• Title/Summary/Keyword: e-Learning 성과

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Grouping System for e-Learning Community(GSE): based on Intelligent Personalized Agent (온라인 학습공동체 그룹핑 시스템 개발: 지능적 에이전트 활용)

  • Kim, Myung Sook;Cho, Young Im
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.117-128
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    • 2004
  • Compared with traditional face-to-face instruction, online learning causes learners to experience more severe feeling of isolation and results in higher dropout rate. This is due to the lack of interaction, sense of belonging, membership, interdependency, cooperation among members and social environment that enables persistence in online learning. Therefore, it is very important for grouping e-learning community to lower the dropout rate and eliminate feeling of isolation. In this paper, the research has been done on the inclination test list to be applied for grouping the desirable learning community. And on the basis of this research, the grouping system for e-learning community(GSE) based on intelligent multi agents for an inclination test using homogeneous and heterogeneous items has been developed. GSE system has such properties that construct a personalized user profile by an agent, and then make groupings according to users' inclination. When this system was evaluated, about 88% of learners were satisfied, and they wanted the group not to be disorganized but to be maintained.

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The Empirical Study on the Motivations for e-Learning Service Usage of Smart Device Users (스마트기기 이용자의 이러닝 서비스 사용 동기에 관한 실증적 연구)

  • Lee, Jong-Man
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.119-126
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    • 2012
  • The purpose of this study is to test the motivations for e-Learning service usage of smart device users. To do this, empirical data were collected by conducting a field survey with 382 smart-device based e-learners, and structural equation model was used for the purpose of analyzing the data acquired by the survey. A structural equation model was designed and constructed by such factors like usefulness, enjoyment, word-of-mouse(WOM) effect, and social interaction on e-Learning usage intention. In addition, social interaction has an influence on WOM effect. The results of the analysis are summarized as follows; first, usefulness, enjoyment, and WOM have direct effects on e-Learning usage intention. Second, social interaction not only has direct influence on e-Learning usage intention but also has indirect influence carried by WOM effect. The findings have significant implications which the study inquires into the factors for e-Learning usage motivations of smart-device based e-learners.

Usability Quality Evaluation Criteria of e-Learning Software Applying the ISO Quality Evaluation System (ISO 품질평가 체계를 적용한 이러닝 소프트웨어의 사용성 품질평가 기준)

  • Lee, Ha-Yong
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.239-245
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    • 2018
  • So far, various researches have been conducted on evaluation of e-learning software, but subjective evaluation criteria are formed according to the classification presented from the viewpoint of the researcher rather than systematized form according to related standards. In addition, standards for software evaluation are continuously being supplemented for practical use, so it is urgent to establish evaluation bases by establishing evaluation criteria. Therefore, in order to establish the quality evaluation standard of e-learning software, this study analyzes the quality requirements of e-learning software based on the usability system among the quality characteristics of ISO/IEC 25000 series. This evaluation standard is distinguished by the fact that the evaluation standard of e-learning software that reflects the latest trend of related standardization has been established and practical utilization has been improved. It can be used effectively for quality evaluation and certification of e-learning software in the future.

Development of Intelligent Agent Based Inclination Test Grouping E-learning System (IIGS) (취향검사 지능적 에이전트기반 학습공동체 그룹핑 E-learning 시스템 설계 및 개발)

  • Kim, Myung-Sook;Cho, Young-Im
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.544-553
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    • 2005
  • In this paper, the research has been done to develop the inclination test items to form the desirable online learning community in which social interaction may be maximized, dropout rate lowered and learners' feeling of isolation eliminated. Once developed, the inclination test items have been classified into homogeneous ones and heterogeneous ones. And on the basis of the results of this research, Intelligent agent based Inclination Test Grouping e-learning System(IIGS) has been developed, which can perform automatic grouping of online leaning community by intelligent agent. The results of this research with 1,000 teachers in reality by means of developing the grouping system have shown that 151 groups are automatically formed. Among them, 34% have shown very high degree of learning satisfaction and intended to maintain the groups in the future.

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A Query Processing Method for Hierarchical Structured e-Learning System (계층적으로 구조화된 이러닝 시스템을 위한 질의 처리 기법)

  • Kim, Youn-Hee;Kim, Jee-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.189-201
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    • 2011
  • In this paper, we design an ontology which provides interoperability by integrating typical metadata specifications and defines concepts and semantic relations between concepts that are used to describe metadata for learning objects in university courses. And we organize a hierarchical structured e-Learning system for efficient retrieval of learning objects on many local storages that use different specifications to describe metadata and propose a query processing method based on inferences. The proposed e-Learning system can provide more accurate and satisfactory retrieval service by using the designed ontology because both learning objects that be directly connected to user queries and deduced learning objects that be semantically connected to them are retrieved.

