• 제목/요약/키워드: elementary school design

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건축디자인 과정에서 디자인 개념의 중요도 적용 - 도심지 택지개발지구에 초등학교 계획 사례 조사를 통해 - (Appling Weights of Decision-Making for Design Concepts in Architectural Design Process - A Case Study on Elementary School in District of Housing Development -)

  • 류임우;변창훈
    • 한국주거학회논문집
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    • 제17권3호
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    • pp.79-87
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    • 2006
  • The purpose of this study is to propose an architectural design process adopting design concepts with weight on them. The process of the study is as follow; First, design concepts for the study are classified by the hierarchy. Developing process of those design concepts which had been adopted for a creative thinking was investigated. Second, after putting different weight on diverse design concepts, this study propose a design process adopting design concepts with different weight. Finally, the proposed process adopting design concepts with weight was verified through a case study of elementary school project. The case study was carried out by questionnaires 3 times. Experimental results verified the hypothesis which was about the process adopting design concepts with different weight. Architects can precede their design process with confidence about setting design concepts by the result of this study.

디자인을 활용한 초‧중등 융합교육 프로그램 개발 (Development Convergence Education Program for Elementary and Middle School Using Design)

  • 이종학;윤마병;류성림;김학성
    • 한국융합학회논문지
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    • 제8권10호
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    • pp.173-183
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    • 2017
  • 본 연구는 디자인을 기반으로 수학과 과학, 예술 등 다양한 교과가 연계되어 학생들의 창의성과 예술적 감성을 키울 수 있는 융합교육 프로그램을 개발했다. 패턴과 이미지 등으로 아름다움을 추구하고 문화적 가치를 구현하는 디자인 활동을 중심으로 2015 개정 교육과정에 적합한 성취기준과 교육과정 내용을 고려하여 초등학생용 융합교육 3개 프로그램과 중학교에서 활용할 수 있는 2개 프로그램을 개발했다. 개발 프로그램에 대한 타당성 검토를 위해 개발 단계와 시범 수업 과정에서 5명의 교육 전문가 패널에 의해 평가되었다. 개발 프로그램은 초 중등 학생들의 디자인 소양과 디자인 감각을 증진할 수 있고, 중학교의 자유학기제 활동에서 적용할 수 있는 융합교육 콘텐츠로 활용될 수 있다. 이 프로그램을 통해 미래 디자인 사회를 이끌어갈 청소년들이 디자인의 소비자이면서 생산자로서 디자인에 대한 감각과 소양, 설계 능력을 갖출 수 있을 것이다.

유용미생물을 활용한 창의적 체험활동이 초등학생들의 환경소양에 미치는 영향 (The Effects of Creative Hands-on Activities using Effective Microorganisms on Elementary School Students' Environmental Literacy)

  • 황영호;박재근
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권3호
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    • pp.524-535
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    • 2014
  • The purpose of this study was to develop the creative hands-on activities using EM (effective microorganisms) that can enhance the environmental literacy of learners, and to examine the effect of its application. The program was composed of 10 sessions, including biological knowledge and ecosystem status of microorganisms, practical activities that stimulate the environmental behavior and emotion of elementary school students, and career design related to their aptitude and occupation in future. This program can also be connected to the domains of creative hands-on activities, that is, career activities, club activities, self-regulated activities and voluntary service activities. In this study, two classes of 3th grades of elementary school in Seoul were selected and divided into two groups. The experimental group to undergo the program of creative hands-on activities using EM showed higher environmental literacy than the control group. In the concrete, it is proven that this program contributed to the improvement of learners' environmental emotion, skill, and behavior. When interviewed with experimental group, we found that sustained EM hands-on activities were conducted in collaboration with their families, and they became more aware of the utilities of EM and could participate in the activities more interestingly. In conclusion, the creative hands-on activities program was very effective and helped elementary students to change their environmental literacy in positive ways.

