• 제목/요약/키워드: e-Business Methodology

검색결과 507건 처리시간 0.027초

빅데이터 기반 추천시스템 구현을 위한 다중 프로파일 앙상블 기법 (A Multimodal Profile Ensemble Approach to Development of Recommender Systems Using Big Data)

  • 김민정;조윤호
    • 지능정보연구
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    • 제21권4호
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    • pp.93-110
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    • 2015
  • 기존의 협업필터링 추천시스템 연구는 상품에 대한 고객의 평점(rating)이나 구매 여부 데이터로부터 하나의 프로파일을 생성하고 이를 기반으로 추천 성능을 향상시킬 수 있는 새로운 알고리즘을 개발하는 위주로 진행되어 왔다. 그러나 빅데이터 환경이 도래하면서 기업이 수집할 수 있는 고객 데이터가 풍부해지고 다양해짐에 따라, 보다 정확하게 고객의 선호도나 행태를 파악하는 것이 가능하게 되었고 이러한 데이터, 즉 퍼스널 빅데이터(personal big data)를 추천시스템에 활용하는 연구의 필요성이 대두되고 있다. 본 연구에서는 마케팅의 시장세분화 이론에 근거하여 퍼스널 빅데이터로부터 고객의 선호도나 행태를 다양한 관점에서 표현할 수 있는 5종의 다중 프로파일(multimodal profile)을 개발하고, 이를 활용하여 협업필터링 추천시스템의 성능을 개선하고자 한다. 제안하는 5종의 다중 프로파일은 프로파일 통합 유사도, 개별 프로파일 유사도 평균, 개별 프로파일 유사도 가중 평균이라는 세 가지 앙상블 기법을 통해 협업필터링의 이웃(neighborhood) 탐색과정에 적용된다. 실제 퍼스널 빅데이터에 본 연구에서 제안하는 방법론을 적용한 결과, 단일 프로파일을 사용하는 협업필터링 알고리즘보다 추천 성능이 상당히 개선되었으며 앙상블 방법 중에서는 개별 프로파일 유사도 가중 평균 기법이 가장 높은 추천 성능을 보여주었다. 본 연구는 빅데이터 환경에서 추천시스템을 개발하고자 할 때, 어떠한 성격의 데이터로부터 고객의 특성을 규명하는 프로파일을 만들고 이를 어떻게 결합하여 사용하는 것이 효과적인 지 처음으로 제안하였다는 점에서 그 의의가 있다.

The Effect of Graphical Formats on Computer-Based Idea Generation Performance

  • 정종호
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권1호
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    • pp.153-169
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    • 2018
  • Purpose Since human brains catch images faster than texts or numbers, infographics has been widely used in business in the form of "information dashboard" to enhance the efficiency of decision-making. Groupware, however, has neglected the adoption and use of infographics, in particular, in the idea generation process. Given that an overall performance of groupware-based idea generation is no better than that of the (paper-and-pencil-based) Nominal Group Technique, Jung et al. (2010) adopted the notion of infographics in the form of performance feedback to solve the productivity paradox. With the consistent results, which demonstrate beneficial effects of infographics on performance enhancement, an interesting observation that groups with the bar chart treatment performed better than groups with the dot chart treatment was made. The main purpose of this study was to find if there were a performance consistency between the outcomes from the previous study and the outcomes from the current study. Design/methodology/approach In experiment 1, we employed the same system used in the previous study (i.e., Jung et al., 2010). As individuals' contributions accumulated, the mechanism visually displayed individuals' performances two-dimensionally in the form of a bar chart or a dot chart. Then, we compared the performance outcomes from this study to the outcomes from previous study (i.e., Jung et al., 2010). In experiment 2, we modified the performance graph to test the effect of "playfulness" on performance by converting dots to car images. Then, we compared the performance outcome from experiment 2 to the outcomes from experiment 1. Findings Just like our interesting (and unexpected) finding in Jung et al.'s study (2010), the outcome confirmed a consistent superior performance of a bar chart. This implies that a bar chart is a better choice when stimulating performance with a visual aid in the context of groupware-based idea generation. Although a bar chart was criticized in a way that errors of length-area judgments are 40 ~ 250% greater than those of positional judgments along a common scale, such illusion turned out to be facilitating upward performance comparison better. Regarding Experiment 2, the outcome showed that the revised-dot graph is as good as the bar graph in terms of quantity and quality score of ideas. We attribute the performance enhancement of the resized-dot to the interaction between the motivational characteristic and the situational characteristic of playfulness because individuals in the revised-dot graph treatment performed better than individuals in the dot graph treatment. Given the order of performance (Bar >= Revised Dot > Dot) that the revised-dot treatment performed the same as (or lower than) the bar treatment, an additional research is warranted to reach to a consistent outcome.

