• Title/Summary/Keyword: emotion evaluation

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Cognitive Development Evaluation of Haptic Puzzle Game Using a Haptic Pen (촉각펜을 이용한 햅틱 퍼즐게임의 인지 발달 평가)

  • Chung, Dong-Hun
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.45-56
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    • 2009
  • It is necessary for young children to integrate the sense of sight, hearing, touch, etc. for developing their emotion and cognition. Thanks to Information and Communication Technology (ICT) development, young children have more opportunities to use various senses in learning process. However, ICT learning method is more focusing on the sense of sight and hearing, and lacks of integrated recognition and this fact leads to the reason why ICT can not be used as a main education tool. Therefore, this study evaluated the influence of wUbi-Pen(haptic device) on cognition using a computer puzzle program. The results show that young children using a haptic pen have greater intention and performance in object assembly, mazes, picture completion in K-WPPSI test than those of non-using haptic pen. This implies that haptic function should be considered in ICT material and indeed useful in various cognition-related symptoms and diseases.

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How Does the Internet Audience Participate in Cyber Spare and Constitute Cyber Culture? (인터넷 수용자의 참여방식과 문화적 생산 -<여인천하> 게시판 분석-)

  • Joo, Chang-Yun
    • Korean journal of communication and information
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    • v.19
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    • pp.265-294
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    • 2002
  • The purpose of this study is to explore the way in which the internet audience constitutes cyber culture by analysing a bulletin board system(BBS) on a historical drama, 'The World of Women'(SBS). Research findings show that the internee audience participates in a cyber space by five manners; personal participation(18.9%), critique of broadcaster's policy(11.3%), participation in a television drama community(42.1%), co-authorship(6.4%), evaluation and interpretation(21.3%). Through these kinds of participant activities, the internee audience tends to constitute a new cyber culture. Firstly, the audience seems to read 'The World of Women' by a specific way. It is the interest of a Um court lady that is characteristic on BBS of 'The World of Women'. Secondly, the internet audience constructs a new community of meaning by means of using emoticon(emotion and icon), deconstructing grammar, and remaking new signs. Thirdly, the internet audience argues their power over drama production, in other words, their ownership over the drama. Fouthly, the audience actively protests and criticise the policy of the broadcaster, especially charged service. Finally, the internet audience is likely to enjoy writing itself as a fun.

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An Empirical Study on Emotional Space Design Focused on human body movement - (감성공간디자인의 실증적 연구 - 몸의 움직임을 중심으로 -)

  • Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.83-90
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    • 2010
  • Emotional interest in the 1970s, Japan started from the technical and engineering beyond the scope, period late structuralist entering the world has been the subject of interest, as well as in academic research is becoming the main theory. In addition, communication between various disciplines such as humanities through the study of consilience and fusion, the human life to continue as a subject, its importance has risen. So this study are to design for the study of emotion through the human heart in space and how the expression of emotions and can be validated in a study. GSD to evaluate the action (verb) and emotional words (adjective) related to two variables to measure the degree of correlation coefficient was an experiment to find out. Picasso painting, it is 'difficult to understand', 'special', 'interesting', 'not interested', 'confused', 'fun', 'anxious', 'dark', 'cool', 'hard' to have relevance, such as the distribution of emotional words, and as a result of the move was a lot of work. This result can be obtained through the arcane resistance of the cubist paintings that make a lot of body movements. In Renoir painting 'stable', 'warm', 'soft', 'easy to understand', 'bright', 'boring', 'curious', such as emotional words ranged to have a relationship with this behavior is less motion in space. This result can be obtained through the understanding of the Impressionist paintings that are less body movements. As a result, space design, emotional design in the evaluation (GSD) for the empirical analysis that evaluated the feasibility and future of the emotional space of the design could be based in the area is considered.

Study on MMPI-2 Profile of Adults with Internet Addiction (성인 인터넷 중독위험군의 MMPI-2 프로파일 연구)

  • Seo, Bo-Kyung;Lee, Seong-Hee
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.88-99
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    • 2017
  • This study investigated the clinical characteristics of the Internet addiction risk group using MMPI-2 and discussed whether the MMPI-2 can be used for diagnosis, evaluation and intervention of the Internet addiction risk group. We verified the difference in the MMPI-2 scales between the addiction-risk group and the general user group, and verified whether the substance-related scales MAC-R, AAP, and AAS scales can distinguish between Internet addiction risk group and general users. The results of the analysis of the MMPI-2 characteristics of 39 Internet addiction risk group and 21 general user group who visited internet addiction counseling center showed significant difference in the D, Pa, Pt, Sc, and Si scales on the clinical scale. There was no difference in the MAC-R, AAS, and APS scales between the Internet addiction group and the general user group. This suggests, that it is not possible to screen the Internet addiction risk group with the supplementary measure, and it is necessary to develop a new scale to diagnose internet addiction.

