• Title/Summary/Keyword: embedded multimedia systems

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Automatic Coin Calculation System using Circular Hough Transform and Post-processing Techniques (원형 Hough 변환 및 후처리기법을 이용한 동전 자동 계산 시스템)

  • Chae, S.;Jun, Kyungkoo
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.413-419
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    • 2014
  • In this paper, we develop an automatic coin calculation system by using digital image processing. Existing schemes have the problem that is not able to exclude non-circular shape from the calculation. We propose a method to detect only coins which have circular form by applying the circular Hough transform(CHT). However, the CHT has the drawback that detects multiple circles even for just one coin because of shadow noise, the patterns on coins, and non-circular edge detection. We propose a post processing algorithm to overcome these limitations. The proposed system was implemented and successfully calculated the coin amount in the case that non-circular objects are mixed with coins.

The Software FMEA Guideline for Vehicle Safety (자동차 안전성을 위한 소프트웨어 FMEA 가이드라인)

  • Choi, Junyeol;Kim, Yongkil;Cho, Joonhyung;Choi, Yunja
    • Journal of Korea Multimedia Society
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    • v.21 no.9
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    • pp.1099-1109
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    • 2018
  • Most of the automotive electronic systems are equipped with control software. ISO 26262 standard has been published to prevent unreasonable risk due to E/E system malfunction. And many automotive companies apply ISO 26262 for safe series product. In ISO 26262 standard, the product quality improves through deductive and inductive safety analysis in all processes including system and software development phase. However, there are few studies on software safety analysis than systems. In the paper, we study the software FMEA(Failure Mode Effect Analysis) technique for product quality of vehicular embedded software. And we propose an effective guideline of software FMEA as EPB industrial practice.

Agent-based Adaptive Multimedia Streaming Considering Device Capabilities and Dynamic Network Conditions (무선 단말의 처리능력과 동적 네트워크 환경을 고려한 에이전트 기반의 적응적 멀티미디어 스트리밍 기법)

  • Jang, Minsoo;Seong, Chaemin;Kim, Jingu;Lim, Kyungshik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.6
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    • pp.353-362
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    • 2015
  • In order to provide smart devices with high quality multimedia streaming services, an adaptive streaming technique over HTTP has been received much attention recently and the Dynamic Adaptive Streaming over HTTP (DASH) standard has been established. In DASH, however, the technique to select an appropriate quality of multimedia based on the performance metrics measured in a smart device might have some difficulties to reflect the capabilities of other neighboring smart devices and dynamic network conditions in real time. To solve the problem, this paper proposes a novel software agent approach, called DASH agent (DA), which gathers and analyzes the device capabilities and dynamic network conditions in real time and finally determines the highest achievable quality of segment to meet the best Quality of Experience (QoE) in current situations. The simulation results show that our approach provides higher quality of multimedia segments with less frequency of quality changes to lower quality of multimedia segments.

Design and Verification of High-Performance Parallel Processor Hardware for JPEG Encoder (JPEG 인코더를 위한 고성능 병렬 프로세서 하드웨어 설계 및 검증)

  • Kim, Yong-Min;Kim, Jong-Myon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.2
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    • pp.100-107
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    • 2011
  • As the use of mobile multimedia devices is increasing in the recent year, the needs for high-performance multimedia processors are increasing. In this regard, we propose a SIMD (Single Instruction Multiple Data) based parallel processor that supports high-performance multimedia applications with low energy consumption. The proposed parallel processor consists of 16 processing elements(PEs) and operates on a 3-stage pipelining. Experimental results for the JPEG encoding algorithm indicate that the proposed parallel processor outperforms conventional parallel processors in terms of performance and energy efficiency. In addition, the proposed parallel processor architecture was developed and verified with verilog HDL and a FPGA prototype system.

Analytical Performance Models for Embedded Systems Using Multimedia Reference Prediction (멀티미디어 참조 예측을 고려한 임베디드 시스템의 성능 분석 모델)

  • 이춘희;문현주;유현배
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.302-305
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    • 2004
  • 최근 들어 개발 및 보급이 확산되고 있는 포터블 임베디드 시스템에서는 전력이 중요한 성능 지표로 작용한다. 특히 메모리 시스템의 전력 소모량은 전체 전력 중 매우 큰 비중을 차지하므로, 정확한 전력 분석에 기초하여 전력 소모를 줄일 수 있는 구조에 관한 연구가 수행되고 있다. 본 논문에서는 포터블 임베디드 시스템의 주요 처리 대상인 멀티미디어 응용 프로그램의 낮은 데이터 재사용성을 극복하기 위하여 참조 예측기를 포함하는 메모리 시스템의 전력 분석 모델을 제안한다.