물류 및 유통산업의 블록체인 활용과 정책 방향 (Application and Policy Direction of Blockchain in Logistics and Distribution Industry)

  • 김기흥;심재현
    • 산경연구논집
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    • 제9권6호
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    • pp.77-85
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    • 2018
  • Purpose - The purpose of this study is to subdivide trade transaction-centered structure in a logistics/distribution industry system to apply blockchain, to establish and resolve with which types of technology, and to provide policy direction of government institution and technology to apply blockchain in this kind of industry. Research design, data, and methodology - This study was conducted with previous researches centered on cases applied in various industry sectors on the basis of blockchain technology. Results - General fields of blockchain application include digital contents distribution, IoT platform, e-Commerce, real-estate transaction, decentralized app. development(storage), certification service, smart contract, P2P network infrastructure, publication/storage of public documents, smart voting, money exchange, payment/settlement, banking security platform, actual asset storage, stock transaction and crowd funding. Blockchain is being applied in various fields home and abroad and its application cases can be explained in the banking industry, public sector, e-Commerce, medical industry, distribution and supply chain management, copyright protection. As examined in the blockchain application cases, it is expected to establish blockchain that can secure safety through distributed ledger in trade transaction because blockchain is established and applied in various sectors of industries home and abroad. Parties concerned of trade transaction can secure visibility even in interrupted specific section when they provide it as a base for distributed ledger application in trade and establish trade transaction model by applying blockchain. In case of interrupted specific section by using distributed ledger, blockchain model of trade transaction needs to be formed to make it possible for parties concerned involved in trade transaction to secure visibility and real-time tracking. Additionally, management should be possible from the time of contract until payment, freight transfer to buyers through land, air and maritime transportation. Conclusions - In order to boost blockchain-based logistics/distribution industry, the government, institutionally, needs to back up adding legal plan of shipping, logistics and distribution, reviewing standardization of electronic switching system and coming up with blockchain-based industrial road maps. In addition, the government, technologically, has to support R&D for integration with other high technology, standardization of distribution industry's blockchain technology and manpower training to expand technology development.

NEWFM 기반 가중평균 역퍼지화에 의한 비선형 시계열 예측 모델링 (Nonlinear Time Series Prediction Modeling by Weighted Average Defuzzification Based on NEWFM)

  • 채수한;임준식
    • 한국지능시스템학회논문지
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    • 제17권4호
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    • pp.563-568
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    • 2007
  • 본 논문은 가중 퍼지소속함수 기반 신경망(Neural Network with Weighted Fuzzy Membership Functions, NEWFM)을 이용하여 클래스의 분류강도를 구하고 비선형 시계열 추이선을 예측하는 방안을 제안하고 있다. NEWFM에 의하여 추출된 가중퍼지 소속함수(BSWFM)를 이용하여 입력값에 대한 분류강도를 구하게 되고, 이들에 대한 가중평균 역퍼지화를 통하여 비선형 시계열 추이선을 작성한다. 실증분석결과 NEWFM은 목표 클래스로 설정된 GDP에 대하여 92.22%의 분류성능을 보여 주었다. 따라서 동 비선형 시계열 추이선은 대표적인 경기지표인 GDP 추이에 비교적 높은 유사도를 나타내는 가운데 분석대상기간인 제5순환기-제8순환기 중 정점(peak)에서 평균 12개월, 저점(trough)에서 평균 6개월의 선행성(look-ahead)을 보여 줌으로써 경기변동에 앞서 상당기간의 시차를 둔 예측지표로서 활용가능성이 입증되었다. NEWFM은 그 특징선택(feature selection)에 의하여 선행지표 10개 중 3개의 축소를 기할 수 있게 해 줌으로써 보다 적은 수의 경제지표를 가지고도 분류성능을 90.0%에서 92.22%로 향상을 기하는 가운데 효율적인 예측기능을 수행할 수 있음이 입증되었다.

