• 제목/요약/키워드: experience process of color

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E-customized Product: User-centered Co-design Experiences

  • Li, Pei;Liu, Zi Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권9호
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    • pp.3680-3692
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    • 2020
  • The purpose of this study is to orient users' touchpoints in co-design experience, to identify their need via visualized experience map, to recommend valid design information in online e-customization services. A user-centered co-design experience map (UCEM) is adopted to analyze the relation between users' desire and time spent, so as to evaluate the online co-design experiences. Based on evolutionary algorithm and fuzzy theory, data of this study is collected from 30 participants. The data was analyzed by descriptive analysis in SPSS, and frequency query and word cloud in NVivo. Employing design category and evaluating users' time spent, the findings are that (a) vamp color matching is consistent with interview data; (b) supported by qualitative feedback, the virtual experience map played an important role in the co-design process and the visualized interaction process; and (c) participants prefer to get more information and professional help on color matching and exterior design. Based on the findings in design category, future work should be focused on developing a better understanding of design resource recommendations and multi-stakeholder communication.

피터 아이젠만 건축의 색채사용특성에 관한 연구 (A Study on the Characteristics of Color for Peter Eisenman Architecture)

  • 이선민;유연숙
    • 한국실내디자인학회논문집
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    • 제18권2호
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    • pp.61-70
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    • 2009
  • Architectural color would be understood as a essential tool to be reflected the architect's value criteria, thinking process and the specific methodology. This study was established the characteristics of color use correlated with Eisenman's architectural features based on his point of view. At first, it could be organized with data and use the color in view points with the becomming process. Especially it would be expressed the color as a trace of unsynchronized formation. Second, it was introduced the color by graphics engaged with form, to be expressed the dividing, folding, reiteration for deliver of escape from graphic thinking process. Third, it was analyzed to be imported the color to have a multi-lateral space experience in center of user's space recognition and behavior by introduction of color. Finally, it could be inducted the consistent color by viewpoint of interfacial between interior and exterior environment, communicated with strong meaning by conversion from interior elements to color from these processes. A characteristics of Eisenman's architecture color is reflected his thinking process in architecture color as it is and can be understand of 'becomming process use of color' as a tool that is corresponded in form creation. Specially, it would be kept continuous viewpoint of interior and exterior space, giving user color as a viewpoint of linking space, enable many-sidedness experiences through space.

교과목 "실내 마감과 색채"의 목적, 과정, 결과물 - 색채이론의 기초과정을 중심으로 - (Purpose, curriculum, and results of ${\ulcorner}$color and Materials${\lrcorner}$ course - chiefly focusing on basic course of color theory -)

  • 김진우
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.255-256
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    • 2005
  • For the students who specialize in interior design irrespective of their color susceptibility, it is prerequisite to precede a systematic curriculum in the first place on how to put the color theory to practical use. Therefore, this curriculum has its purpose to let the students study on how to put to practical use of their understanding of color as one of the finishing materials for interior design. The 16-weekschool days has been segmented into a theoretical study and practical training, This thesis has summed up the basic instance of the color theory, the first of the three basicpractical courses and presented its results to the students. In due course of this curriculum, the students were recommended to pick up one photo image of their selection out of which they could make out color palette based on their analysis of the photo image, so that they could study on how to apply their color palette to a three dimensional space. Firstly, through this course, they could experience the process for a color image that they had so far sensed subjectively and vaguely to become an objective inevitable result. Secondly, they studied on the process of how a two-dimensionalcolor image could be applied for a three-dimensional space. It is significant of this curriculum in the sense that the students become prepared through this study course with essential knowledge applicable to various interior designs in their future.

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환경색채 추출을 통한 농촌마을 지붕 개선색채 선정방법에 관한 연구 (An Approach to Determining Rural Rooftop Color by Environmental Color Extraction)

  • 이영;안동만
    • 농촌계획
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    • 제16권3호
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    • pp.1-10
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    • 2010
  • The purpose of this study is to find out the color preference on rural rooftop color. Today, public profit value of a rural community has been heavily recognized in the areas of preservation of pro-environmental and traditional life styles and foundation of collective community. Comparatively with urban, rural town conserves the scenic of those days when the historic landscape existed. Therefore, elements of historic and tradition in rural town are interesting resources to people who want traditional experience. Color is one of the most influenced elements for the image of Landscape. On the other hand, radical modernization has brought conflicting color element that does not blend with existing environmental color. Among others, roof represents one of the important traits of rapidly developing rural community due to vast amount of space it covers. In order to come up with more appropriate coloring scheme, it is necessary determine color that forms a balance with present conditions of rural life and historic landscape. This study provides more objective rooftop coloring selection process by employing additional surveys regarding color image adjective. I justified necessity of the balance between environmental color and roof color through analyzing correlation between environmental color of the rural town and Color Image Scale of the preliminary selection of roofs.

