• 제목/요약/키워드: evil

검색결과 354건 처리시간 0.033초

일부 여대생들의 음주폐해 인식도 관련 요인 (Factors and Cognition about Harmful Use of Alcohol of Female University Students)

  • 조현태;문동철
    • 한국학교ㆍ지역보건교육학회지
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    • 제18권3호
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    • pp.97-106
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    • 2017
  • Objectives: The purpose of this study was to examine cognition about harmful use of alcohol among female university students. Methods: The data were collected by questionnaire from the 389 female university students. The analysis of the data was used by SPSS program(ver. 18.0). Technical statistics analysis was used in general characteristics and drinking related characteristics and drinking related cognition of objects. Logistic regression was used in factors affecting on cognitive degree of drinking evil. Results: Cognitive degree of drinking evil was low as more drinking related outlay expenses and was low as more moderation in drinking and publicity experience. Conclusions: University and the government authorities must consider the seriousness and importance of the problem and enforce moderation in drinking and publicity for female university students and develop education program and prepare the publicity material.

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GNSS Error Generation Simulator for Signal Quality Monitoring of KASS

  • Ji, Gun-Hoon;Choi, Jong-Yeoun;Won, Jong-Hoon
    • Journal of Positioning, Navigation, and Timing
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    • 제10권4호
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    • pp.341-351
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    • 2021
  • In this paper, a GNSS error generation simulator for Signal Quality Monitoring (SQM) is implemented by using Matlab based on mathematical models derived from the effect of GNSS signal and measurement errors. The GNSS signal measurement errors of interest in this paper include three cases such as Evil Wave Form (EWF), Multipath (MP) and Radio Frequency Interference (RFI). In order to verify the validity of the generated measurement errors, a simple form of metrics for detecting and monitoring GNSS errors is included in the simulator. The GNSS errors generated by the simulator are added to the GNSS measurement data from commercial GNSS receiver in real time, and then, the SQM is tested for various scenarios of each case configured by scenario setting of the user.

수천(水喘) 및 화천(火喘)과 심장성(心臟性) 천식(喘息)에 관(關)한 동서의학적(東西醫學的) 문헌(文獻) 고찰(考察) -(원인(原因).증상(症狀) 중심(中心)으로)- (The Investigation of literature of Driental and western medicine about relation of 'Su-Chun'( ), 'Hwa-Chun'( ) and cardiac rapid respiration)

  • 김영태;이형구;정승기
    • 대한한방내과학회지
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    • 제11권1호
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    • pp.53-60
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    • 1990
  • The results are as follows through the investigation of literature. 1. The cause of shortness of breath due to fluid retention is abnormal rising of water-evil and it srepregentative symptom are as follows'Cough or dyspnea, shortness of breath-sleeplessness, rapid respiration accused by having rest, edemd on the body and leg' 2. Dyspnea caused by fire-evil is It repregentative symptom are 'getting better or getting worse, reducing by eating rapid respiration accused by eating If having rest the ditalenergy (gui) is made a peace At moving, the vital energy is abrupt or irregalar and acused rapid respiration' 3. From the point of view, the rapid respiration accused by heart usually bring about imperfect left heart Its repregentetive symptom are cyspnea, acute dyspnea at night, bronchial wheezing edema on the leg, and the thing which bring about at moving is mildcase but what bring about at rest is severe case 4. We have known that the symptom of shortness of breath due to fluid retention are similiar to cardiac rapid respiration, and the symptom of dyspnea acused by fire-evil alike 'dyspnea at moving' acused at mild case of cardiac rapid respiration.'

