• 제목/요약/키워드: emotion space

검색결과 355건 처리시간 0.028초

3차원 정서 공간에서 마스코트 형 얼굴 로봇에 적용 가능한 동적 감정 모델 (Dynamic Emotion Model in 3D Affect Space for a Mascot-Type Facial Robot)

  • 박정우;이희승;조수훈;정명진
    • 로봇학회논문지
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    • 제2권3호
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    • pp.282-287
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    • 2007
  • Humanoid and android robots are emerging as a trend shifts from industrial robot to personal robot. So human-robot interaction will increase. Ultimate objective of humanoid and android would be a robot like a human. In this aspect, implementation of robot's facial expression is necessary in making a human-like robot. This paper proposes a dynamic emotion model for a mascot-type robot to display similar facial and more recognizable expressions.

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형판 벡터와 신경망을 이용한 감성인식 (Emotion Recognition Using Template Vector and Neural-Network)

  • 오재흥;이상윤;주영훈
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2002년도 추계학술대회 및 정기총회
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    • pp.325-328
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    • 2002
  • 본 논문에서는 사람의 식별과 감정을 인식하기 위한 하나의 방법을 제안한다. 제안된 방법은 색차 정보에 의한 형판의 위치 인식과 형판 벡터 추출에 기반한다. 단일 색차 공간만을 이용할 경우 살색 영역을 정확히 추출하기 힘들다. 이를 보완하기 위해서 여러 가지 색차 공간을 병행하여 살색 영역을 추출하며, 이를 응용하여 각각의 형판을 추출하는 방법을 제안한다. 그리고, 사람의 식별과 감정 인식을 위해서 추출된 형판에 대한 각각의 특징 벡터 추출 방법을 제시하며, 마지막으로 추출된 형판 벡터를 이용하여 신경망을 통한 학습과 인식을 수행하는 방법을 제시한다.

u-City사회에서 반려동물교육이 아동정서에 미치는 영향에 관한 연구 (A Study on the Effect of the Education of Companion Animals on Children's Emotion in the Society of u-City: Targeting on the Elementary School)

  • 권혜준
    • 산업융합연구
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    • 제13권1호
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    • pp.49-62
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    • 2015
  • This paper explores the education of school children and youths on the treatment of companion animals. It is possible to make us collect necessary information anytime, anywhere, free from time and space through the recent activation of U-city and make good use of our companion animal.

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산림 치유 공간에서의 개인 감정 인지 효과에 관한 연구 (A Study on Personalized Emotion Recognition in Forest Healing Space - Focus on Subjective Qualitative Analysis and Bio-signal Measurement -)

  • 이양우;서용모;이정년;황민철
    • 한국엔터테인먼트산업학회논문지
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    • 제13권2호
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    • pp.57-65
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    • 2019
  • 본 연구는 산림 자원의 다양한 효과 중에서 정서적인 안정과 같은 심리적 요인에 대한 과학적 접근이다. 본 연구를 진행하기 위하여 산림 치유공간을 다양한 공간으로 설정하여 피실험자들을 대상으로 실험을 진행하였다. 본 실험에 참여한 피실험자들은 20대 대학생들로 평균 나이가 22±1.25세였다. 피실험자들은 지정된 각기 다른 산림치유공간에서 주관적 서열평가를 통해 감성 단어들에 대한 평가를 실시하였다. 또한 이들의 인식하는 감성에 대한 생체반응을 측정하여 실제로 인지하고 있는 감성적 상태를 확인하였다. 본 연구에 적용된 생체신호반응 실험으로는 심박이 나타내는 BMP, SDNN, VLF, LF, HF, Amplitude 및 PPI를 활용하였다. 본 실험의 결과는 통계적 처리를 위해여 Friedman 검증과 Wilcoxon 검증을 적용하여 측정하였다. 본 연구에서는 주관적 감성어휘별에 대해서는 '좋은', '맑은' 및 '불편한' 단어가 산림치유공간의 지점별로 통계적 유의성을 확인하였다. 또한 산림 치유공간 각 지점에서의 정량적 생체신호 측정결과는 SDNN, HF 및 Amplitude가 통계적으로 유의하게 나타났다. 본 연구는 산림치유공간의 다양한 지역적 공간에서 인간이 인지하는 감성적 차원을 측정하였다. 산림 공간에 있어서도 공간적 입지가 인간의 감성적 차원을 유도하는 분위기가 다르다는 것을 확인한 것이다. 본 연구의 결과를 기반으로 산림치유공간 및 산림 자원의 활용 분야에 대한 적용방향과 전략적 활용방안을 제시할 수 있다. 이는 감성 기반의 산린 치유에 대한 공간적 시설 및 물리적 요건들을 통해 시설을 이용하는 이용객들에게 가이드를 제공할 뿐만 아니라 개인 맞춤형 감성 공간 디자인적 측면으로도 활용이 가능하다.

실내공간에서의 그린 어메니티 스페이스 디자인 기준에 관한 연구 (A Study on the Design Standard of Green Amenity Space in Interior Space)

  • 한영호;김준연
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.51-59
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    • 2001
  • This Study tried to approach with a new Point of view about Green Design that had been studied on just Aesthetics and Function and it focused on creating a pleasant environment In the Interiors combing with Horticultural therapy as advanced study in Green Design. This study is barred on understanding that nature, human and space should continue to coexist through realizing relationship between nature and human and overcoming denaturalization and dehumanization and have an opportunity to know what a pleasant space for human is. Although pleasant space can be made by many different methods, this study start from the thought that a space with plants is the best to satisfy human's basic emotion. The method of study is through research and analysis with many kinds of references and examples, and then the results were used to make design guide which introduces Green Amenity Space in residential space. The pleasant space that human pursuits should be the human-centered space as well as the space giving them mental and physical satisfaction beyond space with just function and beauty. Therefore Green Amenity Space is the best space with which human is familiar.