서비스 종업원의 표면행위가 반생산적 과업행동에 미치는 효과에 관한 연구: 감정소모의 매개효과를 중심으로 (The Effects of Service Employee's Surface Acting on Counterproductive Work Behavior: The Mediating Roles of Emotional Exhaustion)

  • 강성호;최종학;이지애;허원무
    • 유통과학연구
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    • 제14권2호
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    • pp.73-82
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    • 2016
  • Purpose - Counterproductive work behavior(CWB) was typically categorized according to the behavior whether it targets other people(i.e., interpersonal CWB: I-CWB). Employing organizations(i.e., organizational CWB: O-CWB) has emerged as major concerns among researchers, managers, and the general public. An abundance of researches has informed us about the understanding for the antecedents of CWB, whereas little is known about the antecedents of CWB directed distribution service in employee's emotional labor. Therefore, the purpose of this research is to propose a research model in which surface acting enhances emotional exhaustion as an emotional labor strategy, which eventually increases counterproductive work behavior(including I-CWM and O-CWB). Research design, data, and methodology - This empirical research data were gathered from the samples of full time frontline hotel employees(including front office, call center, food/beverage, concierge, and room service) in South Korea. Six hotels were selected ranged from four to five stars, including privately owned and joint-venture properties. A convenience sampling method was used to select hotels. Full time frontline hotel employees from the six hotels were surveyed using a self-administered instrument for data collection. With the strong support of hotel managers, a total of 300 questionnaires were distributed, and 252 responses were collected indicating a response rate of 84.0%. In the process of working with the 252 samples, structural equation modeling is employed to test research hypotheses(H1: The relationship between surface acting and Interpersonal counterproductive work behavior(I-CWB) is mediated by emotional exhaustion, H2: The relationship between surface acting and organizational counterproductive work behavior(O-CWB) is mediated by emotional exhaustion). SPSS 18.0 and M-Plus 7.31 software were used for the data analysis. Descriptive statistics were used to assess the distribution of the employee profiles and correlations between factors. M-Plus 7.31 software was used to test the model fit, validity, and reliability of the factors, significance of the relationship between factors, and the effects of factors in the model. Results - To test our mediation hypotheses, we used an analytical strategy suggested by Preacher & Hayes (2008) and Shrout & Bolger (2002). This mediation approach directly tests the indirect effect between the predictor and the criterion variables through the mediator via a bootstrapping procedure. Thus, it addresses some weaknesses associated with the Sobel test. We found that surface acting was positively related to emotional exhaustion. Furthermore, emotional exhaustion was a significant predictor from the two kinds of counterproductive work behavior. In addition, surface acting was not significantly associated with the two kinds of counterproductive work behavior. These results indicated that the surface acting by frontline hotel employees was associated with higher emotional exhaustion, which is related with higher interpersonal counterproductive work behavior(I-CWB) and organizational counterproductive work behavior(O-CWB). In sum, we confirmed that the positive relationship between surface acting and the two kinds of counterproductive work behavior was fully mediated by emotional exhaustion. Conclusions - The current research broadens the conceptual work and empirical studies in counterproductive work behavior literature by representing a fundamental mechanism that how surface acting affects counterproductive work behavior.

