• Title/Summary/Keyword: elementary computer

Search Result 1,571, Processing Time 0.029 seconds

A Study on Coding Education of Non-Computer Majors for IT Convergence Education (IT 융합교육을 위한 비전공자 코딩교육의 발전방안)

  • Pi, Su-Young
    • Journal of Digital Convergence
    • /
    • v.14 no.10
    • /
    • pp.1-8
    • /
    • 2016
  • Coding education is an effective convergence type educational tool. While solving problems and designing programs, students can enhance problem solving ability, logical reasoning ability and creative thinking. Researches on coding education are done primarily for elementary school and middle school students. However, researches on college students are lacking. Today, educating college students about coding is in dire need. Although there are efforts to promote the importance of coding education and make it requirements. People find it difficult to find ways to provide training. There is a need for researches on coding as universal education. Therefore, this research proposed educational training using app inventor based on flipped running in order to effectively promote coding education. This study conducted the survey and the personal interview to measure the effectiveness of coding education. It is hoped that, through coding education, students who do not major in coding could combined their knowledge of their major with coding to improve their problem solving ability to solve various problems based on computing knowledge and approach.

Analysis of Appropriateness in Information Curriculum for Algorithm and Programming Education (알고리즘과 프로그래밍 교육을 위한 정보과 교육내용체계에 대한 적절성 분석)

  • Jeong, Young-Sik;Shin, Soo-Bum;Sung, Young-Hoon
    • Journal of The Korean Association of Information Education
    • /
    • v.20 no.6
    • /
    • pp.575-584
    • /
    • 2016
  • We compared domestic computer science curriculum with foreign curriculums in order to develop content for algorithm and programming education in elementary and secondary schools. The results show that the levels and ranges of information included in the practical arts and information subjects of the 2015 Revised Curriculum are insufficient when compared with those of England, India, and America. In this paper, we surveyed experts about the importance of content and the age-appropriate time to begin teaching algorithm and programming in schools. The surveys were conducted using questionnaires used in KAIE's software standard model. Except for algorithm evaluation, the experts largely believe all content areas of algorithm education are important. However, they had differing opinions about the best time to begin teaching this subject matter.

Establishing the Concept of ICT-Based Creative Talented Persons (ICT기반 창의인재상 정립에 관한 연구)

  • Lee, Jaeho;Jin, Sukun;Shin, Hyunkyung
    • Journal of Internet Computing and Services
    • /
    • v.17 no.5
    • /
    • pp.141-150
    • /
    • 2016
  • This study proposed the concept model of ICT-based Creative Talented Persons as the type of persons that gifted education in the ICT area should cultivate for the 21st century. The model of ICT-based Creative Talented Persons is made of three dimensions by 3 core competencies, 9 traits, and 27 characteristics. The field experts, that is, teachers on elementary and secondary school levels evaluate the validity of the model. Teachers expressed positive opinions about the validity of the multi-dimension model of ICT-based Creative Talented Persons. We expect that this model can provide a useful guide to designing and operating ICT education and ICT gifted education for cultivating talented persons to contribute for the future society.

Correlation Analysis on ICT Literacy Level and Difference of Habit to Use ICT (초등학생의 ICT 리터러시 수준과 성별 ICT 활용 습관 차이와의 상관 분석)

  • Ahn, Seonghun;Chae, Kyounghwa
    • Journal of The Korean Association of Information Education
    • /
    • v.20 no.3
    • /
    • pp.303-312
    • /
    • 2016
  • In this paper, I had sampled 1% of whole elementary school students in Korea and measured ICT literacy levels of them. As a result, the girl's score was higher than the boy's. To analyze the cause, I had surveyed the habit to use ICT according to gender and analyzed the correlation between that and ICT literacy score. According to the correlation analysis, girls have the habits of searching for information more than boys and accessing to on-line dictionary and enjoying SNS. Also, the fact that the habits have the correlation with ICT lieracy score is analyzed. Therefore, I proposed educational method for ICT literacy learning based on the difference of habit to use ICT between boys and girls.

Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration (조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구)

  • Chung, Seung-Ho;Choi, Eun-Suk;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.12
    • /
    • pp.891-899
    • /
    • 2009
  • We need education program and contents that satisfy on-off line's education maximize an initiative spirit development in an absence of UI design for infants and elementary students. For the multiplicity of inflection of these initiative spirit development education program, we need development of contents and teaching materials(Cre-kids) that can educate both in on-line and in off-line. Cre-kids are divided of four areas that are increased fluency, flexibility, originality and delicacy. Four areas are ideas of language, visual, making and computer. Through each area, we can develop children's systematic modeling idea ability. And we divide of fluency, flexibility, originality and delicacy each four areas and evaluate each aspect and mark for index. That is CDQ(Creativity Design Quotient). Through the evaluation result, we will be able to study about a modeling initiative spirit index.