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조선복식미(朝鮮服飾美)의 탐구(探究) (A STUDY ON THE BEAUTY IN CHOSON COSTUME)

  • 금기숙
    • 복식
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    • 제14권
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    • pp.167-183
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    • 1990
  • As an attempt to view Chason costume from a aesthetic perspective, the aesthetic values of the Choson people, as expressed through the aesthetic characteristics of costumes, are pursued in this study. To appreciate the beauty of the traditional Korean costume, the following aesthetic characteristics of Choson costumes are investigated: form, color, pattern, material and ornament. From the view point of aesthetics, this study shows that Choson costume had comfortable and voluminous forms with beautiful curved lines and rhythm. The most favored colors were white and natural colors of materials. However unusual combination of colors such as the contrast of black and white, the harmony of the primary and rainbow colors were often used. Patterns revealed two aspects : while subdued patterns generally prevail, at times the unexpected beauty of primary colored patterns draws our attention. Smooth natural materials were preferred. Ornaments both for practical and decorative purposes were used together with certain colors and patterens, indicating wearer's status and warding off the evil's spirits. The aesthetic values in costumes as expressed through the aesthetic characteristics can be classified into the following categories: the beauty of nature, the beauty of personality, the aesthetics of evil's eye and the beauty of tradition. The beauty of nature, as appreciated by the Chason people through their prevailing nature, the "Pung-rew Spirit" and through their Worship of Heaven, produced aesthetic characteristics in harmony with nature. The beauty of personality influenced by the ethical standard of Confucianism produced aesthetic characteristics in costumes, through which the appropriate personality was shown for the appropriate social status. On the other hand, the aesthetics of evil's eye, rooted deeply in Folk religion and Shamanism, contributed to various aesthetic characteristics, which strongly inclined to sorcery and symbolism through choice of patterns, colors and ornaments. Finally, the beauty of tradition, which was based on the ethics of Confucianism and the Choson people's conservative tendencies, demonstrated the strong tendency to adhere to the external characteristics of the Choson costume. These aesthetic values were the yardsticks of the aesthetic judgment of the Choson people. These values influenced Chason people in designing costumes and in appreciating the beauty of costumes. The aesthetic experience and attitudes of the Chason people, which were based on these aesthetic values, represented their aesthetic consciousness and desires.

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판타지 영화 의상에 대한 기호학적 분석 - 슈퍼영웅의 파워 이미지를 중심으로 - (A Semiotic Analysis of Costumes in Fantasy Films - With a Focus on the Power Image of Super Heroes -)

  • 류수현;김민자
    • 복식
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    • 제57권10호
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    • pp.112-128
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    • 2007
  • As fantasy films in which super heroes with superhuman abilities play an active part are rapidly becoming more popular, super hero stories are taking root as a new genre in fantasy films. The costumes in films play an important role in visualizing the virtual reality of fantasy films when those costumes are worn by characters so as to express and define them. In the meantime, in the antagonistic structure of good versus evil as a typical subject in these films, it may be said that the costumes of super heroes who advocate good and those of villains who represent evil have been created as an image of power. In this sense, it is necessary to establish an analytic system of how images of the power of good and evil are visually created in costumes for fantasy films. As such, this study seeks to analyze costumes in fantasy films more systemically through semiotic, which has taken root as a science of analysis in all areas of science. From the perspectives of aesthetic semiotic developed by Morris and costume aesthetics, the syntactical dimension is analyzed into formative elements and the principles of costumes; factual and expressive meanings, themes, and inherent meaning, all of which are immanent in costumes, are elicited in the semantic dimension; and the influence of costumes on viewers is described as identification in terms of pragmatics. This study provided a system to analyze costumes in fantasy films(especially 'Superman', 'Batman' and 'Spiderman') from the perspective of Morris' semiotic, and based on the analytic system, examined how 'power' is revealed in the costumes of super heroes and ruffians, and what it implies.