의미간의 유사도 연구의 패러다임 변화의 필요성-인지 의미론적 관점에서의 고찰 (The Need for Paradigm Shift in Semantic Similarity and Semantic Relatedness : From Cognitive Semantics Perspective)

  • 최영석;박진수
    • 지능정보연구
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    • 제19권1호
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    • pp.111-123
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    • 2013
  • 개념간의 의미적 유사도 및 관계도(Semantic Similarity/Relatedness)를 구하는 연구는 고전적인 연구에서는 데이터 베이스 통합이나 시스템 통합, 그리고 현대의 연구에 있어서는 태그 및 키워드 추출, 연관 단어 추천 등에 걸쳐 다양한 분야에서 활용되어 온 연구이다. 그 연구는 역사가 오래되었을 뿐만 아니라, 경영정보와 컴퓨터 공학, 계산 언어학에 걸쳐 여러 분야에서도 많은 관심을 가져왔던 연구 분야라고 할 수 있다. 그러나, 지금까지의 개념간의 관계도 계산 방식은 미리 만들어진 사전이나 참조할 수 있는 다른 시맨틱 네트워크(Semantic Network)를 이용하여 계산하는 방법이 주를 이루었다. 이러한 접근 방법의 경우, 개념간의 의미적 관계가 변화에 대한 가능성을 고려하지 않는 것이 일반적이다. 하지만, 정보 기술의 발달과 빠른 사회변화는 개념간의 의미관계 등에 변화를 가져오고 있는 것이 현실이다. 사회적으로 일어나는 사건이나, 문화적 변화 등이 개념간의 의미관계를 변화시키는 것을 물론이며, 이러한 변화가 정보 통신 기술의 도움으로 빠르게 공유되고 있다. 이렇게 개념간의 의미 관계가 시간이나 맥락에 따라 빠르게 변화할 수 있는 가능성이 있음에도 불구하고, 기존의 개념간 의미적 유사도 및 관계도에 대한 연구들은 이러한 '의미관계의 변화'에 대한 새로운 문제에 대해 해답을 제시하지 못한 것이 사실이다. 따라서, 본 연구에서는 개념간의 유사도 연구에 있어 지금까지 있어왔던 '정적인 의미간 관계도 패러다임'에서 '동적인 의미간 관계도 패러다임'으로의 전환의 필요성과 그 당위성을 인지 의미론적(Cognitive Semantics)의 관점에서 역설하고자 한다. 인간이 인지하는 개념간의 의미관계가 변화할 수 있는 이론적 근거를 인지 의미론에서 찾아봄으로써, 패러다임 변화의 방향을 구체적으로 제시하였다. 또한 이러한 패러다임의 변화에 맞추어 개념간의 의미적 유사도 및 관계도에 대한 연구가 어떠한 방향으로 나아가야 할지 구체적인 연구 방향을 제시함으로써 관련 연구자들에게 새로운 연구의 가이드라인을 제시하였다.

프라이버시 보호 상황인식 시스템 개발을 위한 쌍방향 P3P 방법론 (A Mutual P3P Methodology for Privacy Preserving Context-Aware Systems Development)

