• Title/Summary/Keyword: feature-oriented approach

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NC End Milling Strategy of Triangulation-Based Curved Surface Model Using Steepest Directed Tree (최대경사방향 트리를 이용한 삼각형요소화 곡면모델의 NC 엔드밀링가공에 관한 연구)

  • 맹희영
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.9
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    • pp.2089-2104
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    • 1995
  • A novel and efficient cutter path planning method for machining intricately shaped curved surfaces, called the steepest directed tree method, is presented. The curved surface is defined by triangular facets, the density and structure of which are determined by the intricacy and form accuracy of the surface. Geometrical form definition and recognition of the topological features are used to connect the nodes of the triangulated surface meshes for the successive and interconnected steepest pathways, which makes good use of end milling characteristics. The planetary cutter centers are determined to locate along smoothly changing paths and then the height values of the cutter are adjusted to avoid surface interference. Several machined examples of intersecting and intricate surfaces are presented to illustrate the benefits of the new approach. It is shown that due to more consistent geometry matching between cutter and surface(in comparison with the current CC Cartesian method) surface finish can be typically improved. Moreover, the material in concave fillets which is difficult to be removed by ball mills can be removed efficiently. The built-in positioning of cutter to avoid interference runs minutely in the sharp and discontinuous regions. The steepest upward movement of the cutter gives a stable dynamic cutting state and allows increase in the feedrate and spindle speed while remaining the stable cutting state.

A Study on the possibility to apply the characteristics of New Urbanism and our country in a new city business seen from the point of view of modernism and post-modernism - Focus on Eunpyung Newtown No. 1 District - (모더니즘과 포스트모더니즘의 관점에서 본 뉴어바니즘의 특성과 우리나라 신도시 사업에 적용가능성에 관한 연구 - 은평 뉴타운 1지구 개발을 중심으로 -)

  • Park, Jong-Hyun;Lee, Jong-Ryul
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.4
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    • pp.107-116
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    • 2012
  • Planning a major change in the domestic residential complex 'complex' in the 'city' to the influx of urban space. So, considering a set of self-environmental complex of openness and connectivity between cities inflow from residential urban housing is formed. Complex-oriented development approach and apartment high-rise and high-density regions of space and social disconnection that causes a uniform methodology that can solve the problem of housing plan, however, a recent New Urbanism New Urbanism has been introduced. And intravenous forms of communal life that occurred in the United States prior to World War II, this value is based on the main form. Design reorganizes This modern lifestyle factors (such as housing, jobs, shopping, leisure space) to go back to the traditional lifestyles while Neotradiotional Planning exercise. New Urbanism in the late 20th century, some literature refers to a postmodern approach adopted in the field of urban planning, the specific case. Actually important feature of post-modernism in the New Urbanism has been expressed. Problem is very confusing, and the principles of New Urbanism, New Urbanism, even those who claim that have different social and design views. Therefore, this study explores the postmodern tendencies of the New Urbanism, and based on this, the possibilities for the development of new towns in Korea mainly affected on the theory of New Urbanism in South Korea in Eunpyeong examine.

A Robust Hand Recognition Method to Variations in Lighting (조명 변화에 안정적인 손 형태 인지 기술)

  • Choi, Yoo-Joo;Lee, Je-Sung;You, Hyo-Sun;Lee, Jung-Won;Cho, We-Duke
    • The KIPS Transactions:PartB
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    • v.15B no.1
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    • pp.25-36
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    • 2008
  • In this paper, we present a robust hand recognition approach to sudden illumination changes. The proposed approach constructs a background model with respect to hue and hue gradient in HSI color space and extracts a foreground hand region from an input image using the background subtraction method. Eighteen features are defined for a hand pose and multi-class SVM(Support Vector Machine) approach is applied to learn and classify hand poses based on eighteen features. The proposed approach robustly extracts the contour of a hand with variations in illumination by applying the hue gradient into the background subtraction. A hand pose is defined by two Eigen values which are normalized by the size of OBB(Object-Oriented Bounding Box), and sixteen feature values which represent the number of hand contour points included in each subrange of OBB. We compared the RGB-based background subtraction, hue-based background subtraction and the proposed approach with sudden illumination changes and proved the robustness of the proposed approach. In the experiment, we built a hand pose training model from 2,700 sample hand images of six subjects which represent nine numerical numbers from one to nine. Our implementation result shows 92.6% of successful recognition rate for 1,620 hand images with various lighting condition using the training model.

