• Title/Summary/Keyword: emotion and circumstance

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Sensibility Estimation Analysis about Treatment Circumstance of Children with Autism (자폐성 장애아동 치료환경에 대한 감성평가분석)

  • Cho, Myoung-Min;Jung, A-Young;Kong, Soon-Ku
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.86-95
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    • 2014
  • This study verified a hypothesis "treatment circumstance that considers character of children with autism has an effect on emotion stability", and I set the final aim to suggest emotional design elements according to treatment program and also to construct basic data about study of treatment circumstance of children with autism. So I conduct a survey of teachers of nine centers for the disabled about "satisfaction about treatment circumstance, importance of design elements of treatment circumstance that increase children's with autism stability, sensibility estimation about treatment circumstance" and committed statistical analysis. As the results, emotional design elements that have to be improved are the wall finishing material, the color of the wall, and the artificial lighting. The color of the wall has an effect on importance of treatment circumstance and emotional design elements influence 47% to satisfaction of treatment circumstance. It get the positive result about the hypothesis "treatment circumstance that considers character of children with autism has an effect on emotion stability".

The Effect of Experience Emotion on Pilot's Risk Perception: Interaction Effects of Emotion Regulation (경험정서가 조종사의 위험인식에 미치는 영향: 정서조절의 상호작용 효과)

  • Eom, Tae Keun;Han, Tae Young
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.20 no.4
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    • pp.57-69
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    • 2012
  • The purpose of this study was to identify the effect of experience emotion (i.e., happy, proud, sad, fear) on the risk perception. This study also examined interaction effects of emotion regulation (i.e., reappraisal strategy, problem focused strategy) between experience emotion and risk perception. The study collected data from 168 flight crew members in Korean commercial airlines, using an online research in which an experiment of emotion manipulation and a survey were included. The results of the study found the positive effect of happiness emotion on the risk perception regarding cases 1(these cases have high possibility of negative result and low circumstance control) and the positive effect of sadness emotion on the risk perception regarding cases 2(these cases have low possibility of negative result and high circumstance control). This study also found the interaction effect of reappraisal emotion regulation strategy between the relationship of happiness and risk perception regarding cases 2. From these results, the study provided that theoretical and practical implication that happiness and sadness emotion contribute risk perception and reappraisal strategy has a moderating role in the relationship between happy emotion and risk perception. Finally, based on these results, the limitations of this study and future research were discussed.

A Design of real sound recommendation service based-on User's preference, emotion and circumstance (사용자 취향, 감성 및 상황인지 기반 음원 추천 서비스 구현)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Seok-Pil
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.689-691
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    • 2011
  • Due to the rapid development of Information and communication, the technology of multimedia presentation technology is evolving into the service that user can actively, realistically enjoy and play based on user's preference and taste not only for User's passive service. Especially, the industry related the realistic multimedia service that supports targeting Human emotion with the property of Human hearing is expected to be formed of the high value-added premium market. Audio technology is affected on human's emotion and the viewing environment around than video technology. Also the audio technology compared to video technology is a research part that appeals to human emotion and emphasize on psychological aspects. With this viewpoint, the development of intelligent and realistic audio technology needs highly specialty. In this study, "intelligent real-sound presentation technology" that support high quality and realistic audio and the "core technologies" that are composing of this will be introduced.

Research on the Interior Circumstance Planning of a Fitness Center (휘트니스센터의 실내 환경계획에 관한 연구)

  • 조영연
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.155-162
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    • 2003
  • The factors to limit interior circumstance and the expression of the space start In the point how to provide the order in the interior space according to the intention of design. The controlling of the natural and artificial surroundings should be focused by synthesizing and analyzing the condition of circumstance, function, and emotion to provide the comfortable room to a customer in a fitness center. A fitness center aiming at the future requires various function according to it's role depending on the change of the social values. In addition, the fitness center reflecting the various regional culture according to the change of values requires the expansion of the cultural and life space. The characteristics of fitness space like this affects the mental effect of a customer with the color and quality of the materials suitable for the characteristics of grouping, continuity, symbolism, and generation as well as the unification in the total design and the simplicity of maintenance and management. The paper aims to extract factors related to the circumstance plan of the interior and to suggest it's application in the interior design. The design applicable to the circumstance plan of the interior will keep changing according to the social change and the change of the understanding along with the factors. The continuous research on the interior circumstance planning of a fitness center could be approach to develop in a systematic method and the paper will be expected to be a little step toward it.

The Effects of Fear of Negative Evaluation, Cognitive Emotional Regulation on Field Adaptation of New Graduate Nurses (부정적 평가에 대한 두려움, 인지적 정서조절이 신규간호사의 현장적응에 미치는 영향)

  • Jeong, Kwi-Nam;Lee, Haw-Jin;Kwon, Hae-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6895-6904
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    • 2015
  • The purpose of this study was to analyze the relationships between fear of negative evaluation, cognitive emotion regulation and field adaptation of new graduate nurses and the possible moderating effect of cognitive emotion regulation. The participants of this study were 181 new graduate nurses who have worked for less than 1 year at a hospital, data was collected by using self-report questionaires. The results of this study were fear of negative evaluation score 3.25, cognitive emotion regulation score 3.18 and field adaptation score 2.92. Fear of negative evaluation had a positive correlation with maladaptive cognitive emotion regulation, and a negative correlation with field adaptation, and did not have on moderating effect. As this results, it strengthen field adaptation for new graduate nurses in a new circumstance through self-esteem enhancement programs. It is also required to manage by using an adaptive cognitive emotion regualtion.

