• Title/Summary/Keyword: educational technology

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Innovative Technologies in Higher School Practice

  • Popovych, Oksana;Makhynia, Nataliia;Pavlyuk, Bohdan;Vytrykhovska, Oksana;Miroshnichenko, Valentina;Veremijenko, Vadym;Horvat, Marianna
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.248-254
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    • 2022
  • Educational innovations are first created, improved or applied educational, didactic, educative, and managerial systems and their components that significantly improve the results of educational activities. The development of pedagogical technology in the global educational space is conventionally divided into three stages. The role of innovative technologies in Higher School practice is substantiated. Factors of effectiveness of the educational process are highlighted. Technology is defined as a phenomenon and its importance is emphasized, it is indicated that it is a component of human history, a form of expression of intelligence focused on solving important problems of being, a synthesis of the mind and human abilities. The most frequently used technologies in practice are classified. Among the priority educational innovations in higher education institutions, the following are highlighted. Introduction of modular training and a rating system for knowledge control (credit-modular system) into the educational process; distance learning system; computerization of libraries using electronic catalog programs and the creation of a fund of electronic educational and methodological materials; electronic system for managing the activities of an educational institution and the educational process. In the educational process, various innovative pedagogical methods are successfully used, the basis of which is interactivity and maximum proximity to the real professional activity of the future specialist. There are simulation technologies (game and discussion forms of organization); technology "case method" (maximum proximity to reality); video training methodology (maximum proximity to reality); computer modeling; interactive technologies; technologies of collective and group training; situational modeling technologies; technologies for working out discussion issues; project technology; Information Technologies; technologies of differentiated training; text-centric training technology and others.

A study on the betterment of the curriculum in the department of environmental science technology. (전문대학 환경관리과 교육과정 개발연구)

  • 우세홍;구성회;김남천
    • Journal of Environmental Health Sciences
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    • v.8 no.1
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    • pp.99-107
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    • 1982
  • This study was carried out to improve the curriculum in the department of environmental science technology in junior college, and the results were as follows 1. The educational aim of the department of environmental science technology in junior college has been rearranged. 2. The curriculum has been developed in accordance with the educational aim of this department. 3. The adoption of majoring courses is desirable. 4. The respective educational aims and the respective syllabus of the courses have been set up in accordance with the curriculum. 5. Studies on environmental planning and environmental economics which are necessary in future society, are disirable. 6. The enlargement of the educational oppurtunity in field-works by means of the efficient administration of cooperation committee of industry-college and of the educational effect by means of the utilization of the technology and man-power in the fields of the industry is really desirable.

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On the Interdisplinary Linkage Framework between Engineering Discipline and Social Science Discipline (과학기술-사회과학 연계모형의 모색)

  • 박용태
    • Proceedings of the Technology Innovation Conference
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    • 1997.12a
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    • pp.70-88
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    • 1997
  • Recently, the interdisciplinary linkage between engineering and social science has received an increasing attention as an emerging education discipline. Due to intrinsic complexity of innovation process and heterogeneity of disciplinary nature, however there exists little, if not no, effort to draw a common framework in terms of educational scope and contents of the new subject. This paper presents a number of criteria and guidelines for building up new educational framework by integrating engineering subject and social science subject. Specifically, three neo-disciplines, technology policy, technology management, and economics of technology are considered since it is postulated that the forementioned disciplines have established academic identity and fundamental structure By nature, this paper is an exploratory and seminal one. It is not the purpose of this paper to provide a concrete table of contents of educational material. Instead, it merely brings up a discussion topic for the wide audience of academic arena, leaving the gradual consensus and convergence as future task.

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Evaluation of Accessibility to Elementary and Secondary Educational Facilities on Village Level in Rural Areas (농촌지역 초·중등 교육시설에 대한 마을단위 접근성 평가)

  • Kim, Solhee;Kim, Taegon;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.23 no.3
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    • pp.121-131
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    • 2017
  • Although the educational facility are an important considerations on a social equity standpoint, educational environment in rural areas has been continuously deteriorated by numerous social problems such as decreasing birth rate and increasing of local school closing. The purpose of this study is to evaluate the accessibility of educational environment in rural areas on village level. First, we evaluate physical accessibility based on legally defined commuting distance. Second, the implication of village population of potential accessibility is analyzed. Lastly, the facility centrality index of each village is estimated for assessing the relations of educational accessibility. The main results of this study are as follows; (1) The accessibility of most villages in Pyeongchang-gun is vulnerable that 81.10% for elementary school, 73.17% for middle school, and 82.32% for high school, respectively; (2) The average commuting distance per student considering estimated number of students for each educational facilities indicated 2.75km for elementary school, 4.37km for middle school, and 5.79km for high school; (3) the facility centrality index is highly correlated to educational facilities but not to village population.