Android based Local SNS (안드로이드기반 근거리 SNS)

  • Lee, Chung-Yeol;An, Beong-Ku;Ahn, Hong-Yeong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.93-98
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    • 2010
  • Recently, users using social network service(SNS) with smart phone as well as users using smart phone are so rapidly increasing. In this paper, Android based local SNS system is proposed and developed. The main feature and contribution are as follows. First, the proposed SNS system is developed based on smart phone Android for supporting both the search of neighbor users and the addition of friends to start SNS with Web/DB. Second, the system is designed with the unchanged basic UI of Android and user oriented approach. The performance evaluation is performed by using OPTIMUS-Q/ANDROID 2.1. The results of performance evaluation show that the proposed SNS system can efficiently support the neighbor search services by using android based bluetooth neighbor search. Currently, we are still ongoing working on bluetooth autofaring in android to improve the performance of the proposed system.

An Analysis of Characteristics and Strategies for Reorganization of Computer Science Education Curriculum (컴퓨터교과의 성격 분석과 교육과정 구성 전략)

  • Shin, Soo-Bum;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.1-8
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    • 2005
  • This study analyzes the realities of computer curriculum to accommodate computer study as an elementary and secondary educational course of study, and reviews its value and character as a course of computer subject matter, and the strategy for organizing educational courses, reflecting those value and character, etc. First of all, the study raises some questions on the excessively instrumentaI and study-oriented approach of the computer educational curricula at this point of time, as well as summarizing and analyzing viewpoints from the related societies and experts on the character and distinctive feature of the computer study. And this study verifies that the character of computer study is pretty similar to the empirical meaning curriculum from the viewpoint of an educational scholar. Based on the foregoing, a strategy is needed to expand the extrinsic value of computer study as an elementary and secondary school educational curriculum, clarify the knowledge structure internally and to organize a computer subject curriculum which is closely related to daily life of students.

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A Basic Study on the Implementation of Knowledge Management for Design (디자인에 있어서 지식경영의 도입에 관한 기초연구)

  • 서홍석
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.33-43
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    • 2002
  • The world is in the great change by the digital revolution and is changing fast to knowledge-based society beyond information society. That is to say, Knowledge is the most powerful source of competitiveness. This change of environment needs new paradigm in design. As of today, There is need to study systematically and approach practically about knowledge management. So that, we are intend to reconstruct theoretical system from design-oriented viewpoint and propose knowledge-creation paradigm through the importing technique of knowledge management into design. This study is to develop theoretical frame work of knowledge management in design as a basic study on the implementation of knowledge management for design. By the method of study for this, It was studied literature and precedent. Further more, proposed the appropriate direction of knowledge management implementation in design. Also, It was composed knowledge management system of the infra system, information system, decision-making support system and knowledge competency. Finally, The technical feature of knowledge management system was analyzed from a information technology point of view.

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A Three-Layered Ontology View Security Model for Access Control of RDF Ontology (RDF 온톨로지 접근 제어를 위한 3 계층 온톨로지 뷰 보안 모델)

  • Jeong, Dong-Won;Jing, Yixin;Baik, Dook-Kwon
    • Journal of KIISE:Databases
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    • v.35 no.1
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    • pp.29-43
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    • 2008
  • Although RDF ontologies might be expressed in XML tree model, existing methods for protection of XML documents are not suitable for securing RDF ontologies. The graph style and inference feature of RDF demands a new security model development. Driven by this goal, this paper proposes a new query-oriented model for the RDF ontology access control. The proposed model rewrites a user query using a three-layered ontology view. The proposal resolves the problem that the existing approaches should generate inference models depending on inference rules. Accessible ontology concepts and instances which a user can visit are defined as ontology views, and the inference view defined for controling an inference query enables a controlled inference capability for the user. This paper defines the three-layered view and describes algorithms for query rewriting according to the views. An implemented prototype with its system architecture is shown. Finally, the experiment and comparative evaluation result of the proposal and the previous approach is described.

