• Title/Summary/Keyword: fast image processing

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K-Retinex algorithm for fast backlight compensation (역광 사진의 빠른 보정을 위한 K-Retinex 알고리즘)

  • Kang, Bong-Hyup;Ko, Han-Seok
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.309-310
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    • 2006
  • This paper presents an enhanced algorithm for compensating the visual quality in backlight image. Current cameras do not represent all details of scene into human's eye. Saturation and underexposure are common problems in backlight image. Retinex algorithm, derived from Land's theory on human visual perception is known to be effective in enhancing the contrast. However, its weaknesses are long processing time and low contrast of bright area in backlight scene because of compensating the details of dark area. In this paper, K-Retinex algorithm is proposed to reduce the processing time and enhance the contrast in both dark and bright area. To show the superiority of proposed algorithm, we compare the processing time and local variance of each area above.

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Fast EIT static image reconstruction using the recursive mesh grouping method (Mesh 그룹화 방법을 이용한 EIT 정적 영상 복원의 고속화)

  • 조경호;우응제;고성택
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.3
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    • pp.63-73
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    • 1997
  • For the practical applications of the EIT technology, it is essential to reconstruct sttic images iwth a higher spatial resolution in a reasonalble amount of processing time. Using the conventional EIT static image reconstruction algorithms, however, the processing time increases exponential with poor convergence characteristics as we try to get a higher spatial resolution. In order to overcome this problem, we developed a recursive mesh grouping method based on the Fuzzy-GA like algorithm. Computational simulation using the well-known improve dewton-raphson method with the proposed recursive mesh grouping algorithm shows a promising result that we can significantly reduce the processing time in the reconstruction of EIT static images of a higher spatial resolution.

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Hue Preserving Color Gamut Mapping (색조 보존을 위한 칼라 색역 매핑)

  • 성영모;박은홍;임재권
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2003.06a
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    • pp.106-109
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    • 2003
  • This paper presents a hue preserving gamut mapping algorithm for color monitor and printer. The gamuts of monitor and printer are set by the profile of color reproduction media, specified by ICC(International Color Consortium) and provided by vendors, then those gamuts are represented on the CIE xy color space. In case that the color of monitor are located on out-of-gamut of printer, these are clipped on the point of gamut boundary of printer towards a reference white point. On the other hand, colors are in-gamut of printer are unchanged. An image generated by the algorithm keeps a ratio of each pixel of original image. Advantages of the algorithm are easy to implement and fast processing time than other algorithms which involve hue preserving especially in CIELAB color space.

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GPU based Fast Recognition of Artificial Landmark for Mobile Robot (주행로봇을 위한 GPU 기반의 고속 인공표식 인식)

  • Kwon, Oh-Sung;Kim, Young-Kyun;Cho, Young-Wan;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.5
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    • pp.688-693
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    • 2010
  • Vision based object recognition in mobile robots has many issues for image analysis problems with neighboring elements in dynamic environments. SURF(Speeded Up Robust Features) is the local feature extraction method of the image and its performance is constant even if disturbances, such as lighting, scale change and rotation, exist. However, it has a difficulty of real-time processing caused by representation of high dimensional vectors. To solve th problem, execution of SURF in GPU(Graphics Processing Unit) is proposed and implemented using CUDA of NVIDIA. Comparisons of recognition rates and processing time for SURF between CPU and GPU by variation of robot velocity and image sizes is experimented.

Three-Dimensional Rotation Angle Preprocessing and Weighted Blending for Fast Panoramic Image Method (파노라마 고속화 생성을 위한 3차원 회전각 전처리와 가중치 블랜딩 기법)

  • Cho, Myeongah;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.235-245
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    • 2018
  • Recently panoramic image overcomes camera limited viewing angle and offers wide viewing angle by stitching plenty of images. In this paper, we propose pre-processing and post-processing algorithm which makes speed and accuracy improvements when making panoramic images. In pre-processing, we can get camera sensor information and use three-dimensional rotation angle to find RoI(Region of Interest) image. Finding RoI images can reduce time when extracting feature point. In post-processing, we propose weighted minimal error boundary cut blending algorithm to improve accuracy. This paper explains our algorithm and shows experimental results comparing with existing algorithms.

