• 제목/요약/키워드: expression of time and space

검색결과 327건 처리시간 0.024초

컴퓨터 도입에 의한 디자인 변화 연구 - 평면에서 가상공간으로 변화 - (A Study on the change of design by computer introduction - Change from plane space to Cyber Space -)

  • 오양순
    • 디자인학연구
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    • 제11권2호
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    • pp.83-92
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    • 1998
  • 뉴 미디어의 발달로 현재 모든 분야가 바뀌어가고 있다. 산업혁명을 제1산업혁명이라면 현대의 20세기는 제2의 산업혁명기라고 일컫는다. 즉, 오토메이션 시스템(Automation System), 컴퓨터, 인공두뇌(Cybemetics)등에 의해 인간의 두뇌노동으로부터 해방시킨 혁명이라고 한다. 정보화시대와 기술혁명으로 디자인분야에서도 많은 변화를 가져왔다. 전자화를 통한 제작시간과 효과를 극대화, 비용절감과 디자인의 차별화로 경쟁력을 꾀하고자 최첨단의 기능을 갖춘“컴퓨터”에 거의 의존하고 있다. 따라서 디자인의 표현매체로 변하고 있는 것이다. 즉, 평면에서 이루어지던 디자인작업 및 표현매체가 이제는 3차원의 가상공간에서 표현되어지고 있다. 즉, 디자인분야에서 컴퓨터를 활용하는 것은 자연스럽게 되었고, 가상의 공간인 컴퓨터 화면에서 작업이 이루어지고 있기 때문이다. 이런 흐름이 디자인 분야에 파급되므로 인하여 발생되어지는 영향과 그에 따른 문제점, 이점 등을 제시해보고자 한다.

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컬러맵의 생성과 컬러맵간의 결합 방법 (Colormap Construction and Combination Method between Colormaps)

  • 김진홍;조철효;김두영
    • 한국정보처리학회논문지
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    • 제1권4호
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    • pp.541-550
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    • 1994
  • True Color 영상은 전송 및 저장에 많은 데이터 량이 필요하지만, 적은 데이터를 가지고 컬러 모니터에 나타낼 때 인간 시각에 별무리없이 나타내고자 한다. 본 논문 에서는 RGB, YIQ/YUV 공간에서 256개의 컬러맵 생성 방법과 서로 다른 컬러맵을 한 화면에 동시에 표시하면 원 컬러 영상과 다르게 나타나므로 컬러맵간을 결합하여 공 통되는 컬러맵 표현 방법을 제시한다. RGB, YIQ/YUV 공간상에서 처리된 결과를 비교하 기 위해 PSNR, 표준편차, Sobel연산자를 이용한 에지보존율로서 측정하였다. 처리시간 은 새로운 컬러맵 생성은 3초, 컬러맵간의 결합은 2초 소요되었다. PSNR 값은 RGB 공 간이 YIQ 공간과 YUV 공간보다 평균적으로 0.15, 0.34[dB] 정도 높고, 표준편차는 평균적으로 0.15, 0.41정도 낮았다. 그러나 데이타 압축 면에서 YIQ/YUV공간은 색상 부분에서 8비트중 4비트만을 사용하였기 때문에, RGB 공간보다 1/3정도 압축 효율을 나타낸다.

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사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 - (A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media -)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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Determination of Acceptor Concentration by Use of Recording Dynamics of Photorefractive Holograms Under Low-Intensity Condition in LiNbO3

  • Rhee, Bum-Ku;Kim, Bong-Gi;Shin, Seung-Ho
    • Journal of the Optical Society of Korea
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    • 제7권3호
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    • pp.197-201
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    • 2003
  • We investigated recording dynamics of a holographic grating in the photorefractive LiNbO$_3$ crystal under the low-intensity condition of recording beams. New expressions for the space-charge field and the recording time constant were obtained by solving the Kukhtarev equations under the global space -charge field, which is induced in the previous process of recording and erasing. Their validity can be confirmed by considering the limit that the period of the grating goes to infinity both theoretically and experimentally. It was found that the new expression for the recording time constant allows us to determine acceptor concentration to be $1.2${\times}$10^{21}m^{-3}$ for pure LiNbO$_3$ crystal and 2.5${\times}$$10^{21}m^{-3}$ for the 0.1 mol% iron doped LiNbO$_3$ crystal from the measured ratio of the recording time constant under the extremely large grating condition, in which the diffusion effect can be neglected, to that under the small grating condition.