Study of Space in Storytelling Marketing (스토리텔링 마케팅에서의 공간에 관한 연구)

  • Chung, Sun-Ah
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.125-130
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    • 2006
  • The various kinds of consumption belong to a general category and at the same time the expression of most basic aspiration in the human life. Since the ancient times, the consuming activities have lasted with the other basic activities and the consuming space conducting consumption has developed as physical devices along with the human history. Those companies that have been given attention and getting favorable impression currently being selected by the consumers are now concentrated on the storytelling marketing. The storytelling marketing is that the emotion-oriented marketing activities give consumers the opportunities to enjoy the product contained stories to put the stories to marketing activities. It approaches to consumer with human story emotionally rather than rationally and heart rather than mind. Recently, the architecture has become artistic either it was linked and contacted media or part of marketing. We think that the story telling marketing is the eternal triangle among art, architecture and marketing that is a propensity or movement to interior at this time. I found out that the storytelling marketing methodology is able to touch the consumer's heart and stimulate consumption aspiration that makes new circumstances and experience expressing space. And for that, effective marketing methodology is to give the consumers a more exciting and enjoyable motivation in accord with the modern society to give companies positive image to customers and accordingly for the companies to gain profits. The story telling space that is filled with ideas which produce new circumstance and experience using the established narrative and theme will be required continuously and able to develop in the future.

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The Design of Intelligent Real Sound Play Flatform and Service Based-on User's Information (사용자 정보 기반 지능형 실감 사운드 재생 플랫폼 및 서비스 구현)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.3
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    • pp.174-182
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    • 2011
  • Conventional home audio system (e.g. AV Receiver, CD Player etc) has a various functionality of audio play, channel mixing, but the remote controller of these audio players is too complex, difficult for user to manage them effectively. Users want to use these functionalities with more easy, comprehensible way. In this study, "intelligent real-sound presentation technology" that support high quality, realistic audio and the "design of complex information and controller of real sound using intelligent real sound play and control interface" will be introduced. So user can actively, realistically enjoy and play real sound based on user's preference, emotion and circumstance, instead of user's passive service.

A Study of Expression Visual Image in 2D Animation (2D애니메이션에서의 시각이미지표현에 관한 연구 -그레이브스의 명암이론을 중심으로-)

  • Kim, Kwang-Hwan
    • Cartoon and Animation Studies
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    • s.9
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    • pp.94-111
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    • 2005
  • Sight is one of the Important physical function of understand and express everyday life or artistic worts. 80% of the whole cognitive information on things and spaces comes from sight among man's five sense. This proves that the function of sight has much influence upon senses and perceptions, and such influence evokes a varier of emotional response. Emotion is an important element in framing an animation work, and need various equipment to evoke audience's impressions. Such elements as event, circumstance, time, and space are equipments for the emotional experience of audience.

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A study on the similarities between folk painting and illustration(Concentrating on functions and roles, molding specificity) (민화와 일러스트레이션의 유사성 연구(기능과 역할, 조형특성을 중심으로))

  • 유동관
    • Archives of design research
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    • v.15 no.4
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    • pp.111-120
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    • 2002
  • Folk paintings influence the lifestyle of the general public, and is visible practical communication presenting emotion, feelings and phenomenon through various functions and aesthetic molding specificity. Illustration as a medium for conveying information in modern society is time communication forming time circumstance based on a creative image, becoming an importance in the means of molding an active information society. Folk paintings and illustration express the subject of various kinds of stories of surroundings of daily lives ironically, humorously and symbolically, convey it in an accurate and detailed way in the various use of color and shape representation, and have a similar specificity as the general public's art influencing the society, culture, and environment, the general public's emotion and feelings of that time. The current research is to suggest the possibility and direction of Korean image representation in illustration by analyzing folk painting and illustration characters based on social, cultural function and role and molding specificity.

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Development of Collaborative Filtering based User Recommender Systems for Water Leisure Boat Model Design (수상레저용 보트 설계를 위한 협력적 필터링 기반 사용자 추천시스템 개발)

  • Oh, Joong-Duk;Park, Chan-Hong;Kim, Chong-Soo;Seong, Hyeon-Kyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.413-416
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    • 2014
  • Recently, demand for various leisure sports gradually increases, as people's sense of values changes into leisure-centered one according to the change of given social circumstance and the change of customer needs all over the world. The actual condition is that an interest and participation rate especially in water leports during the summer increases. And needs for various hull design of standardized boat for water leisure increase. Therefore, this paper is intended to develop a recommendation system to design a boat for water leisure by using the collaborative filtering technique in order to make it possible to actively cope with the change of various customer needs for hull design. To this end, emotion relating to kayak design was selected through consumer survey, and emotion was derived by factor analysis and assessment, and then a kayak design layout in the aspect of customer's emotional preference was presented. Besides, an analysis was made according to the elements such as hull, body, and propulsion system of kayak in order to select emotional words according to the kayak design reflecting user's preference, and then a boat model for water leisure in conformance with user's preference was presented.

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