The Changes of Self-efficacy Beliefs of Pre-service Teachers for Technology Integration through Programming-based TPACK Educational Program

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.185-193
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    • 2019
  • In this paper, we propose the effects of programming-based TPACK educational program on the pre-service teacher's self-efficacy beliefs for technology integration. For this study, pre-service teachers who received programming education and TPACK education based on ICT were set as control group and pre-service teachers who received programming-based TPACK education as experimental group. In order to observe the change, the pre-service teachers conducted the test tool to measure the self-efficacy beliefs for technology integration before and after applying the educational program. As a result of the study, only the pre-service teachers who received the programming-based TPACK education showed significant improvement in the self-efficacy beliefs for technology integration. Furthermore, in the post-test, the experimental group showed a significantly higher difference than the control group. Through this study, it was concluded that programming-based TPACK educational program is effective in enhancing pre-service teacher's self-efficacy beliefs for technology integration.

Analysis of Research Trends in Mathematics Education regarding the Educational Environment based on Digital Technology (디지털 기술 교육 환경 기반 수학교육에 대한 국내 선행 연구의 경향성 분석 연구)

  • Ko, Ho Kyoung;Maeng, Unkyoung;Son, Bok Eun
    • East Asian mathematical journal
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    • v.39 no.4
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    • pp.437-454
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    • 2023
  • The core of the change in the era of the 4th industrial revolution is the change in the base of 'digital technology'. These changes are incomparably large and are expected to have a more important impact on our lives than ever before. One of the major inflection points in the transition to the digital era is the education field, and IT technology has become an essential element in the educational field. Accordingly, this study examines domestic research trends related to the educational environment based on digital technology. Then, we would like to provide implications for the establishment of a digital-based educational environment that will change in the future. To this end, Semantic network analysis has been conducted to quantitatively structure text data obtained from studies related to digital technology in the field of mathematics education over the past 10 years, and the discussion will continue based on the results.

Applying design thinking to the educational problems: A student-centered instructional approach and practice in an undergraduate course

  • CHA, Hyunjin
    • Educational Technology International
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    • v.20 no.1
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    • pp.83-107
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    • 2019
  • The aim of this study is to provide the values and descriptive implications of the Design Thinking (DT) method into the context of educational problems of practice in an undergraduate course. To achieve the research objective, both quantitative and qualitative studies were conducted. For the qualitative study, the student's productions and reflections on the experience of the application of the DT into educational problems were analyzed. For the quantitative research, one-group pre and post-test were designed to validate the effectiveness of the DT method into educational contexts in terms of creativity level to measure the student's Creativity Potential and Practiced Creativity, Academic Self-Efficacy Scale, and Problem-Solving Inventory. This study validated that the DT method had a statistically significant influence on those three competencies and also illustrated the detailed process from a qualitative viewpoint. The results and implications reflect the potential of the DT approach with the educational problem of practice, especially, in the ill-structured problem-solving contexts for student-centered instructional setting.

Micro-Learning Concepts and Principles

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.327-329
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    • 2022
  • Education is affected by technical and scientific developments. Progress in one of these areas leads give way to new educational methods and strategies. One of these advanced learning modes is what has been conventionally termed as Micro-learning (ML). It has emerged in educational technology as a result of advances in information technology as well as advances in research in memory, brain, and social-cognitive processes.In this paper, the researcher discusses micro-learning in terms of its concepts, tools, and associated concepts, advantages and disadvantages.

Analysis of School Safety Education Utilization with Educational Game Elements

  • Kim Seung Uk
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.81-87
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    • 2023
  • In order to create and utilize experiential equipment that can be effectively used in school safety education, this paper uses the Korean Safety Education Association's CPR simulator to utilize the elements of educational games: goals, rules, competition, challenge, fantasy, safety, and fun. When the content that combines game elements with general educational equipment was utilized in school education sites, significant results were obtained on the effectiveness of education with active participation of students.

An Educational Program against Digital Drama using Artificial Intelligence

  • Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.36-41
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    • 2022
  • Cyberbullying and digital drama are on the rise among students. Therefore, this paper proposes an educational program that can enhance students' ability to use artificial intelligence(AI) technology and develop the power to respond to digital drama. In order to understand the effect of the proposed education program, this education was applied on a trial basis to 205 middle school students residing in South Korea. Moreover, the change of coping ability to the digital drama was observed before and after education. After applying for the educational program, the students' empathy(t=-5.506, p<0.001), peer conflict resolution(t=-3.842, p<0.01), and peer mediation(t=-4.213, p<0.001) improved, and did not significantly affect their anger control ability(t=-0.272, p>0.05). The educational program proposed in this paper uses AI to make it more attractive for students familiar with digital devices to participate in education and increase their educational concentration. This paper has its limitations as it is a study only for middle school students in South Korea. However, it is significant that the educational program proposed in this paper prevented the recently increased digital drama and led to a crucial change in coping ability.