• Title/Summary/Keyword: executable expression

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On the SMART Storytelling Mathematics Education Based on Executable Expressions (실행식(Executable expression) 기반 SMART 스토리텔링 수학교육)

  • Cho, Han Hyuk;Song, Min Ho
    • Journal of Educational Research in Mathematics
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    • v.24 no.2
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    • pp.269-283
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    • 2014
  • Recently, 3S Mathematics Education (Storytelling mathematics education, SMART mathematics education, and STEAM mathematics education) is emphasized. Based on recently published report on Storytelling mathematics textbook, we propose executable expression based SMART storytelling mathematics related to the elementary mathematic curriculum on 3D building blocks. We designed letters and expressions to represent three dimensional shape of 3D building blocks, and we compare its characteristics with that of LEGO blocks. We assert that text-based executable expressions not only construct what students want to make but also teachers can read students thinking process and can support educational help based on students needs. We also present linear function, quadratic function, and function variable concepts using executable expressions based on 3D building block as an example of SMART storytelling mathematics. This research was supported by the collaborated creativity mentoring project between Siheung City and college of education at Seoul National University. We hope designed executable expressions can be used for the development of SMART storytelling mathematics education.

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Eye Movements in Understanding Combinatorial Problems (순열 조합 이해 과제에서의 안구 운동 추적 연구)

  • Choi, In Yong;Cho, Han Hyuk
    • Journal of Educational Research in Mathematics
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    • v.26 no.4
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    • pp.635-662
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    • 2016
  • Combinatorics, the basis of probabilistic thinking, is an important area of mathematics and closely linked with other subjects such as informatics and STEAM areas. But combinatorics is one of the most difficult units in school mathematics for leaning and teaching. This study, using the designed combinatorial models and executable expression, aims to analyzes the eye movement of graduate students when they translate the written combinatorial problems to the corresponding executable expression, and examines not only the understanding process of the written combinatorial sentences but also the degree of difficulties depending on the combinatorial semantic structures. The result of the study shows that there are two types of solving process the participants take when they solve the problems : one is to choose the right executable expression by comparing the sentence and the executable expression frequently. The other approach is to find the corresponding executable expression after they derive the suitable mental model by translating the combinatorial sentence. We found the cognitive processing patterns of the participants how they pay attention to words and numbers related to the essential informations hidden in the sentence. Also we found that the student's eyes rest upon the essential combinatorial sentences and executable expressions longer and they perform the complicated cognitive handling process such as comparing the written sentence with executable expressions when they try the problems whose meaning structure is rarely used in the school mathematics. The data of eye movement provide meaningful information for analyzing the cognitive process related to the solving process of the participants.

Design and Evaluation of Flexible Thread Partitioning System (융통성 있는 스레드 분할 시스템 설계와 평가)

  • Jo, Sun-Moon
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.75-83
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    • 2007
  • Multithreaded model is an effective parallel system in that it can reduce the long memory reference latency time and solve the synchronization problems. When compiling the non-strict functional programs for the multithreaded parallel machine, the most important thing is to find an set of sequentially executable instructions and to partitions them into threads. The existing partitioning algorithm partitions the condition of conditional expression, true expression and false expression into the basic blocks and apply local partitioning to these basic blocks. We can do the better partitioning if we modify the definition of the thread and allow the branching within the thread. The branching within the thread do not reduce the parallelism, do not increase the number of synchronization and do not violate the basic rule of the thread partitioning. On the contrary, it can lengthen the thread and reduce the number of synchronization. In the paper, we enhance the method of the partition of threads by combining the three basic blocks into one of two blocks.

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Object Material Confirmation for Source Code Comparison on Embedded System (임베디드 시스템의 동일기능 소스코드 유사도 분석 요구사항)

  • Kim, Do-Hyeun;Lee, Kyu-Tae
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.25-30
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    • 2021
  • In case of evaluating the similarity of the source code analysis material in the embedded system, the provided source code must be confirmed to be executable. However, it is currently being in which compilation and interface matching with hardware are provided in an unconfirmed materials. The complainant assumes that many parts of the source code are similar because the characteristics of the operation are similar and the expression of the function is similar. As for the analysis result, the analysis result may appear different than expected due to these unidentified objects. In this study, the improvement direction is sugested through the case study by the analysis process of the source code and the similarity of the unverified source code.

ToyLotos/Ada : Object-Behavior Simulation System for Developing a Real-time Ada Software (ToyLotos/Ada : 실시간 Ada 소프트웨어 개발을 위한 객체행위 시뮬레이션 시스템)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1789-1804
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    • 1999
  • This paper presents a simulation-based system for verification and validation(V&V) of design implication of the Visual Real-time Object Model which is produced by existing object's behavior design method. This system can simulate the dynamic interactions using the executable Ada simulation machine, and can detect various logical and temporal problems in the visual real-time object model prior to the real implementation of the application systems. Also, the system can generate the Ada prototype code from the validated specification. This system is implemented by Visual C++ version 4.2. For simulation, this system is using the Ada language because Ada's real-time expression capabilities such as concurrent processes, rendezvous, temporal behavior expression, and etc, are competent compared to other languages. This work contributes to a tightly coupling of methodology-based visual models and formal-based simulation systems, and also contributes to a realization of automated specification V&V.

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