A Study on the Evaluation of Treatment Conditions of the Nursing Homes based on the Characteristics of the Elderly - Focusing on the Municipal Nursing Homes in Seoul - (노인특성을 고려한 노인요양시설 치유환경평가에 관한 연구 - 서울 시립 노인요양시설을 중심으로 -)

  • Song, Hyo-Ju;Choi, Sang-Hun
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.15 no.3
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    • pp.31-39
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    • 2009
  • Population of senior citizens in Korea has been on the increase rapidly through decrease in population by falling birth rate and extension the average life span by development of medical technology and improving people's standard of living. As the booming population of senior citizens, it has appeared to problems of the elderly such as protection, health and supporting and welfare facilities for the elderly have increased there but it leaves something to be desired at plan and improvement of qualitative environment which the elderly's living space. It attaches importance to valuate about nursing homes such as management, quality of service, manufacture of physical environment and so on, so it is required to consider the elderly's emotion on environmental valuation. Healing environment that is a important fact of indoor environment operates powerfully upon the nursing homes as well as general medical facilities. It needs to healing environment for the elderly's physical health and mental stable life, we should know importance of healing environment that affects the elderly's health and life. The elderly have experienced physical, mental, and social changes with advancing years. The people who use the nursing homes are the elderly. We should find fact of healing environment as the elderly's characteristics and have to find healing environment that gives aid to the elderly's health in the nursing homes. In care for the elderly is not house care, it has focused on the elderly's health for improving their life and leading comfortable life.

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Development of Emotion Evaluation Techniques on Kindergarten Education Contents Using Head Movement Analysis (머리중심점 움직임 분석을 통한 유치원교육콘텐츠의 감성유발 평가기술 개발)

  • Kim, Jonghwa;Kim, Songyi;Cha, Yesool;Kang, Eunhye;Kim, Jinman;Choi, Yujeong;Park, Byoungha;Kim, Yongsung;Kim, Seong-Dong;Park, Youngchoong
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.317-318
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    • 2015
  • 다감각 자극을 사용한 유치원 교육콘텐츠 서비스를 제공하기 위해 머리중심적 움직임 분석을 사용한 감성인식 기술을 개발하였다. 유치원 교육콘텐츠는 청각/후각/시각 등의 다감각 자극을 통해 교육서비스의 효과를 극대화하기 위한 목적으로 제작되었다. 본 연구에서는 다감각 자극동안 유치원생들의 감성유발을 측정하여 교육서비스 효과를 검증하는 것을 목적으로 인식기술을 개발하였다. 개발한 인식기술은 카메라를 사용하여 상단영상을 측정하고, 머리중심점 움직임을 지속적으로 측정하여 분석함으로써 유발된 감성을 인식한다. 또한 감성인식 결과는 다감각 자극을 제어하는 시스템에 전달되어 다감각 자극을 제시하기 위한 정보로 활용된다. 본 연구의 결과로 교육콘텐츠의 감성유발 결과를 평가할 수 있으며, 효과를 극대화 하기 위한 도구로써 활용가능하였다. 더욱이, 교육콘텐츠 뿐만 아니라 다양한 콘텐츠 서비스 공간에 적용하여 효과 검증 및 서비스 효과 증가에 활용될 수 있는 기술로써 가치가 있을 것으로 예상된다.

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A Context-aware Messenger for Sharing User Contextual Information (사용자 컨텍스트 공유를 위한 상황인지 메신저)

  • Hong, Jin-Hyuk;Yang, Sung-Ihk;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.9
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    • pp.906-910
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    • 2008
  • As the mobile environment becomes widely used, there is a growth on the concern about recognizing and sharing user context. Sharing context makes the interaction between human more plentiful as well as helps to keep a good social relationship. Recently, it has been applied to some messengers or mobile applications with sharing simple contexts, but it is still required to recognize and share more complex and diverse contexts. In this paper, we propose a context-aware messenger that collects various sensory information, recognizes representative user contexts such as emotion, stress, and activity by using dynamic Bayesian networks, and visualizes them. It includes a modular model that is effective to recognize various contexts and displays them in the form of icons. We have verified the proposed method with the scenario evaluation and usability test.