Development of a software framework for sequential data assimilation and its applications in Japan

  • Noh, Seong-Jin;Tachikawa, Yasuto;Shiiba, Michiharu;Kim, Sun-Min;Yorozu, Kazuaki
    • Proceedings of the Korea Water Resources Association Conference
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    • 2012.05a
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    • pp.39-39
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    • 2012
  • Data assimilation techniques have received growing attention due to their capability to improve prediction in various areas. Despite of their potentials, applicable software frameworks to probabilistic approaches and data assimilation are still limited because the most of hydrologic modelling software are based on a deterministic approach. In this study, we developed a hydrological modelling framework for sequential data assimilation, namely MPI-OHyMoS. MPI-OHyMoS allows user to develop his/her own element models and to easily build a total simulation system model for hydrological simulations. Unlike process-based modelling framework, this software framework benefits from its object-oriented feature to flexibly represent hydrological processes without any change of the main library. In this software framework, sequential data assimilation based on the particle filters is available for any hydrologic models considering various sources of uncertainty originated from input forcing, parameters and observations. The particle filters are a Bayesian learning process in which the propagation of all uncertainties is carried out by a suitable selection of randomly generated particles without any assumptions about the nature of the distributions. In MPI-OHyMoS, ensemble simulations are parallelized, which can take advantage of high performance computing (HPC) system. We applied this software framework for several catchments in Japan using a distributed hydrologic model. Uncertainty of model parameters and radar rainfall estimates is assessed simultaneously in sequential data assimilation.

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Understanding the Evaluation of Quality of Experience for Metaverse Services Utilizing Text Mining: A Case Study on Roblox (텍스트마이닝을 활용한 메타버스 서비스의 경험 품질 평가의 이해: 로블록스 사례 연구)

  • Minjun Kim
    • Journal of Service Research and Studies
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    • v.13 no.4
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    • pp.160-172
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    • 2023
  • The metaverse, derived from the fusion of "meta" and "universe," encompasses a three-dimensional virtual realm where avatars actively participate in a range of political, economic, social, and cultural activities. With the recent development of the metaverse, the traditional way of experiencing services is changing. While existing studies have mainly focused on the technological advancements of metaverse services (e.g., scope of technological enablers, application areas of technologies), recent studies are focusing on evaluating the quality of experience (QoE) of metaverse services from a customer perspective. This is because understanding and analyzing service characteristics that determine QoE from a customer perspective is essential for designing successful metaverse services. However, relatively few studies have explored the customer-oriented approach for QoE evaluation thus far. This study conducted an online review analysis using text mining to overcome this limitation. In particular, this study analyzed 227,332 online reviews of the Roblox service, known as a representative metaverse service, and identified points for improving the Roblox service based on the analysis results. As a result of the study, nine service features that can be used for QoE evaluation of metaverse services were derived, and the importance of each feature was estimated through relationship analysis with service satisfaction. The importance estimation results identified the "co-experience" feature as the most important. These findings provide valuable insights and implications for service companies to identify their strengths and weaknesses, and provide useful insights to gain an advantage in the changing metaverse service environment.

Acoustic images of the submarine fan system of the northern Kumano Basin obtained during the experimental dives of the Deep Sea AUV URASHIMA (심해 자율무인잠수정 우라시마의 잠항시험에서 취득된 북 구마노 분지 해저 선상지 시스템의 음향 영상)

  • Kasaya, Takafumi;Kanamatsu, Toshiya;Sawa, Takao;Kinosita, Masataka;Tukioka, Satoshi;Yamamoto, Fujio
    • Geophysics and Geophysical Exploration
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    • v.14 no.1
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    • pp.80-87
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    • 2011
  • Autonomous underwater vehicles (AUVs) present the important advantage of being able to approach the seafloor more closely than surface vessel surveys can. To collect bathymetric data, bottom material information, and sub-surface images, multibeam echosounder, sidescan sonar (SSS) and subbottom profiler (SBP) equipment mounted on an AUV are powerful tools. The 3000m class AUV URASHIMA was developed by the Japan Agency for Marine-Earth Science and Technology (JAMSTEC). After finishing the engineering development and examination phase of a fuel-cell system used for the vehicle's power supply system, a renovated lithium-ion battery power system was installed in URASHIMA. The AUV was redeployed from its prior engineering tasks to scientific use. Various scientific instruments were loaded on the vehicle, and experimental dives for science-oriented missions conducted from 2006. During the experimental cruise of 2007, high-resolution acoustic images were obtained by SSS and SBP on the URASHIMA around the northern Kumano Basin off Japan's Kii Peninsula. The map of backscatter intensity data revealed many debris objects, and SBP images revealed the subsurface structure around the north-eastern end of our study area. These features suggest a structure related to the formation of the latest submarine fan. However, a strong reflection layer exists below ~20 ms below the seafloor in the south-western area, which we interpret as a denudation feature, now covered with younger surface sediments. We continue to improve the vehicle's performance, and expect that many fruitful results will be obtained using URASHIMA.