Bridging a Gap between DNA sequences and expression patterns of genes

  • Morishita, Shinichi
    • 한국생물정보학회:학술대회논문집
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    • 한국생물정보시스템생물학회 2000년도 International Symposium on Bioinformatics
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    • pp.69-70
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    • 2000
  • The completion of sequencing human genome would motivate us to map millions of human cDNAs onto the unique ruler "genome sequence", in order to identify the exact address of each cDNA together with its exons, its promoter region, and its alternative splicing patterns. The expression patterns of some cDNAs could therefore be associated with these precise gene addresses, which further accelerate studies on mining correlations between motifs of promoters and expressions of genes in tissues. Towards the realization of this goal, we have developed a time-and-space efficient software named SQUALL that is able to map one cDNA sequence of length a few thousand onto a long genome sequence of length thirty million in a couple of minutes on average. Using SQUALL, we have mapped twenty thousand of our Bodymap (http://bodymap.ims.u-tokyo.ac.jp) cDNAs onto the genome sequences of Chr.21st and 22nd. In this talk, I will report the status of this ongoing project.

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공간디자인의 비(非)물질화 경향에 관한 연구 (A Study on the Dematerializing Tendency in Contemporary Space Design)

  • 권영걸
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.61-68
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    • 2000
  • This paper illustrates what the reality of architectural concepts, materials, notions and phenomena are as central questions of contemporay space design. These issues form the goal of modern space design which should attain to the reality of an era when non-real values prevail. Despite the trends of an everchanging and ephemeral dominating quality in architecture for the last ten years, architects still aim to contruct everlasting space on earth. The trends of dematerialization in today's space design can be substantiated in spatial-temporal dimensions as follows. First of all, ephemeral architecture with concepts of hypothetical temporality, everchanging architecture in fluidity, and the transparent architecture with the floating and overlapping image can be analyzed in the dimension of 'time'. In terms of 'space', void quality for the expression of emptiness, neutral space by the simplified and summarized forms, expanded space through ambiguous boundaries and spatial repetition can becharacterized and also be intended strategies for lightness, state of flux, ambiguity, paradox etc., lead modern space design along that path. As this point, we need to pay attention to the so-called 'hypersurface' concept proposed by Stephen Perella. Hypersurface is a sort of cladding sheathing existence independent from the primary structure. With it, the integration between form and image can be achieved. Sometimes hypersurface can be a strategical screen for image projection, a cognitive receptor for surroundings as well as a catalyst for information and communication systems. When the situation dematerializes more and more as the years go on, the concept of hypersurface can be an inclusive method between the phenomenological form in architecture and its self recipient image. Permissive atmospheres created between them in contemporary space design and new paradigms emerged with digital technology will further reinforce the human space's dynamism.

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실내 사무 공간 가구디자인 경향에 관한 연구 - 1960년대부터 현재까지 금속가구디자인 조형적 특성 중심으로 - (Interior Office Space, Furniture Design Trends Study - Metal Furniture Design from the 1960s to the Present Formative Characteristics of the Center -)

  • 양우창;김명태
    • 한국가구학회지
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    • 제24권4호
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    • pp.329-344
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    • 2013
  • Metal furniture design in this study from the 1960s to the present period of office space by Metal furniture design Metal furniture for social factors in the development. In other words, social and economic characteristics, and the country's formative characterize metal office furniture design characteristics and the development of culture is to provide an opportunity to understand. The scope of this study, including the development of office automation in the 1960s, causing a drastic change in the world at the time of furniture developed in Germany, Italy, the United States, Japan, and examine each country's furniture and metal furniture from the 1960s to the present design trends in office organize, and research methods literature and various data classification by age and by extracting the key trends are established form. The results of this study and the design tends to obscure the distinction between two different aspects of the design appear rarely common or different forms of expression are characterized by two. This furniture range has expanded to use metal and metal to minimize the negative aspects of a conventional flexible image is designed to suit the tastes of modern design and metal furniture design, interior space, except that now it is considered that the most can be identified.