The Effects of Out-of-Class Environmental Experience Learning on Elementary Students' Environmental Literacy (체험형 환경학습 프로그램이 초등학생의 환경소양에 미치는 효과)

  • Lyu, Kyung-Hee;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
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    • v.33 no.1
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    • pp.69-81
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    • 2014
  • This study was to find out the effects of out-of-class environmental experience learning on elementary students' environmental literacy. For this study, we developed and applied environmental education program utilizing out-of-class facilities and ecological park for the 5th-grade students. The subjects of this study were the 5th grade students of an elementary school located in Si-hung city. The study was carried out for two groups, an experiment group of 29 students and control group of 29 students. The education program using out-of-class environmental experience learning was provided to the experiment group while lecture-oriented education program was provided to the control group. The questionnaire used in this study to assess the environmental literacy of the study objects consists of 41 questions under 4 domains (knowledge, emotion, skill, behavior). After observing and analyzing the effects of out-of-class environmental experience learning on students' environmental literacy, we found that the program using the out-of-class environmental experience learning posed greater impacts than lecture-oriented program. By domains, environmental literacy in 3 domains illustrated positive improvement. In particular, skill domain illustrated much more improvement in environmental literacy. But, domain of behavior didn't illustrated improvement in environmental literacy. The result of this study signified that the out-of-class environmental experience learning has positive and effective impact on the environmental literacy. And out-of-class environmental experience learning is more suitable to improve the skill domain of the environmental literacy than lecture-oriented learning. But, it is couldn't improve the domain of behavior. Therefore, in order to improve behavior domain, the program must apply with effective evaluation and home training.

Gifted Education in China in a non-coginitive factors centered (중국의 영재교육 -비지적 요인을 중심으로 한 북경팔중의 사례-)

  • 고효단;심재영;김언주
    • Proceedings of the Korean Society for the Gifted Conference
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    • 2003.11a
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    • pp.133-163
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    • 2003
  • The purpose of the present study is (1) to examine chinese gifted education type, growth factors of the gifted children, and non-coginitive factors, (2) to analysis gifted education strategy of Peking eighth middle school, (3) to investigate gifted education method of Peking eighth middle school, (4) to study practical effects of gifted education method of Peking eighth middle school, (5) to study of the application for the gifted education in Korea. The results of the present study were as follows: (1) The types of the gifted education in China are advanced placement, skipping the coursework, extracurriculawork, individual guidence, and gifted education for the disable gifted. (2) Gifted education strategy of Peking eighth middle school was analysed. It is forming a Trinity of science research, education, and teacher. A teacher is generally observing and students are mainly one's own man of education. (3) Gifted education method of Peking eighth middle school was investigated. There are eight non-cognitive education principles: a personal character, emotion, supporting of family education, physical education, and encouragement. (4) Practical effects of gifted education method of Peking eighth middle school was studied. The school had a good reputation evaluation. (5) The application for the gifted education in Korea was studied. The eight non-cognitive education principles is able to apply for the gifted education in Korea.

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Effect of the Elderly Consumers' Education Level on Eating-Out Decision Making Process (노인소비자의 학력수준이 외식구매의사결정 과정에 미치는 영향에 관한 연구)

  • Kim, Tae-Hee;Seo, Eun
    • Journal of the Korean Society of Food Culture
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    • v.20 no.6
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    • pp.638-643
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    • 2005
  • As Korea has approached the aging society, older Koreans have become an important force in restaurant sales today. To succeed with this silver market, it is important for restaurant managers to know who they are and what factors influence older Koreans' eating-out decision making process. The purpose of this study was to investigate the effect of the silver consumers' education level on eating-out decision making process. Data were collected from 178 older consumers above 55 years old and analyzed using the descriptive statistic analysis, MANOVA, and one-way ANOVA. The results showed that the elderly consumers' education level significantly influenced the decision making process in determining where to eat out. Significant differences were found in the Problem Recognition Step(Wilks' Lambda=0.817, F=2.991), Information Search Step(Wilks' Lambda=0828, F=2.218), Alternative Evaluation Step II(Wilks' Lambda=0.741, F=3.596), Purchase Decision Step(Wilks' Lambda=0.859, F=2.223), and the Post-Purchase Behavior(Wilks' Lambda=0.885, F=1.780). The higher education level was, the more directly involved in the eating out decision process. The elderly consumers with university education were likely to 'propose to eat out by themselves'(F=9.346), to obtain restaurant information from the 'printed materials'(F=7.452), to go to 'family restaurant'(F=9.057), 'Japanese restaurant'(F=8.7891) and 'fine dining restaurants'(F=3.936), and to directly express their emotion when they had complaints about restaurant service(F=3.206). In conclusion, older Koreans will become more healthy and wealthy which means the dining out activity will be an important part of their life to socialize with people. Therefore, food service operations should consider the elderly consumers' needs and expectation of restaurant services and actively position themselves for this new market segment.