  • 권오병
    • Asia pacific journal of information systems
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    • 제18권1호
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    • pp.145-162
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    • 2008
  • One of the big concerns in e-society is privacy issue. In special, in developing robust ubiquitous smart space and corresponding services, user profile and preference are collected by the service providers. Privacy issue would be more critical in context-aware services simply because most of the context data themselves are private information: user's current location, current schedule, friends nearby and even her/his health data. To realize the potential of ubiquitous smart space, the systems embedded in the space should corporate personal privacy preferences. When the users invoke a set of services, they are asked to allow the service providers or smart space to make use of personal information which is related to privacy concerns. For this reason, the users unhappily provide the personal information or even deny to get served. On the other side, service provider needs personal information as rich as possible with minimal personal information to discern royal and trustworthy customers and those who are not. It would be desirable to enlarge the allowable personal information complying with the service provider's request, whereas minimizing service provider's requiring personal information which is not allowed to be submitted and user's submitting information which is of no value to the service provider. In special, if any personal information required by the service provider is not allowed, service will not be provided to the user. P3P (Platform for Privacy Preferences) has been regarded as one of the promising alternatives to preserve the personal information in the course of electronic transactions. However, P3P mainly focuses on preserving the buyers' personal information. From time to time, the service provider's business data should be protected from the unintended usage from the buyers. Moreover, even though the user's privacy preference could depend on the context happened to the user, legacy P3P does not handle the contextual change of privacy preferences. Hence, the purpose of this paper is to propose a mutual P3P-based negotiation mechanism. To do so, service provider's privacy concern is considered as well as the users'. User's privacy policy on the service provider's information also should be informed to the service providers before the service begins. Second, privacy policy is contextually designed according to the user's current context because the nomadic user's privacy concern structure may be altered contextually. Hence, the methodology includes mutual privacy policy and personalization. Overall framework of the mechanism and new code of ethics is described in section 2. Pervasive platform for mutual P3P considers user type and context field, which involves current activity, location, social context, objects nearby and physical environments. Our mutual P3P includes the privacy preference not only for the buyers but also the sellers, that is, service providers. Negotiation methodology for mutual P3P is proposed in section 3. Based on the fact that privacy concern occurs when there are needs for information access and at the same time those for information hiding. Our mechanism was implemented based on an actual shopping mall to increase the feasibility of the idea proposed in this paper. A shopping service is assumed as a context-aware service, and data groups for the service are enumerated. The privacy policy for each data group is represented as APPEL format. To examine the performance of the example service, in section 4, simulation approach is adopted in this paper. For the simulation, five data elements are considered: $\cdot$ UserID $\cdot$ User preference $\cdot$ Phone number $\cdot$ Home address $\cdot$ Product information $\cdot$ Service profile. For the negotiation, reputation is selected as a strategic value. Then the following cases are compared: $\cdot$ Legacy P3P is considered $\cdot$ Mutual P3P is considered without strategic value $\cdot$ Mutual P3P is considered with strategic value. The simulation results show that mutual P3P outperforms legacy P3P. Moreover, we could conclude that when mutual P3P is considered with strategic value, performance was better than that of mutual P3P is considered without strategic value in terms of service safety.

딥러닝 오픈소스 프레임워크의 사례연구를 통한 도입 전략 도출 (Deriving adoption strategies of deep learning open source framework through case studies)

  • 최은주;이준영;한인구
    • 지능정보연구
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    • 제26권4호
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    • pp.27-65
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    • 2020
  • 많은 정보통신기술 기업들은 자체적으로 개발한 인공지능 기술을 오픈소스로 공개하였다. 예를 들어, 구글의 TensorFlow, 페이스북의 PyTorch, 마이크로소프트의 CNTK 등 여러 기업들은 자신들의 인공지능 기술들을 공개하고 있다. 이처럼 대중에게 딥러닝 오픈소스 소프트웨어를 공개함으로써 개발자 커뮤니티와의 관계와 인공지능 생태계를 강화하고, 사용자들의 실험, 적용, 개선을 얻을 수 있다. 이에 따라 머신러닝 분야는 급속히 성장하고 있고, 개발자들 또한 여러가지 학습 알고리즘을 재생산하여 각 영역에 활용하고 있다. 하지만 오픈소스 소프트웨어에 대한 다양한 분석들이 이루어진 데 반해, 실제 산업현장에서 딥러닝 오픈소스 소프트웨어를 개발하거나 활용하는데 유용한 연구 결과는 미흡한 실정이다. 따라서 본 연구에서는 딥러닝 프레임워크 사례연구를 통해 해당 프레임워크의 도입 전략을 도출하고자 한다. 기술-조직-환경 프레임워크를 기반으로 기존의 오픈 소스 소프트웨어 도입과 관련된 연구들을 리뷰하고, 이를 바탕으로 두 기업의 성공 사례와 한 기업의 실패 사례를 포함한 총 3 가지 기업의 도입 사례 분석을 통해 딥러닝 프레임워크 도입을 위한 중요한 5가지 성공 요인을 도출하였다: 팀 내 개발자의 지식과 전문성, 하드웨어(GPU) 환경, 데이터 전사 협력 체계, 딥러닝 프레임워크 플랫폼, 딥러닝 프레임워크 도구 서비스. 그리고 도출한 성공 요인을 실현하기 위한 딥러닝 프레임워크의 단계적 도입 전략을 제안하였다: 프로젝트 문제 정의, 딥러닝 방법론이 적합한 기법인지 확인, 딥러닝 프레임워크가 적합한 도구인지 확인, 기업의 딥러닝 프레임워크 사용, 기업의 딥러닝 프레임워크 확산. 본 연구를 통해 각 산업과 사업의 니즈에 따라, 딥러닝 프레임워크를 개발하거나 활용하고자 하는 기업에게 전략적인 시사점을 제공할 수 있을 것이라 기대된다.