The Effect of EPL Programming Loaming on Logical Thinking Ability by the Meta-Cognition Level (메타인지 수준에 따른 EPL 프로그래밍 학습이 논리적 사고에 미치는 영향)

  • Hong, Jae-Un;Lee, Soo-Jung
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.6
    • /
    • pp.498-507
    • /
    • 2009
  • There has been insufficient studies on the effect of programming language learning on logical thinking ability. Each study result on the improvement degree and items of logical thinking ability is different according to the object of the study, its method, and the learning subject, which makes the generalization process difficult. Moreover, the necessity of programming language learning seems not proved, because it is not apparent whether the improvement of logical thinking ability is due to the advancement of knowledge or programming language learning. In this study, we instructed educational programming languages to elementary students in 6th grade for 7 hours, investigated its effect on logical-thinking ability by the meta-cognition level, and compared the result with that of computer skill learning. As a result, for Dolittle, LOGO, and Powerpoint learning groups, the logical-thinking ability of high meta-cognition level students has increased with significance, but that of low meta-cognition level students has significantly increased for Dolittle and LOGO groups only. However, regardless of meta-cognition levels, there was no significant difference of logical-thinking ability between all three groups.

Development and Application of ICT Teaching and Learning Materials for Physical Education based on Direct Instruction Model. (직접 교수 모형에 기반한 체육과 ICT활용 교수 학습 과정안 개발 및 적용)

  • Kim, Jong-Hee;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
    • /
    • v.9 no.3
    • /
    • pp.397-406
    • /
    • 2005
  • The goal of this research is to prove the efficiency of direct instruction by developing and applying an ICT teaching and learning course for physical education based on a direct instruction model. The curriculum for physical education requires the instructors example and feedback, and sometimes classes may be difficult to conduct due to reasons such as weather conditions. Also, in actual learning, the application of a learning model is inadequate. In these cases, using an ICT teaching and learning course, experts can show examples instead. The learners are provided with individual and suitable feedback and can make it practical for them by slowing down motions, sectional motion learning, and repetitive learning. It can also enhance the sharing of the instructors teaching and learning methods. Therefore, this research recomposed the commonly used direct teaching and learning methods in physical education in order to make it suitable for ICT utilized lessons. It was recomposed in a procedural model and each level was explicated, and in order to materialize this, an ICT teaching and learning course was developed. This was then applied to a Fifth grade class, and its learning effects were analyzed.

  • PDF

Effect of Internet Addiction by Using Digital Textbook in Teenager (디지털교과서 활용이 인터넷 중독에 미치는 영향)

  • Ahn, Seonghun
    • Journal of The Korean Association of Information Education
    • /
    • v.19 no.2
    • /
    • pp.253-260
    • /
    • 2015
  • Society and science digital textbooks were developed in 2014. That have been using in some elementary and middle school. But some people worry about the internet addiction of student accelerated by using digital textbook. However I didn't agree that, because studies about that had not been performed enough. So I analyzed effect of internet addiction by using digital textbook. As a result, Internet addicted students at class to be not using digital textbook are twice as many as Internet addicted students at class to be using digital textbook. But the difference between two groups do not means according to cross analysis. Therefore, I can't conclude that using digital textbook have an adverse effect on internet addiction.

Analysis on the Teachers' Utilization Levels of Smart Devices for Their Improvement (스마트기기에 대한 교사의 활용 수준과 개선 사항에 대한 실태 분석)

  • Kim, Chongwoo
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.4
    • /
    • pp.483-490
    • /
    • 2014
  • Smart classrooms have been set up nationwide to utilize smart devices for teaching and learning in the knowledge- based society, As this trend might quickly spread, we have investigated the utilization levels, and issues around the facilities from the experienced teachers. In order to study the impact of easy access to smart devices, the teacher sampling groups were divided into two: one teacher group responsible for smart classrooms and the other group teaching in ordinary classrooms. Survey questions dealt with teacher needs analyses, their expectation of their students' attitude changes, their satisfaction and utilization levels of smart devices currently built in classrooms. The results showed us that teachers have vague expectation about the smart devices and want more highly applicable devices for instruction, improvement of their compatibility with other multimedia devices or applications as well as to improve the resolution of electronic boards. and basic functions of information search and videos that they use everyday.

A Study on Systematic Review of Learning with a Robot (로봇활용교육의 체계적 문헌고찰에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
    • /
    • v.17 no.2
    • /
    • pp.199-209
    • /
    • 2013
  • The study is to review the effects of learning with a robot among regular courses of elementary and middle schools so that the research method of systematic review for papers from 2001 and 2013 was conducted. The database for review were KISS, DBpia, and E-article and it was searched with two options of 'robot & education' and 'learning with a robot'. Initially, 481 papers were searched; but finally 50 were selected after monitoring and extraction execution in line with protocol. Great volume of researches focused on academic skill such as a creativity, problem solving skills and as for research methods, Pretest-Posttest Control Group Design and t-test took the lion's share. As for educational effects, improvements of course interest, immersion, attitude, motivation, creativeness and problem solving skills were identified; but in some researches, insignificant research outcomes were reported. Based on analysis results, considerations for learning with a robot were suggested.

  • PDF