• 제목/요약/키워드: dynamic visual

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월드컵 엠블럼에 나타난 시각적 특징 연구 (Study Visual Characteristics of World Cup Emblems)

  • 리우용펑
    • 문화기술의 융합
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    • 제9권3호
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    • pp.519-528
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    • 2023
  • 월드컵 엠블럼의 시각적 특징은 문화 및 정체성의 전달, 대회의 핵심 요소 강조, 브랜드 이미지 강화는 데 중요한 역할을 하고 있다. 본 연구는 첫째, 선행 연구를 통해 엠블럼의 시각적 요소와 이론적 배경을 조사했다. 둘째, 상징성, 형태, 색상를 선택하는 것을 연구 주제로 삼았다. 셋째, '100대 민족문화 상징'을 기준으로 하여 형태 관련 이론을 기반으로 하고, 'IRI 배색 이미지 스케일'을 도구로 삼아 상징성, 형태 및 색상을 각각 분석하고, 최종적으로 결론을 도출했다. 월드컵 엠블럼은 민족성 상징, 생활적 상징을 많이 사용하며, 생활적 상징과 민족성 상징은 서로 조합한 형태로 나타낸다. 초기에는 대칭 형태가 많았지만 그 후에는 비대칭 형태로 변화했다. 곡선 표현 형태가 직선 표현 형태보다 많이 사용된다. 그리고 배색 이미지 스케일 분포는 대부분 경쾌하고 다이나믹하고 모던적인 배색 특징을 나타낸다. 앞으로 월드컵 엠블럼 디자인은 민족적 상징과 생활적 상징을 계속 사용한다. 엠블럼의 형태는 곡선과 비대칭적인 디자인을 사용해야 하고 직관적이어야 하며, 대회 주제를 직접적으로 반영할 수 있어야 한다.또한 메인 색상은 국기색을 사용하고, 보조 색상으로는 다른 색상들을 사용해야 한다. 색상의 조합은 IRI 배색 이미지 스케일의 경쾌하고 다이나믹하고 모던한 색상 특징과 일치해야 한다.

기능적 발목 불안정성을 가진 대상자에게 동적 자세 안정성 훈련과 연성 발목 보조기가 다중 한발 뛰기 수행에 미치는 효과 비교 (Comparison of the Effects of Dynamic Postural Stability Training Versus Soft Ankle Bracing on Multiple Hop Performance in Participants With Functional Ankle Instability)

  • 차윤상;박규남
    • 한국전문물리치료학회지
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    • 제24권1호
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    • pp.1-8
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    • 2017
  • Background: The multiple hop test is an active performance test that has been commonly used to assess individuals with functional ankle instability. Previous studies have suggested that insufficiency of dynamic postural stability and passive stability during dynamic activities can have an influence on performance in the multiple hop test. However, no study has investigated the effects of dynamic postural stability training and ankle bracing on multiple hop test performance in individuals with functional ankle instability. Objects: The purpose of this study was to compare the immediate effects of dynamic postural stability training versus ankle bracing in the performance of the multiple hop test for participants with functional ankle instability. Methods: Twenty-nine participants with functional ankle instability who scored below 24 in the Cumberland Ankle Instability Tool were selected. The participants were randomly divided into two groups: a dynamic postural stability training group (n1=14) and an ankle bracing control group ($n_2=15$). The multiple hop tests were performed before and after applying each intervention. Dynamic postural stability training was performed using visual-feedback-based balance-training equipment; participants in this group were asked to perform a heel raise in a standing position while watching the centering of their forefoot pressure to prevent excessive ankle inversion. Ankle bracing was applied in the control group. Results: When comparing the pre- and post-intervention period for both groups, both methods significantly improved the results of the multiple hop test (p<.05). However, no significant differences were shown between the dynamic postural stability training and ankle bracing groups (p>.05). Conclusion: Both dynamic postural stability training and ankle bracing showed significant improvement (2.85 seconds and 2.05 seconds, respectively) in test performance. Further study is needed to determine the long-term effects of dynamic postural stability training and to determine whether insufficient dynamic postural stability is a causative factor for functional ankle instability.