시맨틱 웹 기술혁신의 채택과 확산: 질적연구접근법 (The Adoption and Diffusion of Semantic Web Technology Innovation: Qualitative Research Approach)

  • 주재훈
    • Asia pacific journal of information systems
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    • 제19권1호
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    • pp.33-62
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    • 2009
  • Internet computing is a disruptive IT innovation. Semantic Web can be considered as an IT innovation because the Semantic Web technology possesses the potential to reduce information overload and enable semantic integration, using capabilities such as semantics and machine-processability. How should organizations adopt the Semantic Web? What factors affect the adoption and diffusion of Semantic Web innovation? Most studies on adoption and diffusion of innovation use empirical analysis as a quantitative research methodology in the post-implementation stage. There is criticism that the positivist requiring theoretical rigor can sacrifice relevance to practice. Rapid advances in technology require studies relevant to practice. In particular, it is realistically impossible to conduct quantitative approach for factors affecting adoption of the Semantic Web because the Semantic Web is in its infancy. However, in an early stage of introduction of the Semantic Web, it is necessary to give a model and some guidelines and for adoption and diffusion of the technology innovation to practitioners and researchers. Thus, the purpose of this study is to present a model of adoption and diffusion of the Semantic Web and to offer propositions as guidelines for successful adoption through a qualitative research method including multiple case studies and in-depth interviews. The researcher conducted interviews with 15 people based on face-to face and 2 interviews by telephone and e-mail to collect data to saturate the categories. Nine interviews including 2 telephone interviews were from nine user organizations adopting the technology innovation and the others were from three supply organizations. Semi-structured interviews were used to collect data. The interviews were recorded on digital voice recorder memory and subsequently transcribed verbatim. 196 pages of transcripts were obtained from about 12 hours interviews. Triangulation of evidence was achieved by examining each organization website and various documents, such as brochures and white papers. The researcher read the transcripts several times and underlined core words, phrases, or sentences. Then, data analysis used the procedure of open coding, in which the researcher forms initial categories of information about the phenomenon being studied by segmenting information. QSR NVivo version 8.0 was used to categorize sentences including similar concepts. 47 categories derived from interview data were grouped into 21 categories from which six factors were named. Five factors affecting adoption of the Semantic Web were identified. The first factor is demand pull including requirements for improving search and integration services of the existing systems and for creating new services. Second, environmental conduciveness, reference models, uncertainty, technology maturity, potential business value, government sponsorship programs, promising prospects for technology demand, complexity and trialability affect the adoption of the Semantic Web from the perspective of technology push. Third, absorptive capacity is an important role of the adoption. Fourth, suppler's competence includes communication with and training for users, and absorptive capacity of supply organization. Fifth, over-expectance which results in the gap between user's expectation level and perceived benefits has a negative impact on the adoption of the Semantic Web. Finally, the factor including critical mass of ontology, budget. visible effects is identified as a determinant affecting routinization and infusion. The researcher suggested a model of adoption and diffusion of the Semantic Web, representing relationships between six factors and adoption/diffusion as dependent variables. Six propositions are derived from the adoption/diffusion model to offer some guidelines to practitioners and a research model to further studies. Proposition 1 : Demand pull has an influence on the adoption of the Semantic Web. Proposition 1-1 : The stronger the degree of requirements for improving existing services, the more successfully the Semantic Web is adopted. Proposition 1-2 : The stronger the degree of requirements for new services, the more successfully the Semantic Web is adopted. Proposition 2 : Technology push has an influence on the adoption of the Semantic Web. Proposition 2-1 : From the perceptive of user organizations, the technology push forces such as environmental conduciveness, reference models, potential business value, and government sponsorship programs have a positive impact on the adoption of the Semantic Web while uncertainty and lower technology maturity have a negative impact on its adoption. Proposition 2-2 : From the perceptive of suppliers, the technology push forces such as environmental conduciveness, reference models, potential business value, government sponsorship programs, and promising prospects for technology demand have a positive impact on the adoption of the Semantic Web while uncertainty, lower technology maturity, complexity and lower trialability have a negative impact on its adoption. Proposition 3 : The absorptive capacities such as organizational formal support systems, officer's or manager's competency analyzing technology characteristics, their passion or willingness, and top management support are positively associated with successful adoption of the Semantic Web innovation from the perceptive of user organizations. Proposition 4 : Supplier's competence has a positive impact on the absorptive capacities of user organizations and technology push forces. Proposition 5 : The greater the gap of expectation between users and suppliers, the later the Semantic Web is adopted. Proposition 6 : The post-adoption activities such as budget allocation, reaching critical mass, and sharing ontology to offer sustainable services are positively associated with successful routinization and infusion of the Semantic Web innovation from the perceptive of user organizations.

