• Title/Summary/Keyword: emotion recognition

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Emotion Recognition System Using Neural Networks (신경망을 이용한 감성인식 시스템)

  • Kim Na-Yeon;Sin Yun-Hee;Kim Soo-Jeong;Kim Jee-In;Jeong Karp-Joo;Koo Hyun-Jin;Kim Eun-Yi
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.271-273
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    • 2006
  • 본 논문에서는 신경망을 이용하여 텍스타일 영상으로부터 인간의 강성을 인식할 수 있는 시스템을 제안한다. 자동감성인식 시스템의 구현을 위해 220장의 텍스타일 영상을 수집한 후, 일반인 20명을 대상으로 설문조사를 실시하였다. 이를 통해 감성과 패턴간의 상관관계, 즉 특정 패턴이 사람의 감성에 영향을 준다는 것을 발견하였다. 따라서 본 연구에서는 영상에 포함된 패턴의 인식을 위해 신경망을 이용하였으며, 이때 패턴 정보의 추출을 위해 두 가지 특징 추출 방법을 사용한다. 첫 번째는 auto-regressive method를 이용한 raw-pixel data extraction scheme (RDES)을 사용하는 것이고, 두 번째는 wavelet transformed data extraction scheme (WTDES)을 사용하는 것이다. 제안된 시스템의 유용성을 증명하기 위해서 실제 100장의 텍스타일 영상에서의 감성을 인식하는데 사용했다. 그 결과 RDES와 WTDES를 사용했을 때 각각 71%와 90%의 인식률로, WTDES를 사용했을 때가 RDES를 사용했을 때보다 더 좋은 성능을 보였다. 데이터 추출방법에 따라 다소 차이가 있었지만 전체적으로 악 81%의 정확도를 보였다. 이러한 실험 결과는 제안된 방법이 감성인식 기반으로 텍스타일 데이터를 검색 할 수 있는 시스템 및 다양한 산업 분야에 응용 가능함을 보여주었다.

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A Study on the Expressional Characteristics of Contemporary Paintings and the Interior space in Rem Koolhaas's Architecture based on the Corporality (신체성에 기초한 현대 회화와 렘 콜하스 실내공간의 표현특성에 관한 연구)

  • Kim, Suk-Young;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.18 no.6
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    • pp.85-95
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    • 2009
  • Since the early stages of philosophy in ancient Greece, reason has prevailed over sensation, based on the idea that it was the recognition of the ideal world existing as the archetype of objects. Abstract concepts followed geometric models, though they be invisible. However, from the beginning of 20th century, people began to be interested in the idea in metaphysical philosophy, that reason might not be a characteristic best representing the human spirit, and that a human being is composed of emotion, desire and the physical body, in addition to reason. The study shows that paintings and constructional space have shown similar changes through the stream of time, and have a synchronistic relationship within the range of the formative arts, based on the contemporary philosophy. First of all, it defines the change of contemporary thought and its analysis words. And consider the Corporality which is one characteristic of contemporary thought. This study shows the characteristic of the Corporality in the architectural space of Rem Koolhaas whom it selected the architecture who is influenced by Post-structuralism. In conclusion, It compares paintings and architectural space and looks into the correlations among them in the category of the Corporality which is a pont of view from contemporary thought. As a result of the comparison, the Corporality in paintings is defined as (1) An escape form Reason, (2) An emphasis of experienced events and (3) A destruction of forms. It defines the architectural space of Rem Koolhaas corresponding with the Corporality in paintings has a characteristic of (1) The space of Body without Organs, (2) Becoming spatial concept of events and (3) An Unrestrained Form.

A Study on the Family Reunion Experience of Adults Discharged from Childcare Welfare Facilities - Grounded Theory Approach - (아동양육시설 퇴소 성인들의 원가족 재회 경험 연구: 근거이론(Grounded Theory) 연구 접근)

  • Hwang, Suyon
    • Korean Journal of Family Social Work
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    • no.60
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    • pp.31-71
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    • 2018
  • This study focused on analysis of experience for adults' reunion with original family members who had lived in child care facilities during the childhood and adolescence. It was researched based on the grounded theory from nineteen participants have interacted with their own separated family members for more than ten years after had been reunited with them. As written in the result section of the study using the paradigm model analysis showed that it was caused by feel regret by reunion, absence of belonging and repeated abandoned wound. The contextual condition appeared as sensitive memories as wounded and frustration of compensation mentality. The centralization phenomenon came in a whirlpool of emotion. The intervention condition appeared as recognition of filial piety, support system for parents and healing their parents mind. The action-interaction showed up as revenge with good will, setting own boding free, inspire of own pride, family reconciliation. The consequence appeared as family sublimation, successful execution of life task and getting living foundation. This research made practical and political proposals based on above result and described the limitations of the study and the proposals for the latter study.