초등학교시설의 노인여가복지시설 복합화 적합성 평가 - 초등학교 시설현황을 중심으로 - (Evaluation of Complexation Suitability of Leisure Facilities for the Elderly in Elementary School - Focused on the Current Condition of Facilities of Elementary School -)

  • 임도영;송병준;주범
    • 한국실내디자인학회논문집
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    • 제24권6호
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    • pp.202-211
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    • 2015
  • This study attempts to deduce the necessity and validity of complexation, and suggests complexation through complexation suitability evaluations as follows. First, the concept and current state of leisure facilities for the elderly and elementary facilities and architectural complexation were investigated through theoretical considerations. Second, the target schools for complexation of 'elementary school-leisure facility for the elderly' were selected. The aspects of facility introduction of an elementary school, teacher support facility, convenience facility for the disabled, safety and security facilities as well as school facility accessibility were investigated on the basis of the data attained from theoretical considerations. Third, the feasibility of complexation of leisure facilities for the elderly was reviewed, based on the investigated data on complexation-targeted elementary school. Regarding school building and support facilities, with a focus on leisure programs for the elderly, the availability and number of rooms, extra numbers of regular classrooms and the room condition were assessed on the basis of the analysis of operational perspective of each facility. The convenience facilities for the disabled were examined by classifying them into interventional facility in consideration of facilities for the elderly, pursuant to the provisions in the convenience promotion assurance act for the disabled, elderly and pregnant women. Safety and security facilities were evaluated in an effort to assess the safety issue of the elderly and children. The result of the evaluation of the 6 elementary schools in Seong-buk county based on the above-mentioned four measurement standards shows that they scored 107~124 points out of the total 155 points, with the average of 118.5 points. This is more than the medium score and shows the possible complexation of the elementary school facilities as the leisure facilities for the elderly, and at the same time it may lead each school to find out the elements conducive to enhancing the complexation as a result of the evaluation. Through the evaluation data, I expect that we contribute to promoting the process of the evaluation of the appropriateness of complexation and the efficient complexation.

흡연부모 초등학생을 위한 간접흡연예방 프로그램 개발 및 효과 (Effects of Secondhand Smoking Prevention Education on Elementary School Students with Smoking Parents)

  • 강류교;이수진;김연하
    • 한국학교보건학회지
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    • 제30권1호
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    • pp.29-39
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    • 2017
  • Purpose: This study was conducted to develop a secondhand smoking prevention education program for elementary school students with smoking parents and to identify its effects on their knowledge and coping skills related to secondhand smoke and their assertive behaviors towards secondhand smoke. Moreover, the study also intended to discover the program's impact on the students' coping assertiveness towards secondhand smoke from their smoking parents. Methods: For this nonequivalent control group pretest-posttest design study, elementary students who have smoking parents were recruited. They were assigned either to the experimental group (n=40) or to the control group (n=40). A secondhand smoking prevention education program was provided for the experimental group for 4 weeks. Results: The experimental group showed a significant increase in their scores for knowledge, behavioral coping skills, and coping assertiveness towards secondhand smoke from their parents. Conclusion: The findings show that this program could serve as an effective program for elementary students with smoking parents. Encouraging smoking parents to participate in the program could enhance the program's effect.

인터넷게임중독 예방교육프로그램이 초등학생의 자기통제성과 인터넷게임 사용시간에 미치는 효과 (Effects of the Internet Game Addiction Prevention Educational Program on Self-control and Time Spent on Internet Games by Elementary School Students)

  • 양미경;오원옥
    • Child Health Nursing Research
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    • 제13권3호
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    • pp.282-290
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    • 2007
  • Purpose: The purpose of this study was to examine the effects of EP-IGAP(Internet Game Addiction Prevention Educational Program) on increasing the self-control and decreasing the time spent on internet games. Method: The research design was a quasi-experiment, repeated measures design with non-equivalent control group. Participants in this study were 269 elementary school students of elementary school(134 for the experimental group, 135 for the control group). The instruments used in this study were the Self-control of Internet Game Scale and Time spent on internet games per week. The experimental group participated in the EP-IGAP for 6 weeks. Results: After the intervention, the experimental group showed a significant increase in self-control related to internet games. But, there was no statistical difference in the time spent on internet games between the two groups. Conclusion: These results suggest that EP-IGAP is effective in increasing the self-control related to internet games in elementary school students. Further research is needed to modify the EP-IGAP.

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초등학교 저학년 단위학습공간의 다양화를 위한 공간구성에 관한 연구 - 우수시설초등학교를 중심으로 - (A Study on the Spatial Composition to Diversify Unit Learning Space for Low Grade in Elementary School - Concentrated on the Excellent Educational Facilities -)

  • 천선영;김형우
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.227-230
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    • 2007
  • The expansion of open education and the 7th revision of educational curriculum have brought big changes in the school facilities. In response to the integrated curriculum for the first and second grades of elementary school, various plans, such as open classroom, expanded classroom size, and the installation of multi-purpose space, have been attempted. However, such plans have appeared in the form of an open classroom--a uniform spatial composition. As a result, a plan for unit learning space to support the educational curriculum and activities for low grade levels is still insufficient. In the case of advanced countries, a lot of studies on space are being actively conducted to develop the creativity of children and to facilitate free-style learning, and such space is actually applied to a real educational environment. Therefore, this study will analyze the spatial composition of unit learning space for low grade level elementary schools in Korea. From the cases of advanced countries, a more concrete proposal will be suggested to diversify unit learning space for low grade levels.

