• Title/Summary/Keyword: eye recognition

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Extraction Method of Skin Region using Skin Color of Eye Zone in YCbCr Color Space (YCbCr 공간에서 눈 영역의 피부색을 이용한 피부영역 검출 기법)

  • Park, Young-Jae;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.7
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    • pp.520-523
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    • 2009
  • There are many ways to judge whether the input image is adult-image or not. Until now, adult image detection has been examined by the ratio of skin area in full image. In this paper, we propose a method to extract skin region in YCbCr. Skin region shows unique distribution in YCbCr, and we will separate the skin region from background using the distribution. First, we are going to find Eye zone using Eye-Map. Then we will find out the color value for the distribution of skin region using the color of Eye zone. Next, we will find the distribution of the area through the skin region in full-image.

Real-Time Eye Detection and Tracking Under Various Light Conditions (다양한 조명하에서 실시간 눈 검출 및 추적)

  • 박호식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.2
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    • pp.456-463
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    • 2004
  • Non-intrusive methods based on active remote IR illumination for eye tracking is important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tacking methodology that works under variable and realistic lighting conditions. Based on combining the bright-Pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils ale not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tacking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera.

Analysis of Visual Attention in Negative Emotional Expression Emoticons using Eye-Tracking Device (시선추적 장치를 활용한 부정적 감정표현 이모티콘의 시각적 주의집중도 분석)

  • Park, Minhee;Kwon, Mahnwoo;Hwang, Mikyung
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1580-1587
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    • 2021
  • Currently, the development and sale of various emoticons has given users a wider range of choices, but a systematic and specific approach to the recognition and use of emoticons by actual users is lacking. Therefore, this study tried to investigate the subjective perception and visual attention concentration of actual users on negative emotional expression emoticons through a survey and eye tracking experiment. First, as a result of subjective recognition analysis, it was found that emoticons are frequently used because their appearance is important, and they can express various emotions in a fun and interesting way. In particular, it was found that emoticons that express negative emotions are often used because they can indirectly express negative emotions through various and concretely expressed visual elements. Next, as a result of the eye tracking experiment, it was found that the negative emotional expression emoticons focused on the large elements that visually emphasized or emphasized the emotional expression elements, and it was found that the focus was not only on the facial expression but also on the physical behavioral responses and language of expression of emotions. These results will be used as basic data to understand users' perceptions and utilization of the diversified emoticons. In addition, for the long-term growth and activation of the emoticon industry market in the future, continuous research should be conducted to understand the various emotions of real users and to develop differentiated emoticons that can maximize the empathy effect appropriate to the situation.

Biometric identification of Black Bengal goat: unique iris pattern matching system vs deep learning approach

  • Menalsh Laishram;Satyendra Nath Mandal;Avijit Haldar;Shubhajyoti Das;Santanu Bera;Rajarshi Samanta
    • Animal Bioscience
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    • v.36 no.6
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    • pp.980-989
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    • 2023
  • Objective: Iris pattern recognition system is well developed and practiced in human, however, there is a scarcity of information on application of iris recognition system in animals at the field conditions where the major challenge is to capture a high-quality iris image from a constantly moving non-cooperative animal even when restrained properly. The aim of the study was to validate and identify Black Bengal goat biometrically to improve animal management in its traceability system. Methods: Forty-nine healthy, disease free, 3 months±6 days old female Black Bengal goats were randomly selected at the farmer's field. Eye images were captured from the left eye of an individual goat at 3, 6, 9, and 12 months of age using a specialized camera made for human iris scanning. iGoat software was used for matching the same individual goats at 3, 6, 9, and 12 months of ages. Resnet152V2 deep learning algorithm was further applied on same image sets to predict matching percentages using only captured eye images without extracting their iris features. Results: The matching threshold computed within and between goats was 55%. The accuracies of template matching of goats at 3, 6, 9, and 12 months of ages were recorded as 81.63%, 90.24%, 44.44%, and 16.66%, respectively. As the accuracies of matching the goats at 9 and 12 months of ages were low and below the minimum threshold matching percentage, this process of iris pattern matching was not acceptable. The validation accuracies of resnet152V2 deep learning model were found 82.49%, 92.68%, 77.17%, and 87.76% for identification of goat at 3, 6, 9, and 12 months of ages, respectively after training the model. Conclusion: This study strongly supported that deep learning method using eye images could be used as a signature for biometric identification of an individual goat.

Wearable User Interface based on EOG and Marker Recognition (EOG와 마커인식을 이용한 착용형 사용자 인터페이스)

  • Kang, Sun-Kyoung;Jung, Sung-Tae;Lee, Sang-Seol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.133-141
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    • 2006
  • Recently many wearable computers have been developed. But they still have many user interface problems from both an input and output perspective. This paper presents a wearable user interface based on EOG(electrooculogram) sensing circuit and marker recognition. In the proposed user interface, the EOG sensor circuit which tracks the movement of eyes by sensing the potential difference across the eye is used as a pointing device. Objects to manipulate are represented human readable markers. And the marker recognition system detects and recognize markers from the camera input image. When a marker is recognized, the corresponding property window and method window are displayed to the head mounted display. Users manipulate the object by selecting a property or a method item from the window. By using the EOG sensor circuit and the marker recognition system, we can manipulate an object with only eye movement in the wearable computing environment.