How to Express Emotion: Role of Prosody and Voice Quality Parameters (감정 표현 방법: 운율과 음질의 역할)

  • Lee, Sang-Min;Lee, Ho-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.159-166
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    • 2014
  • In this paper, we examine the role of emotional acoustic cues including both prosody and voice quality parameters for the modification of a word sense. For the extraction of prosody parameters and voice quality parameters, we used 60 pieces of speech data spoken by six speakers with five different emotional states. We analyzed eight different emotional acoustic cues, and used a discriminant analysis technique in order to find the dominant sequence of acoustic cues. As a result, we found that anger has a close relation with intensity level and 2nd formant bandwidth range; joy has a relative relation with the position of 2nd and 3rd formant values and intensity level; sadness has a strong relation only with prosody cues such as intensity level and pitch level; and fear has a relation with pitch level and 2nd formant value with its bandwidth range. These findings can be used as the guideline for find-tuning an emotional spoken language generation system, because these distinct sequences of acoustic cues reveal the subtle characteristics of each emotional state.

Melodrama as a Form of the Moral (멜로드라마, 그 근대적인 모럴의 형식)

  • Woo, Sujin
    • Journal of Korean Theatre Studies Association
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    • no.49
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    • pp.49-71
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    • 2013
  • Melodrama emerged as a form of the moral in the early modern age. As an approach 'the moral' not only means that rewarding virtue and punishing vice, but also refer to a principle of spiritual life and a way of life. -Melodrama theatricalizes a new vision of human life and society through a new type of the virtuous protagonist and sentiment/-ality. -This allows melodrama to be a dominant cultural form in this modern age, beyond the borders of the theater, mass-media, and literature. Virtue and sentiment/-ality are the core elements of melodrama, which differentiate it from tragedy and comedy especially in the structure and effect of the drama. Actually virtue and sentiment/-ality have been a main target of criticism. Virtue has been regarded as a trite quality of the stereotypical protagonist, and sentiment/-ality as a banal emotion which paralyzes an audience's recognition of reality. -However, this thesis regards both virtue and sentiment/-ality as vehicles for showing and sharing the morals of the modern age. First, the virtues of the protagonist included the general and universal ones of the bourgeois -at that times, the bourgeois represented themselves as a human being- such as the responsibility and obedience of a father, a mother, a wife, a husband, a daughter and a son. They also included the professional ethics such as courage, honesty, and justice and so on. The fall or salvation of the protagonist is largely determined by his/her private individual virtue. Second, sentiment/ality is a theatrical device that makes the audience internalize the protagonist's virtue. The protagonist expresses his/her universal virtue sentimentally, and the audience also expresses their virtue by sympathizing with the protagonist's virtue sentimentally. However, the melodramatic protagonist as an individual, is not connected with society, but remains isolated. As a result, s/he has no influence on the society, where s/he can only ends her/his play alone with a happy-ending. S/he is happy alone, or at best happy with his/her own family. On the contrary to this, tragic protagonist usually fixes social disorder through his/her fall. In that sense, we can say that melodrama presents only the half of the human life.

Study on the Influence of Watching Dialectic Dominant Television Drama to the Emotion, Recognition & Action of Regional Youth : In-Depth Interview with the Viewer of tvN Drama (드라마의 주된 언어 사용이 지역출신 청년의 감정, 인식, 행동에 미치는 영향 : tvN 드라마 <톱스타 유백이> 수용자 심층인터뷰)

  • Hong, Kyung Soo
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.366-375
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    • 2019
  • Unlike the conventional dramas, most of characters of tvN drama speak dialectic from Chonnam province. I could predict that watching this drama would influence the feelings, cognitions and behaviors of youth from that province. By interviewing 7 participants, I found that they felt strong familiarity with little exceptions. They recognized the being of dialectic and discovered the attractiveness of dialectic, and the necessity of preservation also. After watching the drama participants made a resolution to speak dialectic more, and made active actions to meet contents and people about dialectic. In conclusion, dialectic could be developed as an important element for interesting contents. The drama has a power to influence youths to change the feelings, recognitions, and actions. So I assert that the use of dialectic in the drama should be considered discretely and positively.