인간 시각 인지에 기반을 둔 높은 동적폭을 갖는 영상 보정 방법 (A Color Correction Method for High-Dynamic-Range Images Based on Human Visual Perception)

  • 최호형;송재욱;정나라;강현수
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1027-1038
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    • 2015
  • For last several decades, the color correction methods have been proposed for HDR(high dynamic range) images. However, color distortion problems take place after correcting the colors such as halos, dominant color as well known. Accordingly, this article presents a novel approach in which the method consists of tone-mapping method and cone response function. In the proposed method, the tone mapping method is used to improve the contrast in the given HDR image based on chromatic and achromatic based on the CIEXYZ tristimulus value, expressed in c/m2. The cone response function is used to deal with mismatch between corrected image and displayed image as well as to estimate various human visual effects based on the CMCAT2000 color appearance model. The experimental results show that the proposed method yields better performance of color correction over the conventional method in subjective and quantitative quality, and color reproduction.

ROV Manipulation from Observation and Exploration using Deep Reinforcement Learning

  • Jadhav, Yashashree Rajendra;Moon, Yong Seon
    • Journal of Advanced Research in Ocean Engineering
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    • 제3권3호
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    • pp.136-148
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    • 2017
  • The paper presents dual arm ROV manipulation using deep reinforcement learning. The purpose of this underwater manipulator is to investigate and excavate natural resources in ocean, finding lost aircraft blackboxes and for performing other extremely dangerous tasks without endangering humans. This research work emphasizes on a self-learning approach using Deep Reinforcement Learning (DRL). DRL technique allows ROV to learn the policy of performing manipulation task directly, from raw image data. Our proposed architecture maps the visual inputs (images) to control actions (output) and get reward after each action, which allows an agent to learn manipulation skill through trial and error method. We have trained our network in simulation. The raw images and rewards are directly provided by our simple Lua simulator. Our simulator achieve accuracy by considering underwater dynamic environmental conditions. Major goal of this research is to provide a smart self-learning way to achieve manipulation in highly dynamic underwater environment. The results showed that a dual robotic arm trained for a 3DOF movement successfully achieved target reaching task in a 2D space by considering real environmental factor.

HDR 영상의 지역적 밝기 및 디테일 향상을 위한 감마 보정 기법 (Gamma Correction for Local Brightness and Detail Enhancement of HDR Images)

  • 이승윤;하호건;송근원;하영호
    • 한국멀티미디어학회논문지
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    • 제19권5호
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    • pp.837-847
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    • 2016
  • Tone mapping for High Dynamic Range(HDR) image provides matching human visual perception between real world scene and displayable devices. Recently, a tone mapping algorithm based on localized gamma correction is proposed. This algorithm is using human visual properties of contrast and colorfulness with background intensity, generating a weight map for gamma correction. However, this method have limitations of controlling enhancement region as well as generating halo artifacts caused by the weight map construction. To overcome aforementioned limitations, proposed algorithm in this paper modifies previous weight map, considering base layer intensity of input luminance channel. By determining enhancement region locally and globally based on base layer intensity, gamma values are corrected accordingly. Therefore, proposed algorithm selectively enhances local brightness and controls strength of edges. Subjective evaluation using z-score shows that our proposed algorithm outperforms the conventional methods.

실제 실내 환경에서 이동로봇의 위상학적 위치 추정 (Topological Localization of Mobile Robots in Real Indoor Environment)

  • 박영빈;서일홍;최병욱
    • 로봇학회논문지
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    • 제4권1호
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    • pp.25-33
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    • 2009
  • One of the main problems of topological localization in a real indoor environment is variations in the environment caused by dynamic objects and changes in illumination. Another problem arises from the sense of topological localization itself. Thus, a robot must be able to recognize observations at slightly different positions and angles within a certain topological location as identical in terms of topological localization. In this paper, a possible solution to these problems is addressed in the domain of global topological localization for mobile robots, in which environments are represented by their visual appearance. Our approach is formulated on the basis of a probabilistic model called the Bayes filter. Here, marginalization of dynamics in the environment, marginalization of viewpoint changes in a topological location, and fusion of multiple visual features are employed to measure observations reliably, and action-based view transition model and action-associated topological map are used to predict the next state. We performed experiments to demonstrate the validity of our proposed approach among several standard approaches in the field of topological localization. The results clearly demonstrated the value of our approach.

