• Title/Summary/Keyword: education of internet and computer

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A Study on the Performance of Prefetching Web Cache Proxy (Prefetch하는 웹 캐쉬 프록시의 성능에 대한 연구)

  • 백윤철
    • Journal of the Korea Computer Industry Society
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    • v.2 no.11
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    • pp.1453-1464
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    • 2001
  • Explosive growth of Internet populations results performance degradations of web service. Popular web sites cannot provide proper level of services to many requests, and such poor services cannot give user a satisfaction. Web caching, the remedy of this problem, reduces the amount of network traffic and gives fast response to user. In this paper, we analyze the characteristics of web cache traffics using traces of NLANR(National Laboratory for Applied Network Research) root caches and Education network cache in Seoul National University. Based on this analysis, we suggest a method of prefetching and we discuss the gains of our prefetching. As a result, we find proposed prefetching enhances hit rate up to 3%, response time up to 5%.

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Development of Problem-based Learning case using Multimedia (멀티미디어를 이용한 문제중심 증례 개발)

  • Lee, J.H.;Yoo, S.M.;Park, E.W.;Lee, S.H.;Lee, T.S.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.168-171
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    • 1997
  • The purpose of this study is the development of PBL(problem-based learning) system using visual C++5.0 as a window-based application program. A patient who complains of weight loss was used in PBL case. Initial frame is made by dialog-based in MFC(microsoft foundation class). Also, sample medical images are composed of ultra-sound, chest PA, Thyroid scan, otherwise. we will make this program as CD-ROM and the internet application or computer assisted learning and continuous medical education.

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The Need and Improvement Direction of New Computer Media Classes in Landscape Architectural Education in University (대학 내 조경전공 교육과정에 있어 새로운 컴퓨터 미디어 수업의 필요와 개선방향)

  • Na, Sungjin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.1
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    • pp.54-69
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    • 2021
  • In 2020, civilized society's overall lifestyle showed a distinct change from consumable analog media, such as paper, to digital media with the increased penetration of cloud computing, and from wired media to wireless media. Based on these social changes, this work examines whether the use of computer media in the field of landscape architecture is appropriately applied. This study will give directions for new computer media classes in landscape architectural education in the 4th Industrial Revolution era. Landscape architecture is a field that directly proposes the realization of a positive lifestyle and the creation of a living environment and is closely connected with social change. However, there is no clear evidence that landscape architectural education is making any visible change, while the digital infrastructure of the 4th Industrial Revolution, such as Artificial Intelligence (AI), Big Data, autonomous vehicles, cloud networks, and the Internet of Things, is changing the contemporary society in terms of technology, culture, and economy among other aspects. Therefore, it is necessary to review the current state of the use of computer technology and media in landscape architectural education, and also to examine the alternative direction of the curriculum for the new digital era. First, the basis for discussion was made by studying the trends of computational design in modern landscape architecture. Next, the changes and current status of computer media classes in domestic and overseas landscape education were analyzed based on prior research and curriculum. As a result, the number and the types of computer media classes increased significantly between the study in 1994 and the current situation in 2020 in the foreign landscape department, whereas there were no obvious changes in the domestic landscape department. This shows that the domestic landscape education is passively coping with the changes in the digital era. Lastly, based on the discussions, this study examined alternatives to the new curriculum that landscape architecture department should pursue in a new degital world.

Intelligent Tutoring System based on WIPI for Elementary Practical English 300 certifications (초등 생활영어 300 인증제를 위한 WIPI 기반의 지능형 교육 시스템)

  • Lee, Young-Seok;Kim, Byung-Gyu;Cho, Jung-Won;Choi, Byung-Uk
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.128-137
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    • 2004
  • 컨텐츠에 대한 처리 기술과 사용자 인터페이스의 발전으로 인해, 교육 현장에서 광범위하게 사용되는 교육도구로 컴퓨터가 자리매김하고 있다. 제한된 교실 환경에서 컴퓨터를 활용한 영어교육은 학습자들에게 흥미를 유발하고, 의사소통능력의 신장을 유도하는 등의 장점이 있으나, 수준에 따른 개별학습과 상호작용 유도, 개인차를 고려한 평가 등을 수행하기 어려운 문제점이 있다. 본 논문에서는 이러한 장점을 극대화하고 단점을 좌완하기 위해서 휴대폰의 국내 표준 플랫폼인 WIPI(Wireless Internet Platform for Interoperability)기반 영어 학습 시스템을 제안한다. 제안하는 시스템은 휴대 전화의 제한성을 극복하고, 이에 적합한 컨텐츠를 활용하면서, 교사의 역할을 대신해 줄 수 있는 지능형 교육 시스템을 도입하여 교사의 역할을 대신하여 피드백을 제공해 줄 수 있으며, 교사와 학생간의 상호작용을 유도하여 학습의 효과를 극대화 할 수 있을 것이다.

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Development of Multimedia Educational System Using the Portable Embedded Machine (휴대용 임베디드 기기를 활용한 멀티미디어 교육용 시스템의 설계 및 구현)

  • Oh Se-Jong;Lee Sang-Bum;Kim Tae-Gui;Park Sung-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.4
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    • pp.608-615
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    • 2006
  • Embedded System is one of important factor of ubiquitous computing, and it has various application areas. In this paper, we develop an educational contents for the education of young children using portable embedded machine; it shows embedded system can be applied to education area as well as to industry area. The system is similar to portable game machine, and it is easy to use everywhere. It also can download new contents from host computer or internet. The developed contents forms game and multimedia to derive children's interest.