정보통신이 의사결정에 미치는 효과에 관한 연구 (A Study on the Effects of Decision Making by Data Communication)

  • 이종호
    • 한국정보시스템학회지:정보시스템연구
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    • 제5권
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    • pp.115-147
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    • 1996
  • 1. Introduction The new computing era started with the various computer technologies and services having been used in communication and automation area since 1980's. We call that era information technology(IT) era. In such era, especially communication plays very important roles in every aspect. So Schoderbek named that era the ege of c2. Therefore, communition became widely used in organizations. Now the majority of organizations have computer-aided communication capabilities that facilitate access to people and information, both within and outside organization. So one objective of this study is to assess the effects of these changes in data communication on decision making. Decision making is the essence of management and is too important to organizational success. This dissertation has three basic objectives: 1)to clarify the concept of data communication, who influences on decision making, and the concept of decision types, managerial and operational, may be affected differently by data communication 2)to investigate whether the effects of data communication upon decision making may be organizational variables. 3)to verify that business and decision types may affect different impact on decision making.2. Hypotheses Four attributes are selected to make hypotheses from the information attributes presented by famous scholars. They are as follows. ①effectiveness ②routinization ③communication easiness ④timeliness Hypotheses are developed according to these attributes, which are chosen from the literature study and theory H1 : Data communication is positively related to the effectiveness of DM H2 : Data communication is positively related to the routinization of DM H3 : Data communication is positively related to the communication easiness of DM H4 : Data communication is positively related to the timeliness of information for DM3. Methodology After pilot study, data are collected from the decision makers in 200 companies located at Seoul and the metropolitan area. A random sample of 174 employees sent back their questionnaires(response rate of 87%). Among them, 151 questionnaires was useful to the analysis of this study(useful rate of 75.5%).4. Conclusion and Discussion Among four proposed hypotheses, all hypotheses are fully supported. They are as follows. 1)effectiveness 2)routinization 3)communication easiness 4)timeliness. So, first objective of this study is proved. Namely, to clarify that the effects of data communication upon DM is fully supported. But they are different from the decision types. Second one is not apparently verfied. i.e. the effect of data communication on the decision variables is not moderated by organizational variables. Third is inspected. The effects of data communication differs from the industry and decision types evidently. This study has many limitations to generalize the statistical results. Since the definition of data communication has broad meanings in reality. So allare not contained in this research. Another restrict in this study is like this. Decision types are usually divided into three types-operational, managerial, strategic DM. But in this study, strategic DM is left out.

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