Structural study on storytelling of VR contents (VR 콘텐츠의 스토리텔링에 대한 구조적 연구)

  • CHO, Il-hyun
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.295-300
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    • 2019
  • Modern society is the era of convergence, and storytelling requires the necessity of storytelling in which two types of data types, emotional stories and information, are fused. Particularly, in the case of VR contents, the user must directly participate in the content and select the information through the process of freely searching $360^{\circ}$ space, so that the user can interact with the content immediately. Therefore, there is a limit to access to the existing storytelling method, and it is considered that the implementation of 'convergent storytelling' that meets two areas of sensitivity and information is considered to be an urgent genre. In this paper, we focus on the spatial characteristics of VR contents, and then, as a way to effectively implement 'convergent storytelling' in VR contents, We propose a custom system by organizing the type into a circle structure. Based on this, it is expected that the technology will be developed into a research of a personalized system that meets two areas of emotion and information by utilizing the context recognition process for VR content and interaction in the fourth industrial revolution era.

Associative Interactive play Contents for Infant Imagination (유아 상상력을 위한 연상 인터렉티브 놀이 콘텐츠)

  • Jang, Eun-Jung;Lim, Chan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.371-376
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

An EEG-based Deep Neural Network Classification Model for Recognizing Emotion of Users in Early Phase of Design (초기설계 단계 사용자의 감정 인식을 위한 뇌파기반 딥러닝 분류모델)

  • Chang, Sun-Woo;Dong, Won-Hyeok;Jun, Han-Jong
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.85-94
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    • 2018
  • The purpose of this paper was to propose a model that recognizes potential users' emotional response toward design by classifying Electroencephalography(EEG). Studies in neuroscience and psychology have made an effort to recognize subjects' emotional response by analyzing EEG data. And this approach has been adopted in design since it is critical to monitor users' subjective response in the preface of design. Moreover, the building design process cannot be reversed after construction, recognizing clients' affection toward design alternatives plays important role. An experiment was conducted to record subjects' EEG data while they view their most/least liked images of small-house designs selected by them among the eight given images. After the recording, a subjective questionnaire, PANAS, was distributed to the subjects in order to describe their own affection score in quantitative way. Google TensorFlow was used to build and train the model. Dataset for model training and testing consist of feature columns for recorded EEG data and labels for the questionnaire results. After training and testing, the measured accuracy of the model was 0.975 which was higher than the other machine learning based classification methods. The proposed model may suggest one quantitative way of evaluating design alternatives. In addition, this method may support designer while designing the facilities for people like disabled or children who are not able to express their own feelings toward alternatives.

Analysis of User Satisfaction and its Related Factors in Facilities using Closed Rural Schools (농촌 폐교재산 활용 활성화를 위한 우수 시설 이용자의 만족도와 영향 요인 조사)

  • Kim, Jeong-Eun;Ryu, Jin-Seok;Kim, Dae-Sik;Jung, Yeo-Joo
    • Journal of Korean Society of Rural Planning
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    • v.29 no.1
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    • pp.51-57
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    • 2023
  • Although user satisfaction and activation are noting new, factors related to user emotion have been a part of the important subject shared by most people for management. But few studies have known in culture and welfare facilities using closed rural schools. The samples were collected through self-completed a questionnaires, a total of 322 users data were identified by SPSS 25.0 and frequency and descriptive analysis, correlation analysis and multiple regression analysis were performed. The main results are as follows: 1) General user satisfaction of culture and welfare facilities using closed rural schools reach a total or 8.52 points(out of a total of 10 points), 2) significant factors related to user satisfaction are comparative satisfaction, recognition of contribution to the local economy, age, job. A key insight from these results is that most users are satisfied with the culture and welfare facilities using closed rural schools. And relationship between user satisfaction and a variety of variables indicates the essential for differentiation and utilization of services. It is necessary to implement several practical and political strategies taking the context and the needs of users as a way of enhancing the urban and rural welfare services.