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트윈세대의 의복 치수적합성에 관한 연구 (A Study on the Fitting Size of Tween Generation' Garments)

  • 이진희;전명숙
    • 대한가정학회지
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    • 제44권10호
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    • pp.145-154
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    • 2006
  • The purpose of this study was to examine how the garment sizes by junior brand manufactures reflect Tween Generation's (ages from 5th grade to 9th grade) actual body sizes. They have diverse clothing preferences in styles and fitting levels as well as diverse body sizes and shapes. The subjects of this study were 520 students (the 5th and 6th grades in elementary schools, the 1st, 2nd and 3rd grades in middle schools) who lived in Jeonju. A questionnaire was used in this study. The data were analyzed by frequency, means, t-test and $\chi^2$. The results were as follows. In the selection of garment size, both the girl and boy students most preferred selecting garments after trying them on by themselves. Boy students tended to select garment size according to their mothers' advice. On the other hand, elementary school students showed a tendency to select garment size with their mothers. In fitting sizes, middle school girls wanted the size to fit tightly rather than loosely on their bodies much more than elementary school girls. Junior brand manufacturers produced sizes that well reflected actual body sizes of elementary and middle school girls. Specifically, the pants best covered their body sizes.

지역화 공공데이터 기반 초등학생 인공지능 교육 프로그램 설계 (Design of Artificial Intelligence Education Program for Elementary School Students based on Localized Public Data)

  • 고은정;김봄솔;오정철;김종훈
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2021년도 학술논문집
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    • pp.1-6
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    • 2021
  • 본 연구는 초등학생의 컴퓨팅 사고력 향상을 위한 교육 방법으로 지역화 공공데이터를 활용한 인공지능 교육프로그램을 설계하였다. ADDIE 모형에 따라 초등학생을 대상으로 사전 요구 분석을 진행한 결과를 바탕으로 프로그램 설계를 진행하였다. 지역화 공공데이터를 기반으로 머신러닝 포 키즈와 스크래치를 활용하여 인공지능 원리를 학습하고 공공데이터를 목적에 맞게 추상화하는 과정을 통해 문제를 해결하고 컴퓨팅 사고력을 향상할 수 있도록 교육 프로그램을 구성하였다. 추후의 연구를 통해 본 교육 프로그램을 현장에 투입하고 그 결과 학생들의 컴퓨팅 사고력의 변화를 검증할 필요가 있다.

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디자인 씽킹 기반 인공지능 교육 프로그램 개발 (Development of Design thinking-based AI education program)

  • 이재호;이승훈
    • 정보교육학회논문지
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    • 제25권5호
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    • pp.723-731
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    • 2021
  • 본 연구에서는 창의적 문제 해결 프로세스로 주목받고 있는 디자인 씽킹 프로세스를 도입하여 초등학생 인공지능 교육 프로그램을 개발하고 적용하였다. 인공지능의 이해, 공감적 문제발견, 문제 정의, 아이디어 창출, 프로토타입 제작, 평가 및 공유 단계로 디자인 씽킹 기반 인공지능 교육 프로그램을 개발하였으며, 초등학교 4~6학년 학생을 대상으로 개발 프로그램을 적용하였다. 프로그램의 효과를 확인하기 위해 학생들의 컴퓨팅 사고력을 사전 사후 검사한 결과 학년별로 컴퓨팅 사고력이 상승했으며, 학생들은 공감적 문제발견에서 얻은 통찰을 바탕으로 창의적 문제 해결을 위해 협업하는 과정을 경험하였다. 또한 인공지능 기술을 활용하여 문제를 해결하려는 태도를 엿볼 수 있었고, 프로토타입 단계에서 아이디어를 생성하고 팀원 간 의사소통을 통해 아이디어를 발전시키는 모습을 확인하였다. 이를 통해 디자인 씽킹 기반 인공지능 교육 프로그램은 초등학생들을 위한 인공지능 교육 중 하나의 방안으로써 학습의 연속성을 보장하며, 창의적 문제 해결 과정의 경험을 제공할 수 있다는 가능성을 확인하였다.