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Interactive Learning Tool Based on HTML5 Using Unplugged Contents (언플러그드 콘텐츠를 이용한 HTML5 기반의 상호작용적 학습 도구)

  • Park, Myeong-Chul;Park, Seok-Gyu;Kang, Hyun-Syug
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.73-79
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    • 2014
  • In the period of rising the importance of software education, unplugged activities has drawn attention as one of the various educational approaches. It has a good reputation in educational effectiveness and usefulness in an aspect of learning the principle of computer science. This paper proposes the tool that allows unplugged learning contents to be used in the web based on HTML5 in order to enhance its merits and accessibilities. The proposed tool is easy to access because it is operated on the level of web browser with no plug in or extra application programs. In addition, as a learner focused contents aiming at interaction on the web environment, it is well organized for school class room.

A Study on the Development of Web-based Full Motion Video E-mail System using MPEG-4 (웹을 기반으로 한 MPEG-4 동영상 E-mail 시스템의 개발)

  • 고재승
    • Journal of the Korea Computer Industry Society
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    • v.3 no.3
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    • pp.283-294
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    • 2002
  • Now is the time for web-based video e-mail system because of world wide use of internet. But video data is so large, then data compression is much needed for transmission by web. In this paper, my colleagues and I implement full motion video e-mail system using MPEG-4, the international standards for audio-visual data. This video e-mail system is made of web-based active-X control, so easily accessible by web, and applies real-time audio-video compression. It's possible for everyone to send video e-mail for free to everywhere in the world if this system is used. The main application areas of this system are multimedia mailing service, web-based video advertisement, remote education, remote medical service and shopping mall construction, etc.

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A Secure Routing Protocol to Provide Location Privacy in VANET (VANET 환경에서 위치 프라이버시를 제공하는 보안 라우팅 프로토콜)

  • Kim, Hyo;Kim, Sang-Jin;Oh, Hee-Kuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.1100-1103
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    • 2008
  • VANET(Vehicle Ad-hoc Network) 환경은 도로위의 차량을 노드로 하여 구성하는 애드혹 네트워크로써 최근 들어 그 연구가 활발히 진행되고 있는 분야이다. 일반적인 애드혹 환경과 마찬가지로 VANET 환경에서도 보안적인 문제가 중요한 이슈로 대두되고 있다. VANET 환경에서 가장 중요하게 요구되는 보안요소는 차량의 익명성을 통한 위치 프라이버시와 협력 운전(cooperative driving) 단계에서 사용되는 메시지에 대한 인증, 무결성, 부인방지 등이다. 본 논문에서는 익명 아이디(pseudonym), 그룹화 등을 통해 차량의 위치 프라이버시를 제공하고 또한 이를 이용해 VANET 환경에서 사용할 수 있는 라우팅 프로토콜을 제안하고자 한다. RA(Registration Authority)에서 발급되는 익명 아이디의 집합과 차량의 전송 범위를 고려해서 구성되는 그룹화는 그룹에 속한 차량에 대해 익명성을 제공하고, 또한 그룹리더에 의해 생성되는 그룹키를 통해 효율적인 협력 운전 메시지 전달을 할 수 있게 된다. 그리고 각각의 그룹리더를 라우터로 이용해 전달되는 라우팅 프로토콜은 노드가 매우 유동적으로 움직이는 VANET 환경에서 효과적으로 메시지를 전달할 수 있도록 해줄 것이다.

Construction of Knowledge Base for Question/Answering on Internet (인터넷 질의/응답을 위한 지식베이스 구축)

  • Chang, Moon-Soo;Jang, Myung-Gil;Kim, Hyun-Jin;Oh, Hyo-Jung;Lee, Jae-Sung
    • Annual Conference on Human and Language Technology
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    • 2000.10d
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    • pp.198-202
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    • 2000
  • 차세대 검색 엔진의 모형으로 일컬어지는 질의/응답 시스템을 개발하는데 있어서 보다 정확하고 유연한 검색 결과를 제공하기 위하여 개념망에 기반한 지식베이스 구축의 필요성이 대두되고 있다. 본 논문은 기존의 개념망에 속성 구조를 추가한 확장 개념망과 속성에 의해 분류되는 정답문서 집합으로 구성되는 지식베이스를 이용한 질의/응답 시스템을 제안한다. 본 논문의 지식베이스에서 정의한 속성은 질의/응답에서 정답문서를 효과적으로 연계시켜 사용자에게 보다 유연한 정답을 제공할 수 있게 한다. 본 논문에서는 경제 분야의 지식베이스의 활용예를 설명한다.

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A Study on the Fingerprint Recognition Algorithm Using Enhancement Method of Fingerprint Ridge Structure (지문 융선 구조의 향상기법을 사용한 지문인식 알고리즘에 관한 연구)

  • 정용훈;노정석;이상범
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.647-660
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    • 2003
  • The present of state is situation that is realized by necessity of maintenance of public security about great many information is real condition been increasing continually in knowledge info-age been situating in wide field of national defense, public peace, banking, politics, education etc. Also, loss or forgetfulness, and peculation by ID for individual information and number increase of password in Internet called that is sea of information is resulting various social problem. By alternative about these problem, including Biometrics, several authentication systems through sign(Signature), Smart Card, Watermarking technology are developed. Therefore, This paper shows that extract factor that efficiency can get into peculiar feature in physical features for good fingerprint recognition algorithm implementation with old study finding that take advantage of special quality of these fingerprint.

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