibility Ergonomics in the country, surveyed the technical demand on automobile, home appliance in product field and the sensor of the five senses and processing technology in the infra technology field of Human Sensibility Ergonomics.

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전통식품 기호증진을 위한 초등학생용 미각교육교재 및 지도서 개발 (Development of a Sensory Education Textbook and Teaching Guidebook for Preference Improvement toward Traditional Korean Foods in Schoolchildren)

  • 우태정;이경혜
    • Journal of Nutrition and Health
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    • 제44권4호
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    • pp.303-311
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    • 2011
  • The purpose of this study was to develop a textbook and teaching guidebook on sensory education for lower grade students at elementary schools. The goal of sensory education was to improve preferences for traditional Korean foods. An advisory committee was organized that was composed of 8 professionals in the education field, in order to discuss the adequacy and validity of the textbook's content. The textbook's units consisted of three parts composed of the following: 'feel by the five senses' (2 lessons), 'enjoying traditional Korean foods' (9 lessons), and 'eating together' (1 lesson). The lesson activities were based on experiential learning. The teacher's guidebook contained an overview of the education process, with specific information and practical guidelines for each lesson. Ninety-seven children in 3rd grade from one school participated in a pilot lesson, which evaluated the educational effects and satisfaction. After the lesson, the children had improved preferences for foods which were taught about in the class, along with better eating attitudes. These results reflect that the developed materials were suitable for improving children's preferences toward traditional Korean foods.