• Title/Summary/Keyword: electronic toy

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Children's Negotiation Levels with their Age and Gender (아동의 연령과 성별에 따른 협상수준)

  • Koo, Hyunah;Chung, Daeryun
    • Korean Journal of Child Studies
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    • v.25 no.3
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    • pp.27-39
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    • 2004
  • This study was to find out children's Negotiation Levels(NLs) according to their age and gender. The subjects for this study were 143 children of 7, 9, 12 years. Two children dyads participated in the experimental play situation with Rokenbok Electronic Toy Systems. The NLs in children's interactive dialogue & actions were scored with Stone, Robinson & Taylor(1980)'s 'Negotiation of Task Completion Coding Manual'. They were coded into Level 0(no interaction), Level l(one way interaction), Level 2(reciprocally interaction), Level 3(mutual or cooperative interaction). The results were as follows; 1) 12-year-old children negotiated with higher level than 7-and 9-year old children 2) Boys' NLs average were higher than girls'. These results imply that 1) the fluctuation of NLs in childhood, especially around 10 years, should be interpreted carefully, 2) various measuring kits for negotiation should be developed considering children's characteristics, such as age, gender etc.

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A Study on design for User Data Collection Interface using the Smart-Toy (스마트 토이를 활용한 사용자 데이터 수집 인터페이스 설계에 관한 연구)

  • Lee, Myeongsoo;Jang, Yun-Jung;Kim, Dongmin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.978-980
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    • 2018
  • 스마트 토이(Smart Toy)란 인공지능이나 사물인터넷과 같은 차세대 정보통신기술이 접목된 장난감을 의미한다. 장난감의 고유 특성상 사용자의 만족감을 부여하는 목적만을 전부로 하지만, 스마트 토이의 기능들을 활용하여 사용자로부터 흥미도 및 이용 측면 등의 데이터를 수집할 수 있다면, 사용자의 만족감 및 발달 정보 등의 부가 효과들을 기대할 수 있다. 이에 본 연구에서는 스마트 토이를 활용한 사용자의 데이터 수집을 위한 인터페이스를 설계하고, 그 내용을 기술한다.

Triboelectric Shaker: Fabrication and Characterization of Maracas-Type Generators (마찰전기 셰이커: 전기 발생 마라카스 제작 및 특성평가)

  • Hyejun Kim;Hyunseung Kim;Chang Kyu Jeong
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.36 no.3
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    • pp.292-297
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    • 2023
  • Triboelectric devices are attracting attention from researchers as self-powered electronic systems that can instantly convert mechanical input into electrical energy output. To improve triboelectric energy harvesting performance, increasing the number of contacts as well as the contact area has been carried out by numerous researchers. In this study, we design a shaker-type energy harvester which is called as maracas triboelectric generator (M-TEG), inspired by the structure of maracas, one of the musical percussion instruments. A tripod frame is inserted to the inside of a cylindrical case, which is a device with the electrodes of aluminum and copper. Then, the triboelectric energy harvesting characteristics between polypropylene (PP) balls and the electrodes are measured. The M-TEG with the frame generates the energy harvesting signals up to ~100 V and ~2.5 ㎂ due to larger contact area and numbers, which enhances the voltage and current output by 250% and 610% compared to that without the frame, respectively. This study presents the feasibility of self-powered sensors and toys using improved triboelectric energy performance with a low-cost and simple manufacturing process in the interesting structure.

A Study on Smart toy service platform based on Cloud Service (클라우드 서비스 기반의 스마트 토이 서비스 플랫폼 설계에 대한 연구)

  • Lee, Myeongsoo;Kim, Dongmin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.1120-1122
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    • 2017
  • IoT(Internet of Things) 기술이 접목 된 스마트 완구는 다양한 센서의 결합으로 점차 고도 지능화 되며 더 많은 서비스를 제공하고 있다. 스마트 완구는 단일 서비스 제공에서 다중 사용자 간 데이터 교환 기술로 발전하여 상호 작용을 위한 서비스 연구도 함께 이루어지고 있다. 이를 위해 국내 통신 망을 이용한 스마트 완구 서비스 플랫폼이 출시되는 등의 다양한 연구가 이루어지고 있으나 사용자 입장에서의 상호 교감 및 콘텐츠 서비스 기술에는 다소 부족한 내용이 있다. 이에 본 연구에서는 클라우드 서비스를 기반으로 스마트 완구를 이용하는 이용자 간의 상호 교감형 커뮤니케이션을 지원하기 위한 스마트 완구의 서비스 플랫폼을 설계하는 내용을 기술한다.