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선택적 주의 기법 기반의 영상의 기대효과 자동생성 (Perception based video anticipation generation)

  • 윤종철;이인권
    • 한국컴퓨터그래픽스학회논문지
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    • 제13권3호
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    • pp.1-6
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    • 2007
  • 기대효과란 행동이 시작하기 전에 반대반향으로 일어나는 행동을 위한 준비단계로 주로 이차원 애니메이션에서 행동을 강조하기 위해 사용되어 왔다. 본 논문은 영상을 매개로 하여 인식 기반의 기대효과를 자동 생성함으로써 시청자의 주의를 임의의 정보에 집중시키는 방법을 제안한다. 이미지 기반의 집중점을 찾는 문제와 영상속의 움직임을 찾는 방법을 바탕으로 집중성 강화 알고리즘을 역으로 풀어 기대효과를 생성하는 방법을 제시한다. 주요점에 정보를 반대로 약화시키는 기대효과를 통해 주요점을 더욱 역동적으로 강조 할 수 있다. 본 논문의 알고리즘을 통해 광고 등의 전보전달을 위한 영상 또는 역동적 표현이 필요한 영상의 보정이 가능해진다.

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조명환경의 변동이 작업자에게 미치는 심리.생리적 영향 (Psycho-physicological Effects of the Dynamic lighting on VDT workers)

  • 엄기수;박근상
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1998년도 춘계학술대회논문집
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    • pp.194-199
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    • 1998
  • The purpose of this study is conducted to evaluate the psycho-physiological effects of the dynamic lighting on VDT workers and to establish the dynamic lighting design guides. The main experimental factors are changes of illuminance. There were five conditions including 1) ripid change, 2) slow change at 300lx .approx. 500lx, 3) a static illuminance level at 300lx, and 4) rapid chante, 5) slow change at 200lx .approx. 300lx. The ranges of change were set typical illuminance level for the simple visual task requirement and reasonable to a VDT task ; 200-300-500lx. The psycho-physiological measurements used were EEG, R-R interval, CFF, near point accommodation, feeling perceived fatigue, and work performance. Analysis of psycho-physiological factors shows that higher illumination level conditions are more affirmative effects than lower on VDT workers under 500lx except for the results of feeling perceived fatigue. And about the speed of changes of illuminance level. The conditions of slow change were better than the others in terms of the work performance as well as psycho-physiological results.

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한국인 인체 모델의 개발과 적용 (Development and Application of Korean Dummy Models)

  • 이상철;손권;김성진
    • 대한인간공학회지
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    • 제21권2호
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    • pp.13-23
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    • 2002
  • Human dummies are essential tools in the development of such products as vehicle have been actively used not only in reach and view field tests. but also in impact perception evaluations. This study attempted to obtain geometric and dynamic model body segments from Korean anthropometric data. The investigation focused on the de both human and dummy for the geometric and inertial properties. The dynamic modeli being suggested is based on rigid body dynamics using fifteen individual body segments by joins. The segments are connected at the locations representing the physical joint body so that each segment has its mass and moment of inertia. For visual three-dimensional graphic was used for easier implementation of the dumn applications. For applications, proposed Korean dummies Were used in dynamic crash and driver's view and reach test modules were developed in virtual environment.

채광·조명설비시스템의 광학 분석을 위한 이미지 프로세싱 기법에 관한 연구 (Methodological study on the High Dynamic Range Imaging Processing)

  • 임홍수;김곤
    • KIEAE Journal
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    • 제10권4호
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    • pp.3-8
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    • 2010
  • Recently, various daylight evaluation methods for visual environment have been developed; simulation analysis methods, numerical calculation, and data monitoring methods. However, it is impossible for simulation analysis to make real scenes and visualize real images exactly. Also, a numerical calculation is considered as an out of date and time-consuming mean. Therefore, for acquisition of accurate results, many studies often use the monitoring data methods. Especially, most studies regarding discomfort glare are evaluated by measuring the physical quantity of luminance through traditional measuring Minolta Luminance meters as an instrument. But, this method has a difficulty in measuring several points at the same time because of the limitation of spaces and time when mapping. So, this study focused on the potential usefulness of High Dynamic Range photography technique as a luminance mapping tool. In order to evaluate the accuracy of proposed programs such as webHDR, Photomatix and PHOTOLUX, this paper has conducted an experiment by using Canon EOS 5D and NICON Coolpix8400 digital camera.