A Study of Developing and Applying of Learner-leading e-Learning Contents Model for Vacational High school (전문계고 교수-학습 효과성 제고를 위한 학습자 주도형 e-Learning 콘텐츠 모델 개발 및 적용 연구 - 「공업입문」 교과목을 중심으로 -)

  • Kim, Sun-Tae
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.44-66
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    • 2008
  • As the way to intensify vocational education, the places to learn and work merge into one educational system and teaching-learning methods that were pointed at lecturer level are adjusted to learners level. However, the current education environment of vocational highschool doesn't keep up with a new teaching and learning paradigm due to the lack of government-level support and the lecturer level education as well. In this paper, we present a novel learner-leading e-Learning teaching & learning contents framework that intensifying self leading education. In this framework, we concern the ability of self leading, space perception and lesson preparation, preferences of multimedia, scholastic aptitude level and achievement level of students in vocational highschool. Moreover, with following the protocol of the suggested model, we generate a new e-learning contents applying to the subject "Introduction to industry". Especially, to perform better quality of contents, we have survey the whole content of the subject and assorted part of it that would work best with learner-leading e-Learning teaching and learning contents. As we tentatively apply e-learning contents to students in vocational highschool, 79% of them replied that contents brought advantages to get school accomplishment, whereas 19% of students answered in negative that contents wasn't helpful than we've expected. Therefore, the statistical results probe that the e-learning contents we proposed show positive effect, and we analyzed the reasons that deteriorate the effects of contents as shortage of budget and copyright limitation.

Design and Implementation of Contents based on XML for Efficient e-Learning System (e-Learning 시스템을 위한 XML기반 효율적인 교육 컨텐츠의 설계 및 구현)

  • Kim, Young-Gi;Han, Sun-Gwan
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.279-287
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    • 2001
  • In this paper, we have defined and designed the structure of standardized XML content for supplying efficient e-Learning contents. We have also implemented the prototype of XML contents generator to create the educational contents easily. In addition, we have suggested the contents searching method using Case Base Reasoning and Bayesian belief network to supply XML contents suitable to learners request. The existing e-Learning system based on HTML could not customize and standardize, but XML contents can be reused and made an intelligent learning by supplying an adaptive content according to learners level. For evaluating the efficiency of designed XML content, we make the standard XML content for learning JAVA program in e-Learning system as well as discussing about the integrity and expanding the educational content. Finally, we have shown the architecture and effectiveness of the knowledge-based XML contents retrieval manager.

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The Determinants of Reuse Intention in e-Learning - An Integrated Approach to Attitude and Flow - (이러닝에서의 재이용의향 결정요인 - 태도와 몰입의 통합적 접근 -)

  • Lee, Jong-Man;Kang, Hwan-Soo;Park, Jong-Hak
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.472-479
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    • 2010
  • The purpose of this paper is to investigates the determinants of learner intention to reuse in e-learning. Based on attitude and flow related studies, our paper proposes a theoretical model consisting of factors such as contents sufficiency, course feedback, self-directed learning, attitude, flow, and reuse intention. The survey method was used for this paper, and data from a total of 409 users in e-learning system were used for this analysis. To analyze the data, structural equation model was used. The results of this empirical study is summarized as follows. First, contents sufficiency has a positive effect on flow as well as attitude, and learner's self-directed learning has a positive effect on flow as well as attitude. Second, both attitude and flow have a positive effect on reuse intention. The findings have significant implications for determinant indicators of reuse intention in e-learning.

Study on the developmental directions of Mobile contents for Mobile e-learning prosumers in Web 2.0 decade (웹 2.0시대 모바일 이-러닝 컨텐츠 소비자의 컨텐츠 활용 확장성 연구)

  • Ahn, Kyung-Whan
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.41-51
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    • 2008
  • In a circumstance that the development of mobile media through the on-line consumer desire in the era of Web 2.0 has promoted extension of personal mobile media on the part of consumers, this study examined consumer trends depending on use of e-learning contents through mobile media. In connection with tendencies through mobile prosumers' consumption patterns and use of mobile educational contents, I analyzed user demands based on characteristics of personal media centering around a communities of e-learning portals. Direction of e-learning technological development calls on mobile communication companies to open their networks and share platform following digital convergence. E-learning contents should be produced in a custom-made way for the personal media. This study is aimed at contributing for advancement of e-learning contents consumers' user convenience implicating examination into consumer demands which are necessary to invigorate e-learning contents.

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A Study on Application of Web 2.0 for e-Learning (Web 2,0의 e-Learning 적용에 관한 연구)

  • Han Jae-Yub;Kim Yu-Bin;Kim Won-Jung
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.259-261
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    • 2006
  • "e" 시대로 대변되는 21세기는 정보화라는 짧은 과도기적인 사회변화 상태를 지나 지식이 새로운 국가 경쟁력으로 평가되는 지식기반사회로 급속하게 이전하고 있다. 이와 같은 현실은 언제(Any-Time), 어디서 (Any-Where), 누구나(Any-One) 지식을 효과적으로 활용할 수 있는 수단으로 e-learning이 교육의 새로운 패러다임으로 각광받고 있다. 하지만 현재의 e-learning은 기존의 오프라인의 교육 운영 형태를 그대로 답습함으로서 전문가에 의해 매뉴얼화 된 프로세스 정보를 매개로 학습활동이 이뤄지고 있으며 서비스제공환경의 제약으로 인해 개인의 참여와 사용자간 참여의 한계에 직면해 있다. 본 논문에서는 기존 e-learning의 문제점을 개선하고자 상호 작용성을 통한 사회적 실재감(Social Presence)을 느낄 수 있도록 차세대 Web인 Web2.0의 적용을 통해 e-learning 활성화 방안을 모색하고자 한다.

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