말초신경병증으로 진단된 하지위증환자의 치험 1례 (Clinical Study on 1 Case of Patient with the Lower Limb Flaccidity-syndrome Diagnosed as the Peripheral Neuropathy)

  • 임은경;조영기;문미현;이정섭;최성용;국윤재;강성욱;이언정;이성균
    • 동의생리병리학회지
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    • 제19권6호
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    • pp.1689-1693
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    • 2005
  • In this case, it is considered that the cause of the lower limb Flaccidity-syndrome is the peripheral neuropathy accompanied with inflammation and in oriental medicine, it is understood that the factors such as lung fluid consumption caused by heat-evil, wetness-heat evil cause the lower limb Flaccidity-syndrome. Because the peripheral neuropathy is regarded as a neuropathy with a series of inflammation reaction producing inflammatory neuropeptides such as substance P, prostaglandin ect., in western medicine, nonsteroidal antiinflammation drug;NASID, lidocaine, capsaicine are prescribed to control this neuropathy. In the view of treatment of the lower limb weakness, Wooseul-tangkami is used to remove the wetness-heat evil and we had a electronic acupuncture on the Yangmyung channel(陽明經) selected in The Yellow Emperor's of internal Medicine and also on Panggwang channel(膀胱經) considered as painful lesion. We experineced a case of the lower limb Flaccidity-syndrome diagnosed as the peripheral neuropathy the patient was treated by wooseul-tangkami, a acupuncture on Yangmyung channel and also Panggwang channel and had a significant improvement in gait ability and the range of motion.

이제마의 양생론에 대한 이해 - 도교서적을 중심으로 - (Understanding the Nurturing Theory of Lee-Jema : Focusing on Taoist Books)

  • 최성운;황지혜;박은주;김남일
    • 대한예방한의학회지
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    • 제23권3호
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    • pp.83-107
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    • 2019
  • Objective : We compare the nurturing theories of Between the Nurturing Theory of Dogyogwonseonseo(道敎勸善書) JeungjungGyeongsinrok(增訂敬信錄), Gyeongsinrokeonseok(敬信錄諺釋), Taisanggauempyeondosul(太上感應篇圖說) and Guahwajonsin(過化存神) vs Dongui-Susebowon-Sasang-Chobongwon(東醫壽世保元四象草本卷) and Dongui-Susebowon(東醫壽世保元) of Lee-Jema. And the influences that Dogyogwonseonseo had on Nurturing Theory of Lee-Jema. Method : We sort out the identical or similar vocabularies and abstract the important concepts from all four kinds of Dogyogwonseonseo and two kinds of Lee-Jema's books mentioned above and compare them respectively. The prehistories of vocabularies and concepts needed such as Bok(福, good fortune) and Su (壽, longevity) will be traced. And the synchronic understanding needed such as 'Good deed leads to longevity and good fortune whereas evil deed leads to short life' in late Choseon dynasty will be surveyed by investigating the controversy of the time. Results : The Nurturing Theory of Lee-Jema was influenced by all four kinds of Dogyogwonseonseo mentioned above. We can ascertain the influence from Lee-Jema's Concept of Myeong(命), Nurturing Life through everyday life, 'Good deed leads to longevity and good fortune whereas evil deed leads to short life', deceiving mind(詐心), betraying mind(欺負心) and the jealousy of Man and Woman. Conclusion : The influences Dogyogwonseonseo had on Lee-Jema's nurturing theory were key concept words such as Myeong(命), the ways of thinking like 'Good deed leads to longevity and good fortune whereas evil deed leads to short life' and vocabularies such as deceiving mind(詐心).

라이프니츠 변신론의 논증 구조 (Argument Structure of Leibniz's Theodicy)