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Factors affecting Diabetic Eye disease and Kidney disease Screening in Diabetic Patients (당뇨병 환자의 당뇨성 안질환 및 신장질환 합병증 검사 수검 여부에 영향을 주는 요인)

  • Kang, Jeong-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.4
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    • pp.226-235
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    • 2020
  • This study was undertaken to investigate factors that affect the assessment of complications in diabetic eye and kidney diseases. Data was obtained from the National Community Health Survey, 2017. The subjects included were 25,829 respondents who had been diagnosed with diabetes. Logistic regression analysis was applied to determine the factors affecting associated diabetic eye disease (fundus examination) and kidney disease (microalbuminuria examination) complications. The diabetic eye disease complication rate was 35.6%, and diabetic kidney disease complication rate was 39.8%. Complications arising due to diabetes were determined to be 35.6% for eye diseases and 39.8% for kidney related diseases. Ed. Notes: The original sentence is not very lucid. I have suggested an alternate edit. I leave it to the author's discretion to accept or reject the same. Please delete whichever sentence is not suitable. Walking activity (OR=1.03, OR=1.02), hemoglobin A1c (HbA1c) recognition (OR=2.33, OR=2.33), blood glucose level recognition (OR=1.61, OR=1.71), diabetes drug therapy (OR=2.67, OR=3.05), and diabetic management education (OR=1.45, OR=1.47) were more likely to be evaluated for eye and kidney disease complications. Our results indicate that to increase the rate of screening for diabetic complications, it is necessary to develop a diabetes management system that includes the type and timing of diabetic complications, as well as different promotional methods that recognize HbA1C and blood glucose levels. Ed. Notes: Do you mean 'screening' methods? Please revise appropriately, if required. In addition, it is essential to develop a guideline for the management of diabetes mellitus, and to incorporate a screening test for diabetic complications in the national screening system.

Real Time Face Detection and Recognition based on Embedded System (임베디드 시스템 기반 실시간 얼굴 검출 및 인식)

  • Lee, A-Reum;Seo, Yong-Ho;Yang, Tae-Kyu
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.11 no.1
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    • pp.23-28
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    • 2012
  • In this paper, we proposed and developed a fast and efficient real time face detection and recognition which can be run on embedded system instead of high performance desktop. In the face detection process, we detect a face by finding eye part which is one of the most salient facial features after applying various image processing methods, then in the face recognition, we finally recognize the face by comparing the current face with the prepared face database using a template matching algorithm. Also we optimized the algorithm in our system to be successfully used in the embedded system, and performed the face detection and recognition experiments on the embedded board to verify the performance. The developed method can be applied to automatic door, mobile computing environment and various robot.

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Hand gesture recognition for player control

  • Shi, Lan Yan;Kim, Jin-Gyu;Yeom, Dong-Hae;Joo, Young-Hoon
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1908-1909
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    • 2011
  • Hand gesture recognition has been widely used in virtual reality and HCI (Human-Computer-Interaction) system, which is challenging and interesting subject in the vision based area. The existing approaches for vision-driven interactive user interfaces resort to technologies such as head tracking, face and facial expression recognition, eye tracking and gesture recognition. The purpose of this paper is to combine the finite state machine (FSM) and the gesture recognition method, in other to control Windows Media Player, such as: play/pause, next, pervious, and volume up/down.

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A Study on Reconstruction Vulnerability of Daugman's Iriscode

  • Youn, Soung-Jo;Anusha, B.V.S;Kim, Gye-Young
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.35-40
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    • 2019
  • In this paper, we propose a technique to reconstruct the iris image from the iris code by analyzing the process of generating the iris code and calculating it inversely. Iris recognition is an authentication method for authenticating an individual's identity by using iris information of an eye having unique information of an individual. The iris recognition extracts the features of the iris from the iris image, creates the iris code, and determines whether to authenticate using the corresponding code. The iris recognition method using the iris code is a method proposed by Daugman for the first time and is widely used as a representative method of iris recognition technology currently used commercially. In this paper, we restore the iris image with only the iris code, and test whether the reconstructed image and the original image can be recognized, and analyze restoration vulnerability of Daugman's iris code.

An Implementation of Gaze Recognition System Based on SVM (SVM 기반의 시선 인식 시스템의 구현)

  • Lee, Kue-Bum;Kim, Dong-Ju;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.1-8
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    • 2010
  • The researches about gaze recognition which current user gazes and finds the location have increasingly developed to have many application. The gaze recognition of existence all about researches have got problems because of using equipment that Infrared(IR) LED, IR camera and head-mounted of high price. This study propose and implement the gaze recognition system based on SVM using a single PC Web camera. The proposed system that divide the gaze location of 36 per 9 and 4 to recognize gaze location of 4 direction and 9 direction recognize user's gaze. Also, the proposed system had apply on image filtering method using difference image entropy to improve performance of gaze recognition. The propose system was implements experiments on the comparison of proposed difference image entropy gaze recognition system, gaze recognition system using eye corner and eye's center and gaze recognition system based on PCA to evaluate performance of proposed system. The experimental results, recognition rate of 4 direction was 94.42% and 9 direction was 81.33% for the gaze recognition system based on proposed SVM. 4 direction was 95.37% and 9 direction was 82.25%, when image filtering method using difference image entropy implemented. The experimental results proved the high performance better than existed gaze recognition system.