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Implementation and Performance Analysis of H.264/AVC Decoder System for Mobile Digital Broadcasting (이동형 디지털 방송을 위한 H.264/AVC 디코더 시스템의 구현 및 성능 분석)

  • Jung, Jin-Won;Song, Yong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.10
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    • pp.38-48
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    • 2007
  • The increasing demand on the use of multimedia video contents drives more mobile embedded systems to incorporate H.264/AVC decoding capability. An H.264/AVC decoder often requires high computation bandwidth during its decoding phase. Depending upon processor computation capability and multimedia contents complexity, the decoder can be implemented either in hardware or software. However, without a thorough analysis on the Performance and resource requirements, it is difficult to choose a cost-effective methodology of implementing this codec. This paper presents both hardware and software implementation of H.264/AVC decoding subsystem in mobile embedded systems, and quantitatively analyses the performance and resource requirements. It also shows the methodology to identify performance bottleneck in Linux-based mobile embedded systems, which is in turn used to select feasible and efficient implementation methodology.

Design and Implementation of MOST Network Service over POSIX (차량용 MOST 네트워크를 위한 POSIX 기반의 Network Service 설계 및 구현)

  • Lee, Mu-Youl;Chung, Sung-Moon;Jin, Hyun-Wook
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.1
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    • pp.23-28
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    • 2010
  • The automotive industry tries to provide infotainment systems to emerging automobiles. Since the infotainment systems require various peripheral devices and network connectivity, legacy operating systems such as Linux and Windows can be much preferred due to its plentiful device drivers and multimedia applications while the operating systems following OSEK standard are used for automotive electronic control units. Thus it is highly desired that the system software supporting infotainment applications can be portable over different legacy operating systems providing unified programming interfaces. The majority of legacy operating systems support POSIX interfaces for application development. MOST is an automotive network standard for infotainment systems. Network Service defines the protocol stacks for MOST control data, which is essential to implement infotainment applications over MOST. In this paper, we suggest a POSIX-based Network Service so that we can utilize legacy device drivers and applications for automotive infotainment systems. We measure the performance of the POSIX-based Network Service and show that its overhead is not significant.

Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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A Realization of Digital Convergence Platform based on MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에 기반한 디지털 컨버젼스 플랫폼 구현에 관한 연구)

  • Oh, Hwa-Yong;Lee, Eun-Seo;Kim, Dong-Hwan;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.227-229
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    • 2005
  • This paper proposes a method of implementation of digital convergence platform(DCP) which enable the service of broadcasting, communication, multimedia and home automation. Also digital convergence platform based on MPEG-21 multimedia framework can be a model to provide a distributed electronic commerce environment of multimedia and to manage of it. Platform hardware is implemented using a general purpose CPU and high performance digital signal processor and has peripheral units for network and multi I/O. It is able to run applications of multimedia which has variable formats on DSP. In addition, a personal transaction of multimedia packaged with MPEG-21 multimedia framework is provided on digital convergence platform. Like this, digital convergence platform bring up a new architecture of multimedia systems using a new generation network.

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Implementation of OpenGL SC Emulation Library over OpenGL (OpenGL 상에서 OpenGL SC 에뮬레이션 라이브러리 구현)

  • Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.440-448
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    • 2011
  • The needs for the OpenGL-family of the rendering library standards are highly increasing, especially for the graphical human-machine Interface on the various systems including smart phones and personal information devices. Additionally, in the case of safety-critical market for avionics, military, medical and automotive applications, OpenGL SC, the safety critical profile of the OpenGL library plays the major role for the graphical interfaces. In this paper, we represent our OpenGL SC emulation library on the OpenGL 1.x rendering pipeline which is widely available on the existing embedded systems, to provide the features of OpenGL SC standard cost-effectively. Our method can provide the OpenGL SC features at the low development cost on the embedded systems, and its implementation is also one of the fundamental elements for the emulation of embedded systems in the PC environment. Our final result now works on both of Linux-based and VxWORKS systems, showing correct execution results at the reasonable speed.