• Title/Summary/Keyword: easy of use

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Implementation of a Digital Album (WebAlbum) For Internal Service (인터넷 서비스를 위한 디지털 앨범(WebAlbum))

  • 박상호;박건주;김정규
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.293-297
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    • 2004
  • Recently, with the spread of digital camera and PC cam, need of tools for display and manipulation of digital images have increased remarkably. These tools are called as digital album. Af now, people want to see picture not alone in home but share with someone else. The purpose of this study is to develop a digital album, which is easy to use, easy to approach and has more function. Therefore people can see picture everywhere he want and management it. If computer is connected In Internet.

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FIELD EXPERIENCE OF PORTABLE SMPS+C NANO PARTICLE SIZER

  • Gerhart, Ch.;Grimm, H.J.;Heim, M.
    • Proceedings of the Korea Air Pollution Research Association Conference
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    • 2003.05b
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    • pp.47-48
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    • 2003
  • This new family of portable real time SEQUENTIAL MOBILITY PARTICLE COUNTER and SIZER (SMPS+C) is designed for mobility and easy field use. An integrated battery assures hours of operation, a data logger system storage of all optioned results and a user friendly powerful software easy operation. This technology not only simplifies the SMPS operation, but it permits new on site application monitoring up to a remote wireless telephone operation. (omitted)

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Video-Assisted Thoracic Surgery Intrathoracic Anastomosis Technique

  • Seong, Yong Won
    • Journal of Chest Surgery
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    • v.54 no.4
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    • pp.286-293
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    • 2021
  • The extracorporeal anastomosis technique for video-assisted thoracoscopic surgery (VATS) intrathoracic esophagogastric anastomosis is a convenient, easy technique to use in VATS esophagectomy. The surgeon can assess the viability and the status of the gastric conduit, and the introduction of a circular stapler can be easily done under direct vision extracorporeally, enabling easy and simple VATS intrathoracic anastomosis between the esophagus and the gastric conduit.

An Adaptive, Personalised Chording Keyboard

  • Pham, Tuan;Kim, Kang-Il;McKay, Bob;Nguyen, Xuan Hoai
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.245-252
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    • 2009
  • We present a design for personalisation of a chording keyboard. There are two primary design goals. Firstly, the keyboard layout should be easy to learn, and easy to use, taking into account the background and physical constraints of the user. Secondly, the keyboard layout should be readily extensible, based on the previous behaviour of the keyboard user. The design proposal accomplishes these goals, and can be simply implemented on cost-effective hardware. In addition, we present preliminary experimental results on optimising the initial keyboard layout.

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Efficient XML Data Server Technology for EC Implementation (EC 구축을 위한 효율적인 XML 데이터서버 기술)

  • 박시형;김성수
    • Proceedings of the CALSEC Conference
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    • 2000.08a
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    • pp.179-186
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    • 2000
  • ㆍ A sub-set of SGML (Standard Generalized Markup Language) ㆍ A family of standards ㆍ XML 1.0 is the specification that defines what tags, attributes and other XML nodes are ㆍ License-free, platform-independent and well-supported ㆍ Simple ▶ Human-readable, easy to use ㆍ Extensible ▶ A dynamic data model ㆍ Flexible ▶ For handling complex data ㆍ Portable ▶ For cross-platform data exchange ㆍ Standard ▶ Easy to integrate, widely adopted(omitted)

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지능형 멀티미디어 워크스테이션 기술현황 및 전망

  • 임영환
    • Proceedings of the Korea Database Society Conference
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    • 1995.12a
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    • pp.80-89
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    • 1995
  • 지능형 멀티미디어 워크스테이션 특징 ■ Agent-Based Computing Environment & User Interface ■ Portability with Workstation Computing Power ■ Multimedia and Intelligence ■ Easy to use ■ Easy to add functions ■ Evolution based on History of Desktop Environment ● dummy text terminal → PC → Personal Workstation → X-terminal 사용자의 특성 ■ 쉽고 편리하게 사용하기를 원하는 사용자 ■ 이동하면서 작업을 하여야 하는 사용자 ■ 데이타의 저장 및 처리보다는 주로 멀티미디어 데이터를 검색하는 사용자 ■ 멀티미디어 데이타가 주로 서버에 있는 경우와 이러한 데이터를 이용하는 사용자(중략)