  • 이남원
    • 철학연구
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    • 제131권
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    • pp.273-301
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    • 2014
  • 이 논문의 목적은 라이프니츠 변신론의 논증을 재구성해보고, 있을 수 있는 몇 가지 쟁점을 검토하는 것이다. 변신론의 핵심은 이 세계 안에서 발견되는 여러 가지 종류의 악이 무엇이든 그 악의 기원을 신에게 돌리려는 모든 이론을 반박하여 신의 선함, 지혜, 정의를 옹호하는 것이다. 라이프니츠는 과거의 변신론자들과 달리 자신의 독특한 개념을 사용하여 자신만의 독특한 변신론을 구성하고자 한다. 이때 사용되는 개념이 영원한 진리, 우연성, 필연성, 충족이유율, 완전성의 원리, 도덕적 필연성, 있을 수 있는 세계 중 최선의 세계 등이다. 라이프니츠의 변신론은 다음처럼 전개된다. 선하고 지혜로운 신이 도덕적 필연성에 의해서 자유롭게 이 세계를 창조하였다. 신의 의지는 일차적으로 선을 창조하는 것이었다. 그러나 신은 선만을 창조할 수 없었다. 왜냐하면 최종적인 신의 의지는 최선을 선택하는 것이었기 때문이다. 이 세계 전체가 최선이 되기 위해서는 개개의 모두가 선일 필요는 없다. 예컨대 두 개의 악의 합이 두 개의 선의 합보다 더 좋은 결과를 낳을 수도 있기 때문이다. 그러므로 최선의 세계에서는 악이 존재할 수밖에 없다. 그리고 그 악은 불완전성에서 야기하는 것이기 때문에, 그리고 인간은 자유롭지만 불완전하기 때문에, 악의 원천은 인간일 수밖에 없다. 이렇게 해서 신에 대한 라이프니츠의 변호는 완료된다.

영화 "액트 오브 킬링"에 나타난 가해자와 피해자의 관계 연구 (A Study on the Relationship between Assault and Victim in the Film Act of Killing)

  • 김석원;김성호
    • 디지털융복합연구
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    • 제17권7호
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    • pp.299-309
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    • 2019
  • 본 연구의 목적은 조슈아 오펜하이머(Joshua Oppenheimer)의 액트 오브 킬링 에 나타난 가해자와 피해자의 관계에 대해서 살펴보고자 했다. 이를 위해서 가해자의 입장에서 사용한 이론적 도구는 르네 지라르($Ren{\acute{e}}$ Girard)의 '모방 폭력(mimetic desire)', 한나 아렌트(Hannah Arendt)의 '악의 평범성(banality of evil)'을 연구하고, 피해자의 입장에서 발생하는 문제는 르네 지라르의 <희생양> 이론을 살펴보았다. 이 연구의 의미는 영화의 재현적 서사를 활용하여 지나간 과거의 대량학살의 재현 불가능성에 도전하고, 진실을 보여주기 위한 방법으로 다큐멘터리와 픽션의 결합을 추구했다. 또한, 가해자와 피해자의 화해는 '중립적인 측면의 공정성'을 확보했다는데 의미가 있다. 지금까지 영화에서 가해자와 피해자의 관계에 대한 연구는 간헐적으로 등장했지만 아직까지 부족한 실정이며, 향후 후속연구에서 좀 더 심도 있는 연구가 진행되어야 할 것이다.

게임 속의 세계는 세기말을 어떤 방식으로 드러내는가? -게임 속 세기말의 구현 방식에 관한 분석 : Resident Evil 3, Parasite Eve 2, Silent Hill 3 중심으로- (How does the world in the game reveal the end of the century? -Analysis on the method of the representation of the end of the century in the game : With focus on Resident Evil 3, Parasite Eve 2, Silent Hill 3-)

  • 옥선영
    • 한국게임학회 논문지
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    • 제21권1호
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    • pp.3-24
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    • 2021
  • 본고는 세기말의 사회를 구현하는 게임의 방식을 다룬다. <레지던트 이블>, <패러사이트 이브>, <사일런트 힐>이 그 분석의 대상이다. 이 글은 각 게임의 세계관과 그 내용을 전달하는 게임의 언어 탐구, 게임이 모방하는 현실의 특정 부분과 그것을 재현하는 방식의 분석, 구현된 세계와 실제 세계 사이의 연관성 검토, 현실의 가려진 측면을 재현의 방식으로 드러내는 게임 미디어의 '대안적 시각'의 제공 가능성의 고찰로 구성됐다. 게임의 이미지는 우리의 시각을 보완할 눈이 되어, 현실의 특정 측면을 포착해서 의미 있는 부분을 획득하고, 그것의 청사진을 제시한다는 것이 이 글의 결론이다.