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슈퍼모던 환경에서 나타나는 패션디자이너의 작품 특성 (The Characteristics of Fashion Designer's Work Shown in Supermodern Environment)

  • 김완주;이금희
    • 복식문화연구
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    • 제16권1호
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    • pp.100-114
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    • 2008
  • The purpose of this study was to analyze the characteristics of supermodern fashion designer's work, which is shown by responding to supermodern environment where non-spaces such as road, railroad and airport are surplus in modern city environment. For the study, the researcher used existing study and specialized book basically and analyzed photograph materials by selecting them in specialized fashion book, internet site and designer's homepage. The results of this study showed that supermodern fashion design is the functional fashion responding to the change of time and space concept of supermodern society directly. As the common points of supermodern designer's works, first, they try to create private space enabling wearer to cope with risk caused by the environmental change and transitional space by adding architectural factor to fashion. Second, they display the design with protective function and metaphorical expression of concealment and deception in the supermodern environment where nonspace is increasing. Third, designers search the functional design from the aspect of fabric and detail while intending the technology in order to cope with supermodern environment.

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농협 하나로 마트 리모델링 계획안 연구 (Remodeling Architectural and Interior Design of National Agricultural Cooperative Federation Hanaro Mart)

  • 변재영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.193-196
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    • 2005
  • The value of all goods and services produced in the economy divided by population has risen from $7.355 in 1998 to $12.646 in 2003. In other to maintain higher standard of lifestyle, people are 'hungry' for time. The idea of saving time and money by providing many different types of products altogether in one space was implemented with the advent of large warehouse style discount stores. These type of retailers grew in size and popularity during the 1990s and 2000s, causing a decline in sales in the old, traditional downtown markets. From ancient to twenty-first century, the role of the grocery store has been that of the social center of the community; a place of unity and interaction of people. The experience a customer engages in at a grocery store is comparable to that of a museum. Not only is the grocery store a unique, physical space to visit, but also a rich collection of fascination items. The layout of the interior space is meticulously planned for the efficiency of customer circulation and the success of product exhibition. Eye catching graphics and attractive lighting also add to the appeal of the grocery store's high style. Shoppers are no longer satisfied with just buying good products at a lower price. Shoppers prefer to spend time in an entertaining environment. The Hanaro Mart project in this study propose the idea of warehouse style discount stores which can satisfy all the demands of customers and their various activities. This study will open up unique dimensions of aesthetic expression and experience in the interior environments. Shopping for food is an unavoidable task. If food shopping is enjoyable, more people will spend more time at it.

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선의 해석과 중첩 효과로 표현된 작품연구 (Study of Artwork Expressed through Interpretation of Lines and Overlapping Effects)

  • 한아름
    • 미래기술융합논문지
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    • 제3권3호
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    • pp.29-35
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    • 2024
  • 선(線)의 역사를 보면 인류 문명의 시작과 함께 선은 종교적, 주술적 의미나 기록을 남기기 위해 동굴 벽이나 바위 표면에 새겨졌다. 시대가 변하면서 문자가 발명되었고, 이는 의사 표현과 기록의 수단으로 사용 되었으며, 회화에도 큰 영향을 주었다. 동양에서는 '무위자연(無爲自然)' 사상에 따라 자연을 빌어 선으로 자신 뜻을 화폭에 담았으며, 그림을 그리기 전이나 후에 자신의 심상을 화폭에 적기도 하였다. 선을 단순한 경계선이 아니라 대상의 생명감을 불러일으키는 기운의 현현(顯現)으로 여겨졌다. 하나의 선이 그어진다는 것은 우주 공간 속에 새롭게 태어나는 생명 최초의 작용으로 간주 되었다. 선 자체는 공간의 깊이와 표현 요소를 함축하고 있다. 많은 작가들이 문헌에 나와 있는 이론을 바탕으로 선을 시대에 맞는 감각과 재료를 사용해 발전시켜 왔다. 본 연구는 기록된 문헌과 자료를 통해 선의 개념과 동서양의 선묘적(線描的) 특성을 연구하고, 현대적 표현 방법으로 선의 중첩성을 활용하여 작품을 연구하고자 한다.