게임 배경 원화 제작의 효율성을 위한 구조화 된 제작 프로세스 연구 (Structualized Process Research of Efficiency in Background Concept Art Production)

  • 김주민;백철호
    • 한국게임학회 논문지
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    • 제20권1호
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    • pp.3-12
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    • 2020
  • 본 논문은 구조화된 게임 배경 원화 제작을 위해 MDA 프레임워크의 게임 에스테틱의 구성 요소를 모듈로 활용하여 플레이어 경험이 중심이 된 컨셉 아트를 제작하였으며, 작품 제작 과정에서 'Adobe Color 이미지 색상 추출'을 도구로 사용하여 컨셉 아트 제작에 일부 자동화 프로세스를 구축하였다. 이는 단순히 감각적인 표현이 아닌 시스템적인 조형 표현의 작품 프로세스를 제시한 것으로서 게임 컨셉 아트 제작의 다양한 가능성으로 볼 수 있다.

싸움도구를 사용하는 거친신체놀이에서 두 명의 유아들이 물리적 힘을 이해하는 과정 (The Process of Understanding Force As Used among Two Young Children in Rough-and-Tumble Play When Using Combative Objects)

  • 백은영
    • 아동학회지
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    • 제35권5호
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    • pp.63-82
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    • 2014
  • The purpose of this study is to elucidate how two young children understand force in rough-and-tumble play. For this purpose, a form of microanalysis(Forman, 2006) was used. They regarded black as the strongest color due to their daily experiences. They assumed that a structure made of black Lego-color-bricks would be strongest and made an experiment of beating it against blocks of other colors. Such repetitive behavior ultimately led them to realize that color had no correlation with strength. They also understood mechanical energy by which a boy's pushing power moves against an object. They tried to strike a bigger or protruding structure and understood that parts might be broken more easily by striking. This experience enabled the boys to realize the principle of resistance. That is to say, in the process of rough-and-tumble play, their misconceptions were gradually removed and they obtained scientific knowledge, including understanding of mechanical energy and the principle of resistance. This study found that two young children constructed knowledge together through the process of tool making and in contending for victory in rough-and-tumble play.

Color Analysis for the Quantitative Aesthetics of Qiong Kiln Ceramics

  • Wang, Fei;Cha, Hang;Leng, Lu
    • Journal of Multimedia Information System
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    • 제7권2호
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    • pp.97-106
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    • 2020
  • The subjective experience would degrade the current artificial artistic aesthetic analysis. Since Qiong kiln ceramics have a long history and occupy a very important position in ceramic arts, we employed computer-aided technologies to quickly automatically accurately and quantitatively process a large number of Qiong kiln ceramic images and generate the detailed statistical data. Because the color features are simple and significant visual characteristics, the color features of Qiong kiln ceramics are analyzed for the quantitative aesthetics. The Qiong kiln ceramic images are segmented with GrabCut algorithm. Three moments (1st-order, 2nd-order, and 3rd-order) are calculated in two typical color spaces, namely RGB and HSV. The discrimination powers of the color features are analyzed according to various dynasties (Tang Dynasty, Five Dynasties, Song Dynasty) and various utensils (Pot, kettle, bowl), which are helpful to the selection of the discriminant color features among various dynasties and utensils. This paper is helpful to promoting the quantitative aesthetic research of Qiong kiln ceramics and is also conducive to the research on the aesthetics of other ceramics.

잉크 색상 변화가 존재하는 인쇄 공정의 스케줄링 (Scheduling of Printing Process in which Ink Color Changes Exist)

  • 문재경;엄현섭;태현철
    • 산업경영시스템학회지
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    • 제44권4호
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    • pp.32-42
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    • 2021
  • The printing process can have to print various colors with a limited capacity of printing facility such as ink containers that are needed cleaning to change color. In each container, cleaning time exists to assign corresponding inks, and it is considered as the setup cost required to reduce the increasing productivity. The existing manual method, which is based on the worker's experience or intuition, is difficult to respond to the diversification of color requirements, mathematical modeling and algorithms are suggested for efficient scheduling. In this study, we propose a new type of scheduling problem for the printing process. First, we suggest a mathematical model that optimizes the color assignment and scheduling. Although the suggested model guarantees global optimality, it needs a lot of computational time to solve. Thus, we decompose the original problem into sequencing orders and allocating ink problems. An approximate function is used to compute the job scheduling, and local search heuristic based on 2-opt algorithm is suggested for reducing computational time. In order to verify the effectiveness of our method, we compared the algorithms' performance. The results show that the suggested decomposition structure can find acceptable solutions within a reasonable time. Also, we present schematized results for field application.

Elimination of the Red-Eye Area using Skin Color Information

  • Kim, Kwang-Baek;Song, Doo-Heon
    • Journal of information and communication convergence engineering
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    • 제7권2호
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    • pp.131-134
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    • 2009
  • The red-eye effect in photography occurs when using a photographic flash very close to the camera lens, in ambient low light due to in experience. Once occurred, the photographer needs to remove it with image tool that requires time consuming, skillful process. In this paper, we propose a new method to extract and remove such red-eye area automatically. Our method starts with transforming ROB space to YCbCr and HSI space and it extracts the face area by using skin color information. The target red-eye area is then extracted by applying 8-direction contour tracking algorithm and removed. The experiment shows our method's effectiveness.