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Consumer Attitudes, Intention to Use Technology, Purchase Intention of Korean 20's Women on the Acceptance of Fashion Augmented Reality (FAR) with the Application of the UTAUT Model (UTAUT 모델을 응용한 패션 증강현실(FAR) 기술수용에 관한 한국 20대 여성의 소비자 태도, 기술 사용의도 및 구매의도)

  • Cho, Sung Hee;Kim, Chil Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.1
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    • pp.125-137
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    • 2019
  • This study determined the impact of 'Fashion Augmented Reality (FAR)' acceptance factors based on the model of acceptance and use of technology (UTAUT) on consumer attitudes, intention to use technology, and fashion product purchase intention. A survey asked participants to have an AR experience using a FAR app to understand FAR in advance. Data were analyzed factor analysis and stepwise regression using SPSS. The results are as follows. First, the factor analysis classified the acceptance variables of FAR technology into 'social relations', 'shopping effectiveness', and 'easy to use FAR'. Second, among the three factors of FAR acceptance, 'shopping effectiveness' is statistically more influential on positive attitudes towards FAR. However, 'easy to use' factor was more influential on 'the intention to use technology' as well as 'purchase intention'. Third, 'social relations' were identified as an important factor affecting 'consumer attitudes', 'intention to use technology' and 'purchase intention' which are not well covered in fashion technology research. In addition, 'the intention to use technology' was found to be influential on 'purchase intention' and indicated the importance of easiness of FAR to enhance purchase intention.

A study on the effect of expected benefits and perceived risks on intention to use untact medical diagnosis and consultation services

  • Jin, Seok
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.4
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    • pp.61-77
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    • 2022
  • The purpose of this study is to explain intention to use untact medical diagnosis and consultation services. We carried out the analysis of the survey data using Smart PLS 3.0 to test the hypotheses how the expected benefit variables and perceived risk variables of untact medical diagnosis and consultation services affect intention to use. According to the empirical analysis results, this study confirmed that quality of telemedicine service had a significant effects on perceived usefulness, Perceived Easy of Use. And accessibility had a significant effects on perceived easy of use, cost saving and expected benefits had a significant effects on use Intention of untact medical diagnosis and consultation services. Performance risk and service risk had a significant effect on medical risk. And medical risk had a significant negative(-) effects on use Intention of untact medical diagnosis and consultation services. This study has its meaning because it found out that it deals structurally and expansively with use intention of untact medical diagnosis and consultation services through positive and negative factors.

A Study on the Factors Influencing Customer Satisfaction of Mobile Banking (모바일뱅킹의 고객만족에 영향을 미치는 요인 연구)

  • Yum, Chang-Sun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.31 no.2
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    • pp.122-131
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    • 2008
  • The purpose of this study is to find out the factors of customer satisfaction as the critical success factors of mobile banking. Based on previous exploratory work and a review of the literature of customer satisfaction, nine key factors are identified: perceived usefulness, perceived easy of use, perceived ubiquity, perceived safety, perceived tangibles, perceived reliability, perceived responsiveness, perceived assurance, and perceived empathy. A conceptual model is developed and hypotheses are empirically examined using multiple regression analysis. The result of this research are summarized as follows: First, perceived usefulness, perceived easy of use, perceived safety, and perceived empathy have significant influence on customer satisfaction. Second, customer satisfaction has significant influence on reuse intention and word-of-mouth intention.

A Study on the Impact of Quality Factors on the Easy of use and Usefulness of Mobile Games (사용자의 사용용이성 및 유용성에 영향을 미치는 모바일 게임 콘텐츠 품질요인에 관한 연구)

  • Han, Hui-Seon;Lee, Jae-Gwon
    • Journal of Digital Convergence
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    • v.4 no.2
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    • pp.87-96
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    • 2006
  • This study first tries to investigate factors that determine the quality of mobile game contents. Based on the information and information system-related studies, our research proposes to show the relationships among the quality of mobile game contents, the level of perceived easy of use and the perceived usefulness. Mobile game contents service providers can get insight on factors that should be considered to improve the quality of contents services. Also, the research findings provide a clue on the success of mobile game service.

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