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장소성과 물성에 의한 공감각 연구 - 피터 줌터의 작품을 중심으로 - (A Study on the Synesthesia according to place and materials - Focused on the Peter Zumthor's works -)

  • 구만재;이정욱
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.11-21
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    • 2013
  • The development of modern industry and the production of new materials of architecture have recognized as an important aspect. This study intended to discuss about the meaning of main elements of the architecture materials, its implications for properties, and, highlighted meaning of the properties of modern interior design. The purpose of this study is to analyze the case studies of Place and Physical materials of synaesthesia of modern architecture as well as modern architecture is not only concentrated in the visual aspect but also the larger ramifications of sensory. Synesthesia in architectural space can be called experiential existence that built in the space of human perception and based on the human emotion that targeted by physical architectural space. Accordingly, these case studies are to consider about how the materials being passed by any effect in a modern interior space presented, In order to find the essential meaning in modern interior space, this studies focused on Swiss architect Peter Zumthor's cases. Following analyze of Peter Zumthor's place of architectural space and materials, this study structured by the six kinds of synesthesia characters. First, time and remember to infer changes, Second, traditional and regional ingredients involve the substitution of one empirical space, Third, non-materiality through the neutralization, Fourth, auditory memory through the embodiment of everydayness, Fifth, trail through the sense of smell for the presence, Sixth, the relationship of natural and industrial products. Peter Zumthor's characteristics of these works are result of factors on the synesthetic relationship with the human response to architecture, the five senses, memories, experiences, and temperature. Also it is a synesthetic result of all human emotion to clarify of the architecture materials and non-material mediums by which light by a compound.

The Effect of e-scape on Internet Shopper's Cogniti.on, Emotion, and Behavior Responses

  • Kim, Sang-Hee;Koh, Joon
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 International Conference
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    • pp.690-698
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    • 2007
  • By investigating Internet shopping malls from a viewpoint ofenvironmental psychology, this study tries to expand the subject of servicescape into the Internet rather than to confine it to physical space. This study empirically validates the effect of e-servicescape (hereinafter e-scape) on customers' cognitive and emotional responses which subsequently can lead to customers' behaviors. An analysis of 490 questionnaires found that e-scape influences the emotional and cognitive responses, ultimately triggering customers' behaviors. We also found that the effects of e-scape on customers' behavior may be mediated by customers' internal responses. Based on the analysis result, servicescape management is important on the Internet just as it is in physical space. Concepts such as e-scape management can be one of the effective strategies to make an Internet shopping mall distinguishable from other Internet shopping malls.

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A PROPOSAL OF SEMI-AUTOMATIC INDEXING ALGORITHM FOR MULTI-MEDIA DATABASE WITH USERS' SENSIBILITY

  • Mitsuishi, Takashi;Sasaki, Jun;Funyu, Yutaka
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.120-125
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    • 2000
  • We propose a semi-automatic and dynamic indexing algorithm for multi-media database(e.g. movie files, audio files), which are difficult to create indexes expressing their emotional or abstract contents, according to user's sensitivity by using user's histories of access to database. In this algorithm, we simply categorize data at first, create a vector space of each user's interest(user model) from the history of which categories the data belong to, and create vector space of each data(title model) from the history of which users the data had been accessed from. By continuing the above method, we could create suitable indexes, which show emotional content of each data. In this paper, we define the recurrence formulas based on the proposed algorithm. We also show the effectiveness of the algorithm by simulation result.

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APPAREL PRODUCTS RETRIEVAL SYSTEM BASED ON PSYCOLOGICAL FEATURE SPACE

  • Ohtake, Atsushi;Takatera, Masayuki;Furukawa, Takao;Shimizu, Yoshio
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.240-243
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    • 2000
  • An apparel products retrieval system was proposed in which users can refer to products using Kansei evaluation values. The system adopts relevance feedback using history of the retrieval to learn the tendency of user evaluation. The system is based on a vector space retrieval model using products images expression as semantic scales. The system makes a query from user inputting information and retrieves closest products from the database. Revising algorithms of the difference method. linear multiple regression performed to investigate the effectiveness and criteria of the search. As a result of evaluation of the accuracy, it was found that the linear multiple regression and the neural network models are effective for the retrieval considering the individual Kansei.

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DYNAMICS OF OPEN II-RAYS (META PHYSICS) AND CLOSED II-RAYS

  • Oh, Hung-Kuk
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.39-46
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    • 2000
  • The imploded open $\pi$-rays comprise of the space and their diameters are distributed from nearly zero to infinite. The change of the potential energy in the open $\pi$-ray produces an attraction force between them and it is sensible to the geometric shape factor and its frequency. The equivalent principle of general relativity means that in the wave equation its velocity of the force wave is infinite. The change of the state in a open $\pi$-ray(or any force wave) can be transferred to any sensible open $\pi$-ray via space at a finite velocity. Many properties of the light wave can be deduce from the motions of open $\pi$-rays.The nonsteady and steady Schr dinger equations include the dynamics of open $\pi$-rays and closed $\pi$-rays.$\prod$-ray is a tool of entity for constructing physics and metaphysics at the same time.

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