Design of Model to Recognize Emotional States in a Speech

  • Kim Yi-Gon;Bae Young-Chul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.1
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    • pp.27-32
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    • 2006
  • Verbal communication is the most commonly used mean of communication. A spoken word carries a lot of informations about speakers and their emotional states. In this paper we designed a model to recognize emotional states in a speech, a first phase of two phases in developing a toy machine that recognizes emotional states in a speech. We conducted an experiment to extract and analyse the emotional state of a speaker in relation with speech. To analyse the signal output we referred to three characteristics of sound as vector inputs and they are the followings: frequency, intensity, and period of tones. Also we made use of eight basic emotional parameters: surprise, anger, sadness, expectancy, acceptance, joy, hate, and fear which were portrayed by five selected students. In order to facilitate the differentiation of each spectrum features, we used the wavelet transform analysis. We applied ANFIS (Adaptive Neuro Fuzzy Inference System) in designing an emotion recognition model from a speech. In our findings, inference error was about 10%. The result of our experiment reveals that about 85% of the model applied is effective and reliable.

Arduino-based Educational Electronic Piano (아두이노 기반 교육용 전자 피아노)

  • Kim, Hye-jun;Park, Jun-yeong;Shin, Yeong-jae;Heo, Gyeong-yong;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.413-415
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    • 2021
  • Piano is one of the most beloved instruments in the world and is used a lot for children to learn music because it is simple to play. As a result, various products for children, such as toy pianos, were released. However, there is a lack of piano skills for music education, such as how to play the piano or read the score. To solve this problem, in this paper, we propose a game-style educational piano using Arduino. It is expected to capture fun and education at a low price by scoring points by displaying the score on the LCD screen and pressing the keyboard according to the timing of playing the note.

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[ $Computer{\cdot}Information$ ] Use Curriculum toy Information Literacy Development (정보능력 개발을 위한 컴퓨터${\cdot}$정보 이용 교육과정 -교과 교육의 관점을 중심으로-)

  • Hahm Myung-Shik
    • Journal of the Korean Society for Library and Information Science
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    • v.33 no.3
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    • pp.127-144
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    • 1999
  • The purpose of this study is to develop information use curriculum for information literacy development of students. School education in information society needs the development of students' information capabilities, and the curriculum of Information use for it. As the speed that the knowledge learned in schools became useless, has been accelerated, the importance of ability to manage new information and knowledge has risen Information capability means capabilities to access, analyze, apply and evaluate information through various kinds of Information media such as printed information, audiovisual information, electronic communication information. experiences information. The information use curriculum is to develop information capabilities to inquiry new information with his own established knowledge, settle ali information tasks and create new information.

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Enhanced-TCM CODEC Development for Next Generation Terrestrial DTV Transmission System (차세대 지상파 DTV 전송시스템을 위한 Enhanced-TCM CODEC 개발)

  • Kim Sung-Hoon;Ji Kum-Ran;Lee Jae-Youn;Kim Seung-Won;Lee Soo-In;Kim Chang-Joong;Lee Ho-Kyoung
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.14-21
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    • 2005
  • This paper described an Enhanced-xVSB system for improving mobile/pedestrian reception performance to the ATSC(Advanced Television System Committee) DTV 8-VSB transmission standard. E-xVSB system can transmit a mixture of normal (8-VSB) stream and enhanced (robust) stream. The robust stream has a higher threshold of visibility (TOV) compared to the standard stream, and legacy receivers ignore the robust packets. Thus, Enhanced-xVSB system is fully backward compatible with a current ATSC standard. For mobile and portable reception support, E-xVSB system adopts a reduced constellation methodas well as enhanced trellis-coded modulation scheme. E-xVSB system supports a variety of enhanced modulation schemes : Pseudo-2VSB, Enhanced-4VSB, modified Enhanced-8VSB and Hybrid-VSB. Proposed E-xVSB system performs well under serious dynamic multipath reception environment.