Feasibility Study of Non Local Means Noise Reduction Algorithm with Improved Time Resolution in Light Microscopic Image (광학 현미경 영상 기반 시간 분해능이 향상된 비지역적 평균 노이즈 제거 알고리즘 가능성 연구)

  • Lee, Youngjin;Kim, Ji-Youn
    • Journal of the Korean Society of Radiology
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    • v.13 no.4
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    • pp.623-628
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    • 2019
  • The aim of this study was to design fast non local means (FNLM) noise reduction algorithm and to confirm its application feasibility in light microscopic image. For that aim, we acquired mouse first molar image and compared between previous widely used noise reduction algorithm and our proposed FNLM algorithm in acquired light microscopic image. Contrast to noise ratio, coefficient of variation, and no reference-based evaluation parameter such as natural image quality evaluator (NIQE) and blind/referenceless image spatial quality evaluator (BRISQUE) were used in this study. According to the result, our proposed FNLM noise reduction algorithm can achieve excellent result in all evaluation parameters. In particular, it was confirmed that the NIQE and BRISQUE evaluation parameters for analyzing the overall morphologcal image of the tooth were 1.14 and 1.12 times better than the original image, respectively. In conclusion, we demonstrated the usefulness and feasibility of FNLM noise reduction algorithm in light microscopic image of small animal tooth.

Depth Image Based Feature Detection Method Using Hybrid Filter (융합형 필터를 이용한 깊이 영상 기반 특징점 검출 기법)

  • Jeon, Yong-Tae;Lee, Hyun;Choi, Jae-Sung
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.6
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    • pp.395-403
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    • 2017
  • Image processing for object detection and identification has been studied for supply chain management application with various approaches. Among them, feature pointed detection algorithm is used to track an object or to recognize a position in automated supply chain systems and a depth image based feature point detection is recently highlighted in the application. The result of feature point detection is easily influenced by image noise. Also, the depth image has noise itself and it also affects to the accuracy of the detection results. In order to solve these problems, we propose a novel hybrid filtering mechanism for depth image based feature point detection, it shows better performance compared with conventional hybrid filtering mechanism.

A Study on Real-time Face Detection in Video (동영상에서 실시간 얼굴검출에 관한 연구)

  • Kim, Hyeong-Gyun;Bae, Yong-Guen
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.47-53
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    • 2010
  • This paper proposed Residual Image detection and Color Info using the face detection technique. The proposed technique was fast processing speed and high rate of face detection on the video. In addition, this technique is to detection error rate reduced through the calibration tasks for tilted face image. The first process is to extract target image from the transmitted video images. Next, extracted image processed by window rotated algorithm for detection of tilted face image. Feature extraction for face detection was used for AdaBoost algorithm.

Contents-based Image Retrieval using Fuzzy ART Neural Network (퍼지 ART 신경망을 이용한 내용기반 영상검색)

  • 박상성;이만희;장동식;김재연
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.2
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    • pp.12-17
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    • 2003
  • This paper proposes content-based image retrieval system with fuzzy ART neural network algorithm. Retrieving large database of image data, the clustering is essential for fast retrieval. However, it is difficult to cluster huge image data pertinently, Because current retrieval methods using similarities have several problems like low accuracy of retrieving and long retrieval time, a solution is necessary to complement these problems. This paper presents a content-based image retrieval system with neural network in order to reinforce abovementioned problems. The retrieval system using fuzzy ART algorithm normalizes color and texture as feature values of input data between 0 and 1, and then it runs after clustering the input data. The implemental result with 300 image data shows retrieval accuracy of approximately 87%.

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A GPU-based Filter Algorithm for Noise Improvement in Realtime Ultrasound Images (실시간 초음파 영상에서 노이즈 개선을 위한 GPU 기반의 필터 알고리즘)

  • Cho, Young-Bok;Woo, Sung-Hee
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1207-1212
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    • 2018
  • The ultrasound image uses ultrasonic pulses to receive the reflected waves and construct an image necessary for diagnosis. At this time, when the signal becomes weak, noise is generated and a slight difference in brightness occurs. In addition, fluctuation of image due to breathing phenomenon, which is the characteristic of ultrasound image, and change of motion in real time occurs. Such a noise is difficult to recognize and diagnose visually in the analysis process. In this paper, morphological features are automatically extracted by using image processing technique on ultrasound acquired images. In this paper, we implemented a GPU - based fast filter using a cloud big data processing platform for image processing. In applying the GPU - based high - performance filter, the algorithm was run with performance 4.7 times faster than CPU - based and the PSNR was 37.2dB, which is very similar to the original.